[The Fields of Suffering] Overcoming Falnir, the Burial King

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At the center of the long, sprawling, fields of wheat rest Falnir, the Burial King. A towering construct of bone, sinew, and flesh, he lay slumped in the fields, having not taken shape quite yet. The Burial King was aware of the Twin Fates' defeat at the hands of the Champions of Humanity; since then he had awoken, and prepared himself to continue to stand guard over the Realms of Paradise and Torment just as he had for thousands of years. And so once they arrived through the portal the behemoth Falnir began to stir, towering above the wheat and staring out into the distance at the Champions. "It has been thousands of years since invaders have passed through the Fields...." His voice was ancient and raspy, as if he hadn't spoken in thousands of years due to his solitude. "Their army slaughtered, left to die at the feet of Nergal." He unsheathed a titanic blade from his back forged from nothing but bone.

Gripping his sword, Judgement, Falnir swung it in an arc in front of him; from within the Realms of Paradise and Torment both of his Avatars joined in unison to unleash a torrent of interdimensional chaotic energies that burst back into the Fields of Suffering. Three arcs of energy appearing at 120 degree mid-range from the Champions of Humanity to converge all at once. They were empowered by Falnir's Divinity, increasing their damage. Simultaneously Falnir passed Judgement on Emiya, instantly teleporting him to the Realm of Torment and inflicting 50 damage as a result. Immediately after the ground beneath Falnir began to glow a warm golden hue, empowering his Chaos Bolts considerably. Two Unyielding Thrall also emerged from the wheat fields long-range behind the Champions of Humanity, shambling toward them slowly.

(Hōken Setchi) - Consecrated Ground
Type: Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Burial King consecrates the ground below his feet, inflicting 10 damage to all those within its area of effect. Lasts for four turns upon activation; while active, if no opponent is within the Consecrated Ground area of effect then Falnir gains increased damage, empowering his Chaos Bolt to inflict 1000% additional damage.
(Jigen Kan Namida) – Interdimensional Tear
Type: Offensive
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 80 + 60 = 140 (x3)
Description: Falnir wields a weapon blessed by Nergal that can cut through both Realms of Paradise and Torment effortlessly. When this technique is activated Falnir’s blade will glow both blue and red, swinging it in a wide arc in front of him to unleash a wave of chaotic energies inflicting damage to all enemies in his wake. The damage replicates itself within the Realms of Paradise and Torment, activating between all Falnir and his two Avatars simultaneously.
(Ryokei) – Sentencing
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: 50
Description: Periodically Falnir will pass sentencing on a random enemy, teleporting them to one of the three realms. This can be used by either Falnir or his two Avatars, and can be used to transport enemies between Realms of Paradise or Torment, as well as to and from the Fields of Suffering. The damage inflicted by this technique is unblockable, though it can be healed. Damage is increased by 20% for each stack of Judgement: Rapture or Judgement: Madness that are currently present on the target.
(Yuruginai Suraru) – The Unyielding Thrall
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The Unyielding Thrall are the mind-warped denizens of Irkalla, twisted and tormented by Phetra’s Encroaching Darkness as they suffer for eternity. Their original minds and personalities wiped away, the Thrall now serve Phetra and the other Lords of the Underworld faithfully. These Thrall belong to Falnir, the Burial King, and are awakened servants that are freshly warped from their time in the Realm of Torment. Unyielding Thrall summoned to the Fields of Suffering are endowed with 120 health points and move at a Sage’s base speed. Unlike other Unyielding Thrall, which are endowed with resistance to Spiritual-based techniques, these Unyielding Thrall have become resistant to physical damage; this makes them immune to fields like Fire Release, Earth Release, Yang Release, Taijutsu, and other physical-based natures. Unyielding Thrall are able to deal damage to rifts generated by the Dimensional Device.

Avatar of Torment: 400
Avatar of Paradise: 400
 

Ańbu Juniør

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The hulking behemoth of bones, flame, sinew, and skulls was hard to miss amongst the sprawling fields of wheat. Even from this distance, the Inuzuka could clearly hear his raspy voice as it recalled the last time his domain had been breached, and the fate of the invaders. The Burial King gripped and swung his sword once, yet he managed to produce three arcs of chaotic energy that raced towards the Champions

“Catch!” He shouted to Vayne as he produced the rift device with his free hand and tossed it to him.

The Inuzuka moved to the forefront of the group while he gathered chakra around Kusanagi’s inky black blade, coating it in a glass-like layer that shattered following a vigorous horizontal swing. This projected the chakra forward in a widely spread shockwave that met the arcs of chaotic energy in a violent clash, leaving only a single, weakened projectile from the right side of the group coming towards them.

(Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 + (20 + 25 + 40 = 165)
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.

*Note: Can be used up to three times per turn, with a cool-down of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.
Panthalassa’s flies were buzzing from excitement inside him as the weakened bolt of chaotic energy approached them. At his high vantage point atop the cow-sized fly, he moved toward the front right of the group before forcing his chakra outwards, feeding the flies that burst forward as a massive wave. Enhanced by the Behemoth Gore fly presence, the towering wave carried enough strength to overpower the incoming projectile before being manipulated to circle the Champions and crash into the thralls coming from behind, pushing them further away from the group.

(Suiton: Kujo Tsunami Nami ) Water Release: Destructive Tsunami Wave
Rank: s
Type: attack
Range: Short-long
Chakra Cost: 70
Damage Points: 100 + ( 20 = 120)
Description: it?s a mixture of Suiton:Baku Shuishouha)-Water Style:Bursting Water Wave, the user creates a Hugh tsunami while performing the bursting wave, that can level the entire area. It moves at high speeds, can break the opponents bones, and drown them in the water . variations : mud (the wave is mixed wit earth to create a mud tsunami wave, after its over the mud hardens and bury the opponent in mud) lightning ( the wave is mixed wit lightning and it can shock a large army)
Note: Created by Hellsbadass
With the incoming attack dealt with, Sirris sprinted forward with Kōtetsu and the rest of the Champions following behind. Once mid-range of Falnir, Vayne activated the Dimensional Generating Rift Device passed to him earlier, opening two portals to the realms where the Burial King’s avatars awaited. Merlin, Lucifer, and Solaire entered the Fields of Torment where Emiya had already been sent, while Naruto, Hei, Douman, and Sif entered the Fields of Paradise. Vayne and Panthalassa remained in the Fields of Suffering to protect the portals from the thrall coming from behind. With them was Sirris, who positioned herself within the consecrated ground, while her partner stood just outside of its reach.

(Jigen Seisei Tanmatsu) – Dimensional Generating Rift Device
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 100
Damage: N/A
Description: A spacetime portal device provided by the Spider intentionally engineered to split a dimensional rift within the Fields of Suffering. The wielder of this device activates it, at an immense cost to their chakra, to open two portals: one to the Realm of Paradise and the other to the Realm of Torment. The portals remain open indefinitely but can be destroyed by Falnir. Each portal has 60 health points. They appear as blue oval shaped portals and appear opposing each other 10 meters apart from the user of the device.
The first thing the group that entered the Realm of Paradise noticed was the avatar of Falnir, who donned silver armor and appeared much more human-like. From their diamond-shaped formation with Sif centered behind them, Naruto raised his arm and manipulated his wind chakra to produce a giant fuma shuriken. Working in unison with his partner, Hei raised his arm as well and created two windmill shuriken of his own with the second hidden in the shadow of the first.

"Rasen Demon Shuriken Formation!" The two yelled in unison as they threw the projectiles forward to strike Falnir’s avatar.

(Fūton: Rasenshuriken) - Wind Release: Spiraling Shuriken
Type: Offensive
Rank: S
Range: Short (up to Long for Naruto)
Chakra: 40
Damage: 80 (20 to the user, if CQC) + (10 + 25 = 115)
Description: By manipulating the wind-natured chakra of the Wind Release: Rasengan, Naruto was able to create four large points, causing the Rasengan to take on the appearance of a giant fūma shuriken, with the Rasengan in the centre remaining a perfect sphere. The technique gives off a loud screech-like noise during, and after formation. Others ninjas can learn the technique, but cannot throw it as they lack Naruto's skill with the rasengan to succeed nor can they produce as much damage as Naruto who, adding to the damage boost given to him to the aforementioned modes, gains another +10 damage when using it.
(Fuinjutsu/Purasumoidoton: Fuma Shuriken) Sealing Arts/Plasmoid Release: Demon Windmill Shuriken
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-long
Chakra Cost: 40 (80 for two)
Damage points: 80 (100 for two) + (50 = 150)
Description: The user will focus their chakra as they place their hand to the side them creating a three dimensional Windmill Shuriken shaped construct of Plasmoid above the palm of their hand that is also embedded with a fuinjutsu script. The Plasmoid appears to be transparent with a small sphere located at its center that glows with a soft light as arcing streams of energy that radiate from it. What's unique about this technique is the fuinjutsu applied to the shuriken give it the ability to track the chakra source of a target, making it almost impossible to evade. This means that one must stop or block the Shuriken as simply moving out of it's path would be ineffective as the Shuriken will quickly correct course. The Shuriken is dense and extremely sharp able to slice a target as the arcing energy would be drawn to the target, absorbing heat from the target weakening it. The center sphere then seems to explode with a tremendous amount of force creating a short-ranged blast radius. The user is able to use double the chakra cost to effectually create two Shuriken, with one hiding within the shadow of the other, requiring some form of enhanced perception like Sensing or Doujutsu to notice the second Shuriken. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses and intangible elements as well; But the resulting damage that this technique can produce varies considerably, being more effective against heat based elements.
Note:
-Requires a two turn cool down and can only be used two times per battle
-Can only use Double Shuriken once per battle
-Can only be taught by LGeezy
The Realm of Torment was aflame throughout, and at its heart stood a mirror image of Falnir himself. Though alone at first, Muramasa was perfectly content, in his element one might say. He saw that hell every time he closed his eyes, for the experience was seared into his very existence. As he set his sights on the towering burial mound that was the Field's guardian once more, a portal opened from behind him, and out came Merlin, Lucifer, and Solaire. Taking a page from Emiya's book, Muramasa gathered earth chakra and made use of it to drastically increase his weight. He gathered and redirected the immense kinetic energy generated from one leg to the other as he performs a roundhouse kick, releasing the force in the form of a violent shockwave that raced towards Falnir's avatar.

