[NW] The Chalk Prince and the Dragon

Hell Autarch

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“Witness my great undertaking

基本情報|Basic Information
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Name: Albedo Rhinedottir
Title:
The Chalk Prince, the Alchemist
Gender:
Male
Age:
Unknown
Clan:
Mandalorian
Ninja Way:
What a Drag

見える|Appearance
Albedo, the enigmatic alchemist, is a figure of striking elegance. His most distinctive feature is his long, snow-white hair that cascades down, framing his face and contrasting with the dark alchemical attire he favors. His eyes, a captivating shade of golden yellow, possess an otherworldly quality that hints at his deep connection to the arcane. Clad in a high-collared, white coat adorned with intricate gold and black accents, Albedo's attire exudes an air of scholarly refinement. The coat, complete with a hood, lends him an aura of mystery, perfectly complementing his introspective and enigmatic personality. Black gloves and boots, as well as meticulous attention to detail, reflect his commitment to precision and order in both his scientific pursuits and his appearance. He notably has a four-pointed star symbol between his collarbones.
人格|Personality
Albedo is a complex and enigmatic character, often described as aloof and introspective. He has a strong passion for alchemy and is highly dedicated to his craft, which makes him seem distant and absorbed in his work. He is a brilliant scientist and alchemist, known for his exceptional intellect and creativity. Albedo is constantly seeking knowledge and understanding, and he often loses himself in the pursuit of scientific discoveries. Despite his somewhat reserved nature, Albedo is also known for his kindness and sense of responsibility. He is caring and protective of his friends and allies, often going out of his way to ensure their well-being. He is not one to take unnecessary risks and values caution and prudence in all his endeavors. With that said, his moral compass does seem to often waver during difficult times. Albedo occasionally suffers from auditory hallucinations.

村の|Village
Land of Birth: The Land of Wind
WSE Clan: Unknown

階級|Rank and Chakra
Rank
Jounin
Chakra
1600
Health
160
Speed
8
Tracking
12
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xxMindxx
8
xxBodyxx
5
xxSpiritxx
3
xAgilityx
4
Dexterity
5
Vitalityx
0

Speed Force
By coursing additional lightning through themselves, the user essentially turbo charges his Lightning Release jutsu.
This causes them to vibrate at high speeds and once per turn, can phase through jutsu of lower chakra with no adverse effects. This does not bypass sealing or absorption abilities, however.

Single Hand Seal
Specialist
You can perform techniques of the skill you chose to specialize in by performing a single (1) hand seal. This can be applied to various Ninjutsu fields and Elements
(Lightning).

Apex Tracker Specialist
With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.

Mind's Keen Eye
Genjutsu of any type, other than MS-level or those cast by Kunino, appear 'flawed.' This means that regardless of the caster's expertise or perfection, there will be some kind of tell within the illusion that is very obvious; such as a visual illusion appearing like static on a television, a smell being off, or a sound not making sense.

This is the Way
Elite Mandalorians have an array of weaponry and high tech gadgets at their command, ranging from advanced droid companions to the latest starships. Without them, how can they consider themselves from Mandalore? Those who have this Specialty gain the ability to have both a Droid as well as a Starship on the same bio.

Mechanic
You are able to create a Cybernetic Dojutsu OR you can use up to 10 Scientific Ninja Tools you have access to in battle.

xxxxxxxxxxxxElementsxxxxxxxxxxxxxxxxx
Fire Release

Water Release

Earth Release

Lightning Release

Wind Release

Sand Ninjutsu
Skills
Ninjutsu

Taijutsu

Genjutsu

Eight Inner Gates

Mandalorian Ninjutsu [Training Required]

Cone Snails and Bombardier Beetles

歴史|History
Will be written some day..

