I have a proposal for you my ill fated friend....clean up your mess, and help Sanji in the kitchen for the rest of the evening, including cleanup of both kitchen and restaurant, and you can consider your debt paid. ^_^ Deal?
*another clone poofs out of existence and no one suspects that i am transformed as Akiza and everything Akiza said to now was actually me (or my clone? who knows )*
*another clone poofs out of existence and no one suspects that i am transformed as Akiza and everything Akiza said to now was actually me (or my clone? who knows )*
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user does a three handseals and spreads his chakra through the air. Anybody in the area will then be affected by a genjutsu that causes them to see things either sped up or slowed down to a extreme. This drastically hampers the user ability to react and target the user or jutsu techniques aimed at them, as techniques will seemed to be launched at them in blinding speed or slowed to a halt so while the user sends techniques at the opponent they are launched slowly, when in actuality the user may have finished his technique and gone onto the next one thus harming the opponent.
(Last 2 turns)
*I then use*
(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique
Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.
Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.
*Forcing my senses into a hyper speed state, making it so that regular movements appear slow and hyper speed movemrnts appear normal. basically 0:28
*I then enter*
(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.
Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.
*And come at you at the speed of rock lee with/o weights as you are unable to defend because to me, you are standing still, the genjutsu makes it so I seem even slower, so I've attacked you before you are able to react. I come at you wielding my Nunchaku*
(Setsuju Nunchaku) Intercepting Nunchucks
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: Due to the users advanced mastery over Jeet Kune Do, the user can already wield it with fast speeds, due to the built up momentum that Nunchucks have when being wielded/swung around. The user can attack much faster, with Jeet Kune Do already giving the ability to move his arms at a very fast pace, he could move the Nunchucks with incredible speed. Once he mastered them, he could swing them at speeds that could defend him from speeds that of rock lee without weights. Each strike from them had much more force of impact than a normal punch, being able to break bones with a strike from it as regular nunchucks already can.
Abilities:
- Can move the Nunchucks with great speed that can keep up with Lee without weights.
- The Nunchucks are unbreakable.
Notes:
- The Nunchucks movement is still trackable through normal eyesight.
- Can only be wielded by Yard.
*And I attack you with them, breaking every bone in your body at the speeds of 2x rock lee with/o weights, attacking from your legs and up*