[♔] Rei's Rules and Regulations
[♔] Customs of any kind are allowed
[♔] Killing is allowed, but does not count
[♔] We start at mid range
[♔] Unofficial
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, you can have the first move and start the RP. Sword of the Thunder God strapped on his side.
Frankenstein kept walking forward as planned, after the Kaguya's futile attempt to reduce Kirigakure to ashes, he who was one of the few survivors decided to try his luck with the flith of Konohagakure. The wailing kaguya was soon met with a wall, when a man with hair the color of snow stood before him, beneath the great gates of Konoha.
Step aside, i'll crush this village into oblivion! Shouted Frankenstein, normally he would be politely introduce himself, however the need to make his clan be feared got the best of him and turned him into a mad man for revenge. Purple chakra began oozing off from his body as his curse mark ripplied with excitement, however it remained sealed at the moment. 'Unless you want to give up your life now'
After rumors about the intruder, Tobirama decides to deal with it himself. He arrived at the village gates, only to cross paths with an enraged Shinobi. "Crush the Hidden Leaf? Tsk. Good luck with that, you won't get past anything as long as i'm alive." Tobirama threatened the man as he activates his chakra sensing ability. Upon activation, he noticed the abnormally large amounts of chakra within this shinobi, and immediately assumed that he would be a formidable opponent. Listening to the man's threat, Tobirama stands upright, ready for battle and waiting for the enemies' attacks.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
Frankenstein keeps walking forward, stopping at the edge of close range (10 meters). He smirks slightly with a hint of bloodthrist in his feint smile 'wrong answer, bubbles' said Frank the moment he streched out both arms and brought them together forming two earth handseals at fast speed, taking only a blink to do so. Causing the ground beneath the leaf ninja to melt into an adhesive mud swamp. It expands if only a few feet around him, just enough to encase his body without escape, twice the size of a puddle however 10 meters deep.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
The swamp would form almost instantly the moment the final handseal is casted, followed by a single handseal. Conjuring to the bottom assault, Frankenstein tilts his elbows backwards while trusting his chest forward and attempt to exhale numerous wind compressed bullets which ripple through the air itself as they roar into the targets body, swiftly entering like bullets and erupting from his back side. 'I'll terminate your life here and now'..
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function
Tobirama smirked, this man had a sense of arrogance, but he did as well. He knew this would be an enjoyable battle. Analyzing the two seals created, he was well aware that his opponent was already on the offensive. This theory was soon reassured when Tobirama would sense the presence of the enemies chakra underneath him, spread out over a fairly short range. In response, he would form a single hand seal that would create an orb of water to his left, a meter from his position. With the sphere of water created, he would manipulate four whips to pull him out of the swamp, which would have reached at the very highest, knee-area, and toss him back to the ground, while hundreds of whips would appear from in front of the sphere, in an attempt to skewer the enemy. Tobirama snickered, and replied, "Let's see just how powerful you claim you are!"
(Suiton: Suiryūben) - Water Style: Water Dragon Whip Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
Frank's tone became serious and he kept a keen eye on his surroundings as the water whips propelled torwards him. Performing a single handseal Franky coated his entire body in a steel enhanced layer. The water whips would of course, bounce off the steel hard body and slide outwards wildy.
Frank looks at them being thrown around by his body and then looks back at his foe 'What is this? This low level of power' He was obviously not even impressed by the lack of strength behind the assault. He decided to show the man just what strength means.
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
He performs two swift handseals and spits out a rampaging shark of sticky water. Rippling through the water whips like butter, it bulls into the white haird man, of yet unknown identity. Dealing moderate physical damange and making the man stick like glue to the ground by the amount of high viscosity within the shark.
Following the sharks departure, Frank slithers his left hand into his pouch and holds out an explosive tagged kunai which he hurls forward beneath the sharks body.
(Suiton: Sutikkī denpun same ) - Water Style: Sticky starch Shark
Type: Attack
Rank: A-rank
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed.
- Only taught by william24
- Can only be used 3x per battle
Lack of strength? Oh... so that's how it's going to be. With a single hand motion, Tobirama generates a large and strong tornado around the enemy, trashing him around as he is forced upwards. "Weak, eh? Let's see how strong you are!" Tobirama uttered, as he took out the sword of the thunder god and proceeds to swing it in a Horizontal arc, releasing an unfocused wave of lightning, aimed towards Frank who would be drenched with water. "So, a missing shinobi, huh? I can only hope that you have a large bounty on your head, tsh."
( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.
(Raijin no Ken) Sword of the Thunder God Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.
Frank was caught in surprise by the vortex which suddenly spun out of nowhere around him. It was already to advanced at this stage to properly counter so he decided to give in into the flow. Letting the vortex launch him into the air, he would reassure his balance steadly to observe the incoming lightning wave as water ran through his clothing 'Ah, now it's all wet' With a hint of displeasure because of his ruined attire, Frankenstein performs a single handseal (speciality) generating a large wind dog with dragon features infront of him. The wildling soyokaze would 'eat' through the weaker lightning and savage into the opponent in a diagonal line from above (since frank was airbone) while Frankenstein lands on his previous spot, he descends as he spoke'Eat him up boy!'.
Type: Supplementary/Offensive
Rank: A
Range: Short (Created) - Long (Reach)
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.
Note(s):
- Can only be used x3 per battle.
- Must wait a three turn cooldown before using again.
- Remains on the field three turns or otherwise ends when Final howl is used.
- Turning into gale form counts as 1 move, each time it's used.
- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.
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Upon landing, the kaguya wastes no time and performs two handseals at high speeds, placing both palms on the ground in his ducking possition. Opening up a fissure infront the leaf shinobi which releases a strong pressure of hot steam, burning his skin severely with second degree afterburns, if he hasn't been biten and slashed by the wind beast at this point already.
(Doton: Atsui Jouki) - Earth style: Hot steam
Type: Suplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damaga points: 35
The user performs two fast handsigns, and then he release doton chakra into the ground by slamming his hands on the ground. When the doton chakra is sent into the ground it makes a small fissure that cracks up the earth in front of the opponent, and hot steam from under the earth appears and burns the opponents. This also makes the opponent unable to march right at you because of the heat that the steam pumps on them.
~Note: Can only be used 2 times per battle
~Note 2: Can only be tought by ~The Norwegian~
Noticing the strange creation appear and approach him from mid air, Tobirama reacts accordingly by performing a single hand seal and through his water abilities, create a large water dragon to condense from thin air and coil around him, acting as a wall of defense. The creature made of wind would simply disperse upon contact with the denser water dragon, and after having served its purpose, it would simply disperse back into water. However, that was not the only threat. With his sensory abilities, he is able to sense the chakra pooling underneath him, and quickly assumed a technique would happen from the ground. To avoid this threat, he uses the water from the dragon earlier and creates a moving body of water around him, giving him a quick speed of burst to avoid the steam by arcing around it before the steam rises up, while allowing him to go on the offensive. As he arcs around towards your position, he would mark three kunai's with the FTG Seal and places them back to the ninja pouch where it is easily accessible while taking out a single kunai with an explosive tag on the end and throwing it towards the shinobi. Taking out his own sword while closing the gap between the enemies, he uses the speed and momentum gained from the moving body of water to deal several slashes to the enemies' body, enhanced with the Sword of the Thunder God. The explosive tag would explode before the assault, creating a thick brown cloud that would hinder Frank's vision. "Let's see how strong you really are, Shinobi." Tobirama whispered before slashing the enemy.
(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique Rank: B-S-Rank A-rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
( Suiton: Seisuiryū ) - Water Release: Azure Water Stream Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30 (+20 from SottG)
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times
( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
The vigorous wind god wouldn't allow it's existance to end so rapidly, and Frakenstein worried not about him clashing into the water dragon as he knew very well what the wind beast was capable of.
'Such vile defence will not hold back Soyokaze's prowess, hm..'
The beast would, in that very moment of clash, go through a full body change, materializing himself as the wind itself that exists in the air. There were it laid, becoming a mere gale of wind, it swiftly moves through the air like any air current, going around the water dragon and taking a turn to face the man's back.
Meanwhile, Frankenstein who observes the man dart in a flash of water forward and hurl an explosive kunai at him; would use his expertise and speed to counter-block the incoming projectile with one of his own, causing the explosion to set off sooner than expected.
'Do it now Kaze..'
Murmured Frank with a slight frin. As the wind gale behind the leaf shinobi, without any warning, in complete secrecy - manfiested nothing but his left claw in the air, to unknown people it would seem as if the air itself had given life to a dogs claw, a rather big one. With a swipe of it's claw, it generates 3 high speed moving wind blades parallel to each other to rush at the man's back. Carving deep into his body and doing internal damange. Meanwhile, Frankestein knew the blades would reach the man before he could slash at Frank, as the wind gust was close behind him.