他の|Other
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Mandalorian Clan
The Mandalorians were a clan of advanced technology wielding ninja bound by a common creed, language and code. Based in the coastal city of Concord Dawn, the Mandalorians were known as some of the most feared warriors in the world in part because of their advanced weaponry and armor. With these weapons, the Mandalorians began a small expansion campaign in Tobusekai before being defeated and retreating back to their home. In present times, they have been seen all around the Ninja World, identified by their clan marking and refusing to remove their helmet under any circumstance. Since Albedo holds "This is the Way", he is capable of possessing a droid and a starship at the same time.
(Yoroi no Mandaroa) - Armor of the Mandalore
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Mandalorian armor refers to the traditional armor worn by the elite warriors of Concord Dawn. While this armor has small cosmetic differences between the different users, this armor typically includes a helmet with a T-shaped visor that conceals their faces, and weapon armaments like blaster guns, jetpacks, and a unique weapon like natural flamethrowers or water pressure cannons. Mandalorian armor was typically made from beskar, a unique chakra metal known only to the Mandalorians, which was one of the strongest metals in the Ninja World. This metal allows the armor to reduce up to 20 physical damage from clashes and grants it’s wielder several enhancements through the indestructible armor, though this armor can vary in their abilities. Each armor at its base grants it’s user chakra sensory through their visor, tracking Chakra at 3x Jounin speeds and the ability to mark and differentiate between chakra signatures as well as communicate with one another across wide distances. These armors also come equipped with an advanced Chakra Blade weapon in the form of a laser sword, axe or spear. These blades function similarly to canon Scientific Ninja Tool with the notable enhancement of the blade’s efficiency, allowing them to be used at only 10 chakra per turn and deals 60 damage per use, counting as a move per turn.

