[Tai] The Dawn of Taijutsu with Detective-Sensei

Detective L

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"It would probably be free form, not that it isn't allowed, though make sure to mention it to your opponent if you do ever do a Taijutsu only fight. Nonetheless, great job and they are very basic indeed. Anyway, let us go on then! The next batch is very simple, because they are done with ease. The first one starts off by dashing towards the opponent, and when close range, you will jump up and slam your shoulder into the opponent. Kind of like a rugby tackle.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike them.



After that, a very useful technique. Once in close range of the opponent, you will use one of your legs, and thrust it upwards, striking the opponent in the groin, or stomach which would bring the opponent down. Best used to leave your opponent wide open, and allow opportunities to finish them off.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will strike their opponent with an upwards thrust with their knee.



Lastly, a technique used when the opponent is airborne, and falling down (head first) and you will grab the opponent by the ankles, wrap your legs around the opponent's waist and drive them head first into the ground. This technique is similar to Front Lotus."


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

 

Panthalassa

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I understand these techbiques the first is a simple.shoulder thrust the second is good.to perform any knee.sttike so its a closer range than arms or legs reach, like elbow strikes. The thir is more of a finisher move because its easy to counter and risky for you. My question would be, first how does taijutsu fare agaisnt elemental ninjutdu and basic chakra etc. Without danger to myself. And also. Through this training can you give me a run down of weak spots to target, like nerve clusters major arteries articulations tendons etc
 

Detective L

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"Things like tendons and what not, mostly get covered in NB Tai, or if you have a CFS which specializes in attacking certain muscles, like Graceful Fist that I have. So you won't be needing it, as most people won't even take it seriously, you can do your own research on it though. If you want, that is. Anyway, let us continue. Now the first technique is one that allows a large amount of freedom due to its vague description. You will simply make your way towards the opponent with a flip, and attack with a series of punches and kicks, which equal up to seven hits in total.


Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of punches and kicks equaling 7 attacks.



After that, a simple technique which is initiated by a swift upper kick which launches the opponent into the air, and leaves him in vulnerable position. You will then follow the opponent's movement, and appear beneath them. This allows the user to follow up with a more powerful technique, like Front Lotus.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.



Lastly, a series of kicks and rotation of your body, which starts off with a low kick, which is linked to a middle kick and then a high kick, and finished off with a heel drop. As you link the kicks, the rotation of the body creates the momentum to continue onwards, and allows you to finish off the opponent with great power."


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

 

Panthalassa

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"Things like tendons and what not, mostly get covered in NB Tai, or if you have a CFS which specializes in attacking certain muscles, like Graceful Fist that I have. So you won't be needing it, as most people won't even take it seriously, you can do your own research on it though. If you want, that is. Anyway, let us continue. Now the first technique is one that allows a large amount of freedom due to its vague description. You will simply make your way towards the opponent with a flip, and attack with a series of punches and kicks, which equal up to seven hits in total.


Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of punches and kicks equaling 7 attacks.



After that, a simple technique which is initiated by a swift upper kick which launches the opponent into the air, and leaves him in vulnerable position. You will then follow the opponent's movement, and appear beneath them. This allows the user to follow up with a more powerful technique, like Front Lotus.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.



Lastly, a series of kicks and rotation of your body, which starts off with a low kick, which is linked to a middle kick and then a high kick, and finished off with a heel drop. As you link the kicks, the rotation of the body creates the momentum to continue onwards, and allows you to finish off the opponent with great power."


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

I'm guessing I will have to do some research on my own, but I think this is what is missing from this training. Without knowing exactly what to hit and what happens when I do, all these motions are just empty. Like, for example, the first one. It allows me to throw a barrage of 7 punches or kicks, but what of it? Where should I be aiming? Something as similar as hiting someone's breastbone would make them stop breathing for a while, I've been hit with enough kickballs to know that, but what else is there? For the last one, the low kick would sweep your opponent, that would break one's balance. The second kick is for the mid area, which could either be the kidney area, which is really painful, or the ribcage, which would again mess with the lungs, and then the high kick is for the head, to shake the brain. I understand more than this could be considered extremely advanced knowledge, but isn't there some things you could teach? And even if it is somewhat advanced, couldn't you still share the knowledge with me anyway, Personal Sensei and all? I'm not asking for you to teach me NB Tai or Graceful Fist, but freestyle knowledge is always something I could use.

