my customs will be colored and bolded... other peoples that Ive been taught will be under lined. And any cj's without the link for approval are from the old CJ submission threads or i couldn't find it in the 96 pages on the new CJ thread.
Mig J.J =
-Haku Yuki- = (i have permission to use haku yuki's cj's but i cant find his thread.)
Akisha =
Korra =
My CW....
.1
♰ (Akumaitosen)- Devils Threading Wire ♰
(Hyouga) Glacier Style:First CFS only has 8 CFS jutsu, 7 are my own and one id Oraan's.
taught...
Oraan, Mcrazor, yashiro
Inch gave me permission to use his frostbite fist;
Ice...
For this Custom Summoning their are 4 summons, two were with the contract when i received it.
Summoning Animal: Bats
Scroll Owner: -Tauburn-
Other Users who have signed contract: Lysander, Masumune
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Bat Contract jutsu
Second Contract Hagfish: Approved
Summoning Animal: Hagfish
Scroll Owner: -Tauburn-
Other Users who have signed contract: Penguin
Summoning Boss if existing: Akina
Other Summoning Animals tied to contract: n/a
Description and Background: Hagfish are eel-shaped slime-producing marine animals (occasionally called slime eels). They are the only living animals that have a skull but not a vertebral column. Along with lampreys, hagfish are jawless and are living fossils; hagfish are basal to vertebrates, and living hagfish remain similar to hagfish 300 million years ago.
Abilities:
- Hagfish have elongated, eel-like bodies, and paddle-like tails. They have cartilaginous skulls (although the part surrounding the brain is composed primarily of a fibrous sheath) and tooth-like structures composed of keratin.
- Hagfish are long and vermiform, and can exude copious quantities of a slime or mucus of unusual composition. They secrete the microfibrous slime, which expands into a gelatinous and sticky goo when combined with water.
Hagfish jutsu
Ninjutsu....
Wind....
Fire....
Lightning....
Water....
Earth....
-Blizzard- has trained me in his....
Explosion...
I know my CJ thread isnt up to stander but im working on it now. July, 28 2014
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Mig J.J =
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-Haku Yuki- = (i have permission to use haku yuki's cj's but i cant find his thread.)
Akisha =
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Korra =
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My CW....
.1
♰ (Akumaitosen)- Devils Threading Wire ♰
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: n/a
Description: The Devils Threads is a weapon that was made by an old semstress and her husband a black smith, they both worked on the Devils Threads for many years only to have it stolen from them, by -Tauburn-. The Devils Threads are wrapped around the users wrists and fingers under the users gloves or around the gloves, the thread are very flexable and cant be broken from use of any other weapons. The Devils Threads is a shape tranformation weapon, given enough chakra will harden into a solid sheild like shape, or a weapon of any kind, even into indiviual stradess that will bind the opponent. The threads are only able to channel Fire and Lightning chakra thoughout the thread, if any other element is used the threads wont even respond to the users chakra. The threads themselves are made out of a thin chakra absorbing metal, that will give shape to the users will, The threads also have silk braided into the chakra absorbing metal threads, giving the thread a greenish tint from the silk.
C -Rank - 20 chakra/30 damage: Will create shapes out of the threads to make a strong defence/offence againist attacks, while giving the threads shape for a extended amount of time.
B -Rank - 25 chakra/40 damage: The user will channel chakra into the threads and munipulate them into a weapons shape Meaning the weapon will have the same weight of a weapon and the same sharpness of a weapon.
A -Rank - 30 chakra/ N/A damage: The user will release chakra into the threads, then control the threads to wrap around the opponents body restraining him. (Arms, legs, neck, wrists, figers, and ankles.)
S -Rank - 40 chakra/80 damage: The user will channel lighting or fire chakra through out the Devils Threads and use them to attack the enemy. Lightning will hit the opponent and give them a numb feeling for 30 secs, while if the user channels fire chakra throughout the thread the opponent will receive critical burns if hit by the thread.
>- The weapons techniques count towards the jutsu per turn
>- Can only be used by -Tauburn-.
>- Can only be used once per turn.
>- The threads can only be used 3 times for the techniques above A-Rank.
>- The threads are always connected to the user and will not be usable if said connection is severed.
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: n/a
Description: The Devils Threads is a weapon that was made by an old semstress and her husband a black smith, they both worked on the Devils Threads for many years only to have it stolen from them, by -Tauburn-. The Devils Threads are wrapped around the users wrists and fingers under the users gloves or around the gloves, the thread are very flexable and cant be broken from use of any other weapons. The Devils Threads is a shape tranformation weapon, given enough chakra will harden into a solid sheild like shape, or a weapon of any kind, even into indiviual stradess that will bind the opponent. The threads are only able to channel Fire and Lightning chakra thoughout the thread, if any other element is used the threads wont even respond to the users chakra. The threads themselves are made out of a thin chakra absorbing metal, that will give shape to the users will, The threads also have silk braided into the chakra absorbing metal threads, giving the thread a greenish tint from the silk.
