Testing Snake SM

Korra.

Sage of Snakes
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Korra bio with 2 clones in the Ryūchi Cave gathering natural chakra
Mid Range
Terrain:
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with a lake near us (mid range)
Someone with the basic 8 completed xD
 

Akuma

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We've never had the pleasure. This is unofficial right? xD

I will be using Poseidon. (Sora) You can decide who goes if you accept.

Edit; hmp, looks like Venom beat me to the slice.
 
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Korra.

Sage of Snakes
Supreme
Joined
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We've never had the pleasure. This is unofficial right? xD

I will be using Poseidon. (Sora) You can decide who goes if you accept.

Edit; hmp, looks like Venom beat me to the slice.
Ill fight you just because I do not want to deal with that Nekura xD CW ring on and Blue Lantern Korra (its on my bio if you want to see)

As Korra sees her opponent she does the Ram then Snake sign and trapsyou in a genjutsu. You will believe Korra does a earth jutsu and trapping us both in a pyramid. You will see them inside a giant pyramid that has many hallways and dead ends making it where if they try to escape by normal means like finding an exit you will be walking in circles in real life.

(Genjutsu: Faraonohaka de rosuto) Illusion Technique: Lost In The Pharaoh's Tomb
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: After the user does the Ram then Snake sign the user will trap the opponent in a genjutsu. The opponent will believe the user does a earth jutsu and trapping them both in a pyramid. The opponent will see them inside a giant pyramid that has many hallways and dead ends making it where if they try to escape by normal means like finding an exit they will be walking in circles in real life.
Note: Usable 4 times a match
Note: Must be taught Blake Belladonna

As you are trapped in the genjutsu, Korra releasez a torrent of serpents out of her mouth. This wave will rise and rush towards you and covering you while biting you and crushing you.

(Mandara no jin) – Myriad Snake Net
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.
Note: Must be able to summon snakes

Korra than does a hand sign and makes it rain.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Akuma

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Ill fight you just because I do not want to deal with that Nekura xD CW ring on and Blue Lantern Korra (its on my bio if you want to see)

As Korra sees her opponent she does the Ram then Snake sign and trapsyou in a genjutsu. You will believe Korra does a earth jutsu and trapping us both in a pyramid. You will see them inside a giant pyramid that has many hallways and dead ends making it where if they try to escape by normal means like finding an exit you will be walking in circles in real life.

(Genjutsu: Faraonohaka de rosuto) Illusion Technique: Lost In The Pharaoh's Tomb
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: After the user does the Ram then Snake sign the user will trap the opponent in a genjutsu. The opponent will believe the user does a earth jutsu and trapping them both in a pyramid. The opponent will see them inside a giant pyramid that has many hallways and dead ends making it where if they try to escape by normal means like finding an exit they will be walking in circles in real life.
Note: Usable 4 times a match
Note: Must be taught Blake Belladonna

As you are trapped in the genjutsu, Korra releasez a torrent of serpents out of her mouth. This wave will rise and rush towards you and covering you while biting you and crushing you.

(Mandara no jin) – Myriad Snake Net
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.
Note: Must be able to summon snakes

Korra than does a hand sign and makes it rain.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Sanada Yukimura, strapped on Sora as seen in my bio. Same inmunity as a Nekura really. xD

"Its thirst for blood honours its name as Crimson Demon..you know" I say strongly. As the illusion fails to trigger.

When the snakes begin to slither from your mouth. I perform two seals. Changing the ground beneath you, up to 7 meters around you into a deep mud swamp. The snakes would sink as they come out, and so would your body. Walking forward, I grab a kunai and infuse it with water, throwing it at your upper body (chest).
"The name is Sora by the way. It's a pleasure to be your opponent today."

A-rank and below genjutsu does not work on the user.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Korra.

Sage of Snakes
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Sanada Yukimura, strapped on Sora as seen in my bio. Same inmunity as a Nekura really. xD

"Its thirst for blood honours its name as Crimson Demon..you know" I say strongly. As the illusion fails to trigger.