(Rinyūaru Tekondō: Mubandong Chagi) | Renewal Taekwondo: Recoilless Kick
Type: Offensive
Rank: S-Rank
Range: Short - Long
Chakra: 40
Damage: 80 + (20 = 100)
Description: Considered to be one of the most powerful techniques known to practitioners of Renewal Taekwondo, the "Recoilless Kick" has similar attributes to the "(Jin Hoechook) Truth Tornado" technique, but with a wildly divergent release and effect. The user starts by multiplying their own weight with Earth Release Chakra, which for the purposes of this technique nears the pinnacle of the Fighting Style's limitations, multiplying the user's own weight 25x over. The user then absorbs the resulting force generated by the ground in opposition, directing it from one leg to the other. As they do, they initiate the most basic of motions required to perform a roundhouse kick, opening Renewal Taekwondo's typically narrow, side-facing stance by positioning the leg that absorbed the force from the ground in the same direction they are about to pivot to while standing on the balls of their feet, before raising the leg with the generated force channelling it, as they start to twist their body. Upon reaching the optimal angle, the user releases the kick itself, along with the force held within, which is fired off at an incredibly accelerated pace, benefitting from the centrifugal force generated by the arc of the user's kick. Unlike the aforementioned technique, which utilized extreme rotational power for tremendous levels of force, this technique has no such accoutrements, resulting the user in releasing, in simple terms, an incredibly narrow, arced stream of condensed force, akin to a pressurized jet of air, slicing through almost anything within the path of the stream. The resulting attack from the kick, while incredibly thin, and relatively contained, is strong enough to affect both an area as low as several meters beneath ground level, as well as targets as high as cloud-level, making it's effective area very fine and attenuated, yet tall enough to affect a large number of target types, including as aerial and subterranean, as well as those behind cover.

Note: This technique can only be used 3 times per battle/ event.
Note: This technique can only be used once every 3 turns.
Note: No A-Rank or higher Taijutsu or Renewal Taekwondo within the same turn this Jutsu is used.

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Lucifer took up his position to Emiya's left upon entering the realm, ensuring that there was enough distance between them so he wouldn't be caught in his attack. As Emiya performed his kick, the Child of Tiamat summoned forth a tremendous wave of the sea of life aimed to not only smother the avatar but also cover the ground beneath Lucifer and between himself and the avatar

(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
Merlin and Solaire remained behind the other two, with the Magus of Flowers remaining still in order to gather Natural Energy. As he did this, he caught a glimpse of what appeared to be a wandering soul in the form of a red-haired woman, but as he blinked she vanished.
 
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As I discussed with Arthorius, the Unyielding Thrall in the Falnir encounter are unique compared to the previous two fights. They are entirely immune to physical damage. They are only vulnerable to Spiritual techniques.

In the Fields of Suffering Falnir readied himself for combat. The first two Unyielding Thrall that had been summoned were unaffected by the Destructive Tsunami Wave; endowed with an immunity to physical techniques, their advance would be inexorable - now entering mid-range of Vayne and Panthalassa. Quickly Falnir Sentenced Sirris, casting away his opponent into the Realm of Paradise long-range away from Naruto, Hei, and Ashiya Douman. With the Consecrated Ground now freed of any intruders Falnir's Chaos Bolts become significantly empowered, causing a volley of bolts to appear within the Fields of Suffering and reflected through the Realms of Paradise and Torment; each opponent would be struck with a single bolt, unblockable or unmitigatable as they tirelessly tracked down their targets.

(Ryokei) – Sentencing
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: 50
Description: Periodically Falnir will pass sentencing on a random enemy, teleporting them to one of the three realms. This can be used by either Falnir or his two Avatars, and can be used to transport enemies between Realms of Paradise or Torment, as well as to and from the Fields of Suffering. The damage inflicted by this technique is unblockable, though it can be healed. Damage is increased by 20% for each stack of Judgement: Rapture or Judgement: Madness that are currently present on the target.
(Konton Yajirushi) – Chaos Bolt
Type: Offensive
Rank: A
Range: Short – Long
Chakra: N/A
Damage: 10 (100)
Description: A technique that manifests bolts of raw Chaos. The number of bolts manifested is always equal to the number of Champions of Humanity within the Fields of Suffering or Realm that it is used within. The power of Chaos Bolt can be increased if no Champions of Humanity are within Falnir’s Consecrated Ground. As products of Divinity, Chaos Bolts are unblockablee unless by techniques or weapons that can intercept Divinity. Their damage is healed at a rate of 50%.
Meanwhile, in the Realm of Paradise two more Unyielding Thrall burst from the ground at the mid-point between Falnir and Hei, Ashiya, and Naruto. Their purpose: to intercept the Windmill Shuriken that were launched at the Avatar of Paradise. They burst from the ground and used their bodies to intercept the pair of devastating techniques; but because their nature was rooted in physical damage they would be powerless to even harm or move the Unyielding Thrall. The Avatar of Paradise charged forward now, swinging his sword in a maddened rampage at the champions. One of those swings would unleash a second barrage of energy as it torn through the dimensions that separated the Fields from the Realms of Paradise and Torment. The arc would effortlessly slice through the Thrall, continuing toward Hei and co. But it would also replicate itself in the Fields of Suffering, emerging from the sky above and tearing through dimensional space to fall on the heads of Panthalassa and Kotetsu. Likewise, in the Realm of Torment the Interdimensional Tear would rip through space and time to intercept Emiya's attack and cut through it to continue on toward him. Should Lucifer continue with the Sea of Life he would be bifurcated by the impressively wide arc of energy.

(Jigen Kan Namida) – Interdimensional Tear
Type: Offensive
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 80 + 80 = 160
Description: Falnir wields a weapon blessed by Nergal that can cut through both Realms of Paradise and Torment effortlessly. When this technique is activated Falnir’s blade will glow both blue and red, swinging it in a wide arc in front of him to unleash a wave of chaotic energies inflicting damage to all enemies in his wake. The damage replicates itself within the Realms of Paradise and Torment, activating between all Falnir and his two Avatars simultaneously.
 

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As I discussed with Arthorius, the Unyielding Thrall in the Falnir encounter are unique compared to the previous two fights. They are entirely immune to physical damage. They are only vulnerable to Spiritual techniques.

In the Fields of Suffering Falnir readied himself for combat. The first two Unyielding Thrall that had been summoned were unaffected by the Destructive Tsunami Wave; endowed with an immunity to physical techniques, their advance would be inexorable - now entering mid-range of Vayne and Panthalassa. Quickly Falnir Sentenced Sirris, casting away his opponent into the Realm of Paradise long-range away from Naruto, Hei, and Ashiya Douman. With the Consecrated Ground now freed of any intruders Falnir's Chaos Bolts become significantly empowered, causing a volley of bolts to appear within the Fields of Suffering and reflected through the Realms of Paradise and Torment; each opponent would be struck with a single bolt, unblockable or unmitigatable as they tirelessly tracked down their targets.

(Ryokei) – Sentencing
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: 50
Description: Periodically Falnir will pass sentencing on a random enemy, teleporting them to one of the three realms. This can be used by either Falnir or his two Avatars, and can be used to transport enemies between Realms of Paradise or Torment, as well as to and from the Fields of Suffering. The damage inflicted by this technique is unblockable, though it can be healed. Damage is increased by 20% for each stack of Judgement: Rapture or Judgement: Madness that are currently present on the target.
(Konton Yajirushi) – Chaos Bolt
Type: Offensive
Rank: A
Range: Short – Long
Chakra: N/A
Damage: 10 (100)
Description: A technique that manifests bolts of raw Chaos. The number of bolts manifested is always equal to the number of Champions of Humanity within the Fields of Suffering or Realm that it is used within. The power of Chaos Bolt can be increased if no Champions of Humanity are within Falnir’s Consecrated Ground. As products of Divinity, Chaos Bolts are unblockablee unless by techniques or weapons that can intercept Divinity. Their damage is healed at a rate of 50%.
Meanwhile, in the Realm of Paradise two more Unyielding Thrall burst from the ground at the mid-point between Falnir and Hei, Ashiya, and Naruto. Their purpose: to intercept the Windmill Shuriken that were launched at the Avatar of Paradise. They burst from the ground and used their bodies to intercept the pair of devastating techniques; but because their nature was rooted in physical damage they would be powerless to even harm or move the Unyielding Thrall. The Avatar of Paradise charged forward now, swinging his sword in a maddened rampage at the champions. One of those swings would unleash a second barrage of energy as it torn through the dimensions that separated the Fields from the Realms of Paradise and Torment. The arc would effortlessly slice through the Thrall, continuing toward Hei and co. But it would also replicate itself in the Fields of Suffering, emerging from the sky above and tearing through dimensional space to fall on the heads of Panthalassa and Kotetsu. Likewise, in the Realm of Torment the Interdimensional Tear would rip through space and time to intercept Emiya's attack and cut through it to continue on toward him. Should Lucifer continue with the Sea of Life he would be bifurcated by the impressively wide arc of energy.