As for the second technique, the part about shadowing my opponent's movements. Would this grant me some sort of speed boost or can I not use this technique on opponents faster than me? And could this be used to defend from taijutsu? if someone is throwing a kick at me, I could lean on it, outmanoeuvring it and stand behind my opponent, shadowing the kick and essentially evading it? Or is this outside the technique's capabilities?
 

Detective L

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"That's what Taijutsu is about, discovering your path and doing your own research in order to become better at it. If a technique is vague, its because its up to you to interpret where these strikes land, and know which areas are effective to strike. I might have mastered Taijutsu, be in training of NB Tai, but I am still far from being a master at the skill, I am mediocre at best. The things that I know of, I simply found from other fights, some extra reading and medical books too. We could always do this outside training, though I don't mind helping you out. Its just that I feel its more of a personal journey, but alright. As for your question, it does not give a speed boost from what I know, it just allows you to mimic the opponent's movement, and move like him through the air, in order to use other techniques, like I said, that is a stepping stone type of technique. And yes, that could be outside the capabilities of the technique, unfortunately.

We'll move on then. Next is a simple dash towards the opponent, and when in close range, you will simply ram your shoulder into the opponent's abdominal area, which usually causes some loss of breath and would stagger him long enough, as the technique finishes off with a powerful punch, which can be aimed anywhere on the opponent's person. Best to go for the face in this case, disorient him, or one could even adjust the technique a bit, and even strike the eyes. A nice way to make sure the opponent will struggle getting away from this. Nonetheless, the technique heavily relies on the shoulder smash connecting before the punch, and since its quite predictable, it'd be pretty useful if you had something up your sleeve like a flash bomb right before you make impact, blind the opponent quickly, causing him to raise his hands to his face etc. Pretty useful.



Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description: A powerful shoulder smash followed by a strong punch.



A technique which requires 4 clones, in order to be initiated (not sure if you learned clones yet, but we'll cover it anyway). Basically, the four clones would dash towards the opponent, and perform a kick, each from an angle, in order to launch the opponent airborne, whilst you, will jump above the opponent and smash him downwards, by striking the shoulder. This causes quite some damage, due to the kicks, hurting the body, and simply the blunt impact damage from by struck down at a height.


Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.



Lastly, I want you to analyse this technique and tell me what you can do it, just from reading the description."


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.

 

Panthalassa

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I do have shadow clones. The first one, is as you say, pretty simple. I like your idea of combining the technique with a flashbomb, and I think I should be able to coombine these taijutsu with very quick weapons, specially since my fighting style allows me to produce chitin weaponry with a very quick materialization and draw.

As for the second it sounds easy enough, my question would be whether this jutsu creates shadow clones on its own or if you have to first use the clone technique yourself and then, when you have 5 entities, you included, you perform the attack. Can this be used with other entities that aren't clones, like a summoning animal or an ally?

As for the third, it is a follow up technique to pushing the enemy into the air and then shadowing him. I do have the question of whether this particular technique can only be used after all those, or if I can recreate the conditions with freestyle and then use only this technique.

The actual motion, though, is that you then continuously hit him, and as you do so, you both continuously spin around, increasing velocity and thus, when he falls to the ground, normally head first, the damage is much greater.
 

Detective L

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"Awesome, your first question, you have to have the shadow clones on the field, before you use the technique. Secondly, it can only be clones, unfortunately. Thirdly, it has to be used in that sequence, with those techniques used first. Its quite meh, but that's how it is. Nonetheless, lets move on.