C -Rank - 20 chakra/30 damage: Will create shapes out of the threads to make a strong defence/offence againist attacks, while giving the threads shape for a extended amount of time.
B -Rank - 25 chakra/40 damage: The user will channel chakra into the threads and munipulate them into a weapons shape Meaning the weapon will have the same weight of a weapon and the same sharpness of a weapon.
A -Rank - 30 chakra/ N/A damage: The user will release chakra into the threads, then control the threads to wrap around the opponents body restraining him. (Arms, legs, neck, wrists, figers, and ankles.)
S -Rank - 40 chakra/80 damage: The user will channel lighting or fire chakra through out the Devils Threads and use them to attack the enemy. Lightning will hit the opponent and give them a numb feeling for 30 secs, while if the user channels fire chakra throughout the thread the opponent will receive critical burns if hit by the thread.
>- The weapons techniques count towards the jutsu per turn
>- Can only be used by -Tauburn-.
>- Can only be used once per turn.
>- The threads can only be used 3 times for the techniques above A-Rank.
>- The threads are always connected to the user and will not be usable if said connection is severed.
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(Hyouga) Glacier Style:
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taught...
Oraan, Mcrazor, yashiro
Hyouga: Hakuren (Glacier Style: White Ripple)
Type: Attack/Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: the user charges his blade with hyouton chakra and punctures the ground 4 times in rapid succession in front of them in a semi circle. The user then takes thrusting battle stance as the ice particles begin to flow up from the punctures made in the ground. They build up and then fire toward the target in a massive, powerful pure-white wave of thick snow coming from the blade. If hit, this will encase the target in a block of ice.
Note: Must be of the Yuki Clan.
Note: Can only be done 3x per battle
Note: User must wait 4 turns between each use.
Note: No Hyouga techniques can be performed in the same turn.
Note: No Hyouga Technique above A Rank next turn or the turn before.
Hyouga: Shirafune (Glacier Style: White Sword)
Type: Supplementary/Attack
Rank: B
Range: Short
Chakra: 25
Damage: 40
Description: charging Hyouton chakra into a broken sword, the user will stab in the direction of the opponent with the broken sword, stopping just out of reach of their opponents arm and sword reach. This allows the user to reform their blade with ice particles, piercing through objects in its path. The ice blade extends 5 feet into the opponent. This technique can also be done by the user purposely breaking their sword against the blade of the opponent with an extremely hard swing and then proceeding with the technique.
Note: Must be of the Yuki Clan.
(Hyouga: Sodatenami)- Glacier Style: Raiseing Wave
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will focus Water chakra through their sword, and then focus Wind chakra into the sword. The the user swings his sword in an upward arc with both hands, from under the users hips. Releasing a surge of ice in the shape of an arced glacier towards the opponent, that can reach out to mid range.
- Can be used 5 time per battle.
- Must have Yuki Bio.
- Must have permission from -Tauburn- to use.
(Hyougo: Doragontsume)- Glacier Style: Dragon Claw
Type: Attack
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his water and wind chakra into a sword then slashs at the opponent three times, once from the right the left then again from the right, releasing layers of ice towards the opponent, two from the right and one from the left.
- Can be used 4 times per battle.
- Must have Yuki Bio
- Must have permission from -Tauburn- to use.
(Hyougo: Maruneji)- Glacier Style: Circling Screw
Type: Deff
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: n/a
Description: User will focus wind and water chakra into their sword, then place the sword in there dominate hand between his thumb and index finger, then spin the sword four times vertically createing a screw type ice glacier that has flat sipral shape, extends 1 yd from the user towards the opponent. Its able to withstand the strongest of fire techs, with little melting.
- Can be used 4 rimes per battle.
- Must have Yuki Bio
- Must have permission from -Tauburn- to use.
(Hyougo: Tokuhei)- Glacier Style: Sheilding Wall
Type: Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The user will bring their sword to their side (about waist height) focus wind and water chakra into their blade, and swing their sword in an arc around the front half of their body, releasing wind and water chakra from their sword, creating a slanted wall of layered ice that, holds a 70 degree angle from the ground to the top of the wall, that stands at 7 ft, that can with stand most fire techniques of the same rank.
- No Ice techs in the same turn.
- Can be used 2 times per battle.
- Must have a Yuki Bio.
- Must have permission from -Tauburn- to use.
♆Hyouga: Hachi Ken no Ringu (Glacier Style: 8 Sword Ring)♆
Type: Defense/Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user channels Water and Wind Chakra into a bladed weapon while holding it in front of them with the blade facing straight upwards. A ring of 8 transparent ice swords will surround the user’s waist, constantly swirling over the user’s body, protecting the user from physical attacks. The user can also send from 2 to 4 swords at B Rank towards a target per turn. The ice swords, as they are transparent, are nearly invisible at a distance (Mid – Long) but still visible.
- The swords can only be made in short range.
- No Ice techs in the same turn.
- Can only be used 4 times per battle.
- Must be a member who has learned Glaicer Style.