When the snakes begin to slither from your mouth. I perform two seals. Changing the ground beneath you, up to 7 meters around you into a deep mud swamp. The snakes would sink as they come out, and so would your body. Walking forward, I grab a kunai and infuse it with water, throwing it at your upper body (chest).
"The name is Sora by the way. It's a pleasure to be your opponent today."



(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
As the swamp forms under Korra, she does the ram sign and spits out a large amount of water that covers an entire area and pushes her up away from the swamp while also sending massive waves to crush you. Korra than has the water form into a giant water orb.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Korra while in the orb, bites her thumb and summons her personal snake Milotic. Korra has Milotic swims her out of the orb and than has Milotic attack her opponent.

(Hebi Kuchiyose: Milotic) - Snake Summoning: Milotic
Rank: S rank
Type: Offensive/Defense
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Once the user bites their thumb and smears it on his tattoo and slams their hand on the ground they will summon Milotic a snake that is slightly smaller than Aoda. Milotic is a personal snake of Blake Belladonna and is able to use to use Water Ninjutsu up to S rank (counting towards the users move count). Milotic is the fastest snake in the water able to swim at great speeds ,which are just a bit slower then Lee without weights, while in the water and is also able to go into great depth of any ocean. On land Milotic can move just as fast as a normal giant snake summoning. Milotic is able to take no damage from B rank jutsus and below.
Note: Has to be taught by Blake Belladonna
Note: She stays for 4 turns.
Note: Can be summoned once a battle
Note: Must have signed snake contract
 

Akuma

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As the swamp forms under Korra, she does the ram sign and spits out a large amount of water that covers an entire area and pushes her up away from the swamp while also sending massive waves to crush you. Korra than has the water form into a giant water orb.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Korra while in the orb, bites her thumb and summons her personal snake Milotic. Korra has Milotic swims her out of the orb and than has Milotic attack her opponent.

(Hebi Kuchiyose: Milotic) - Snake Summoning: Milotic
Rank: S rank
Type: Offensive/Defense
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Once the user bites their thumb and smears it on his tattoo and slams their hand on the ground they will summon Milotic a snake that is slightly smaller than Aoda. Milotic is a personal snake of Blake Belladonna and is able to use to use Water Ninjutsu up to S rank (counting towards the users move count). Milotic is the fastest snake in the water able to swim at great speeds ,which are just a bit slower then Lee without weights, while in the water and is also able to go into great depth of any ocean. On land Milotic can move just as fast as a normal giant snake summoning. Milotic is able to take no damage from B rank jutsus and below.
Note: Has to be taught by Blake Belladonna
Note: She stays for 4 turns.
Note: Can be summoned once a battle
Note: Must have signed snake contract
*Sora smirks as the water waves begin to consume the area.*

"Water? ...you musn't know who I am."

Sora raises his hands high by his sides as the waves would be a few meters away from crushing him. Without a hint of warning, the entire water fades, and a mist grows from it around us, around everything. Given it was a large amount of water, the mist is very thick.

"That's as far as your water jutsu go."

(Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion
Rank: A
Type: Defence/Supplementary
Range: Short-Medium
Chakra Cost: 30
Damage Points: -
Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist.
~ -10 damage to user per use
~ No water techniques of S rank and above next turn
The technique would call for no handseals, and neither would the second one. Without so much of a brief pause between techniques, a second one is casted. A number of "water patches" also called puddles, would rise around the entire terrain around you. Namely one beneath as well, without warning these release a sticky almost glue like liquid acting like a sentient being trying to subdue you.
Crawling and coiling around your body, the symbiotic material pulls you down and tightly holds you in place while dragging you along.

(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.

Note: Lasts for two turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi
Pulling out a kunai, I continue by making it's weight lighter. Decreasing it to half of it's current weight, so as to double it's speed without it losing accuracy. Channeling it then with raiton chakra, I throw it, directly at your chest. Within the concealed mist, it would be impossible to spot it until it is point blank in your body.
My perception of the field and more importantly your location as well as your actions are at all times followed through my sword's sensing abilities.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.
 
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