(Jigen Kan Namida) – Interdimensional Tear
Type: Offensive
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 80 + 80 = 160
Description: Falnir wields a weapon blessed by Nergal that can cut through both Realms of Paradise and Torment effortlessly. When this technique is activated Falnir’s blade will glow both blue and red, swinging it in a wide arc in front of him to unleash a wave of chaotic energies inflicting damage to all enemies in his wake. The damage replicates itself within the Realms of Paradise and Torment, activating between all Falnir and his two Avatars simultaneously.
The champions of humanity realised their error as the dog was teleported out of the consecrated ground, leaving the burial king Falnir free to send his chaos bolts firing through the raid team, inflicting them all with considerable pain, though they all remained standing. They were aware now that they couldn’t afford to make any more slip ups, even as the thrall began to swarm across the realms, immune to physical damage they resisted the attacks thrown at them.

Most of the raid had suffered substantial damage, causing them to be afflicted with drawbacks from the chaos bolts, but they recovered quickly enough to defend themselves from the encroaching foes, and the incoming slash that the burial king had sent careening between dimensions. Vayne and Kotetsu were the first to react, realizing that the dog had been evicted from the consecrated ground through the use of what was presumably teleportation, the pair ran headlong to the consecrated ground, with Kotetsu sending his own body spinning in a very powerful attack to counter the enemy one that tore through space above them. Meanwhile Panthalassa would back his allies up while maintaining his distance, protecting the portal primarily and remaining outside of the consecrated ground. Kotetsu’s dogs had sadly gone to heaven.

Ōkami Surudoi Kiba | Wolf God’s Piercing Fang
Type: Offensive
Rank: A - S
Range: Short - Mid
Chakra: N/A - 40
Damage: 60 - 80 +85 = 165
Description: Ōkami Surudoi Kiba is a technique that combines Kenjutsu and the Gatsuuga and Gatenga rotational methods of the Inuzuka Clan. The user will spin at a ferocious speed toward their target with their weapon held upward, putting it at the tip of their drill-like rotation as air is gathered around them to form a protective shell, protecting them from attacks and techniques up to equal rank. Alternatively, instead of rotating along the horizontal axis in the shape of a drill, the user can spin across the ground vertically, similar to Dance of the Wolf God where they appear as an upright vortex as they rapidly traverse across the ground, with their sword held perpendicular to their body. This allows the user to attack in a 360-degree fashion, and even defend against techniques that come from multiple angles. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user will leak chakra from their entire body as they rapidly rotate. This chakra will form a drill-like shell around the user and their sword and can be made of either raw or elemental chakra such as fire, lightning, or wind. The usage of raw chakra will allow this technique to be equivalent in strength to elemental technique due to shape manipulation, while the use of elemental chakra will cause it to adopt the appropriate strengths and weaknesses of the chosen element.

Notes:
- The A ranked version of this technique can only be used four times per battle, while S ranked can only be used twice and requires a single turn cooldown between uses.
- Due to their sharp nails, members of the Inuzuka clan can perform this technique with their bare hands.
- This technique can only be used by members of the Inuzuka Clan.

In the realm of torment things were looking dire for Emiya, however Lucifer and Merlin were ready and able to deal with the threat as a slash tore through their dimension heading for the weakened surgebinder. Working in tandem the pair would combine their power set in defense of their comrade. Merlin would place his hand on Lucifer, infusing him with a burst of chakra, adding to the child of Tiamat’s power, as the latter released a huge burst of vile haze from his mouth engulfing the encroaching attack and resulting in the mutual destruction of both offensive techniques.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description: This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.

Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.


(Heiruzu) – Vile Haze
Type: Offensive
Rank: S
Range: Short – Long
Chakra: 60
Damage: 120 +40 = 160
Description: A technique cast on Sea of Life material currently on the battlefield, or from the user’s own mouth. The technique essentially converts Sea of Life material, in its mud state in either the user’s body or in the surrounding environment, into a toxic black vapor. The black smog, when produced from the user’s body, will fill an area mid-range around them. When used from Sea of Life material, the smog will form in a one range-radius larger than the applied quantity; for example, if the user uses this on a pool of Sea of Life that is short-range in radius, the vapor will fill an area equivalent to mid-range. The toxic vapor is remarkably hot, capable of melting solid matter although it cannot harm the user or their Sea of Life familiars in any way. It is extremely hazardous to living things not currently influenced by the Sea of Life, meaning other Children of Tiamat are immune to the effects of this technique. Vile Haze also does not carry with it the intrinsic properties of the Amino-Geis. This technique can be used three times per battle.

Meanwhile in the realm of paradise where the slash originated, the team of Hei, Naruto and Douman would defend themselves from the encroaching foes, witnessing the sheer force of the slash cleave even the resistant thralls they knew the danger of such an attack was paramount. Hei was first to act, positioning himself in front of the portal to act in it’s defense he would tear a rift in space and time, causing the attack to enter the rift and exit to the left hand flank of the burial kings avatar, where it would continue onwards aimed to strike it’s own creator inflicting considerable harm potentially, should it prove to be effective against its creator.

( Yomotsu Hirasaka ) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.

In the golden wheat fields, Kotetsu and Vayne stood inside the consecrated ground, with Vayne placing a hand on Kotetsu and himself, running chakra through them both, healing them while using a substantial amount of chakra, Kotetsu and Vayne would both be healed for 100 hp.

Meanwhile in the fields of torment, Merlin wouldstand next to Lucifer and Emiya once the attack was stopped, placed his hand his own chest and channeling a large amount of chakra in to himself caused his injuries to be healed, restoring 100 hp however due to the lessened effect of healing in the underworld. Merlin thanks to his unnatural vigor was healed for 30 hp naturally.

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja. x2


Champions HP
Lucifer: 160/260 | One stack of Torment
Merlin: 90/160 | One stack of Torment
Emiya: 150/200 | One stack of Torment
Kotetsu: 160/160
Panthalassa: 60/160
Vayne: 160/160
Hei: 100/200 | One stack of Paradise
Naruto: 100/200 | One stack of Paradise
Douman: 60/160 | One stack of Paradise
 
Last edited:

Drackos

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"Begone from these fields intruders! Your fates do not include standing before the great Ramparts of the Underworld, the Seven Gates! Burn and die in Torment!" Falnir roared as he watched Kotetsu and Vayne rush to close the gap, realizing their grave error after Kotetsu's canine companions were brutally slaughtered by the barrage of Chaos Bolts. The Burial King could only manage a guttural laugh as Kotetsu began spinning, his body gravely damaged as it was. To launch such an attack was a terribly bold move; in response Falnir pointed his massive blade at him and using his Authority instantly Sentenced him, teleporting Kotetsu into the Realm of Torment 100 meters from where Lucifer, Emiya, and Merlin were positioned. Immediately after the Burial King unleashed a second volley of Chaos Bolts, although this time considerably less powerful because Vayne had reached the Consecrated Ground. The bolts would travel interdimensionally, piercing through the thin veil that separated the three realms. Precisely targeting each of the Champions of Humanity, they would find their marks with ease. And Kotetsu would meet his end in the battle, falling limp in the Realm of Torment as his body collapsed from suffering too much damage.

Meanwhile in the Realm of Paradise , the Avatar stationed there would suffer catastrophic damage - he was caught off guard by his own interdimensional slash being returned on him so effortlessly. But given his own level of Divinity the behemoth only recoiled, suffering the damage and continuing by following Falnir's lead. Likewise, the Avatar of Torment would also follow suite. Both Avatars would Sentence one person from their realms respectively. In the case of Paradise the titan would Sentence Hei to the Fields of Suffering, teleporting him next to Panthalassa and inflicting 60 damage on him (increased by 20% due to one stack of Judgement: Paradise). Likewise, Emiya would be teleported to the Realm of Paradise and suffer the same amount of damage due to his single stack of Judgement: Torment. This, combined with the Chaos Bolts, would inflict fatal damage on Emiya and leave Hei on the verge of death.

Meanwhile, the Thrall begin to close the gap - undeterred from the tsunami from earlier they continue to march toward Panthalassa, and now Hei. Yet their numbers doubled as two more Thrall emerged from the fields of wheat, clawing their way from below. The four were now within short-range of the Rift Device, and the Champions. The flames in the Realm of Torment burned away at the Champions there, inflicting a minor amount of damage but enough to further frustrate the situation.

(Ryokei) – Sentencing (3x)
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: 50
Description: Periodically Falnir will pass sentencing on a random enemy, teleporting them to one of the three realms. This can be used by either Falnir or his two Avatars, and can be used to transport enemies between Realms of Paradise or Torment, as well as to and from the Fields of Suffering. The damage inflicted by this technique is unblockable, though it can be healed. Damage is increased by 20% for each stack of Judgement: Rapture or Judgement: Madness that are currently present on the target.
(Konton Yajirushi) – Chaos Bolt
Type: Offensive
Rank: A
Range: Short – Long
Chakra: N/A
Damage: 10
Description: A technique that manifests bolts of raw Chaos. The number of bolts manifested is always equal to the number of Champions of Humanity within the Fields of Suffering or Realm that it is used within. The power of Chaos Bolt can be increased if no Champions of Humanity are within Falnir’s Consecrated Ground. As products of Divinity, Chaos Bolts are unblockablee unless by techniques or weapons that can intercept Divinity. Their damage is healed at a rate of 50%.
(Yuruginai Suraru) – The Unyielding Thrall
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The Unyielding Thrall are the mind-warped denizens of Irkalla, twisted and tormented by Phetra’s Encroaching Darkness as they suffer for eternity. Their original minds and personalities wiped away, the Thrall now serve Phetra and the other Lords of the Underworld faithfully. These Thrall belong to Falnir, the Burial King, and are awakened servants that are freshly warped from their time in the Realm of Torment. Unyielding Thrall summoned to the Fields of Suffering are endowed with 120 health points and move at a Sage’s base speed. Unlike other Unyielding Thrall, which are endowed with resistance to Spiritual-based techniques, these Unyielding Thrall have become resistant to physical damage; this makes them immune to fields like Fire Release, Earth Release, Yang Release, Taijutsu, and other physical-based natures. Unyielding Thrall are able to deal damage to rifts generated by the Dimensional Device.
Avatar of Paradise: 240
Avatar of Torment: 400
 

Goetia

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The effort mustered by the mankind's champions to repel the onslaught of the Burial King saw little success. While the Interdimensional Tear in each realm had been dealt with summarily, one of which had struck its creator, Falnir's retaliation would herald the demise of both Kotetsu and Emiya. Hei was the only one to survive his sentencing, now finding himself in the Fields of Suffering besides Panthalassa, and weakened considerably by Falnir's exertion of his Authority. Looking to his side, Merlin would peer through the portal to take stock of the situation at hand, as would Vayne from where he stood in the Consecrated Ground.

