Make your move don't go to hard on me lolSure why not.
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( Legilimency ) - LegilimencyType: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).
Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens
One of all but Gryffindor's potions are carried
(Pōshon ) - PotionsType: Supplementary
Rank: A - S
Range: Short
Chakra: N/A
Damage: N/A
Description: Potions are magical mixtures commonly brewed in cauldrons and used to create a number of effects on the drinker. Potions range in effects and nature and in difficulty as well. Potions are brewed from ingredients with magical properties. Potions can be used as medicine, lethal poison, or give the drinker any effect from strength enhancement to immunity to flames. Potions are not necessarily used by drinking, as some can be applied by physical contact or create an effect simply by being created. Potions have to be taken in the right dosages or used a limited amount of times to avoid otherwise disastrous effects. All potions are created prior to battle and carried in vials either on the Kisei's person, or can be summoned to them in battle via Summoning charm or Fuuinjutsu.
A rank
Hufflepuff's Elixir
An elixir of a golden, yellow color, this potions increases the user's ability to control mahou and it's power. By ingesting this, the user gains the ability to augment his spells by +20 by adding that level of chakra to each spell used, adding a green, fiery effect to each projectile/stream style spell, causing second degree burns to each spell. Due to the increased ability to control their mahou, the user is also able to use mahou up to mid range without the use of his wand, however all other requirements are still needed. This potion's effects last up to 3 turns. However, the heightened control of his mahou comes at a cost; after the effects wear off, the user will notice an inability in using high ranking spells ( S rank and higher ) for 3 turns. This potion can only be ingested 2 times in total and once every three turns.
Ravenclaw's Elixir
A blueish elixir that is ideal for stealth purposes, upon ingesting this spell, the user is able to use his mahou to perfectly conceal their form as well as their chakra and the chakra within other jutsu used by the user. This allows him to have a near perfect hidden form, not even able to be sensed outside of basic senses. What this means is, the user becomes chakraless to the opponent, unsensable by even the highest form of chakra Sensory. This extends to jutsu and spells used by the user, making them seemingly devoid of chakra. This effect lasts 4 turns and must wait 3 turns before reusing after it expires and can be used up to 2 times.
S rank
Gryffindor's Elixir
A potion that appears a red color, this elixir siphons chakra and strength from each spell, lowering it's rank and power. This siphoned energy is used as a way to augment the user's defensive abilities, allowing him to tank C ranks initially. For every spell used after this potion has been ingested, it will lose 1 rank in power (20 dmg). However, this one rank reduction will be able to be applied to the user's body, allowing him to tank one jutsu of a higher rank, starting with C ranks and increasing by 20 for each spell, eventually tanking up to 100 damage. However, this does not apply to jutsu that do not physically hit the target, such as Genjutsu. Should an attack land that does not meet the level of durability the user has, his defensive capabilities will not suffer any reduction, only if it is met with equal damage or higher. This potions effects last up to 4 turns. However, the siphoned mahou comes at a cost; after the effects wear off, the user will not be able to utilize S rank jutsu and higher nor any magic for 3 turns. This potion can only be ingested 2 times in total, and once every three turns.
Slytherin's Elixir
A purely empowering elixir, upon ingesting this green liquid, the user will notice his mahou being used to aid his physical form significantly; his physical strength raised highly, the user becomes capable of dealing higher degrees of damage (+20), as well as a speed increase. His speed increases to the equivalent to a user in 2nd gate, he becomes a physical tank, able to survive physical damage up to B rank as well as resist jutsu that physically binds and restricts his movement. However, for all his physical splendor, he sacrifices a lot in exchange; unable to use energy based attacks above S rank and only 3 fields of magic up to A rank, his defense to these likewise takes a harsh fall, each energy based jutsu dealing an additional 40 damage on the user's body. Lasting for 3 turns, after it ends the user's speed is halfed, and his physical strength halved for two turns. After ingesting, the user cannot use again for up to 3 turns and usable 2 times in all.
Note: Usable only by members of the Kisei Clan.
Note: Heads of Houses and up can have up to 4 potions at any time while other members can have at max 3 potions. These potions must be mentioned within the user's bio or mentioned at the start of an event/battle if they have yet to be placed within the bio.
Note: The user is unable to use more than one type of potion per turn.
Note: Members cannot use Potions from their Rival House, meaning Gryffindor and Slytherin cannot use each other's potions and same for Hufflepuff and Ravenclaw.
Note: After using a potion, the user must wait until effects wear off before using any other one.
Note: Specific drawbacks for each potion are listed within the jutsu.
