Hex Breaker is assGood shit. One let's you stream techniques through your weapon, one can be stopped with hex breaker, one boosts the power of defensive and Supplementary barriers
It's cool af. Prevents the opponent from using pinpoint techs, helps with tai because of this too, very versatile technique..For Broly, again :|
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.
Notes:
-Can only be taught by Detective L
-Can only be used twice per battle
Analyze it for me.
Can be used to create a barrier around one's hands messing up their hand seals or simple hand movements while you either attack or retreat, the distance you can cover from this momentary distraction varies based on the users abilities. Excellent work as usual, and thanks ^^Analyze Chris and vegeta
Fuuinjutsu: Aserureddo-ō no noroi Sealing Arts: Curse of The Unready
Type:Supplementary
Rank
Range: Short-Long
Chakra:10
Damage:N/A
Description: In the ever evolving struggle to bridge the gap between Taijutsu, Kenjutsu, and ninjutsu, this technique was created. This is only useful when the user is advancing of retreating towards or away from the target when the target attempts to use handseals to form a technique of some sort. When the opponent attempts to use a handseal, the user can create a small barrier around their hands. The barrier can be used only for small things like stopping a finger from lifting, moving a hand slightly out of place, or other things like that. Things that will otherwise cause the handseal to fail and thus the jutsu, giving the user more time to close the distance and deliver a strike or get to safety as the opponent must rebuild the chakra and redo the handseals from the start. This allows the user to advance or retreat due to the fact that he remains moving during all of this. The first catch to this is that if the user attacks the opponent in any way in combination with this the opponent may attack or defend they wish (given proper logic of course), like nothing happened. This is due to the fact that stopping a handseal would only be seen as a nuisance at best as far as an attack or defense situation, and that this, again, is only useful for advancing or retreating from your positions. The second is that, of course, the user must be moving fast for this to be effective in the slightest way. In order to move five meters, the user must be moving at least the speed of a Kage Ranked Tai Master (not specialist). If moving at twice that speed the user can move 10 meters while using this move, and if moving at 3 times this speed the user may move 15 meters, et cetera. Also, if the user is going to attack in combination with this technique (unless interrupted by the opponent) they must do so with either a Tai, Ken, or otherwise an physical body attack. Otherwise they may simply use this technique to advance or retreat as usual. The seal only lasts for the single moment of handseal disruption and vanishes after.
-Can be used in the same time frame or followed up by taijutsu or kenjutsu techniques unless the user is interrupted
-Can only be used five times per battle
-Can't be combined with anything that enhances barriers
-Can't be used to hurt the opponent in any way.
-One turn cool down between uses
It's cool af. Prevents the opponent from using pinpoint techs, helps with tai because of this too, very versatile technique..
Vegeta teach him Doom's Time pls
Basically ruins their attempts at making seals. If combined with my CFS, this is godlyAnalyze Chris and vegeta
Fuuinjutsu: Aserureddo-ō no noroi Sealing Arts: Curse of The Unready
Type:Supplementary
Rank
Range: Short-Long
Chakra:10
Damage:N/A
Description: In the ever evolving struggle to bridge the gap between Taijutsu, Kenjutsu, and ninjutsu, this technique was created. This is only useful when the user is advancing of retreating towards or away from the target when the target attempts to use handseals to form a technique of some sort. When the opponent attempts to use a handseal, the user can create a small barrier around their hands. The barrier can be used only for small things like stopping a finger from lifting, moving a hand slightly out of place, or other things like that. Things that will otherwise cause the handseal to fail and thus the jutsu, giving the user more time to close the distance and deliver a strike or get to safety as the opponent must rebuild the chakra and redo the handseals from the start. This allows the user to advance or retreat due to the fact that he remains moving during all of this. The first catch to this is that if the user attacks the opponent in any way in combination with this the opponent may attack or defend they wish (given proper logic of course), like nothing happened. This is due to the fact that stopping a handseal would only be seen as a nuisance at best as far as an attack or defense situation, and that this, again, is only useful for advancing or retreating from your positions. The second is that, of course, the user must be moving fast for this to be effective in the slightest way. In order to move five meters, the user must be moving at least the speed of a Kage Ranked Tai Master (not specialist). If moving at twice that speed the user can move 10 meters while using this move, and if moving at 3 times this speed the user may move 15 meters, et cetera. Also, if the user is going to attack in combination with this technique (unless interrupted by the opponent) they must do so with either a Tai, Ken, or otherwise an physical body attack. Otherwise they may simply use this technique to advance or retreat as usual. The seal only lasts for the single moment of handseal disruption and vanishes after.