Naruto would ingest a special bean to rejuvenate himself, whilst Vayne would look to the approaching Thrall behind Hei and Panthalassa, quickly forming the Snake and Boar seals to place an illusion on them that would cause them to be restrained by creatures not dissimilar to themselves. As this took place, Hei would pick up the Rift Generating Device and join Panthalassa on his fly mount, utilising the Mystic Palm skill to heal both himself and his comrade as they travelled to the Consecrated Ground. Simultaneously to this, Merlin would activate a unique skill to accumulate Natural Energy, and call out to Douman in the Realm of Paradise, "Douman! Switch with me!" Nodding in affirmation, the onmyōji would run to his portal, as would the incubus, and they would swiftly move past each other into the opposite realms. Hei and Panthalassa would arrive in the Consecrated Ground, with the Rift Generating Device placed a few meters beyond short-range outside the Consecrated Ground.

(Senzu Mame) Hermit Bean
Creator: LGeezy
Type: Healing
Description and Background: The Hermit Bean, also known as a Senzu Bean are mystical beans with immense rejuvenation properties. Senzu Beans are grown by a wise medical sage master named Korin in Korin Tower to the far wast, across the known world. The plant takes months to grow even a single bean as it is cultivated and infused with Medical chakra used for the Mystical Palm Technique every step of the way. When eaten, the consumer's physical health is restored to their fullest; the effects are almost instantaneous for the recipient, making these beans a great asset both in and out of battle. Their texture is said to be a cross between an uncooked (or under ripe) bean and a celery stalk, and it's even known that Senzu Beans taste like fish. When eaten the user's flesh bulges as blood and chakra are forcibly pumped into the muscles. The latent medical chakra completely invigorates the user's body as they are healed via a combination of their bodies' natural healing ability and the medical chakra amplifying this process several folds. These beans, however, can only heal physical ailments and not mental damage. Like the technique it's based on the Senzu Bean is unable to regrow missing body parts or remove poisons, or toxins from the body. However, it is able to heal the damage associated with these ailments such as closing the wound associated with a missing appendage or healing damage dealt to the body through the application of poison.
Description of Side Effects:
-After eating a Senzu Bean, the user's health will restore back to full health, however, this healing will cause the user's chakra to plummet. Spending three times the amount of health healed. Additionally, they are unable to use any Medical Ninjutsu for three turns following consumption this includes other types of medicine.
-A user can only eat a single bean and can only give out a max of two beans per battle/event.
-Eating a bean costs a move per use.

(Genjutsu: Hokousha) - Illusion Techniques: Walkers
Type: Supplementary
Rank: A rank
Range: Short - Mid
Chakra: 30
Damage: N/A (60 if not broken)
Description: The user forms the Snake then Boar hand seals and sends his chakra into their targets brain. The target is then put in a genjutsu where he sees walkers rise up from the ground all around him and under him. Walkers are humans who died and their brains are still functioning aka Zombies. These walkers can be random dead people coming back to life or if the user knows people that their opponent knew and have passed, they can make those walkers into the people they knew. Walkers rise up from underneath their target and grab his legs and rise up grabbing all parts of their body. They begin to start eating their target. The target also see Walkers around him walking towards him to continue the assault. In reality the target is immobilized and can't move, despite the illusion consisting only of the Zombies. The target is not locked in an illusionary world but rather sees the Zombies added to the normal "reality". If the genjutsu isn't broken, the target will feel a lot of mental anguish and receives damage. This jutsu can effect multiple people.

Note: When effecting multiple people, the walkers are random.
Note: Can only be used 3 times
Note: Can only be taught by Better

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.

(Inkyubasu no Niku) – Flesh of the Incubus
Type: Supplementary
Rank: A
Range: N/A
Chakra: 50
Damage: N/A
Description: Flesh of the Incubus is an ability which results from the combination of one's overflowing vitality, that is, an already powerful life force made greater by mastery over Yang Release, with their ability to utilise Wood Release at its highest form. Because of the latter condition, it is an ability unique to Merlin. It takes the form of a woodskin that perfectly mimics the user's appearance and anatomy, even replicating the feeling of normal skin, which is present on the body at all times, and is bolstered by Yang Release. The benefits granted by this are twofold; not only is the physical integrity of the wood greatly bolstered, allowing it to reduce incoming physical damage by 40 points, but the woodskin itself is granted sentience, allowing it to automatically balance the delicate ratio between Natural Energy and chakra on the user's behalf, meaning that the user no longer needs to remain still in order to generate Sage Chakra properly, nor are their abilities limited whilst generating Sage Chakra. The woodskin itself allows the user to convert more of their own chakra reserves into Sage Chakra per turn, an additional 5%, for a total of 10% per turn. This technique can be kept active to continue generating Sage Chakra at an increased rate beyond the minimum threshold, up to its maximum, though the Mode will not empower the user or their techniques, as per the normal method of meditation and usage. While Sage Mode is in proper use, the woodskin will no longer generate Sage Chakra, though its other properties will remain active. In order to utilise Flesh of the Incubus, the user requires the Yang Release specialty. Flesh of the Incubus can be used a total of three time per battle, lasting 5 turns per usage as well as a three turn cooldown in between usages.

Whilst Merlin and Douman were transitioning between realms, Lucifer opted to attack Falnir whilst Douman was on his way, raising his arms to unleash a torrent of the Sea of Life that would smash into the duplicate divinity with great speed and power. The stream would pool around Falnir's avatar and the nearby area, though it wouldn't spread to where Douman would be standing upon arrival. Upon entering Paradise, Merlin would stand within short-range beside Naruto, ready to attack or defend as necessary. Douman would adopt a similar position, but upon entry would raise a hand and close it into a fist, opening a portal short-range above the duplicate of the Burial King that would unleash a swarm of steel bats, empowered by the effects of the Realm of Paradise. The writhing mass of metal would slam into Falnir, causing significant damage.

(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.

(Koton: Ureigoto no Hanran) – Steel Release: Scourge of the Rebellion
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 + 8 = 88
Description: After performing a single handseal, the user will open up a portal above the battlefield to let forth a rain of bats made of steel. The swarm of winged creatures will descend on the battlefield extremely quickly and as a single "mass", granting them enough destructive force to crush whole armies or boss summons under their collective bulk. The bats can assume any aerial formation, from mimicking the rotations of hurricanes and tornadoes to swirl around a target to assuming the shape a giant sword. To enhance this ability, all of the bats possess the passive ability of fusing together as well as the capability of merging into the user's existing steel techniques to increase their size. Individual or smaller groupings of bats can even target specific people, pursuing them at the speed of a shot arrow and attacking them with their sharp teeth and hooked claws. Also, the bat's steel wings are as sharp as blades to deliver cutting damage if needed. The total mass of bats add up to S rank and will be divided accordingly, where as a single bat would be like that of a single basic shuriken.

Note: Can only be used twice per battle
Note: Cooldown time of three turns in between uses
Note: No steel above A-Rank in the user's next turn


Realm of Torment
  • Lucifer HP: 180 (Judgement: Madness x2)
  • Douman HP: 210 (Judgement: Rapture x1)
  • Kotetsu HP: 0
Fields of Suffering
  • Hei HP: 80
  • Pantha HP: 100
  • Vayne HP: 90
Realm of Paradise
  • Merlin HP: 60 (Judgement: Madness x2)
  • Naruto HP: 200 (Judgement: Rapture x2)
  • Emiya HP: 0

 
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The four thrall that were converging on Panthalassa and Hei's position were consumed by the Genjutsu, suddenly disabled; they would initially flail their arms about, as if struggling with the illusory zombies that were grabbing at their bodies. But that struggle didn't last long; they collapsed shortly after in a writhing mess as the dead were consumed by the dead. They lay there disabled, for the time being, and bought space for the Champions of Humanity to breathe.

Falnir could see that the Rift Device was problematic when Ashiya Douman and Merlin swapped positions through the dimensions; allowing the Champions of Humanity freedom to pass through the realms of his divine judgement. Through his Authority he forcefully closed the gateway behind the pair, for the time being sealing the squads from each other. Then, suddenly, two Unyielding Thrall would reach from below the Fields of Suffering. Their hands ruptured the wheat fields, grabbing the device and using their strength to pull it down through the ground below. The Burial King was determined to limit their access to such a device, angered that a mortal would even craft such a cursed thing to attempt to supersede his Authority in the Underworld. The two Thrall retreated underground with it slowly, digging directly downward toward the Void itself should they get far enough. In three turns they would reach the veil that separated Irkalla from the Void. Meanwhile, Falnir reactivated his Consecrated Ground to extend its duration as Vayne and Panthalassa confronted him in it.

In the Realm of Torment Lucifer and Douman's attacks both connected. The Avatar of Torment failed to mount an adequate defense given that the attack did not coalesce onto a single point; instead, it simply pooled around him and struck from above. He roared in agony as the two struck him, lurching backwards but not before Sentencing Douman to the Realm of Paradise. "BEGONE RAT!" He roared over the chaos, teleporting him out instantaneously after the attack.

