Facing Hakumen's clone I opt for absolute destruction to eliminate it. Forming a single hand seal (much love to water mastery) I release an enormous amount of suiton chakra into the air 10 meters above it. Almost immediately after a large pool of water begins to form which rapidly expands out from the center to create a pool of water with a radius of 10 meters. As soon as the pool forms completely I perform further manipulation causing five huge gauntlets to emerge from the levitating pool. Each is connected back to the pool through a chain also formed of water. Combining both the force of gravity and my own chakra the gauntlets all strike Hakumen's clone at once with immense force. Because the target was a clone it would disperse immediately. However, if this had been a normal opponent the force of the water would have dealt immense damage killing them. After the technique completes I fall to one knee and pant. The world around me seems to be spinning ever so slightly. Beads of sweat fall from my brow and cloud my vision further as they do so.
So for my analysis. Epic technique first of all. The image of this is just incredible

. So this is a pretty powerful technique in both scale, versatility, and power. As a water specialist this will fit nicely with my abilities. So normally I'll be using this technique with a single hand seal and use the moisture in the air to create the pool. Which is very nice and much faster than if I were to exhale the water above the opponent, which to be honest probably means they will interrupt me right there and then. Once this is done as the technique clearly describes 5 massive gauntlets will appear above and using both chakra manipulation and gravity will cause them to fall on the opponent with incredible speed and force killing them under most circumstances. When it comes to how the gauntlets strike you have a two options. The first is just have them go full out crazy and just have them all smash at the same time. That produces an F-Rank damage all together in that single instant. The other is have them attack back to back in a barrage of sorts. Each fist is B-Rank and when does as such makes it harder for a counter attack. Even at B-Rank a single fist can inflict some pretty serious damage and break bones as well as create some moderately sized craters in the ground in the case that they miss which gives the user some battlefield control/manipulation.
So for the drawbacks. Unfortunately it does require 2 moves per turn. So that is a pretty hefty restriction. Although despite this it still gives you one more move to do. How you do that depends because if you want to make a move to set this up its best to do it before so you aren't suffering from the dizziness and fatigue. If you do it after those two factors should be taken into account. And of course you can't use water techniques S-Rank and above for the next two full turns. So the drawbacks and restrictions, while somewhat heavy, make sense with the scale and power of this technique.
Thanks you Teno ^_^