My favorite canon technique of Taijutsu. Where you will literally act drunk, or drink a bit of sake, and well, still act drunk. In this drunken stupor, you will be quite unpredictable and not have any second thoughts before you strike. This makes it more difficult for the opponent to dodge your strikes, as you can go crazy here. You can hit the opponent with your head, and fall forward, only to flip forward, and grab onto his body with your legs. Some people use it to dodge faster opponents (Kerrah's EIGs Test, he used it to dodge an opponent faster than him) and even to dodge incoming projectiles, elemental ones too (especially if they are not very wide and linear). The technique states that you have to perform up to 12 hits, but you can do less, I see its quite famous these days in fights to dodge hits. Its a great technique though, since one could RP as a drunken boss.



Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.



The next one is far simpler. You will simply dash towards the opponent and perform a jump as you pivot your body, which allows you to spin. As you spin, and your body faces the opponent again, you will deliver a single powerful punch. One could say the punch was fueled by the momentum of the spin, which makes a bit more powerful. This can be aimed at the opponent's head, which would disorient him and allow you to follow up with another attack.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.



Lastly, a simple spinning kick which knocks the opponent into the air. You will keep spinning, and delivering more kicks to the opponent, which would end with you stopping the kicks, and the opponent falling to the ground. Its very simple, and I don't think I need to expand more on it."


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.

 

Panthalassa

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"Awesome, your first question, you have to have the shadow clones on the field, before you use the technique. Secondly, it can only be clones, unfortunately. Thirdly, it has to be used in that sequence, with those techniques used first. Its quite meh, but that's how it is. Nonetheless, lets move on.

My favorite canon technique of Taijutsu. Where you will literally act drunk, or drink a bit of sake, and well, still act drunk. In this drunken stupor, you will be quite unpredictable and not have any second thoughts before you strike. This makes it more difficult for the opponent to dodge your strikes, as you can go crazy here. You can hit the opponent with your head, and fall forward, only to flip forward, and grab onto his body with your legs. Some people use it to dodge faster opponents (Kerrah's EIGs Test, he used it to dodge an opponent faster than him) and even to dodge incoming projectiles, elemental ones too (especially if they are not very wide and linear). The technique states that you have to perform up to 12 hits, but you can do less, I see its quite famous these days in fights to dodge hits. Its a great technique though, since one could RP as a drunken boss.



Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.



The next one is far simpler. You will simply dash towards the opponent and perform a jump as you pivot your body, which allows you to spin. As you spin, and your body faces the opponent again, you will deliver a single powerful punch. One could say the punch was fueled by the momentum of the spin, which makes a bit more powerful. This can be aimed at the opponent's head, which would disorient him and allow you to follow up with another attack.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.



Lastly, a simple spinning kick which knocks the opponent into the air. You will keep spinning, and delivering more kicks to the opponent, which would end with you stopping the kicks, and the opponent falling to the ground. Its very simple, and I don't think I need to expand more on it."


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.

So what separates this style from others is that you act seemingly on improvisation, utilizing unorthodox motions, swaying back and forth like you were drunk. I have to say, I have been drunk quite a lot!

He hasn't, the bartender from Kiri always gave him non-alcoholic versions.

So I know about drunkeness! As for the second, do you spin in like a summersault, or more like you're just spinning around your own axis, while remaining perpendicular to the ground? And the punch, is it a front punch or is it an outcome from spinning around, where you just stretch out the first ( sort of like a clothesline )?

I understand the third one, you just keep spinning and kicking up!
 

Detective L

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"Its kind of like a close line, as you extend your arm.Anyway, let's move on. All of the next techniques are beyond simple to be honest, so I don't think I'll have to go into a large amount of detail with them. The first technique starts off by delivering a kick to the opponent in order to launch him into mid air. You will then kick the opponent again, which sends him even higher. Then, you will jump onto the opponent's shoulders, and spin them into the ground. A weird technique overall, but you know..


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.



A technique which can be used with chakra enhanced knives (those that Asuma had). You will deliver a series of punches towards the opponent (which can be aimed anywhere, though preferably at areas that stagger the opponent) and also a series of slashes. The technique is finished off with a rising uppercut which lifts the opponent into the air.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.