Hyouga: Tsukishiro (Glacier Style: White Moon)
Type: Attack
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100
Description: the user when in short range of the target, while holding their blade upside down and charges Hyouton chakra into the blade so that it is covered with ice and into the ground as well, and then the user will make a slashing motion when the target is in position. When doing this, a large ice circle (10 feet in diameter around both opponent and user) forms under the target via the hyouton chakra that was sent into the ground, which freezes everything that touches it. The circle not only freezes the ground, (preventing the target from using the earth below them to escape) but everything within the circle's influence including anything above it up in the air, creating an extending pillar of light that then freezes all within in the circle. Shortly after being frozen, the victim then shatters along with the ice. If the user is inside of the circle with the target having been in extremely close range of each other, a small ice pillar immediately rise from the ice circle and push the user out of range. This technique happens extremely quickly, making it very hard to avoid.
Note: Can only be done 1x per battle
Note: Making an Ice pillar counts as 1/3 moves in that turn as well.
Note: The blade will break in half after using this technique.
Note: No Hyouga techs above B Rank for two turns.
Note: No Ice Techs above A Rank in same turn.
Note: No Techs above A Ranked next turn
Note: User takes 50 damage from chakra strain
Note: Must be of the Yuki Clan.
White moon above i was given permission to use from Oraan.
Type: Attack/Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: the user charges his blade with hyouton chakra and punctures the ground 4 times in rapid succession in front of them in a semi circle. The user then takes thrusting battle stance as the ice particles begin to flow up from the punctures made in the ground. They build up and then fire toward the target in a massive, powerful pure-white wave of thick snow coming from the blade. If hit, this will encase the target in a block of ice.
Note: Must be of the Yuki Clan.
Note: Can only be done 3x per battle
Note: User must wait 4 turns between each use.
Note: No Hyouga techniques can be performed in the same turn.
Note: No Hyouga Technique above A Rank next turn or the turn before.
Hyouga: Shirafune (Glacier Style: White Sword)
Type: Supplementary/Attack
Rank: B
Range: Short
Chakra: 25
Damage: 40
Description: charging Hyouton chakra into a broken sword, the user will stab in the direction of the opponent with the broken sword, stopping just out of reach of their opponents arm and sword reach. This allows the user to reform their blade with ice particles, piercing through objects in its path. The ice blade extends 5 feet into the opponent. This technique can also be done by the user purposely breaking their sword against the blade of the opponent with an extremely hard swing and then proceeding with the technique.
Note: Must be of the Yuki Clan.
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(Hyouga: Sodatenami)- Glacier Style: Raiseing Wave
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will focus Water chakra through their sword, and then focus Wind chakra into the sword. The the user swings his sword in an upward arc with both hands, from under the users hips. Releasing a surge of ice in the shape of an arced glacier towards the opponent, that can reach out to mid range.
- Can be used 5 time per battle.
- Must have Yuki Bio.
- Must have permission from -Tauburn- to use.
(Hyougo: Doragontsume)- Glacier Style: Dragon Claw
Type: Attack
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his water and wind chakra into a sword then slashs at the opponent three times, once from the right the left then again from the right, releasing layers of ice towards the opponent, two from the right and one from the left.
- Can be used 4 times per battle.
- Must have Yuki Bio
- Must have permission from -Tauburn- to use.
(Hyougo: Maruneji)- Glacier Style: Circling Screw
Type: Deff
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: n/a
Description: User will focus wind and water chakra into their sword, then place the sword in there dominate hand between his thumb and index finger, then spin the sword four times vertically createing a screw type ice glacier that has flat sipral shape, extends 1 yd from the user towards the opponent. Its able to withstand the strongest of fire techs, with little melting.
- Can be used 4 rimes per battle.
- Must have Yuki Bio
- Must have permission from -Tauburn- to use.
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(Hyougo: Tokuhei)- Glacier Style: Sheilding Wall
Type: Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The user will bring their sword to their side (about waist height) focus wind and water chakra into their blade, and swing their sword in an arc around the front half of their body, releasing wind and water chakra from their sword, creating a slanted wall of layered ice that, holds a 70 degree angle from the ground to the top of the wall, that stands at 7 ft, that can with stand most fire techniques of the same rank.
- No Ice techs in the same turn.
- Can be used 2 times per battle.
- Must have a Yuki Bio.
- Must have permission from -Tauburn- to use.
♆Hyouga: Hachi Ken no Ringu (Glacier Style: 8 Sword Ring)♆
Type: Defense/Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user channels Water and Wind Chakra into a bladed weapon while holding it in front of them with the blade facing straight upwards. A ring of 8 transparent ice swords will surround the user’s waist, constantly swirling over the user’s body, protecting the user from physical attacks. The user can also send from 2 to 4 swords at B Rank towards a target per turn. The ice swords, as they are transparent, are nearly invisible at a distance (Mid – Long) but still visible.
- The swords can only be made in short range.
- No Ice techs in the same turn.
- Can only be used 4 times per battle.
- Must be a member who has learned Glaicer Style.