-Can be used in the same time frame or followed up by taijutsu or kenjutsu techniques unless the user is interrupted
-Can only be used five times per battle
-Can't be combined with anything that enhances barriers
-Can't be used to hurt the opponent in any way.
-One turn cool down between uses
It's cool af. Prevents the opponent from using pinpoint techs, helps with tai because of this too, very versatile technique..
Vegeta teach him Doom's Time pls
Basically, a seal applied to a weapon in order to release streaming techniques. Basically, to release techniques from wands( Fuuinjutsu: Hecate's Nekutai ) - Sealing Arts: Hecate's Binding
Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15 ( -5 each turn )
Damage points: N/A
Description: The user forms a Fuuinjutsu that is simple in nature yet advanced in it's applications. Channeling chakra, the user creates a seal that is applied to a weapon of the user's choice. The purpose of this seal is to extend the user's chakra manipulation through an instrument of his choosing. This allows the user to release Jutsu from this instrument or item of choice as long as it's in the form of a streamed jutsu, like Great Majestic Annihilation or a projectile like Water Bullet. A one time use seal, this can be applied either in battle or pre applied before battle by placing in the user's bio. After applied, lasts until the user cancels it. In order for this to work, the weapon has to be in contact with the user's body or said jutsu will be released from their original point of release.
Note: Can only be used on weapons the user owns.
Note: This seal also binds the weapon to the user, meaning it can't be lost unless the user himself throws it away.
For L
Creates many barriers that slows the opponent considerably, and also enhances the users' perceptions.For L
Fuuinjutsu: Do~ūmu no jikan*(Sealing Arts: Doom's Time)
Type:Supplementary
Rank:A
Range:Short-Mid
Chakra:30 (-10 Per Turn)
Damage:N/A
Description:*The user will perform a single handseal and release millions upon millions of razor thin barrier stemming from himself and spanning out in every direction. The barriers will only react if another body touches them, and nothing else. So any elemental or otherwise technique will not be affected by the barrier whatsoever. Whenever another being reaches this barrier it will be activated. The barriers will begin to constantly be made and pushed outwards towards the opponent (but never extending past its range) so that with every centimeter the opponent tries to move towards him, they must resist the barriers being made and pushing out to them. This does no harm to the opponent, but it slows them down and thus gives the user more time to react, giving the user the equivalent of the additional reactions and tracking of Tobirama when this technique is in use (ie; Tobirama's reaction is 3x so it slows them down x3). The barriers, stemming from the user, move with him as well and thus he may move as he wishes.
-Can be used twice per battle
-Lasts 4 turns
-No A rank and above fuuin til the next turn
-Speed boosts for the user are nullified while this technique is active
You know the drill
Iight cool it halves damage from Tai stuff. I'll have solf postAll righty rooney
(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.
Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next
Cool stuffKaton/Fuuinjutsu: Kuro Sanshō̄o no Seimei-Sen | Fire Release/Sealing Technique: Lifeblood of the Black Salamander
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (Fire jutsu with this effect applied cost 10 more chakra to create.)
Damage Points: N/A
Description: This technique was developed in response to the chakra draining and chakra absorbitve abilities displayed by certain water and earth techniques. Made in an attempt to achieve a similar effect for fire, the resulting technique was deemed too destructive and was classed as a jutsu too dangerous to be used. Like the chakra draining properties of earth and water, the developed technique was highly effective at targeting chakra in its incorporeal states - however instead of draining or absorbing chakra this technique invoked the most fundamental property of Katon - Burning, and applied it to incorporeal interactions. Under the influence of this technique the flames of produced fire jutsu will be sculpted and recoloured so that the Kanji for 'Burn' will appear embossed and patterned across the surface of the flame. As a result the affected fire techniques will burn away foreign chakra within their proximity. There will be little noticeable change for physical clashes such as fire against earth or water, although a sensor will be capable of discerning that the chakra of the technique clashing against the flame is disappearing even before the techniques physical body fades. Against techniques that fire would not have much interaction with however, such as lightning or sound, or techniques that it would not affect at all - such as incorporeal chakra barriers, the true strength of this technique is displayed. As the flames come into 'contact' (Not physical as it generally cannot directly interact with these techniques, but instead overlapping on the same area or being in the same vicinity/pane) the opposing chakra will be burned away, as under the influence of this technique the users fire natured chakra will adopt a singularly destructive property when it encounters opposing chakra and, true to its nature, will not absorb but will rather burn - flooding out to attack the chakra and erasing the opposition completely. When such a flame encounters the body of a living being such as a Summon or Human, it will burn away at their chakra supply for as