Testing out my new bio part 1. (Closed)

Edward

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With the enemy busy defending against the lightning attack sent towards him, Tobirama takes the opportunity to mark three more kunais with the Seal of the Flying Thunder God. Three of which he'd put back into his ninja pouch, where it is easily accessible, while the other one, he would hold onto. He would also grab a smoke bomb from his ninja pouch, and as he notices the Golem coming his way, he would flick the bomb and have it detonate between the two shinobi's, expelling a thick smoke that would hinder Frank's vision of Tobirama.

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.


As the smoke is expelled, covering Tobirama, he would perform the ram hand seal while holding on to the FTG Kunai. A barrier would appear and the sturdy and fast rock golem would be warped into the barrier. It would appear behind Frank, five meters, from where Tobirama previously threw an FTG Kunai. With the smoke restricting Tobirama's vision of Frank, he would activate his chakra sensing abilities and proceed to throw a normal kunai with an explosive tag towards Frank's head area, which would detonate upon physical contact.

(Jikūkan Kekkai) – Space-Time Barrier
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Ram hand seal, while holding a small object marked with a seal of the thunder god mark, to form a barrier that will teleport away incoming attacks that are sent at it. He is capable of diverting away an attack as large and powerful as a chakra blast from the nine-tailed demon fox. Once the technique is warped away, the user has to direct it to another location.
Note: Can only be used 4 times and can only be used by a Minato or Tobirama bios.


(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
 

Akuma

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Upon seeing the smoke, followed by complete silence, no body being striked, not even the golem crashing down or being torn apart. Frank feels unease and decides to scout the area from above to locate Tobirama, he unleashes the power of his curse mark into his back to grow a large pair of wings which rip through his cloth and take flight almost instantly after doing so. The golem unknown to him would keep moving forward and smash into tobirama a second time.

That is quite the trick, you somewhow switched my golem's location. The question is how did you manage to do so...

Meanwhile Frank waves a set of handseals and releases several bullets as the smoke clears. After the bullets are released he then claps both hands turning the bullets into spiralling disk-like blades. These blades travel at high speed and aim to slice apart Tobirama's body moments after the stone golem should have struck.

(Ten to Chi Juin: Bubun Henkan) - Heaven and Earth's Cursed Seal: Partial Transformation
Rank: B
Type: Supplementary/Defense
Range: Short
Chakra Cost: 20 (-5 to sustain)
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.
Note: Must possess Cursed Seal Level 2.
Note: Lasts for 2 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match if he hasn't yet used Level 1 or 2 of the cursed mark.
(Suiton: Mizu Assaku Katana) Water Release: Water Compression Blades
Type:Supplamentary
Rank: A - rank
Range: Mid- Long
Chakra:30
Damage:60
Description:The user performs the Rat, Boar, dragon and ram handseals and release several bullets (limit 8). After the bullets are release the user then claps their hands together while focusing their chakra turning the bullets into spiralling Disk like blades. These blades travel at the speed of common water projectile techniques and are very sharp . They can cut through C rank and lower Earth. The blades are so sharp that they are able to carve lines through the ground below. -Can only be taught by light
-Needs Mastery Over Water
- Has to be S-class ninja or higher
-Can only be used 2 times
 

Edward

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With his chakra sensing abilities activated, Tobirama sensed the enemy moved. However, it wasn't through the ground but move above the air. It was obvious that the earth clone would continue onwards and fail to hit the enemy if Tobirama did nothing. In quick response, he creates a pillar of water, unknown to Frank and forces the earthen clone to rise up, eventually crashing into Frank, who by now, would be mid-air.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
 

Akuma

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As he flies, Frankenstein hears the sound of water gushing, looking down as the most logical action he observes the rising golem ontop of a water formation. Starting to get pissed about the golem still being a bother he seals his wings as his body flips facing head down. He forms a large spiral shaped bone spear around his left arm said to be nearly indestructible and launches down as he drills through the rock and the low ranked water.
Landing on his feet, in a ducking possition he reverts the bone spear back into his body as he stands up and awats the man who is bleeding to death to make another move.