Mandalorian armors come with a set of active abilities they can trigger, enhancing the suit and it’s abilities. However, this activation puts a toll on the body and can only be done limitedly. Through the use of triggers near the user’s hands, the user is capable of activating his armor’s Chakra Jetpacks. This allows them to release pressurized chakra to achieve flight at 30 speed, burning 30 chakra per turn of use and lasts up to 3 turns per use. Equipped on the sides of the armor are the user’s detachable energy blasters. These blasters, much like Gun Tools, fire chakra bullets but can be used to fire small laser projectiles at great damage. These follow standard gun rules and can be used once per turn. In addition to this, the user’s armors come equipped with a semi sentient A.I. inside their armors. This A.I. is used to activate the user’s abilities while he is still fighting. It also tracks the user’s health, chakra levels as well as chakra and health of targets the user is physically viewing.
Note: These armors and helmets do not impede the user’s ability to use streaming jutsu or techniques from their body. These techniques instead form on the outside of the armor.
Note: Mandalorian bios cannot have Leg Weights or their variants. While jetpack is in use, the user must keep at least one hand on the trigger to sustain.
Note: Must be worn at all times as a Mandalorian, unless custom variants are created. Only one Mandalorian armor can be held at any time.
(Sutāfune) - Starships
Type: Tool
Rank: S
Range: N/A
Chakra: 50
Damage: N/A
Description: Although Mandalorians generally have a jetpack attached to their main armor, they are also capable of utilizing vehicles known as starships for larger travel. A starship, also known as a starcruiser, or simply just craft or ship, is distinguished by the inclusion of a hyperdrive, a piece of equipment that makes space/time travel possible. Highly advanced and variable vehicles, Starships come in one of two forms; the speeders that only one person can ride, or starfighters, named for their more prominent ability to battle and have more passengers aboard. Shared characteristics amongst both are their 100 health pools, their ability to travel the Ninja World at 20% reduced travel as well as fire Repulsor Energy from their cannons at the targets. This energy, dealing 80 damage, counts as an S ranked attack and counts as a move per turn to use. Should a starship reach 50 health, Hyperdrives will be unable to be used. Should they reach 0 health, they will explode in a mid range A ranked explosion
Starfighters, as the name implies, are fighter starships that sacrifice defense and rapid speed for offense. Equipped with standard and stronger Repulsor Cannons, these ships can deal 100 damage per blast, counting as an S ranked attack. Starfighters have 25 speed but are able to fly across the skies, reaching unparalleled heights amongst any vehicle. They also have full Hyperdrives, allowing for Hypertravel. Much like other forms of space/time, these vehicles can travel across different landmarks and locations they have coordinates for. This allows the Mandalorian and up to 3 others to quickly navigate the Ninja World if they need to. Lastly, these Starfighters are able to deploy up to two Owl Squadron drones from the ship to assist it in battle. This does not cost a turn but abilities used by the Owls do.
Note:
Can only be used by Mandalorians.
Note: While Mandalorians can have access outside of the required Specialty, this consumes two Tool slots on their bio. Only one vehicle can be obtained, either a Speeder or a Starfighter.
Note: Burst Traveling can be done four times per arc and once per battle, but prevents use of other functions during use. After use, it cannot be done for 4 turns.
Note: Hyper Travel can be done 5 times an arc, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can have either a Starship or a Droid, but never both.
(Doroido) - Droids
Type: Tool
Rank: S
Range: N/A
Chakra: 50
Damage: N/A
Description: Droids, short for androids, or also called robots, were mechanical beings, often possessing artificial intelligence. Droids were categorized by function, though the lines between categories were often blurred. Many droids are grouped according to their primary factory-installed functionality. Droids designed for combat were battle droids. Droids that were used to handle diplomatic affairs, and aid in translation between various languages, were known as protocol droids. Because of their close integration with sentients, protocol droids were often given in-depth personality matrices, allowing for a variety of different personalities and behaviors. Droids were also used in the field of medical science. Meddroids, as they were known, could store detailed records on hundreds of patients, in addition to exhaustive information on diseases, wounds, and infirmities. Droids were used most commonly in combat-related roles. Droids could follow orders to the letter, taking risks no organic unit ever would yet still maintaining their calm precision. Each of these three types of Droids have their own inherent weaknesses as well as benefits, outlined below. Only one type can be had by any Mandalorian and having a droid companion prevents usage of Starship.
Meddroids - Medical droids, or meddroids, are unique droids specialized in medical and surgical operations, used in repairs for other droids and SNT and were, as their name implies, exceptionally skilled in the art of healing and medical technology. These humanoid droids are capable of repairing SNT up to A rank as well as B ranked Mandalorian Technology once every 2 turns. They are also capable of healing damage sustained from Repulsor Cannons and other similar technology, though this can only be done a total of 3 times. Meddroids have the unique ability to perform quick surgeries, allowing them access to some Medical Fuinjutsu techniques. With access to specifically are Medical Sealing Arts: Bloodline/Injury/Chakra Sealing Technique. These droids come equipped with 80 health and travel at 12 speed, and can track up to 3 times their speed.
Note:
Can only be used by Mandalorians.
Note: Can only have one type of Droid at any time or have a Starship.
Note: Droids can only utilize Taijutsu, SNT as well as Mandalorian Technology depending on their type; Protocol Droids cannot make use of Repulsor Cannons, Droidekas cannot use Deflector Shields and no Droid can make use of Armor of the Mandalores

Sand Ninjutsu

Sand Ninjutsu is a rare ability that originates from Sunagakure in which the user is able to manipulate pre-existing sand, or extract it from/crush the earth to produce more. Sand is a versatile material, most often employed by the shinobi originating from Sunagakure for various purposes, including numerous supplementary functions ranging from concealment to disguise. However, the tool itself rose to prominence in the hands of the jinchūriki of Shukaku, whom acquired the ability to manipulate sand through the beast, with the most renowned amongst these being Gaara, whose usage can be created from his body due to his Tailed Beast and his version of Sand being a KG and not simple manipulation. Albedo notably carries Amanozako, a mythical gourd, that allows him to infuse his sand with different elements.
(Amanozako) - Heaven Opposing Everything
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [upon initial activation; -5 to maintain]
Damage Points: N/A
Description: Amanozako is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto mid-range) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity.