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Hyouga: Tsukishiro (Glacier Style: White Moon)
Type: Attack
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100
Description: the user when in short range of the target, while holding their blade upside down and charges Hyouton chakra into the blade so that it is covered with ice and into the ground as well, and then the user will make a slashing motion when the target is in position. When doing this, a large ice circle (10 feet in diameter around both opponent and user) forms under the target via the hyouton chakra that was sent into the ground, which freezes everything that touches it. The circle not only freezes the ground, (preventing the target from using the earth below them to escape) but everything within the circle's influence including anything above it up in the air, creating an extending pillar of light that then freezes all within in the circle. Shortly after being frozen, the victim then shatters along with the ice. If the user is inside of the circle with the target having been in extremely close range of each other, a small ice pillar immediately rise from the ice circle and push the user out of range. This technique happens extremely quickly, making it very hard to avoid.
Note: Can only be done 1x per battle
Note: Making an Ice pillar counts as 1/3 moves in that turn as well.
Note: The blade will break in half after using this technique.
Note: No Hyouga techs above B Rank for two turns.
Note: No Ice Techs above A Rank in same turn.
Note: No Techs above A Ranked next turn
Note: User takes 50 damage from chakra strain
Note: Must be of the Yuki Clan.
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Inch gave me permission to use his frostbite fist;
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(Tōshō no Ken: Furosutonippu)-Frostbite Fist: Frostnip
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will gather and focus ice chakra into their fists and strike at a target. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more.
Note: A maximum of three punches can be performed per time this jutsu is used.
Note: Punching the same location multiple times will yield no additional affect.
Note: Can only be used by Ice Style Users.
(Tōshō no Ken: Furosuto no Sunappu) Frostbite Fist: Frost Snap
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will gather and focus ice chakra into their fists and strike at a target. Upon striking the target, the user will release the ice chakra in the form of a cold 'wave.' This wave is more powerful than the one used in Frostbite Fist: Frostnip. As a result, of this, in the area that was struck by the punch, the tissues of the surface skin will be frozen, and some deeper tissues will also be frozen. As a result, there will be greater pain than there was in Frostnip. In addition to this pain, the skin in frozen and hardens. After a full turn of dealing with this pain, the location will become numb, making usage of the body part difficult. Two turns after this jutsu was used, the skin hit will form painful black blisters, although, the target will be unable to feel the pain until the numbness wears off. After four turns of numbness, the skin will thaw, and the target will be inflicted with pain due to the blisters.
Note: A maximum of two punches can be used per time this jutsu is used.'
Note: Punching the same location multiple times will yield no additional affects.
Note: Can only be used by Ice Style Users.
Note: Can only be used three times
(Tōshō no Ken: Tōshō)-Frostbite Fist: Frostbite
Type: Offensive
Rank: S Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user will gather and focus ice chakra into one of their fists and then strike a target with said fist. Upon striking the target, the user will release the ice chakra in the form of a cold 'wave.' The wave is roughly the size of the user's fist. This wave is more powerful than the one used in Frostbite Fist: Frost Snap. As a result of this, the muscles, tendons, blood vessels and nerves that were hit by this all freeze. Because of this, the skin in this area will turn hard and feel waxy, and the body part will become temporarily unusable, and the user will lose all feeling in said body part. After two turns, the afflicted area will form large purple blisters where the wave originally passed through. After four turns of being unable to use said body part, the target will once more be able to use it, though they will feel an extreme amount of pain in the inside of the afflicted area due to the freezing, though they will still have no feeling on the outside sections of the body part. Unless the target is treated by a medical ninja, they will have permanent loss of feeling in the afflicted area due to nerve damage.
Note: A maximum of one punch can be used per time this jutsu is used.
Note: Can only be used by Ice Style Users.
Note: The user will be unable to perform any Frostbite Fist jutsu for the following turn.
Note: No A rank or above ice ninjutsu the following turn.
Note: Can only be used twice.
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will gather and focus ice chakra into their fists and strike at a target. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more.
Note: A maximum of three punches can be performed per time this jutsu is used.
Note: Punching the same location multiple times will yield no additional affect.
Note: Can only be used by Ice Style Users.
(Tōshō no Ken: Furosuto no Sunappu) Frostbite Fist: Frost Snap
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will gather and focus ice chakra into their fists and strike at a target. Upon striking the target, the user will release the ice chakra in the form of a cold 'wave.' This wave is more powerful than the one used in Frostbite Fist: Frostnip. As a result, of this, in the area that was struck by the punch, the tissues of the surface skin will be frozen, and some deeper tissues will also be frozen. As a result, there will be greater pain than there was in Frostnip. In addition to this pain, the skin in frozen and hardens. After a full turn of dealing with this pain, the location will become numb, making usage of the body part difficult. Two turns after this jutsu was used, the skin hit will form painful black blisters, although, the target will be unable to feel the pain until the numbness wears off. After four turns of numbness, the skin will thaw, and the target will be inflicted with pain due to the blisters.
Note: A maximum of two punches can be used per time this jutsu is used.'
Note: Punching the same location multiple times will yield no additional affects.
Note: Can only be used by Ice Style Users.