I dont wanna post all my seals here because that takes forever but lets just say that whatever seals can go on my weapon/body can go on there, are and I have the rest equipped.
Wendy smiles with her katana in her hand but she was not gone use it just it she was looking for her Dragon that taught her wind but she did not waste no time and was pissed off that you blocking my way to look for my friend she cast a single handseal and send a huge amount of wind from her lungs and send right toward destroying everything in its path but she was not done there she cast another handseal and make it snow all around you the area freezing youNo you go first
So It begins..Wendy smiles with her katana in her hand but she was not gone use it just it she was looking for her Dragon that taught her wind but she did not waste no time and was pissed off that you blocking my way to look for my friend she cast a single handseal and send a huge amount of wind from her lungs and send right toward destroying everything in its path but she was not done there she cast another handseal and make it snow all around you the area freezing you
Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Hyouton: Shimogakure no Jutsu) - Ice Release: Hiding in Frost Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (-5 per turn active)
Damage: N/A
Description: The user after performing the rat hand seal covers the surrounding area in frost, creating a cold mist and drastically lowering the temperature of the surrounding area. Despite not as hindering as the hidden mist, the technique enables a ninja to more stealthy move and surprise his enemy who will be hindered by both the thin mist and the freezing temperature.
make your move don't go to hard on me lol
fam i'm weak af lmaoso it begins..
doom says as the wind blast begins to leave your mouth and he makes two quick handseals whilst taking off towards you at full speed. The result of these handseals would be the immediate rising of a cube of dream sand, the wall that your wind wall would be heading for rising up before your wind wall travels 5 meters. This timing is possible due to doom's legilimency, allowing him to read your thoughts and strategy, as well as his advanced chakra control granted by his numerous custom elements as well as his other trainings. However it wouldn't be a simple cube, because as the cube began to rise, so to did a constant spray of dream sand from every single speck of land within the barrier of the cube. The spray of dream sand would of course range from less than a centimeter from your feet to the end of the cube, and as the spray became further and further away it would rise in trajectory so that, in all, the dream sand spray would form a sort of pyramid within the cube, so that it would naturally continue to fall down upon you from above in a constant rain no matter where you went as long as you were in the confines of the cube. This rain would continue for 1 turn due to the volume of the sand being sprayed and its consistency if left unhindered. The spray of dream sand would also be extremely sharp, like needles, and thus those that would naturally hit you would bring you a great deal of pain as sharp needles pierce your body from every single direction. Of course this would deal a great deal of damage to you and would surely lead to large amounts of blood loss. Needless to say the cube of dream sand would stop your wind blast with ease. The cube would span your entire short range radius (as in the walls would be 5 meters away from you at any point as long as you were at the same point you were in) and would be 10 meters tall. Keep in mind the spray would like get on your toes and feet and stuff too so, i mean you have to move pretty fast.
yumeton: Futsūno katsu | dream sand: Ordinary lifetype: Attack / defense / supplementary
rank: C - s (s)
range: Short - long
chakra: 15 - 40
damage: 30 - 80
description: Using yumeton chakra, the user will be able to create objects, tools and other creations composed of the crystalline sand with two handseals. These can be created directly from the user's body, from already existing yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; while also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (c) to being as big as the great golem technique (s). Each creation of yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death.
Note: S-rank variants can only be used 3x maximum and once used the user will be limited to a-rank and below yumeton techniques for 1 turn
note: A-rank can only be used 5x max
as the dream sand touches you and enters your blood stream you begin to fall under several effects, all listed in this move. This is only true, of course, if you manage to not be touched by any of it.
yumeton: Trū cúlar | dream sand: True colorstype: N/a
rank: N/a
range: N/a
chakra: N/a
damage: N/a
description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.
D-c rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.
B-a rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are s ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).
S rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.
Note: The effects of dream sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.
now at the very start of the handseals, doom himself had began to run at you. As he starts to run he manipulates his leg chains to remove his leg weights, boosting his adrenaline raising his speed and power. And aims to deliver a striking kick to you, releasing his control on the dream sand and causing the entire cube itself to fall down, creating a second wave of dream sand that will create a dream sand rain of an additional turn after the first due to the cube's falling being immediately after its completion of creation (the spray happens for the entire duration which includes the actual duration process). Due to the cube falling immediately after its completion the rain will be seamless during the two turns. Anywho, as he gets to the wall of the cube he would release his control on the dream sand and it would all fall. At increased speeds, doom would deliver a crushing knee strike to your crotch with his right leg, pretty much destroying your vagina completely due to his armor pretty much being made of razor blades. And make no mistake about it, doom knows where he's aiming. And he really wants to cut your vagina open for some reason. I don't know why, maybe you pissed him off or something. Anyway, he launches you 4 meters away, robbed of your ability to reproduce forever and bleeding profusely.