How much longer do you think you can last with such wound on your back, eh? Your end is now.

(Tessenka no Mai Hana) - Dance of the Clematis Flower
Rank: A
Type: Attack
Chakra Cost: 35
Damage Points: 60
Description: The follow up to Tessenka no Mai Tsuru (Dance of the Clematis Vine). Using this technique (Flower) the user forms a large spiral shaped bone spear which he can use to pierce any shield his opponent raises. The spear is said to be nearly indestructible.
 

Edward

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"I guess there's only one way to find out..."

Tobirama creates a mist to surround the two. It would cover a large area, covering an area of a circle, with a 15 meter diameter with mist. The mist served to greatly hinder your vision, as Tobirama takes out two explosive tags with kunai's attached to it. However, instead of throwing it towards the enemy like most shinobi's, Tobirama throws the kunai's one at a time, with a two second interval between to your sides, 3 meters to each side. The tag should detonate creating an explosion that would slightly rattle the ground surrounding it.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

All the while, Tobirama would manipulate water chakra 3 meters behind you. The sound of water pooling would be hidden by the explosives. The Beast would take full form and open its stomach.

(Suiton: Zerasu-jū no hara) - Water Release: Belly of the Zealous Beast
Type: Offensive/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40 (-80 per turn to the target)
Damage: N/A (80 if used Offensively)
Description: Tobirama, with his legendary mastery of water release, will send his water chakra at an area within mid-range. With the use of his water chakra, Tobirama can materialize an orb of water from thin air, which would quickly grow into a large blob of what appears to be a plump goblin made of water. The size of it would be about two times the size of the user, with a fairly large stomach and a body that is about 3 meter wide. The goblin itself is a sentient entity, capable of acting on its own accord. The water that makes up its body has similar properties to (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique, therefore its ability focuses on absorbing chakra from targets that make contact, including Smaller summonings, Clones, Humans, etc. The main usage for this water blob is to utilize the unique ability of the water to absorb the target's chakra. This is done when the blob would race towards or attempt to approach the target and upon reaching short-range, it would open up its large belly, in which four long whips would emerge to grab a hold of the target's limbs and abruptly pull the target in the stomach. The whips are dense and almost solidified, allowing it to grab a hold of tangible beings despite being made of water. As it is pulled in, the blob's stomach would close, shutting the enemy inside. While the target is inside, he/she will lose chakra from the physical contact with the water, and any raw chakra created inside will be ineffective, like Rasengan, but elemental chakra would still work. The blob itself stays on the battlefield for three turns, however, if it successfully traps a target, the user will be able to manipulate it to stay on the battlefield for longer. Doing this would require a constant stream of chakra, therefore the user will be unable to perform any other techniques while the target is successfully trapped inside the belly. Absorbing chakra if the target is inside the belly has no turn limit, so long as the target is trapped inside. However, if the user deems necessary, with a single handseal, he/she can cause the walls to squeeze in together, trapping the target in an extremely pressurized orb of water that would easily crush anyone inside.
Notes and Restrictions:
- Tobirama bios can use this without hand seals or a water source. Alternatively, bios that don't have his water abilities will have to perform a set of five hand seals.
- The blob itself lasts for three turns, and if the user does not successfully trap the target within the stomach, or if it is destroyed, it will disperse back to water.
- Can only be used once and no water techniques above S-rank while this technique is active.


It waits until Tobirama flashes a hand seal. Both worked together to attack with a timed-combination. The beast would have four whips of water emerge from its stomach to ensnare your four limbs, while Tobirama releases an extremely quick, and pressurized stream of water that would attempt to pierce through you. If the belly successfully grabs a hold of you, it would pull you into the stomach and leech you from your chakra.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
 
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