Note: Can only be used three times
(Tōshō no Ken: Tōshō)-Frostbite Fist: Frostbite
Type: Offensive
Rank: S Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user will gather and focus ice chakra into one of their fists and then strike a target with said fist. Upon striking the target, the user will release the ice chakra in the form of a cold 'wave.' The wave is roughly the size of the user's fist. This wave is more powerful than the one used in Frostbite Fist: Frost Snap. As a result of this, the muscles, tendons, blood vessels and nerves that were hit by this all freeze. Because of this, the skin in this area will turn hard and feel waxy, and the body part will become temporarily unusable, and the user will lose all feeling in said body part. After two turns, the afflicted area will form large purple blisters where the wave originally passed through. After four turns of being unable to use said body part, the target will once more be able to use it, though they will feel an extreme amount of pain in the inside of the afflicted area due to the freezing, though they will still have no feeling on the outside sections of the body part. Unless the target is treated by a medical ninja, they will have permanent loss of feeling in the afflicted area due to nerve damage.
Note: A maximum of one punch can be used per time this jutsu is used.
Note: Can only be used by Ice Style Users.
Note: The user will be unable to perform any Frostbite Fist jutsu for the following turn.
Note: No A rank or above ice ninjutsu the following turn.
Note: Can only be used twice.
Ice...
.2
(Hyouton: Marikasui) Ice Release: Ice Ball of Spikes
Type: Attack
Rank: B-rank
Range: Short - Mid
Chakra: 25
Damage: 40
Description: The user makes a single handseal then extends their arm outward a the opponent, while releasing wind and water chakra from their arm creating ice. Then mold the ice into a spining spiked ball, that is shot at the opponent, with a burst of wind chakra. Once it hits the opponent, the spining causes cuts a slashes to the opponents body.
- Can be used 6 times per battle.
- Cant be used after another Ice tech ever.
.3
(Hyouton: Kiregire Fuyu)- Ice: Shards of Winter
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will Focus their wind chakra into their lungs and release water chakra from the palm of their hand, then blow out the focuesed wind chakra causeing the water chakra to freeze then is shot outward towards the opponent in a < formation (or buckshot formation if that makes better since).
Note: Can only be used 4 times per battle.
Note: Only -Tauburn can teach this jutsu.
.4
(Hyouton: Katana)- Ice Release: Sword
Type: Supp
Rank: A-rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will create a sword of Ice, which incases around his forearm then goes down from the forearm to the tip of the blade, which extends from the users figer tips another 20", the sword's strength is enough to fight normal swords.
- Can only use if taught by -Tauburn-.
- Can only be used 4 times per battle.
- Will only last for one round at a time or if the user releases it.
.5
(Hyouton: Hikiba)- Ice: Ice Fang
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their water chakra outside of their body, then chill it with their wind chakra, creating a fang shaped ice cicle. Sending it flying at the opponent with their wind chakra.
- Can only be used 3 times per battle.
.6
(Hyouton: Shittsui Bou)- Ice Release: Soring Fishnet
Type: Defense
Rank: S-Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: n/a
Description: The user will make the Bird handseal then serperate his hands while focus his water chakra into his hands, and his wind chakra into his throut. Then blow out all the wind chakra instantly chilling the water chakra, creating a fishnet made of ice. The fishnet will shot from the users hands and fall apon the opponent traping them.
-Can only be used 3 times per battle.
-Can only be taught by -Tauburn-
.7
(Hyouton: Tsumetaikan)- Ice Release: Icy Veins
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 40
Description: The user will make 2 handseals then release their water and wind chakra through the ground, createing a vein of ice under ground out of sight of the opponent. As the ice approches the opponent, it becomes more visable from above ground but while under ground the vein of ice can pop out of the ground and split into five seperate points, able to attack the opponent from multipule spots. This jutsu will spring fourth from the ground and keep growing till the veins grow another 3yards, only able to reach upto mid range, no further. So once the veins spring out theyll grow another 3 yards then stop, but the growth happens quickly due to the user still focus chakra into them.
- Can be used 3 times per battle.
- Muxt be a member of the yuki clan.
- can only split into 5 max.
- Must have permission from -Tuaburn- to use.
.8
(Hyouton: Onifea) Ice Release: Demon of Fear
Type: Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80 (only if hit by explosion)
Description: The user will release water and wind chakra infront of themselves then make two handseals, and create a wall of Ice in the shape of a demons face. The wall will be created in short range of the user, and will beformed by pushing the water towards the opponent while at the same time freezing it, as it flys at the opponent. Once the wall/face is fully created it will drop and hit the ground, Then the user has only to hit the wall to smash through it but if the wall is hit it will explode in a mass of needles which fly at the opponent from the face and stab through the opponent.
- Can only be used 2 times per battle.
- Must be of the Yuki clan.
- No water or wind above S-Rank in the same and next turn and no ice in the next turn.