Through his legilimency, doom would be able to keep track of your strategy and pans for movement and thus would adjust his movement's if you were to simply move out of the way to deliver the strike
( gekiha nagareboshi zenshin ) - crushing meteor drive type: Offensive
rank: S
range: Short
chakra cost: 40
damage points: 80 (+20)
description: By charging one leg with earth chakra the user is able deliver a devastatingly powerful kick, one that is almost comparable to kicks augmented by chakra enhanced strength, to the target’s crotch. The strike can send even larger animals flying.
(katai omori) leg weightstype: Weapon/supplementary
rank: A-rank
range: Short
chakra: 30
damage: N/a
description:
The leg weights used for special taijutsu training with added weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the leg weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
Wendy is shock but she pulls out her sword but she say what heck since I got nothing to loose all she have to do is try and fight to the best of her ability with that being said she make a long pillar of ice to shift her way and to avoid your dream sand from teaching her and she grab tb e hilt of her sword and channel wind charka inside of and begin to see you running toward she throws her left leg downward causing the ground to shake pushing you backSo It begins..
Doom says as the wind blast begins to leave your mouth and he makes two quick handseals whilst taking off towards you at full speed. The result of these handseals would be the immediate rising of a cube of Dream Sand, the wall that your wind wall would be heading for rising up before your wind wall travels 5 meters. This timing is possible due to Doom's Legilimency, allowing him to read your thoughts and strategy, as well as his advanced chakra control granted by his numerous custom elements as well as his other trainings. However it wouldn't be a simple cube, because as the cube began to rise, so to did a constant spray of Dream sand from every single speck of land within the barrier of the cube. The spray of dream sand would of course range from less than a centimeter from your feet to the end of the cube, and as the spray became further and further away it would rise in trajectory so that, in all, the dream sand spray would form a sort of pyramid within the cube, so that it would naturally continue to fall down upon you from above in a constant rain no matter where you went as long as you were in the confines of the cube. This rain would continue for 1 turn due to the volume of the sand being sprayed and its consistency if left unhindered. The spray of dream sand would also be extremely sharp, like needles, and thus those that would naturally hit you would bring you a great deal of pain as sharp needles pierce your body from every single direction. Of course this would deal a great deal of damage to you and would surely lead to large amounts of blood loss. Needless to say the cube of Dream Sand would stop your wind blast with ease. The cube would span your entire Short Range radius (as in the walls would be 5 meters away from you at any point as long as you were at the same point you were in) and would be 10 meters tall. Keep in mind the spray would like get on your toes and feet and stuff too so, I mean you have to move pretty fast.
Yumeton: Futsūno katsu | Dream Sand: Ordinary LifeType: Attack / Defense / Supplementary
Rank: C - S (S)
Range: Short - Long
Chakra: 15 - 40
Damage: 30 - 80
Description: Using Yumeton chakra, the user will be able to create objects, tools and other creations composed of the Crystalline Sand with two handseals. These can be created directly from the user's body, from already existing Yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death.
Note: S-rank variants can only be used 3x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn
Note: A-rank can only be used 5x max
As the dream sand touches you and enters your blood stream you begin to fall under several effects, all listed in this move. This is only true, of course, if you manage to not be touched by any of it.
Yumeton: Trū Cúlar | Dream Sand: True ColorsType: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.
D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.
B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).
S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.
Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.
Now at the very start of the handseals, Doom himself had began to run at you. As he starts to run he manipulates his leg chains to remove his leg weights, boosting his adrenaline raising his speed and power. And aims to deliver a striking kick to you, releasing his control on the Dream sand and causing the entire cube itself to fall down, creating a second wave of dream sand that will create a Dream Sand rain of an additional turn after the first due to the cube's falling being immediately after its completion of creation (the spray happens for the entire duration which includes the actual duration process). Due to the cube falling immediately after its completion the rain will be seamless during the two turns. Anywho, as he gets to the wall of the cube he would release his control on the Dream Sand and it would all fall. At increased speeds, Doom would deliver a crushing knee strike to your crotch with his right leg, pretty much destroying your vagina completely due to his armor pretty much being made of razor blades. And make no mistake about it, Doom knows where he's aiming. And he really wants to cut your vagina open for some reason. I don't know why, maybe you pissed him off or something. Anyway, he launches you 4 meters away, robbed of your ability to reproduce forever and bleeding profusely.