The Acrimony of Akurojin
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.

The Sorrow of Shiryō
This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.

The Rage of Raijū
This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.

The Trickery of Tengu
This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.

The Greed of Gaki
This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.

Note: Interaction between a KG/CE/Advanced Element neutral to Sand, and an elementally-infused Sand depends directly upon the element selected by the user
Note: Infusing the Sand with an element is instant and can be part of the same timeframe as a Sand technique, however it costs as a move slot upon activation.
Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.
Note: The user can infuse the Sand with only a single element at any given time.
Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.

Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.
Eight Inner Gates
The Eight Inner Gates are eight specific tenketsu on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. Due to the immense amount of chakra flooding the body all at once, drastic changes can occur upon the user's body. The most common of these changes are the changes to skin color, eruption of veins around the temples, and the eyes turning completely white. The state of having all Eight Gates open is known as Eight Gates Released Formation. Any shinobi who activates this state temporarily gains power several times greater than their normal level, but will die because of the damage done to their body. Albedo strangely attained the ability after he won it in a lottery organized by an individual named Caliban.
(Hachimon) The Eight Inner Gates
Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage per turn.
(Kyumon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x User suffers -10 damage
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. User suffers -15 damage.
(Shomon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. User suffers -15 damage.
( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.

Ninja Tools
Albedo carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, ink, blank scrolls, fan, flash bombs and smoke bombs, ninja wire, and all the other items essential for a ninja. He also carries a katana on strapped to his left leg which can be wielded with one hand. Other non-conventional weapons he carries include: a pouch full of fine sand, some cigars and a flint as well as a bottle of water. In addition, Albedo also carries three scrolls each for Earth Release: Mud Wolves, and Fire Release Summoning Technique: Fire Tiger Explosion; prepared beforehand to be utilized in battle. Since he is a Mechanic, he is able to possess six tools, exceeding the standard limit for normal shinobi.
(Chakura Tu) Chakra Blade
Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body, noted within the biography.
Note: Ninja can have up to 2 Chakra Blades. Custom Cyborgs can have up to 4 Chakra Blades.
(Kemuri Senkōdama) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.
(Mikagami Dorōn) - Mirror Drone
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 Initial Cost (-10 per turn)
Damage: N/A
Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four drones which he can use to fire Jutsu Bullets from that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landamark adjacent to the user's location.
Note: User can only have 2 max. Cyborg bios can have up to 4, either counting as 1 slot.
Note: Once deployed, Mirror Drones last up to 8 turns before their battery dies, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 4 turns to recharge battery)

その他|Miscellaneous
Pictures
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Theme Song
N/A

Battles
Won: None
Lost: Some


Biography Approved
Checked by Red-Robin
 
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Red-Robin

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Awards
Looking pretty good so far. One small detail that I wanted to address before moving forward is that you currently have 3 summoning contracts listed, which is a valid limit only if you are Sage rank. Jounin are limited to 2 contracts listed on the bio of said rank. So if there is an award you were given to receive that third contract at your current rank, please let me know so we can verify that information to avoid future confusion. Otherwise, just remove one of the three you have listed to bring it within that limit.

After that, just let me know and I'll be glad to move forward with finalizing your bio's review!
 
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Hell Autarch

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Looking pretty good so far. One small detail that I wanted to address before moving forward is that you currently have 3 summoning contracts listed, which is a valid limit only if you are Sage rank. Jounin are limited to 2 contracts listed on the bio of said rank. So if there is an award you were given to receive that third contract at your current rank, please let me know so we can verify that information to avoid future confusion. Otherwise, just remove one of the three you have listed to bring it within that limit.

After that, just let me know and I'll be glad to move forward with finalizing your bio's review!
Yeah, sorry. My bad. I have fixed it now.
 
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