(Hyouton: Marikasui) Ice Release: Ice Ball of Spikes
Type: Attack
Rank: B-rank
Range: Short - Mid
Chakra: 25
Damage: 40
Description: The user makes a single handseal then extends their arm outward a the opponent, while releasing wind and water chakra from their arm creating ice. Then mold the ice into a spining spiked ball, that is shot at the opponent, with a burst of wind chakra. Once it hits the opponent, the spining causes cuts a slashes to the opponents body.
- Can be used 6 times per battle.
- Cant be used after another Ice tech ever.
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.3
(Hyouton: Kiregire Fuyu)- Ice: Shards of Winter
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will Focus their wind chakra into their lungs and release water chakra from the palm of their hand, then blow out the focuesed wind chakra causeing the water chakra to freeze then is shot outward towards the opponent in a < formation (or buckshot formation if that makes better since).
Note: Can only be used 4 times per battle.
Note: Only -Tauburn can teach this jutsu.
.4
(Hyouton: Katana)- Ice Release: Sword
Type: Supp
Rank: A-rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will create a sword of Ice, which incases around his forearm then goes down from the forearm to the tip of the blade, which extends from the users figer tips another 20", the sword's strength is enough to fight normal swords.
- Can only use if taught by -Tauburn-.
- Can only be used 4 times per battle.
- Will only last for one round at a time or if the user releases it.
.5
(Hyouton: Hikiba)- Ice: Ice Fang
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their water chakra outside of their body, then chill it with their wind chakra, creating a fang shaped ice cicle. Sending it flying at the opponent with their wind chakra.
- Can only be used 3 times per battle.
.6
(Hyouton: Shittsui Bou)- Ice Release: Soring Fishnet
Type: Defense
Rank: S-Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: n/a
Description: The user will make the Bird handseal then serperate his hands while focus his water chakra into his hands, and his wind chakra into his throut. Then blow out all the wind chakra instantly chilling the water chakra, creating a fishnet made of ice. The fishnet will shot from the users hands and fall apon the opponent traping them.
-Can only be used 3 times per battle.
-Can only be taught by -Tauburn-
.7
(Hyouton: Tsumetaikan)- Ice Release: Icy Veins
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 40
Description: The user will make 2 handseals then release their water and wind chakra through the ground, createing a vein of ice under ground out of sight of the opponent. As the ice approches the opponent, it becomes more visable from above ground but while under ground the vein of ice can pop out of the ground and split into five seperate points, able to attack the opponent from multipule spots. This jutsu will spring fourth from the ground and keep growing till the veins grow another 3yards, only able to reach upto mid range, no further. So once the veins spring out theyll grow another 3 yards then stop, but the growth happens quickly due to the user still focus chakra into them.
- Can be used 3 times per battle.
- Muxt be a member of the yuki clan.
- can only split into 5 max.
- Must have permission from -Tuaburn- to use.
.8
(Hyouton: Onifea) Ice Release: Demon of Fear
Type: Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80 (only if hit by explosion)
Description: The user will release water and wind chakra infront of themselves then make two handseals, and create a wall of Ice in the shape of a demons face. The wall will be created in short range of the user, and will beformed by pushing the water towards the opponent while at the same time freezing it, as it flys at the opponent. Once the wall/face is fully created it will drop and hit the ground, Then the user has only to hit the wall to smash through it but if the wall is hit it will explode in a mass of needles which fly at the opponent from the face and stab through the opponent.
- Can only be used 2 times per battle.
- Must be of the Yuki clan.
- No water or wind above S-Rank in the same and next turn and no ice in the next turn.
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Summoning Animal: Bats
Scroll Owner: -Tauburn-
Other Users who have signed contract: Lysander, Masumune
Summoning Boss if existing:
(Kuchiyose: Kyuuketsuki Batto, Dracula)Summoning: Vampire Bat, Dracula
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (60 if it's daytime) (-20 per turn)
Damage: N/A
Description: Dracula is the king of bat summons. His body is about the size of Gamabunta's hand, but his wingspan is as long as Gamabunta's, hand to hand. He can use
and has heat sensors on his nose to better find targets. For attack purposes, he can use wind jutsu up to B rank that fire uncontrolled blasts of wind ( not jutsus like Wind Blade and other controlled techniques ) using his wings. As bats are generally nocturnal creatures, Dracula and other bat summons will not be thrilled if you call upon them during the day. If this happens, they will require extra chakra from you as soon as you summon them.
*Must hold the contract to summon bats*
*Lasts 4 turns*
*Can be summoned only once per battle
*No other bats can be summoned while he is in play
*As Dracula is a vampire bat, he will continually drain the users chakra while he is summoned . At the end of four turns, user loses ability to use Forbidden Rank techniques*
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (60 if it's daytime) (-20 per turn)
Damage: N/A
Description: Dracula is the king of bat summons. His body is about the size of Gamabunta's hand, but his wingspan is as long as Gamabunta's, hand to hand. He can use
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.