YOINK

(Ryokei) – Sentencing
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: 50
Description: Periodically Falnir will pass sentencing on a random enemy, teleporting them to one of the three realms. This can be used by either Falnir or his two Avatars, and can be used to transport enemies between Realms of Paradise or Torment, as well as to and from the Fields of Suffering. The damage inflicted by this technique is unblockable, though it can be healed. Damage is increased by 20% for each stack of Judgement: Rapture or Judgement: Madness that are currently present on the target.
(Potaru o Tojiru) – Close Portal
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Falnir is the supreme authority within the Fields of Suffering, surpassed only by Phetra herself. When this technique is activated Falnir employs his Authority to forcefully close both portals to the Realms of Paradise and Torment, requiring them to be opened again.
(Yuruginai Suraru) – The Unyielding Thrall
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The Unyielding Thrall are the mind-warped denizens of Irkalla, twisted and tormented by Phetra’s Encroaching Darkness as they suffer for eternity. Their original minds and personalities wiped away, the Thrall now serve Phetra and the other Lords of the Underworld faithfully. These Thrall belong to Falnir, the Burial King, and are awakened servants that are freshly warped from their time in the Realm of Torment. Unyielding Thrall summoned to the Fields of Suffering are endowed with 120 health points and move at a Sage’s base speed. Unlike other Unyielding Thrall, which are endowed with resistance to Spiritual-based techniques, these Unyielding Thrall have become resistant to physical damage; this makes them immune to fields like Fire Release, Earth Release, Yang Release, Taijutsu, and other physical-based natures. Unyielding Thrall are able to deal damage to rifts generated by the Dimensional Device.
(Hōken Setchi) - Consecrated Ground
Type: Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Burial King consecrates the ground below his feet, inflicting 10 damage to all those within its area of effect. Lasts for four turns upon activation; while active, if no opponent is within the Consecrated Ground area of effect then Falnir gains increased damage, empowering his Chaos Bolt to inflict 1000% additional damage.
Avatar of Paradise: 240
Avatar of Torment: 212
Unyielding Thrall (x4 locked in Genjutsu, 60 HP each)
Unyielding Thrall (x2, 120 HP each)
3 turns until the Rift Device is lost to the Void. Currently short-range below the earth.
 

Vayne

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In a twist of fate, Douman and Merlin would find their plan to be a partial success as Douman is sentenced back to the Realm of Paradise, leaving Lucifer alone in the Realm of Torment, with the portal itself suddenly closing. Undeterred the champions of humanity each continued with the best of their abilities in each of their respective realms.

In the Realm of Paradise, Douman, Naruto and Merlin would swiftly take action, with Douman's newly obtained artifact coming into play while Naruto activates his Nine Tails Chkara mode, and Merlin starts to heal himself passively. From Douman's end, the Chorus of Destiny would be triggered, sending a low tier divine attack towards Falnir in attempts to inflict significant damage.

(Kodai Sanbika) – Ancient Hymnal
Type: Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 120
Description: An ancient text recorded by a Disciple of the Twin Fates while studying their Hymns of Weaving and Unweaving. The words scrawled in the hymnal imbue it with a very low tier of Divinity. Every four turns, beginning on the user’s fourth turn in combat, the Ancient Hymnal has a 25% chance to activate one of three abilities, randomly. Activation of the Ancient Hymnal is recorded in the official Discord channel, and is performed with a 25% chance followed by a 33% chance to activate its random ability. This Artifact sunsets after Arc 21. The abilities are as followed:

The Hymn of Weaving: Upon activation increases all damage done by the user by 20, increases their base speed by 2.0x, and causes a single elemental technique to have no nature weaknesses for a single turn. The damage and speed increase last for two turns.

The Hymn of Unweaving: Upon activation will negate a single mode active on one opponent, according to the user’s choice. Provides a damage shaving shield on the user’s body, shaving 20 damage from all incoming sources which breaks after taking 100 damage or two turns pass, whichever comes first.

Chorus of Destiny: Upon activation the hymnal unleashes a series of bolts from its pages, not costing a move but taking a slot in the timeframe. Each bolt is neutral to all elemental natures and seeks each of the user’s opponents, be it other ninja, clones, or Creations, and inflicts 120 damage. Each bolt can only damage and target a single entity.

(Saisei Noryoku) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.
( Kyūbi Chakura Mōdo ) - Nine Tailed Fox Chakra Mode
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( +25 to Ninjutsu and Taijutsu Techniques )
Description: The user accesses the Kyubi chakra that is sealed away in his body after the separating Kyubi's chakra and its will, gaining the ability to access its chakra directly whenever he needs it without interacting with the beast at all. In doing so, he gains a chakra shroud that resembles the Sage of the Six Paths' silhouette. The colour of his eyes changes from blue to orange, instead of red. Also, while the demon fox shroud is red and releases chakra as burning, acidic bubbles, this form's shroud is yellow and releases chakra as flickers of flame, instead. Minato, when using this, is slightly darker. With the Nine-Tails' power under his control, the user's strength is significantly increased, adding +25 to his Ninjutsu and Taijutsu techniques. His speed is greatly increased to the point in which he surpasses A while in his last version of Lightning Release Armor. The user can create chakra arms from the shroud which can aide in the manipulation of various techniques. The chakra arms give the user greater range of attacks as well as greater dexterity and manoeuvrability with his fighting style without the use of shadow clones.
Note: Technique can only be used three times total and last 5 turns when activated.

In the Realm of Suffering, the lone Lucifer makes use of his lack of allies to unleash a powerful SoL technique from his body that takes the gaseous vile haze state in the shape of a sphere. The sphere would be aimed towards the realm's avatar in an attempt to cause tremendous damage that could potentially carry lingering effects, or so it would normally.

(Seimei No Umi: Hiretsuna Kigen) — Sea Of Life: Vile Genesis
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 60
Damage points: 120
Description: The user will focus their natural abilities with the sea of life before converting it in to the gaseous state of vile haze and releasing it from their body in razor sharp arcs of vile haze in a perfect sphere. This sphere of razor sharp haze will decimate the range it covers melting and slicing anything it makes contact with. As mentioned this technique takes the form of vile haze, as such it doesn't carry the Amino-Geis, however it has incredible heat which inflicts lingering damage that can't be healed through regular means such as medjutsu or sage mode healing, requiring advanced healing abilities such as Yang release. A unique aspect of this technique is that any life form struck by this that somehow survives the incredibly potent heat and slicing damage will find themself inflicted with continual burning damage as the haze like gas sticks to their body like napalm, causing twenty damage per turn until it's removed. This technique while extremely lethal generally, will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled by the Amino-Geis.
Note: May only be used twice per battle
Note: This ability prevents the usage of forbidden rank techniques in the same turn.
Note: After this ability is used, the user may not access the vile haze gaseous sea of life for three turns.

Meanwhile, in the Fields of Suffering, the trio would be quick to react to the sequence of events that transpire as the portal is closed and the device is snatched. "Thralls, underground!" The Nara would alert his companions as he sensed the thrall's hands shadows pop up beneath the device, while he initiated a healing technique. The duo, already being on high alert due to the portal closing would swiftly take action, with Pantha launching Hei towards the ground with her flies while the latter performed a sequence of hand seals. Upon landing Hei would immediately slam his hands on the ground and manipulate the terrain beneath and around the area where the device/thralls popped up, causing a section 12 meters deep to swiftly rise and split apart revealing the thralls and the device. As the thralls are exposed, the Nara, utilising his shadow sensory, would pinpoint the thrall's location and target them with Enlil’s Maelstrom. The thrall's movement would be restricted and the device would be ejected away from their clutches right into the 'palms' of Panthalasa's flies which moved to intercept and retrieve the device back to the champion's possession. Immediately upon doing so Pantha would reactivate the rift device to bring back the portals.

( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per even
(Doton: Doryūkatsu) - Earth Release: Earth Flow Divide
Type: Supplementary
Rank: C-A
Range: Short-Long
Chakra: 15-30
Damage: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat → Horse → Tiger → Snake and slamming the hands on the ground, the user can, by flowing concentrated chakra into the Dragon Veins flowing underground, tear the earth apart, creating large chasms by raising the earth in two oposite sides in the desired location and then splitting that piece of earth through the center. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.
Note: This does not split the earth appart directly to cause opponents to fall in the fissure.

(Enriru no Uzushio) – Enlil’s Maelstrom
Type: Offensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 200
Damage: N/A
Description: A crystallized essence of storm itself recovered by Malthus, former servant of the Underworld. The essence is captured within a vial and within it is a prism of colors and lights that make it impossible to discern its true nature, likely caused by the high-ranking Divinity of the object itself. The Spider claims that it is, or was, a shard of Enlil’s own Divinity lost in the Underworld in the wake of his attack with his brother Marduk against Nergal. The essence serves to create a cyclone surrounding a single target, preventing the target from acting at all for a period of seven turns. At any time the Maelstrom can target up to two entities, be it Champions of Humanity or Servants of Irkalla. While it is not capable of encapsulating entities with high-ranking Divinity, like Phetra or any of her own champions, it can target others with lower-tier Divinities like Gallu spirits. Once used it cannot be used for another four turns.

(Jigen Seisei Tanmatsu) – Dimensional Generating Rift Device
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 100
Damage: N/A
Description: A spacetime portal device provided by the Spider intentionally engineered to split a dimensional rift within the Fields of Suffering. The wielder of this device activates it, at an immense cost to their chakra, to open two portals: one to the Realm of Paradise and the other to the Realm of Torment. The portals remain open indefinitely but can be destroyed by Falnir. Each portal has 60 health points. They appear as blue oval shaped portals and appear opposing each other 10 meters apart from the user of the device.