Lastly, I want you to analyse this for me, I want to see how you understand this."


Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.

 

Panthalassa

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"Its kind of like a close line, as you extend your arm.Anyway, let's move on. All of the next techniques are beyond simple to be honest, so I don't think I'll have to go into a large amount of detail with them. The first technique starts off by delivering a kick to the opponent in order to launch him into mid air. You will then kick the opponent again, which sends him even higher. Then, you will jump onto the opponent's shoulders, and spin them into the ground. A weird technique overall, but you know..


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.



A technique which can be used with chakra enhanced knives (those that Asuma had). You will deliver a series of punches towards the opponent (which can be aimed anywhere, though preferably at areas that stagger the opponent) and also a series of slashes. The technique is finished off with a rising uppercut which lifts the opponent into the air.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.



Lastly, I want you to analyse this for me, I want to see how you understand this."


Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.

don't really have questions about the first. As for the second, will I be able to use it with kunai or other small bladed weapons on my hand? I can recreate the trench knifes, I just want to know if I can use it with other weapons.

Well, the crane is based shaolin kung fu and on the animal with the same name. You project your arms sideways, hands curved and pointing downwards to resemble the wings of the bird. It is a graceful and swift style, gentle and based in circular and wide motions. This technique allows for a wide variety of motions, mostly focused on parry and deflects, so it is quite versatile. It doesn't have ofensive motions embed in it, so we can go for a freestyle attack after creating an opening, or go into another technique, but just having something to allow us to deflect attacks is quite nice. One thing though, the same wide motions can also be use to just dodge techniques, moving the arms and the torso in tandem with my opponent's attacks or weapons. Though this technique only mentions the parry side of the style, could I still utilize this technique to dodge, as in, perform the motions without actually touching what is thrown at me?
 

Detective L

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"Nah, only those trench knives, one should add them to your bio to use them though. And no, that would be considered free form, I believe. Let's move on. The first technique is literally just an uppercut, which can be done via free form, but for reason, this technique causes 30 damage. So, if you have the choice to use either free form, or this, use this. As it has a set of damage it causes, opponent's can't argue.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.



"Next on the list, a simple technique where you will punch the target with both fists, aimed to strike the opponent in the chest. This would send him either, tumbling, or flying backwards, depending on the speed at which you hit the opponent, and the strength of the opponent too. Overall, a pretty basic technique, but can be used to bruise some ribs.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.



Lastly, you will dash towards the opponent, and once you are close, you will kick the opponent in the knee. This will cause him to stumble, and fall forwards. This allows quite some combinations, and if used with a chakra enhanced kick, it will break the opponent's leg. Pretty useful, and super simple."


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.

 

Panthalassa

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"Nah, only those trench knives, one should add them to your bio to use them though. And no, that would be considered free form, I believe. Let's move on. The first technique is literally just an uppercut, which can be done via free form, but for reason, this technique causes 30 damage. So, if you have the choice to use either free form, or this, use this. As it has a set of damage it causes, opponent's can't argue.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.



"Next on the list, a simple technique where you will punch the target with both fists, aimed to strike the opponent in the chest. This would send him either, tumbling, or flying backwards, depending on the speed at which you hit the opponent, and the strength of the opponent too. Overall, a pretty basic technique, but can be used to bruise some ribs.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.



Lastly, you will dash towards the opponent, and once you are close, you will kick the opponent in the knee. This will cause him to stumble, and fall forwards. This allows quite some combinations, and if used with a chakra enhanced kick, it will break the opponent's leg. Pretty useful, and super simple."


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.

I believe I don't have any questions.
 

Detective L

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"Okay, these are the last two C rank techniques. We'll change things up a bit in B ranks. Now the first technique is super simple, and I really like it. being close to the opponent, you will grab them by their shirt, or flack jacket, or whatever they are wearing and fall backwards. The force of your body weight and momentum would pull the opponent with you, as you almost fall on your back, and bring up your legs, as you place them onto the opponent's stomach area, or mid section. At the right moment, you would release your grip, and propel the opponent away from you, upside down. Their landing wouldn't be very comfortable, I can tell you that."