*Must hold the contract to summon bats*
*Lasts 4 turns*
*Can be summoned only once per battle
*No other bats can be summoned while he is in play
*As Dracula is a vampire bat, he will continually drain the users chakra while he is summoned . At the end of four turns, user loses ability to use Forbidden Rank techniques*
(Kuchiyose: Vlad za Riyoushi Batto) Summoning: Vlad the Hunter Bat
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30 at night or in dark areas (50 if daytime and light out)
Damage: 60
Description: Vlad is the fastest of all bats, being able to fly at near 2nd gate speeds, and preys on other summonings. He is the same size as Dracula (the size of one of Gamabuntas hands) and, like all bats, he uses the Inner Sonar Skill
to find his prey, but is only able to attack other summonings. He attacks other summoning animals by latching on to them and biting, feeding on their chakra via the chakra absorbtion jutsu
*Must have signed the contract with bats to summon
*Vlad can stay in battle for 4 turns
*If at anytime there are no other summonings in battle Vlad will refuse to stay in the battle and return to the bats' cave.
*While Vlad is absorbing a summonings chakra that summoning cannot attack.
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30 at night or in dark areas (50 if daytime and light out)
Damage: 60
Description: Vlad is the fastest of all bats, being able to fly at near 2nd gate speeds, and preys on other summonings. He is the same size as Dracula (the size of one of Gamabuntas hands) and, like all bats, he uses the Inner Sonar Skill
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.
(Chakra Kyuuin Jutsu) - Chakra Absorption Technique
Rank: C
Type:Supplementary
Range:Short
Chakra Cost:20(-10 chakra per turn if still holding the opponent)
Damage Points:N/A
Description:This jutsu allows the user to absorb their enemies chakra.The draw back is the user must be holding onto there target for this jutsu to work.
Rank: C
Type:Supplementary
Range:Short
Chakra Cost:20(-10 chakra per turn if still holding the opponent)
Damage Points:N/A
Description:This jutsu allows the user to absorb their enemies chakra.The draw back is the user must be holding onto there target for this jutsu to work.
*Vlad can stay in battle for 4 turns
*If at anytime there are no other summonings in battle Vlad will refuse to stay in the battle and return to the bats' cave.
*While Vlad is absorbing a summonings chakra that summoning cannot attack.
(Kuchiyose: Batto: Rasputin)- Summoning: Bat: Rasputin
Type: Supp
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: n/a
Description: Rasputin is a small and quick bat, with razor sharp reflexes. The edges of his wings are sharppened like the blade of a sword, able to slice the opponent(s), into pieces. When summoned Rasputin will appear on the summoner's shoulder waiting for commands, Rasputiin has seals on his wings which allow him to carries many weapons (numbering to the same amount as TenTen carries) for his use or the summoners use. Rasputin is adept with using lightning jutsus able to use B-rank and down jutsus.
- Must have signed the Bats contract.
- Rasputin will stay on the field until he has recieved orders to return from the summoner.
- Can only be summoned once per battle.
- Any lightning jutsu Rasputin uses count for the summoners 3 jutsus.
- Complete list of weapons in Rasputin's seals ~ kunai, shuriken, daggers, senbon
- Summoning the weapons count as a move.
Type: Supp
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: n/a
Description: Rasputin is a small and quick bat, with razor sharp reflexes. The edges of his wings are sharppened like the blade of a sword, able to slice the opponent(s), into pieces. When summoned Rasputin will appear on the summoner's shoulder waiting for commands, Rasputiin has seals on his wings which allow him to carries many weapons (numbering to the same amount as TenTen carries) for his use or the summoners use. Rasputin is adept with using lightning jutsus able to use B-rank and down jutsus.
- Must have signed the Bats contract.
- Rasputin will stay on the field until he has recieved orders to return from the summoner.
- Can only be summoned once per battle.
- Any lightning jutsu Rasputin uses count for the summoners 3 jutsus.
- Complete list of weapons in Rasputin's seals ~ kunai, shuriken, daggers, senbon
- Summoning the weapons count as a move.
(Kuchiyose: Batto: Zubat) Summoning: Bat: Zubat
Type: Summon
Rank: A
Range: Short
Chakra: 25
Damage: n/a
Description: Zubat is from a tiny race of bats that only stands 5 inches tall, with a wingspan of a foot, in length. Zubat has nothing special about it, besides the small tattoo on his forehead 心 (Mind), and large ears, which allow the bat to release a low pitch scream/ping, from its mouth that pings back to the bat and acts as sonar location and to hear many other things. Once summoned the small bat will hide in the summoners cloths, and will stay their until the summoner calls the small bat out to return to where it was summoned from. Zubat's mainly a sensor/defensive summoning, his chakra sensing ability only works when in skin contact with the summoner, Zubat is able to feel peoples chakra inside of their own bodies, Zubat is able to notice if the summoner has been put under a genjutsu, once Zubat notices this his will bite the summoner and releases its own chakra into the summoner, canceling out the genjutsu. Zubat will also use its sonar ability to let the summoner know if their is something else to worry about on the field. Zubat can only cancel out A rank and down genjutsu.
- Zubat's sensor works as echo location. (Zubat sends out a low pitched screech/ping that bounces off everything up to long range.)
- Can only be summoned if user has signed the bat contract.
- Zubat will stay on the field for 5 turns.