With the portals now open, Naruto would quickly take action and join Lucifer who would have started healing himself swiftly after launching his attack through the Sea of Life at his feet.
(Seimei No Umi: Han'ei) — Sea Of Life: Prosperity
Type: Supplementary
Rank: S
Range: Short - Long
Chakra cost: 60
Damage points: N/A
Description: While standing in the sea of life, the user can activate this technique. Making use of the genetic material carried in the sea of life, the user will begin to heal for 40 damage per turn for as long as they remain inside the sea of life source. However each turn the sea of life source is drained back in to the users body to repair them, for each range of sea of life this lasts an additional turn, with short range being a single turn duration and long range being a three turn duration. This ability won't allow the user to go above their maximum health points however. While standing in the sea of life with this ability activated the users skin will turn grey and cracked and they will be able to shave away thirty damage from any incoming physical damage. This ability causes all the sea of life the user is standing in to take on this property for beings of the sea, meaning any creations of the sea are also healed such as the users creations or slaves.
Note: The technique will last until contact with the sea of life is broken.
Note: Can only be used twice.
If unstopped, we should be at
Avatar of Paradise: 240 - 120 = 120
Douman: 210
Merlin: 60 +15 = 75

Avatar of Torment: 212 - 120 = 92
Lucifer: 180 + 40 = 220
Narutoard: 200

Fields:
Pantha: 100
Hei: 80
Vayne: 115
 
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"It will take far more than individual simplistic attacks to overcome me, mortals!" Falnir shouted in unison between each of his realms. His voice boomed, echoing throughout each dimension as if a dragon roaring in fury. How dare they waste his time? How dare they come before him without even a plan to so much as damage him? And so, in unison, the Avatars of Paradise and Torment swung their gigantic blades together, forming another arc of powerful dimensional energy. This time empowered enough to overcome their attacks, but do no more. It was as if Falnir was conserving his Divinity in preparation for a massive attack. The arcs swung forward, clashing and neutralizing the opposing Chorus and sphere of Vile Haze.

In the Fields of Suffering, Falnir was taken aback by how quickly the Champions of Humanity responded to the threat of the thralls. Now trapped by Enlil's Maelstrom, Falnir grunted that the Champions recovered their portal device. "Thrall! Come to me! Overwhelm these invaders as their demise approaches!" With his command issued, the Fields of Suffering was suddenly echoing with undead grumbling. So much so that even the ground was shaking. It was as if Falnir had just roused and summoned thousands of undead to his side from the earth below. Four thrall emerged in a triangular formation around Panthalassa, Hei, and Vayne. They burst from the ground yet again to lunge and attack at them, already within short range. Each attempted to apply five stacks of Judgement: Madness to their respective Champions, with the fourth thrall launching a second attack against Hei specifically. Twelve other thrall emerged behind Falnir at mid-range, and charged toward the group of four that had surrounded the trio.

(Jigen Kan Namida) – Interdimensional Tear
Type: Offensive
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 80 + 40 = 120
Description: Falnir wields a weapon blessed by Nergal that can cut through both Realms of Paradise and Torment effortlessly. When this technique is activated Falnir’s blade will glow both blue and red, swinging it in a wide arc in front of him to unleash a wave of chaotic energies inflicting damage to all enemies in his wake. The damage replicates itself within the Realms of Paradise and Torment, activating between all Falnir and his two Avatars simultaneously.
(Hantei Kogeki) – Judgement Strike
Type: Offensive
Rank: S
Range: Short
Chakra: N/A
Damage: 110
Description: An unnervingly accurate strike made by an Unyielding Thrall, used to either inflict damage to a portal generated by the Device or to inflict damage upon a Champion of Humanity. When used against a Champion of Humanity the technique will instantly apply either five stacks of Judgement: Madness or Judgement: Rapture.
 
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Panthalassa

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At this moment, Panthalassa, after setting the portal device, looked upon the battlefield and his mind was wavering. He didn’t feel like he belonged in this battle, he didn’t feel like he was strong enough. But as Hei came back upon his flies, his determination built up once again. They have been through the mud, and Panthalassa was none the wiser. If it weren’t for the healing, he might not even be alive anymore.


Hei… boost me. I have an idea.


Hei placed his hand on Panthalassa’s back, using his chakra to empower Panthalassa’s technique. Controlling a massive amount of chakra, he placed his hands near the portal and shot out two great drills of flies, revolving endlessly as they split apart into both realms, like a forked tongue connected slightly before entering the portal, ever growing as more flies shoot from within Panthalassa’s hive body. They shot out straight towards both avatars, leaving lingering swarms of flies spread out on all three realms, providing an instant communication grid of insects. The massive drills would then keep spiraling around Falnir’s mirror images, dealing as much damage as they could, maintaining their near-sentience independence to adjust to any obstacle in their path, or any ally. As he sent his projectiles, he commanded 8 of his cow-sized flies to go towards the portal, in order to retrieve their fallen comrades. He had witnessed one of the dogs dying, being teleported to one of the realms, and knew there would be more. The flies would part 4 onto each realm, and there they would scan around to find 2 dead dogs and Emiya in Paradise and the remaining dog with Kotetsu in Torment, retrieving them onto their mouthparts before returning to Panthalassa.


(Chakra Tensõ no Jutsu) Chakra Transfer Technique

Type: Supplementary

Rank: N/A

Range: Short

Chakra: N/A (same as the amount transferred)

Damage: N/A

Description:

This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.

Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.

Note: Cannot be used to power the users own techniques.

Note: Usable 3 times per battle.


( Aburame no Hijutsu: Haekansei ) Hidden Insect Technique: Myiasis

Type: Offensive/Defensive/Supplementary

Rank: S

Range: Short-Long

Chakra Cost: 40 ( + 5 per turn ) ( 60 )

Damage Points: 80 ( 140 )

Description: Myiasis combines normal insect manipulation and the Insect Cocoon technique, creating a great and concentrated swarm of insects in the shape of a large projectile, with the user's chakra at it's core inducing rapid reproduction of the insects. This creates a swarm constantly renewing itself, seemingly pulsate as the inner-most bugs fly out to the surface and then back again, in an endless cycle. This gives the concentrated swarm projectile a very peculiar appearance of something akin to an endlessly unfolding drill, but it's main property is it's resistance to wear and tear. Given it's constant regeneration, when it collides against another technique, if it is not enough to completely destroy the technique, following the elemental S&W, then it will never weaken, maintaining the same power as it had in it's inception. It can lost as long as it is fully destroyed, as long as the user keeps pouring chakra onto the swarm's Insect Cocoon-like core. In essence, it keeps being S rank until a technique that is able to neutralize or overpower S ranks collides with it.

Myiasis can be aggregated as up to 2 or 4 smaller projectiles, where each would be a constantly renewed A or B rank. The state between 1, 2 or 4 projectiles is inter-changeable, and the rank will follow accordingly, the user requiring only to push them together or apart. Likewise, the shape of the projectile can shift at will, become more spear-like or ball-like, or any other type of simple construct. All of these changes require no additional cost.


Note: While Myiasis is in play, the user is unable to perform more than 2 techniques per turn.

Note: The user is unable to perform other Aburame techniques after producing the Myasis, and throughout the duration of the technique.

Note: Only lasts a maximum of 3 turns.

Note: Can only be used twice per battle.

Note: Requires a 3 turn cool down between usages.


As the duo launched their combined attack, Vayne would be left in the vanguard to witness the emergence of not only the 4 Thralls that protruded from the ground and short range from them, but also the twelve other Thralls that limped back from behind Falnir itself. Almost as if he was itching to use his clan’s powers, Vayne kept a sardonic grin on his face as he spread out his chakra, and grew shadows from all over the floor. Controlling their ground, his shadow spread outwards, creating tendrils upon tendrils of darkness that split open the ground and pierced through all thralls in the vicinity, their impalation serving nothing to damage them, for they lacked the ability to feel physical harm, but being none the wiser against the spiritual paralysis of the yin-based Nara shadows. Vayne double protection would also come in the form of a genjutsu, used in tandem with the shadows, gripping the Thrall’s mind with the same paralysis as the Nara technique, creating a double trap that would neutralize the thrall’s threat.


(Kage: Giman No Rainzu) - Shadow Arts: Deception of Lines

Type: Offensive/Defensive/Supplementary

Rank: S

Range: Short - Long

Chakra: 40

Damage: 80

Description: A rather simple technique that comes a long way. The user would erect a wall of shadow to his liking that could be used to block incoming attacks. The true purpose of the wall is to hide the tendrils of shadow that would pierce through the terrain and move towards the targets. Once below the targets the user can use the shadow tendril to decapitate them, pin them, or simply annoy them. Furthermore, the tendrils would have traits of Shadow Imitation Shuriken/Shadow paralysis, meaning that if they were to make contact with the opponents shadow they could immobilise them in their place. The shadow wall that would be used as a means to block incoming attacks would, after blocking said attack, either return to it's normal state, or remain as a wall. In either case it would be used to hide the point of entry of the tendrils in the terrain.


-3 times per battle.

-No shadow jutsu above A rank in the following turn.


(Genjutsu: Kibou Tama) - Illusionary Arts: Trick Shot

Type: Supplementary

Rank: A

Range: Short - Mid

Chakra: 30

Damage: -

Description: This illusion can be applied on multiple targets after the performance of a single hand seal. The trigger for the activation of the illusionary effects can be the usage of any type of Nara related technique. The target must either see the technique being used, or be aware of the usage of a Nara related technique in general. The technique would cause those under it’s effects to experience a multitude of effects. They would see that either the user and any other living being present on the field has extended their shadow and connected it with theirs, preventing their movement as a result. In addition to that, techniques that were in play would disappear, reverting the field back to its basic state, like removing a dust storm that was used. This also includes the nara technique that triggered the illusion. Techniques used after are still detectable by the targets. Following the initial binding and movement restriction, the targets would then see their binder(s) moving, causing them to believe they are moving as well. In essence, the technique causes the target to believe that the basic Nara technique has been applied on them, with them being initially incapable of moving, then being forced to imitate the movements of their binders. The targets would be tricked into believing that they are being controlled. In reality, the target becomes paralysed immediately after the usage of a shadow technique. The technique doesn’t conceal the movements of the user, as such it can be a tell that something is off. The technique can be learned by non naras, serving as a cooperation technique between a nara and the learner for example. The technique can be used three times, lasting the same duration of the nara technique it was used with or 2 turns max.