However taking precaution, Frank slithers his right hand into his lower back and grips the handle of his packed, steel hard bone sword. And should Tobirama actually manage to throw several slashes, the kaguya would retaliate with equal sworsmanship, parrying each of the sword strikes.
Posting for reference of claw technique.
(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk
Type: Supplementary/Offensive
Rank: A
Range: Short (Created) - Long (Reach)
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.
Note(s):
- Can only be used x3 per battle.
- Must wait a three turn cooldown before using again.
- Remains on the field three turns or otherwise ends when Final howl is used. - Turning into gale form counts as 1 move, each time it's used. - Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.
So that's your plan... A naive shinobi you are. Pfft Tobirama thought, as he allowed the wind to disperse into the air currents. He acted as he originally planned, although he had intel on the lingering wind chakra around the battlefield. With his chakra sensing abilities, he was able to sense the existence/chakra around the air currents, and how it appeared to be following his every move. However, he does not act until the explosive tags detonate. From there, Frank's vision of Tobirama would be blocked, and Tobirama could sense the action of chakra manipulating from behind him, leading him to believe that Frank is attempting to attack from behind. With his plan set, he would drop a single FTG Kunai on his original position before disappearing in a burst of speed to evade the claw, in which he'd appear in front of you, slashing you with the sword of the Thunder God on the right lower abdomen. He activates his sensing abilities as he reaches his destination, knowing that the opponents' abilities is still unknown.
(Chiratsuki Kaihi) Flicker Evasion Type: Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Off course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.
Note: This version can only be used by Minato and Tobirama bios once every 2 turns, a maximum of 3 times.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
At the sight of the man suddenly flickering right on the spot, an arms' distance apart from Frank. Though shocked, it wouldn't be the first time he was fighting a speed user, giving into the shock for only a split second he takes caution that comes in simmultaneously as the man shifted right infront of Frankenstein.
'*Tch, how troublesome..*' said Frank to himself as he would activate the cursed seal on his back right hand. Upon the release, a nearly instant layer of bones and thorns would virtually cut through Frank's abdomen and mask it in a thick armor of jet purple bones.
That's some speed you have there.. murmured Frank when the armored man was sliced from behind, 'However speed makes you lose track of you're surroundings' blades carving into his skin which would make his sword assault stop in it's tracks, pushing the man closer to Frank. Probably caught by surprise, regardless, as blood flowed from his body and mouth, Frankenstein decided to take advantage of the situation at hand; he allowed an array of pearly white bones to zoom out from his armor, cutting through his very flesh. Effortlessly cladding into the man's armor and flesh, Frank then rotates vigorously in an anti-clockwise motion.
Rapidly slashing the foe in multiple areas of his body, adding even more blood to his attire through the carving of a near death man. Needless to say, because the curse mark is active in his main body section, his bones would be poison tipped from the sea urchins, causing the man to have blurry vision and pursue movement at a slower phase with each bone that struck (see bio for info).
(Ten to Chi Juin: Bubun Henkan) - Heaven and Earth's Cursed Seal: Partial Transformation
Rank: B
Type: Supplementary/Defense
Range: Short
Chakra Cost: 20 (-5 to sustain)
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.
Note: Must possess Cursed Seal Level 2.
Note: Lasts for 2 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match if he hasn't yet used Level 1 or 2 of the cursed mark.
(Karamatsu no Mai) - Dance of the Larch
Rank: B
Type: Defence/Attack
Chakra Cost: 25
Damage Points: 40
Description: Karamatsu no Mai is the third of the five Kaguya dance forms. The User creates a mass of razor-sharp bone spikes all over their body. The user can grow these bones at an extremely rapid rate so they can stab an opponent even as the bones are growing. Since the Bones are harder than steel, they can be used defensively to block or trap an opponent's strikes.
This technique is a great surprise attack and it makes the user basically untouchable at close range. When an opponent is close to the user, they spin very fast, rapidly slashing the foe in multiple areas of their body.
Frank's speed would diminish as he came to the end of his assault. The bones would slither back into his body, almost like pulling your tongue back into your mouth and the cursemark would seal itself once again. Allowing the purple armor to zip back into his skin.