Through his legilimency, Doom would be able to keep track of your strategy and pans for movement and thus would adjust his movement's if you were to simply move out of the way to deliver the strike
( Gekiha NagareBoshi Zenshin ) - Crushing Meteor Drive Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 (+20)
Description: By charging one leg with earth chakra the user is able deliver a devastatingly powerful kick, one that is almost comparable to kicks augmented by Chakra Enhanced Strength, to the target’s crotch. The strike can send even larger animals flying.
(Katai Omori) Leg WeightsType: Weapon/Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
Wendy is shock but she pulls out her sword but she say what heck since I got nothing to loose all she have to do is try and fight to the best of her ability with that being said she make a long pillar of ice to shift her way and to avoid your dream sand from teaching her and she grab tb e hilt of her sword and channel wind charka inside of and begin to see you running toward she throws her left leg downward causing the ground to shake pushing you backSo It begins..
Doom says as the wind blast begins to leave your mouth and he makes two quick handseals whilst taking off towards you at full speed. The result of these handseals would be the immediate rising of a cube of Dream Sand, the wall that your wind wall would be heading for rising up before your wind wall travels 5 meters. This timing is possible due to Doom's Legilimency, allowing him to read your thoughts and strategy, as well as his advanced chakra control granted by his numerous custom elements as well as his other trainings. However it wouldn't be a simple cube, because as the cube began to rise, so to did a constant spray of Dream sand from every single speck of land within the barrier of the cube. The spray of dream sand would of course range from less than a centimeter from your feet to the end of the cube, and as the spray became further and further away it would rise in trajectory so that, in all, the dream sand spray would form a sort of pyramid within the cube, so that it would naturally continue to fall down upon you from above in a constant rain no matter where you went as long as you were in the confines of the cube. This rain would continue for 1 turn due to the volume of the sand being sprayed and its consistency if left unhindered. The spray of dream sand would also be extremely sharp, like needles, and thus those that would naturally hit you would bring you a great deal of pain as sharp needles pierce your body from every single direction. Of course this would deal a great deal of damage to you and would surely lead to large amounts of blood loss. Needless to say the cube of Dream Sand would stop your wind blast with ease. The cube would span your entire Short Range radius (as in the walls would be 5 meters away from you at any point as long as you were at the same point you were in) and would be 10 meters tall. Keep in mind the spray would like get on your toes and feet and stuff too so, I mean you have to move pretty fast.
Yumeton: Futsūno katsu | Dream Sand: Ordinary LifeType: Attack / Defense / Supplementary
Rank: C - S (S)
Range: Short - Long
Chakra: 15 - 40
Damage: 30 - 80
Description: Using Yumeton chakra, the user will be able to create objects, tools and other creations composed of the Crystalline Sand with two handseals. These can be created directly from the user's body, from already existing Yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death.
Note: S-rank variants can only be used 3x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn
Note: A-rank can only be used 5x max
As the dream sand touches you and enters your blood stream you begin to fall under several effects, all listed in this move. This is only true, of course, if you manage to not be touched by any of it.
Yumeton: Trū Cúlar | Dream Sand: True ColorsType: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.
D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.
B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).
S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.
Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.
Now at the very start of the handseals, Doom himself had began to run at you. As he starts to run he manipulates his leg chains to remove his leg weights, boosting his adrenaline raising his speed and power. And aims to deliver a striking kick to you, releasing his control on the Dream sand and causing the entire cube itself to fall down, creating a second wave of dream sand that will create a Dream Sand rain of an additional turn after the first due to the cube's falling being immediately after its completion of creation (the spray happens for the entire duration which includes the actual duration process). Due to the cube falling immediately after its completion the rain will be seamless during the two turns. Anywho, as he gets to the wall of the cube he would release his control on the Dream Sand and it would all fall. At increased speeds, Doom would deliver a crushing knee strike to your crotch with his right leg, pretty much destroying your vagina completely due to his armor pretty much being made of razor blades. And make no mistake about it, Doom knows where he's aiming. And he really wants to cut your vagina open for some reason. I don't know why, maybe you pissed him off or something. Anyway, he launches you 4 meters away, robbed of your ability to reproduce forever and bleeding profusely.
Through his legilimency, Doom would be able to keep track of your strategy and pans for movement and thus would adjust his movement's if you were to simply move out of the way to deliver the strike
( Gekiha NagareBoshi Zenshin ) - Crushing Meteor Drive Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 (+20)
Description: By charging one leg with earth chakra the user is able deliver a devastatingly powerful kick, one that is almost comparable to kicks augmented by Chakra Enhanced Strength, to the target’s crotch. The strike can send even larger animals flying.
(Katai Omori) Leg WeightsType: Weapon/Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.