Additionally, the illusion can be performed in the same timeframe of using the nara technique. This technique can only be used once every two turns and no genjutsu for the following turn after this is used.


Back in the other realms, the remaining Champions witnessed the complete neutralization of their attacks. Falnir’s copies suffered no damage, much to their dismay. Lucifer’s stacks of madness were creeping in, but he paid them no heed, the Tiamat’s transformation in his body had him accustomed to alterations to his psyche. Carrying his empowerment, he jumped into the portals and shifted his presence onto the fields of suffering and made a beeline to the other portal entering the realm of paradise, just as Merlin swapped in reverse to the Realm of Torment after passing through the fields of suffering. They all burst outwards to then witness the magnificent drills of flies flooded out of the portals and aimed to ram into both mirror copies of Falnir.


On his side, Naruto’s chakra turns red as heinous bijuu energy starts bubbling from his back, producing 6 giant clawed arms that burst forth in front of the fly projectile. The drilling swarm of the Realm of Torment seemingly recognizes Naruto’s beastly arms as allies, as per Panthalassa’s will, and rotate around them, creating a dual spear, spearheaded by the red arms and bodied by the insanely strong swarm.


( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm

Type: Offensive

Rank: A

Range: Short - Long

Chakra: 30

Damage: 60 (85)

Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 4 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals. Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations


Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode, creating 6 arms in each.

Note: Can be used in Chakra Shroud and in Initial Transformations.


While Douman, on his side, produces several tendrils of steel, connected all together with a spider core of profound metal. As the drilling flies swarm towards Falnir, he scatters his steel whips, sourcelessly materialized from around the behemoth opponent, surrounding and confusing him all around the drilling swarm, aiming to impale the copy from various points to add to the flies’ damage, but only a single vicious tendril bursting out from behind Falnir's copy strikes it and damages him.

Koton: Ma-Chi Kuroi Kouhi) – Steel Release: March of the Black Queen
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-5 chakra per turn to maintain)
Damage Points: 80
Description: The user will perform four handseals and focus his koton chakra into the ground to create an underground mass of sentient tendrils composed of black steel. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. These black tendrils can emerge from the ground at any time after creation and will seamlessly merge in and out of the earth. They can lash out at opponents to impale or entangle them or even aid the user in supplementary ways such as lifting them up by acting as a platform. These tendrils are made up of thousands upon thousands of individual wires and can constantly regenerate from damage insufficient in destroying them (similar to Growth of Gaheris). This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. The chakra this jutsu leeches from the user every turn facilitates this restoration by replenishing any wires that were damaged or destroyed. This regeneration is utterly powerless against techniques of equal or greater power. For example, an A-Rank Lightning technique would destroy these tendrils and they will not regenerate. Regeneration counts as a move but it doesn't need to be initiated, it just happens as soon as the tendrils sustain any damage they can regenerate from. Due to their composition, the wires which compose the tendrils can freely unwind and reshape to adopt any form or structure. This ability does cost a move. The user must also focus on this technique to maintain it's sentience as it will go lifeless the moment the user uses another technique (similar to Earth Release: Great Stone Golem). What this essentially means is, the user cannot use any new techniques while this is active or the tendrils will lose their sentience and this technique will be deactivated. The user can only make up 3 tendrils at a time, with maxing a maximum of 10. If countered with power to destroy one it has the power to destroy all tendrils.

Note: Regeneration counts as one of the user's moves per turn.
Note: Can only be used twice per battle and two turns between each usage.
Note: No steel above A-Rank on this turn this is deactivated/destroyed.






Realm of Torment ( Falnir: 212 - 120 - 85 = 7 )

  • Merlin HP: 75 (Judgement: Madness x1, Rapture x1)
  • Naruto HP: 200 (Judgement: Rapture x1, Madness x1)
  • Kotetsu HP: 0
Fields of Suffering

  • Hei HP: 60
  • Pantha HP: 90
  • Vayne HP: 105
Realm of Paradise ( Falnir: 240 - 120 - 80 = 40 )

  • Lucifer HP: 190 (Judgement: Madness x3)
  • Douman HP: 160 (Judgement: Rapture x2, Madness x1)
  • Emiya HP: 0
 
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The attack was effective. Falnir's Avatars of Paradise and Torment were quickly overwhelmed in their respective realms as the assault came from multiple directions, and held considerable potency. It was too much for a singles swipe of his blade to do away with the insects. For the time being his massive attack was postponed as the Burial King was swarmed. It seemed that the tides of battle had finally turned against him as he had run out of strategies, tricks, and means to divide the champions as they, at last, realized attacks could be sent through the dimensional gateways that they created with their device. He cursed under his breath, infuriated, and refused to surrender. It was not a sense of pride that kept him fighting. It was his duty. His responsibility to defend the depths of Irkalla from intrusion. This was not a command from Phetra, but from Nergal - his father. And so, in one last bout of defiance, the Burial King acted. "Curse you invaders! Curse you!" The three shouted in unison, flies blocking his vision but making him no less deadly.

He quickly Sentenced Lucifer back to the Fields of Suffering. This time using his power to teleport the Child of Tiamat directly onto his blade. "If I am to fall then I will take you with me, demon-spawn of the First Mother!" The Burial King was, after all, a creation of Nergal, the god of the dead that fought against Tiamat many years ago. "Perish!" He made one last defiant attack as Lucifer appeared just above the sword of the original Falnir, unleashing a devastating arc of dimensional energy to destroy Lucifer's entire existence. Lucifer would, from the combined damage of the Tear and the Sentencing (which has been increased due to his stacks of Madness), no doubt perish from the attack. But Falnir's avatars remained vulnerable.

(Ryokei) – Sentencing
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: 50
Description: Periodically Falnir will pass sentencing on a random enemy, teleporting them to one of the three realms. This can be used by either Falnir or his two Avatars, and can be used to transport enemies between Realms of Paradise or Torment, as well as to and from the Fields of Suffering. The damage inflicted by this technique is unblockable, though it can be healed. Damage is increased by 20% for each stack of Judgement: Rapture or Judgement: Madness that are currently present on the target.
(Jigen Kan Namida) – Interdimensional Tear
Type: Offensive
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 80 + 100 = 180
Description: Falnir wields a weapon blessed by Nergal that can cut through both Realms of Paradise and Torment effortlessly. When this technique is activated Falnir’s blade will glow both blue and red, swinging it in a wide arc in front of him to unleash a wave of chaotic energies inflicting damage to all enemies in his wake. The damage replicates itself within the Realms of Paradise and Torment, activating between all Falnir and his two Avatars simultaneously.
 

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As Lucifer passed Merlin on his way through the Fields of Suffering, and towards the opposing portal as his departure from the Realm of Torment was long overdue, he caught the faintest glimpse of Paradise, vast roaming fields of wheat that were thankfully not on fire, and all viewed through a lens of prismatic light. How beautiful he thought, as it was then suddenly torn from him, appearing once more in the bland Fields of Suffering, this time above Falnir’s true form, as well as the Lesser Divinity’s blade, poised to strike. It was rather poetic that Paradise would be Lost to Lucifer of all people, however the irony of the situation would have to wait for another time. It was obvious from his position, and Falnir’s words and tone what was about to happen. This was more than a mere judgement, it was an execution. Annihilation even. Falnir intended to atomize Lucifer, erasing any and all traces of his existence in the afterlife. That was not his fate, and no Divinity of Irkalla, no Weaver of Fate or Judger of Souls could ever convince him otherwise. He was Mother’s First Born. He would not die here.

Regardless of his will to survive, the act of carrying it out was another matter entirely due to the lack of distance between Lucifer himself, and Falnir’s blade, and given the sword's ability to fire projectiles retreating wasn’t much of an option. In that case, the only way out was in. Gathering, and releasing a generous amount of Sea of Life, and spreading it throughout his body, Lucifer performed a Primordial Reshaping of his anatomy, retaining all of the same qualities, however he made his general size smaller, more efficient, and effectively giving Falnir a harder target to hit. At the same time, Lucifer focussed the genetic material into his wings, reinforcing them and thereby increasing his flight speed, and perhaps making him fast enough to avoid Falnir’s strike. Regardless, he would push forward, attempting to avoid the blade, and aim straight for Falnir’s face where he would deliver a completely useless, ineffective punch. He knew it would do nothing to the Lesser Divinity due to the nature of his Divine Authority, the Champions of Humanity had already seen that. And yet the act of defiance would surely wound the warriors pride. One who had fought Pantheons of Gods who could reshape the fabric of reality, and even give birth to life such as himself, and more importantly survive, would surely be insulted by such a strike and from a mere mortal at that.

(Seimei no Umi: Genshitekina Sai Keisei) – Sea of Life: Primordial Reshaping
Type: Supplementary
Rank: A
Range: N/A (Self)
Chakra: 50 (-20 per turn)
Damage: N/A
Description: This technique generates Sea of Life material through the user’s own veins, derived from Takauji Ashikaga’s use of Voidborne Corruption. The purpose of Primordial Reshaping is to, with a limited amount of Sea of Life, allow the user to flow it through their form and reshape their body to a limited degree. With this technique the user can grow in size, up to a maximum of twice their current size, or grow smaller. The user can grow additional limbs, or heal lost limbs. They can grow horns, tails, claws, wings to fly, or chitinous armor on their body. When activated, regardless of the changes that the user wills, their skin will turn a darker ash grey. The technique will heal the user for 80 health (40 per turn) and increase their speed by 3.0x for its duration, following the type of alteration they make. For example, if they grow stronger legs then the user will run faster. If they grow wings then the user will fly faster. This technique can be used two times per battle, once per opponent. It lasts for four turns and cannot be used once it expires for three turns.