Tobirama, with his sensory abilitis passively activated, would sense the mass of chakra gathering around Frank's body. It was a sign that something was to come out from the targets' body. Tobirama would grab a single FTG Kunai from his ninja pouch with his free hand and drop it on the ground next to Frank before teleporting back to his normal position. Focusing on what actually happened, he realized that a large slash was created on his back, capable of breaking his armor. He would simply take out the armor, knowing his movement speed would be decreased by this hinderence and didn't want his armor to slow him down even further. He simply kneels to the ground, and awaits for the enemies offense.
That little shit...
(Hiraishin no Jutsu) - Flying Thunder God Technique Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
Frankenstein stays idle when the man zooms off to nowhere and appears yet again in his initial possition. However kneeling at the sight of his back wound. Instantly sealing his CM back, as it's of no use now. 'Well well, that technique you use to swap places instantly. Tell me about it, seems like it only works with these special marked Kunai. ' He nods his head, looking down at the seal marked kunai by his side. He looks back at the man afterwards. 'You're right on the spot were you dropped that other one when we started after all.'
His eyes sharpen when his face forms an evil grin. 'Seems like i'll have to make you use it again since you won't talk. But hell, you are on your knees bleeding out; Is this Konoha's top?' Frank sends a surge of chakra throughout his body and shapeshifts his bone structure into that of a cheetah.
'Here I come..'
Giving off a warning, Frank moves at tremendous speed (double of base, which is a little above 2nd gate), in a near instant appearing behind the crouching man. As he appears he drives his left leg charged with chakra and striking the man's left side, seind him flying to the right with minor rib ruptures. Further increasing the damage his body has already taken, morphing his body back into his regular form as he peforms the kick.
(Hone Ikimono Insutinkuto) - Bone Animal Instincts
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user manipulates his calcium within his bones to change the skeletal structure of his body to mimic the structure of any animal with a backbone, such as an wolf, monkey, tiger, etc. The user gains a increase in either strength, speed, or agility depending on the animal he “becomes.” While having the skeletal structure of an animal, the user can only use taijutsu. Lasts at most three turns. Can only be used twice a battle. The user can revert his skeleton back to human structure whenever he needs to but most re-perform the jutsu to turn his skeletal structure back into an animal
Note: The only animals the user can “turn” into are primates, felines, wolves/foxes/dog/other animal such as those two, and bears.
When the skeletal structure is of those animals, the user gains a small increase in regards to the animals: primates-increased flexibility and agility; felines-increased speed; canines- + 5 to all taijutsu and small increase in speed; bears- + 15 to all taijutsu attacks.
(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra and striking the enemy�s side and sending them flying.
With his chakra sensing activated, Tobirama was able to anticipate, or rather, able to tract the enemies movements. As the man traveled towards him, Tobirama coats his entire body with chakra and clutch on his katana unsheathing it, preparing himself for an attack. He would follow the man's movements with his head, and as he nears close range, Tobirama raises his hand in an upward motion, creating a dense mass of water to rise up without the need of an actual water source. With the water up, the enemy would be unable to move for a few seconds. Taking this into his advantage, Tobirama would use the katana to delivers a swift slice through the enemies leg, who would be very close to Tobirama, since his initial attack was based off of using his leg. The katana was driven down deep enough to create a fairly deep cut, in which blood would ooze out, turning the once transparent water to a blood red.
Now we're even.
(Suiton: Bakuhatsu Mizu Torappu no jutsu) - Water release: Exploding Water Trap Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user sends their chakra in the water beneath you and your opponent. Afterwards, the user moves their two hands in an upward motion to make the water rise up beneath the user and the opponent. The user must be at a short ranged to their opponent in order to perform this technique, and in addition, both the user and the opponent must be on top of a water source. By releasing their chakra into the water underneath the user and the opponent, the user is able to manipulate the water to rise up and cover him/herself along with his/her opponent. The opponent and the user will be unable to move because of the density and pressure of the water. By surrounding themselves with a thin shield of chakra before performing the technique, they are able to move freely around the water, though the opponent can do the same even when caught in the jutsu (but it would take 3 seconds to cover yourself in chakra completely.) In the water, the user and the opponent is allowed to use suiton techniques only.
Note & Restrictions:
- Can only be used three times per battle
- Can only be taught by EdwardSama (me)
- When you are in the water, only water techniques are allowed.