long as they remain near the flame (short range), destroying more of their chakra each turn, starting at the amount of chakra used to create the fire technique for the first turn, and increasing by double each turn (i.e, 40 the first, 80 the second, 160 the third and so on) until they have absolutely nothing left - and as such fire techniques under the influence of the Black Salamander serve as the bane to beings that cannot be burned or posses powerful regenerative abilities. Against techniques however, elemental weaknesses and strengths will apply, and the strength of the fire technique will reduce accordingly as it expends the very chakra that comprises it to burn away at enemy techniques. Upon the first use of this technique on a fire jutsu, a crest of ash will appear on the users chest, appearing as a salamander that, like an ouroboros is seen to be devouring its own tail. The Salamander Crest will act as a medium for sustaining this technique, should the crest be destroyed then this technique will also end, likewise, for as long as the crest persists, so too will this jutsu. Should the chakra of a fire technique under the influence of the Black Salamander be absorbed, then then absorbed fire chakra will act as a virus - rapidly burning away at the chakra of its new host until nothing is left. The only counter then, is to produce a full bodied chakra surge equal to or greater than the amount of chakra absorbed. (Starts at double the chakra cost of the technique this time, i.e a technique costing 30 chakra would burn away 60 the first turn, and so on, this time as it is directly within an opponents chakra system and as such can wreak havoc more easily). The chakra burn is easily detectable however as an opponent will feel as if their chakra is 'boiling' (a little like the discomfort that Naruto felt upon his first uses of the Kyuubi chakra), although an infected can still produce techniques as usual, albeit they cannot utilise forbidden ranks.
Note:
- Made of ash the crest is virtually immune to any technique that will smash or break it apart as it can simply reform and regenerate, and is counted as a fire/fuuinjutsu combination, A ranked in power, that can only be destroyed by water - which is the natural enemy of fire, or techniques that can completely burn or blast it from existence such as fire or lightning. After four turns the crest will fade, signifying the end of this technique. If Symphony of the Dragon is either active or used afterwards, the Crest of the Black Salamander will combine with the Crest of the Unburnt Dragon, the Salamander wrapping around the Dragon's head and, the two crests will combine, becoming destroyable only by techniques equal to or greater than their now combined strength. When they combine, the crest of the Black Salamander, being weaker, will adopt the turn limit of the Dragon's Crest, if it has two turns left then this crest will also crumble in two turns and so on. While it makes the crest harder to destroy, it also has the drawback of potentially ending the duration of this technique prematurely depending on how, and when the crests are created.
- While this technique is active the user is capable of, once per turn, producing raw blasts of S ranked fire chakra from any point of their body which - incapable of interacting with physical substances, will instead interact with and destroy those made of chakra, for instance if used against earth the blast will phase into the earth, erasing it of all the chakra that fuels it and, by destroying its source of strength will also undermine the earth's corporeality, leaving it to crumble to dust. (Although it does not interact so much on a physical level, it can still be countered by a technique of equal power as the flame will attack the chakra within the technique, and respecting elemental weaknesses and strengths, will falter when overwhelmed or equalized.) The chakra is visible as it takes a translucent gold or black hue, and be can form various shapes and sizes at the users whim, and the user can maintain control over it should they so wish, however they will be limited to non elemental and fire elemental jutsu during this time. This count as one of the user's three moves per turn.
- When this technique ends it cannot be reactivated again for the next two turns, and no fire techniques above S rank can be utilized during this period. It can also only be activated 2x, and the user is immune to have their own chakra devoured by their flames.
- This technique is also capable of working against chakra, or uses of physical/spiritual energy that have a slightly different make-up than usual, such as Senjutsu chakra and Kiyoshi energy. However it cannot target physical or natural energies in their raw, un-combined state; it can do so for spiritual energy however.
- The user can choose to not apply this effect to a created fire technique, and affected fire techniques will appear an imperial black, red and gold in colour.
- As this technique has no effect on its own, its activation is instant and can be performed in the same timeframe as the following technique. The crest will appear upon the creation of the first Black Salamander Fire technique, and this works on ash too.
- When used by an Inuzuka this technique will not adversely affect their Ninken as, accustomed to their presence, this jutsu, while largely indiscriminate, will have the users Ninken labelled as something related to and bound to the user, as a result just as the user is immune to the effects of this technique, so too will Ninken be. (Same for cursed seals as they are a part of the users being)
- Can only be taught by Scaze
Lmao ikrThis thread is honestly too lit