At the same time, Pantha and Douman would continue their assaults by maintaining their respective techniques, the formers Insects endlessly harassing and tearing at Falnir’s Avatars in both Realms, while the latter maintained his Black Queen’s March, aiming to twist the knife as it were, delivering another attack to Falnir’s Paradisal Avatar’s back with the black steel tendrils further drilling into the Lesser Divinity’s blindspot.

( Aburame no Hijutsu: Haekansei ) Hidden Insect Technique: Myiasis
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 ( + 5 per turn ) ( 60 )
Damage Points: 80 ( 140 )
Description: Myiasis combines normal insect manipulation and the Insect Cocoon technique, creating a great and concentrated swarm of insects in the shape of a large projectile, with the user's chakra at it's core inducing rapid reproduction of the insects. This creates a swarm constantly renewing itself, seemingly pulsate as the inner-most bugs fly out to the surface and then back again, in an endless cycle. This gives the concentrated swarm projectile a very peculiar appearance of something akin to an endlessly unfolding drill, but it's main property is it's resistance to wear and tear. Given it's constant regeneration, when it collides against another technique, if it is not enough to completely destroy the technique, following the elemental S&W, then it will never weaken, maintaining the same power as it had in it's inception. It can lost as long as it is fully destroyed, as long as the user keeps pouring chakra onto the swarm's Insect Cocoon-like core. In essence, it keeps being S rank until a technique that is able to neutralize or overpower S ranks collides with it.

Myiasis can be aggregated as up to 2 or 4 smaller projectiles, where each would be a constantly renewed A or B rank. The state between 1, 2 or 4 projectiles is inter-changeable, and the rank will follow accordingly, the user requiring only to push them together or apart. Likewise, the shape of the projectile can shift at will, become more spear-like or ball-like, or any other type of simple construct. All of these changes require no additional cost.

Note: While Myiasis is in play, the user is unable to perform more than 2 techniques per turn.
Note: The user is unable to perform other Aburame techniques after producing the Myasis, and throughout the duration of the technique.
Note: Only lasts a maximum of 3 turns.
Note: Can only be used twice per battle.
Note: Requires a 3 turn cool down between usages.

Koton: Ma-Chi Kuroi Kouhi) – Steel Release: March of the Black Queen
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-5 chakra per turn to maintain)
Damage Points: 80
Description: The user will perform four handseals and focus his koton chakra into the ground to create an underground mass of sentient tendrils composed of black steel. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. These black tendrils can emerge from the ground at any time after creation and will seamlessly merge in and out of the earth. They can lash out at opponents to impale or entangle them or even aid the user in supplementary ways such as lifting them up by acting as a platform. These tendrils are made up of thousands upon thousands of individual wires and can constantly regenerate from damage insufficient in destroying them (similar to Growth of Gaheris). This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. The chakra this jutsu leeches from the user every turn facilitates this restoration by replenishing any wires that were damaged or destroyed. This regeneration is utterly powerless against techniques of equal or greater power. For example, an A-Rank Lightning technique would destroy these tendrils and they will not regenerate. Regeneration counts as a move but it doesn't need to be initiated, it just happens as soon as the tendrils sustain any damage they can regenerate from. Due to their composition, the wires which compose the tendrils can freely unwind and reshape to adopt any form or structure. This ability does cost a move. The user must also focus on this technique to maintain it's sentience as it will go lifeless the moment the user uses another technique (similar to Earth Release: Great Stone Golem). What this essentially means is, the user cannot use any new techniques while this is active or the tendrils will lose their sentience and this technique will be deactivated. The user can only make up 3 tendrils at a time, with maxing a maximum of 10. If countered with power to destroy one it has the power to destroy all tendrils.

Note: Regeneration counts as one of the user's moves per turn.
Note: Can only be used twice per battle and two turns between each usage.
Note: No steel above A-Rank on this turn this is deactivated/destroyed.

Back in the Fields of Suffering, Hei would catch a glimpse of Lucifer’s form above Falnir, despite the fact he had switched into Paradise not a moment before. This had several implications for their fight, but most importantly it meant that Douman was alone within the Realm of Paradise, and if he fell, the battle was as good as lost. As he had served the purpose Pantha had asked of him, and seeing the mere chance at losing yet more comrades, Hei swiftly darted into the nearby portal, joining Douman within Paradise. Seeing the Human-like Avatar swarmed with insects, and seemingly recoiling from an attack from behind, Hei saw his chance to inflict yet more damage upon the Guardian of Irkalla. Gathering and releasing a large amount of energy in the form of a pincer-formation attack on Falnir’s flanks, the pair hoped it was enough to secure their victory.

(Amenosubaruboshinomikoto: Gyokkō ) - Heavenly Thread Wave of Shooting Stars of Fate: Jade Box
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user extends an open palm outward towards the target. Releasing a purple burst of energy, the user is capable of shaping this energy in a variety of ways, ranging from a shockwave of energy to an energy orb up to 5 meters wide. This energy, while being quite powerful, is not without limit. Though there is a 5 usage limit, these bursts can be done up to twice a turn.

Note: Can only be used by Urashiki Otsutsuki.
Note: Can be used up to 5 times a battle.

Meanwhile in the Realm of Torment, Merlin arrived through the portal to meet Naruto whose Chakra arms had just receded back into his flickering Cloak. With the flies from Pantha also harassing the Torment Avatar, this was probably their best chance to take him down for good. As Merlin gathered a large amount of Chakra, and sent it out through the ground, he created a sharpened Wood Release pillar behind Falnir’s Tormenting Avatar, mirroring Douman’s own attack in Paradise, as Naruto weaved a small number of handseals, and performed a stomp, releasing a large amount of Fire Release Chakra into the ground which travelled through the infernal plains of Torment, before erupting from the ground beneath Falnir. In combination with Merlin’s Wood, one could almost consider it a funeral pyre for the soon-to-be fallen warrior.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

(Katon: Shinkou Ryuu Kaen) – Fire Release: Rising Dragon Flame
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80 (+25 (Chakra Mode)
Description: After making a few hand seals the user releases a large amount of chakra into the earth by stomping on the ground and then causes a rush of dormant fire from deep within the earth to rise up below the enemy and envelop him in an erupting flame in the shape of a large dragon head.

Note: Can only be used 2 times
Note: User cant use fire style the following turn.
Note: Only members of the Sharinganmasters hideout can use this jutsu.




Realm of Torment (Falnir's Health: 7 -120 (Myiasis) -66 ( Greater Wood (+10%) -88 (Rising Dragon Flame (+10%) = 0)

Merlin HP: 85 or 95 (Judgement: Madness x2 (?), Rapture x1)
Naruto HP: 200 (Judgement: Rapture x1, Madness x2)​

Fields of Suffering

Pantha HP: 90
Vayne HP: 105
Lucifer HP: 160 (0 if dodge fails) (Judgement: Madness x3)
Kotetsu & Ninken HP: 0
Emiya HP: 0​

Realm of Paradise (Falnir's Health: 40 -120 (Myiasis) -64 (Black Queen (-20%) -80 (Jade Box) = 0 )

Hei HP: 60 (Judgement: Rapture x1 (?)
Douman HP: 160 (Judgement: Rapture x3, Madness x1)​
 
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Falnir had been defeated; his two Avatars slain, the original Falnir in the Fields of Suffering vanished. But before doing so he shouted one final time; "Before you is a vast abyss. Deeper than you may ever know. Liberate this place, Champions of Humanity. I have done my duty. You are the first mortals to traverse this deep into the Underworld. Steel yourselves, for the worst is yet to come."

Falnir has been defeated and with him his Thrall have vanished, ending the battle. Below are your rewards to divide up.

20,000 Kumi & Ryo, with no Champion able to take more than 7,500 from this total.

(Taba Chūnyū Atifakuto) – A Bundle of Void Infused Artifacts
A single reward offered to a single Champion of Humanity that contains a bundle of random Void Infused Artifacts. Cannot be traded with others, and all Artifacts found within remain with the winner.

(Mukō: Mukō Hābesuta) – Void: Void Harvester
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that periodically gives its user a random chance to gain a single Void Infusion. In the user’s first turn of battle they have a 5% chance to gain a Void Infusion. In their second turn they have a 10% chance, and in their third a 15% chance. This increases by increments of 5% until it caps out at 25% or they receive a Void Infusion. Upon receiving a Void Infusion this Artifact goes dormant until the user runs out of Void Infusions.

(Mukō: Kagayaku Ha) – Void: Lucent Blade
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Passively activated at the cost of at least one Void Infusion; increases the damage potency of all the user’s Kenjutsu attacks by 20% of their base value. This increase in damage lasts for the next three attacks used through Kenjutsu. With an additional Void Infusion the user is able to further empower themselves, increasing the damage boost to 30%. Can be activated twice per battle.

(Mukō: Ereshukigaru no Kagayaki) - Void: Ereshkigal's Brilliance
Type: Void Infused Artifact
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Activated at the cost of two Void Infusions; unleashes a burst of powerful radiant light. All of the user's allies that are within range are healed for 50 Health Points, gain an increase of 20 damage for three offensive techniques, and have 200 chakra restored to their pools. Any chakra that goes above their limit is wasted as excess, and does not get added to their reserves. When used within the Underworld its potency is increased significantly, gaining 90 Health Points, 30 damage, and 400 chakra. Can be used twice per battle.
 
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