- Can only use water techniques up to B-rank when you are in the water.
- Needs one full turn until you can use it again.
- Because you need to be close to your opponent to perform this technique, it is impossible to only trap your opponent.
- Requires a water source
As he goes for the kick, Frank notice the surging amount of water suddenly rising beneath both him and his opponent. 'Tch, how simple' says Frank, releasing a sudden and strong breeze of wind from every pore in his body. The heavy wind current move omnidirectional, blowing apart the water that would otherwise attempt to trap Frankenstein within itself. The breeze would then also push the white haired man a few feet back.
Type: Defense/Supplamentary
Rank:S
Range: Short
Chakra:40 (-10 pr turn)
Damage: N/a
Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This justu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever.
-Can use 2 turns times max
-Last 1 turn
-Cant use any jutsu while this is active or else it will cancel
Subdoing the breeze, Frankenstein then flicks his index and middle finger. Generating a sharp and crescent wind blade, mildly visible; which impales into Tobirama's chest, carving even more wounds to the already wounded shinobi. Mutilating deep into his body, which if successful, would possibly end the battle.
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
Landing on the ground, a few feet away from the enemy, Tobirama senses the approaching wind blade. At this close proximity, countering it would be hard. Instead, Tobirama created a pool of water underneath him to push him upwards, creating a pillar that allowed him to avoid the wind blade. As he is mid-air, Tobirama throws yet another FTG Kunai at an arc, aiming it at the area behind the enemy, about 4 meters away. As he lands, Tobirama points his palms outwards, creating a small source of water in which he'd release a continuous barrage of small and pointed projectiles of water, adding up to about 20 sharp arrows. He crouches as he performs this, conserving as much energy as he can.
...
( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
[Suiton: Fuka Yari] Water Release: Shark Arrows Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: "Suiton: Fuka Yari" is a water based technique in which the user produces a source of water on both palms, they will then proceed to continuously launch small arrows/spike shaped figures . This technique is performed by channeling chakra to the palms and creating water from it, upon launching the water in small portions, the user will focus on shape manipulation and chakra manipulation to make them as sharp and destructive as possible.
Note: Usable only twice per battle.
Note: A maximum of 35 arrows can be released per use.
Frankenstein notes to himself the weirdly marked kunai being thrown past him into the area behind. 'I see, so that's how it works?' The rest of his speech is cut short once the opponent suddenly fires an array of water composed arrows forward, in response Frank molds some earth chakra and spits out a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, it's strong body simply refutes each arrow as it lands and eats them away or something.
(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.
While the golem protects him from the arrows, Frank channels excesive chakra into the ground. In a sudden and brief action, an abundance of thick, sharp spikes of bones would protrude out of the ground all over the battlefield. These bones would easily rip apart the wooden branches as they span outwards, as they continued to grow, at alarming rates, creating an entire forest of white bones. Without hesitation, you would be caught vitim to the local menance and be savagely torn by the forest should you not counter. The celestial forest of pearly bones would entangle the ftg marked kunai in their base, thus teleporting to it would cause you to be crushed inbetween the bottom of the large bones.
(Sawarabi no Mai) - Dance of the Young Ferns
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The User causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.
As the earth-like being blocked his view, Tobirama performs one hand seal and creates a water source underneath the enemy. With the hand seal, water would rise up quickly, a fairly large amount, creating a three-dimensional oval to surround the enemy. As it is formed, Tobirama would squeeze his hand, and each squeeze, causes the water to become more compress and making it hard for the target to move. As the water completely envelops the enemy, Tobirama waves his sword of the thunder god, releasing a A-rank wave of lightning, destroying the clone and continuing towards the water orb to electrocute Frank, who is inside.
"I see you're able to analyze techniques even in the middle of battle. Not bad, Kaguya.
(Suiton: Mizu Chōeki Tekunikku) - Water style: Water imprisonment Technique Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+15 with lightning added)
Description: The user performs the Tiger → Ram handseals and send their chakra to the water source beneath the target. With this they are able to manipulate the water and shape it. They use their chakra to move the water quickly, covering their opponent from underneath. It starts out by covering their feet and slowly move throughout their whole body. When the target is completely covered with the dense water, (shaped kind of like an 3 dimensional oval), the user will put their hands together and sort of squeeze their hands, so that the orb of water would become more pressurized. When they squeeze their hands together hard and harder, the orb becomes denser and denser. After one turn of adding pressure and such by squeezing your hands together, the water will return back to water because it cannot be squished any further. The effects of this technique makes the victim have harder breathing, sluggish movements, and sore body (because of the pressure applied on them) for the next turn.