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.



"After that, a simple technique where you will crouch slightly and perform a leg sweep. This would cause the opponent to fall, and you will jump upwards, above him, and draw your legs towards yourself and release them suddenly, stomping the opponent with great force. Also another cool technique, in my opinion."


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.

 

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"Okay, these are the last two C rank techniques. We'll change things up a bit in B ranks. Now the first technique is super simple, and I really like it. being close to the opponent, you will grab them by their shirt, or flack jacket, or whatever they are wearing and fall backwards. The force of your body weight and momentum would pull the opponent with you, as you almost fall on your back, and bring up your legs, as you place them onto the opponent's stomach area, or mid section. At the right moment, you would release your grip, and propel the opponent away from you, upside down. Their landing wouldn't be very comfortable, I can tell you that."


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.



"After that, a simple technique where you will crouch slightly and perform a leg sweep. This would cause the opponent to fall, and you will jump upwards, above him, and draw your legs towards yourself and release them suddenly, stomping the opponent with great force. Also another cool technique, in my opinion."


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.

And quite simple as well! This here is taijutsu, though, so the jump is actually part of the integral action of the technique, so it can be used to dodge, right?
 

Detective L

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"Exactly, that's the difference. Taijutsu offers more freedom, and less security, whilst with elemental techniques, its just vice versa. Anyway, B ranks here as well!"


Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.



"Run towards the opponent, kick them in the stomach and follow up with a spinning kick to the chest. After that, punch the opponent multiple times in the upper body (freedom here, as you can decide, where exactly) and follow that up, with hitting the opponent into the air. Once the opponent has been hit up, you will perform a spinning kick, and hit them back to the ground. A very long winded technique, but eh."


Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.



"With this technique, you can intercept, and counter incoming attacks done via Taijutsu, free form or with a technique. This is done by raising your knee and driving your elbow downwards, to catch the limb between them, and break it in the process. A pretty bad ass way to break someone's arm."


Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground



"Not one of my favorites. Punch the opponent twice, with the second hit, hitting the opponent into the air. You will then jump above the opponent, and punch them back down. As you do so, you will launch a large shuriken into the opponent, and spin your body like a drill downwards, hitting them into the ground and severely damaged by a shuriken and your hits."
 

Panthalassa

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"Exactly, that's the difference. Taijutsu offers more freedom, and less security, whilst with elemental techniques, its just vice versa. Anyway, B ranks here as well!"


Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.



"Run towards the opponent, kick them in the stomach and follow up with a spinning kick to the chest. After that, punch the opponent multiple times in the upper body (freedom here, as you can decide, where exactly) and follow that up, with hitting the opponent into the air. Once the opponent has been hit up, you will perform a spinning kick, and hit them back to the ground. A very long winded technique, but eh."


Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.



"With this technique, you can intercept, and counter incoming attacks done via Taijutsu, free form or with a technique. This is done by raising your knee and driving your elbow downwards, to catch the limb between them, and break it in the process. A pretty bad ass way to break someone's arm."


Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground



"Not one of my favorites. Punch the opponent twice, with the second hit, hitting the opponent into the air. You will then jump above the opponent, and punch them back down. As you do so, you will launch a large shuriken into the opponent, and spin your body like a drill downwards, hitting them into the ground and severely damaged by a shuriken and your hits."
I much prefer the last one to the first one. I don't really understand the first one, and it's so long it's inconceivable we won't get countered mid-way. The spinning kick is it it sideways or like a somersault kick? How is my opponent kicked twice and still be in range for me to then punch? Love the pose at the end tho.

Intersection is amazing, nothing bad to say about it.
 

Detective L

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"Forward somersault, kind of spinning kick. Yeah, most of these have a bunch of steps that can easily be interrupted. Like a Taijutsu master once said, not all steps are needed. Taijutsu has a lot of freedom. Anyway, let's go on."


Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.



"A simple technique where you will smash your elbow into the opponent, and use your other, to support it. This allows you to put a lot of momentum behind the hit, and is even strong enough to break rock formations (ones that don't include chakra)."


Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.



"Another simple one, where you will run towards the opponent, and perform a lateral kick, aimed at the opponent's head and send the opponent flying. Nothing much more to say about the technique, since its so straightforward."


Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.



"Lastly, a technique where you will infuse your dominant hand with Lightning chakra, and perform a Lightning infused uppercutting palm hit, which sends the opponent airborne. A nice way to cause some good damage."
 

Panthalassa

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"Forward somersault, kind of spinning kick. Yeah, most of these have a bunch of steps that can easily be interrupted. Like a Taijutsu master once said, not all steps are needed. Taijutsu has a lot of freedom. Anyway, let's go on."


Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.



"A simple technique where you will smash your elbow into the opponent, and use your other, to support it. This allows you to put a lot of momentum behind the hit, and is even strong enough to break rock formations (ones that don't include chakra)."


Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.



"Another simple one, where you will run towards the opponent, and perform a lateral kick, aimed at the opponent's head and send the opponent flying. Nothing much more to say about the technique, since its so straightforward."


Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.



"Lastly, a technique where you will infuse your dominant hand with Lightning chakra, and perform a Lightning infused uppercutting palm hit, which sends the opponent airborne. A nice way to cause some good damage."
I dont understand the role of the other arm in that first technique. Does it mean that I have to grab someone with my hand, holding them in place, and then sam them with the elbow of my other arm?

As for the other techniques, I don't have any questions, but I can't learn the last one, as I do not have Lightning.
 

Detective L

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"Okay, I'll try and explain it differently. If you point your elbow towards someone, your other hand is free. The fist of the arm with the elbow pointed, is pointed inwards towards your chest. You will use your free hand to grab onto the other hand, and support it by holding on to it, so the elbow strike does more damage. Sad about the Lightning technique though. Moving on."


Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.



"Simply put, a spinning back kick. This one is powerful, and allows you to hit the opponent and possibly even knock him off his feet. Nothing much more to be said about it."


Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.



"A more Ninjutsu based technique if you ask me. You will flow your chakra into a sword, or a kunai. This materializes the chakra, and causes it cause like a cloak around the weapon. This adds power to the weapon, and allows you to hit through rock or iron. For this technique, you will deliver an 18 hit combination. Its not necessary needed to perform all 18 strikes, but its useful as hell."


Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.



"Lastly, a simple technique where you will perform Dynamic Entry, and then appear behind the opponent. You will use it again, and hit the opponent into the air, and perform a last Dynamic Entry, to hit the opponent into the ground."
 

Panthalassa

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"Okay, I'll try and explain it differently. If you point your elbow towards someone, your other hand is free. The fist of the arm with the elbow pointed, is pointed inwards towards your chest. You will use your free hand to grab onto the other hand, and support it by holding on to it, so the elbow strike does more damage. Sad about the Lightning technique though. Moving on."


Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.



"Simply put, a spinning back kick. This one is powerful, and allows you to hit the opponent and possibly even knock him off his feet. Nothing much more to be said about it."


Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.



"A more Ninjutsu based technique if you ask me. You will flow your chakra into a sword, or a kunai. This materializes the chakra, and causes it cause like a cloak around the weapon. This adds power to the weapon, and allows you to hit through rock or iron. For this technique, you will deliver an 18 hit combination. Its not necessary needed to perform all 18 strikes, but its useful as hell."


Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.



"Lastly, a simple technique where you will perform Dynamic Entry, and then appear behind the opponent. You will use it again, and hit the opponent into the air, and perform a last Dynamic Entry, to hit the opponent into the ground."
Yeah no lightning was also a problem with kenjutsu. I guess it's a very taijutsu and bukijutsu oriented element. I don't have any more questions.
 
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