Notes & Restrictions:
- Can only be used three times per battle
- Needs to wait two full turns before using again.
- Can only be taught by EdwardSama
- The victim, if they escape before being covered in the water, will not face any side-effects from the technique.
- The victim, if they escape in the middle of the technique, will face the same effect as a victim who was trapped for one whole turn, but on a lesser scale.
- The victim, if they are trapped for one full turn, will take the full effects of this technique (harder breathing, sluggish movements, sore body)
- The user can add a lightning technique after the water completely covers the target, which will add 15 in damage points.
- Requires a water source
Being caught around by a thick crust of water makes Frank chuckles slightly, for everyone should know keeping him at bay is almost, if not completely impossible. Slicing through his very skin and flesh, Frankenstein creates a mass of razor-sharp bone spikes all over his body dense as steel, simultaneously spinning very fast, rapidly breaking apart the water formation into tiny droplets which splash across the ground.
(Karamatsu no Mai) - Dance of the Larch
Rank: B
Type: Defence/Attack
Chakra Cost: 25
Damage Points: 40
Description: Karamatsu no Mai is the third of the five Kaguya dance forms. The User creates a mass of razor-sharp bone spikes all over their body. The user can grow these bones at an extremely rapid rate so they can stab an opponent even as the bones are growing. Since the Bones are harder than steel, they can be used defensively to block or trap an opponent's strikes.
This technique is a great surprise attack and it makes the user basically untouchable at close range. When an opponent is close to the user, they spin very fast, rapidly slashing the foe in multiple areas of their body.
Coming to the end of his rotation Frankenstein commands his bones to retract as he holds Yomazu and slashes forward through the side of the golem, releasing a large and strong wind blade which cancels out against the incoming lightning wave.
(Yomazu) - War Cry
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A katana with its sheath being attached to either side of the wielder's hip. It sported a reddish, traditional Japanese hilt-wrapping, and its large, simple circular tsuba, which had a golden color, was decorated by a flower-motif. Not only that, but it's properties are nearly indestructable. Yomazu became Loki's right hand, being able to perform numerous unique assaults, known as Bo, Kan, Zan, & Anko, all together are known as the 4 Kin of Purgatory. Mainly based on chakra control and raw chakra. No elemental chakra is known to work with Yomazu, with the exception of wind release.
Bo: This assault creates a strong defensive wall in the form of a cricle of chakra, which shields the user from enemy attack and is powerful enough to remain intact after being hit by B rank or lower ninjutsu techniques. The user puts his free palm against the side of the blade while the other hand holds the handle, and lifts it foward, releasing a burst of chakra that forms into the circle shield.
Kan: The user writes hols Yomazu with both hands and channels massive amounts of raw chakra into it. Then releasing it at once in a compressed state, creating a beam of energy which pierces the target set by the user, with ease. It can successfully rip through B rank and lower ninjutsu techniques, all within reason. It however, can only reach mid ranges.
Zan: The user infuses wich chakra into Yomazu and then swings Yomazu, creating a giant and wide air blade, to slice across everything within range. Having a reach of Mid range, and a strength of B rank wind.
Anko: The user creates a dark wave from Yomazu, which cuts through everything in its path. This works by the user rushing towards his enemy, whom he goes past (through either side) while unsheathing his blade, slashing them as they move. A few seconds before this is done, raw chakra is focused into Yomazu, thus, when it's unsheathed and slice the target it releases the chakra in a dark-ish color. This has a strength of B-Rank raw chakra and the movement of the user is dependent on his own basic speed.
Only 2 Kin of Purgatory assaults can be used per turn.
The same Kin of Purgatory can not be used in consecutive turns.
Each Kin of Purgatory counts towards one of the user's 3 techniques.
May only be wielded by Loki
Frank then sheaths it back into the scabbard while placing his arm against the golem infront of him, decreasing it's weight drastically. Doing so he then kicks it forward, throwing it at a very fast speed torwards Tobirama; despite being light, it retains the rock properties and it's enough to dwarf Frank's opponent with relative ease, or atleast distract him and block his vision of the Kaguya.
(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.