- Can only be summoned once.
- Once summoned Zubat will crawl into the summoners cloths.
- Can only use the release a maximum of 3 times per match
Type: Summon
Rank: A
Range: Short
Chakra: 25
Damage: n/a
Description: Zubat is from a tiny race of bats that only stands 5 inches tall, with a wingspan of a foot, in length. Zubat has nothing special about it, besides the small tattoo on his forehead 心 (Mind), and large ears, which allow the bat to release a low pitch scream/ping, from its mouth that pings back to the bat and acts as sonar location and to hear many other things. Once summoned the small bat will hide in the summoners cloths, and will stay their until the summoner calls the small bat out to return to where it was summoned from. Zubat's mainly a sensor/defensive summoning, his chakra sensing ability only works when in skin contact with the summoner, Zubat is able to feel peoples chakra inside of their own bodies, Zubat is able to notice if the summoner has been put under a genjutsu, once Zubat notices this his will bite the summoner and releases its own chakra into the summoner, canceling out the genjutsu. Zubat will also use its sonar ability to let the summoner know if their is something else to worry about on the field. Zubat can only cancel out A rank and down genjutsu.
- Zubat's sensor works as echo location. (Zubat sends out a low pitched screech/ping that bounces off everything up to long range.)
- Can only be summoned if user has signed the bat contract.
- Zubat will stay on the field for 5 turns.
- Can only be summoned once.
- Once summoned Zubat will crawl into the summoners cloths.
- Can only use the release a maximum of 3 times per match
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.9
(Batto: Batto Bomu) Bat Style: Bat Bomb
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user summones multiple bats (in short range) that fly around the opponent (in short, mid or long range of the user), then lach themselves onto the opponent. The user then makes a handseal and then the bats explode (If the user is in short range of the explosion he takes half the damage himself.).
- Must have signed Bat contract.
- Can be used 3 times per battle.
- Cannot be used with any other Bat style jutsu in the same turn.
.10
(Batto: Batto Fuki)- Bat Style: Bat Note
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will wipe blood across the back of their hands, then will make serpent handseal, then will push both hans outward towards the opponent, summoning forth a large bat the size of the summoner (Summoners height/Bats wingspan) that will leave the summoners hands and continue on towards the opponent in a streight path for the opponent(s). If the opponent is hit then the opponent is saverly hurt from the bat clawing abd biting at the opponent.
- Must have signed the bat contract.
- Must have approval from -Tauburn- to use.
.11
(Batto: Batto Shinme)- Bat Style: Bat Shoot
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will summon forth three bats by marking the back of the users hand with their blood, once summoned the bats will fly at the opponent, one will shoot streight for the opponent from the users hand, the other two will arch in different directions towards the opponent.
- Must have signed the Bat contract.
- Must have permission from -Tauburn- to use.
- Can only be used 5 times per battle.
(Batto: Batto Bomu) Bat Style: Bat Bomb
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user summones multiple bats (in short range) that fly around the opponent (in short, mid or long range of the user), then lach themselves onto the opponent. The user then makes a handseal and then the bats explode (If the user is in short range of the explosion he takes half the damage himself.).
- Must have signed Bat contract.
- Can be used 3 times per battle.
- Cannot be used with any other Bat style jutsu in the same turn.
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.10
(Batto: Batto Fuki)- Bat Style: Bat Note
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will wipe blood across the back of their hands, then will make serpent handseal, then will push both hans outward towards the opponent, summoning forth a large bat the size of the summoner (Summoners height/Bats wingspan) that will leave the summoners hands and continue on towards the opponent in a streight path for the opponent(s). If the opponent is hit then the opponent is saverly hurt from the bat clawing abd biting at the opponent.
- Must have signed the bat contract.
- Must have approval from -Tauburn- to use.
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.11
(Batto: Batto Shinme)- Bat Style: Bat Shoot
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will summon forth three bats by marking the back of the users hand with their blood, once summoned the bats will fly at the opponent, one will shoot streight for the opponent from the users hand, the other two will arch in different directions towards the opponent.
- Must have signed the Bat contract.
- Must have permission from -Tauburn- to use.
- Can only be used 5 times per battle.
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Second Contract Hagfish: Approved
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Summoning Animal: Hagfish
Scroll Owner: -Tauburn-
Other Users who have signed contract: Penguin
Summoning Boss if existing: Akina
(Kuchiyose: Babauo: Akina)- Sumoning: Hagfish: Akina
Type: Sumons
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Akina is a large hagfish that measures 2 meters in length (6 feet), once summoned she releases a slime from her body that oozes from her skin and begins to cover the field (Can only cover up to mid range), Akina can control the properties of the slime making, sticky or deloting it with water making it runny. Akina having the ability to create the slime she has mastered the ability to use slime from her body to attack and defend. By forming the slime into multiple types of simple 3D shapes, walls, spheres, cones, pryminds, cubes, and even simple weaponry (blunt weapons) and use the slime weapons or shape as an extension of her body.
- Slime (blunt weapons are B-rank, shapes are C-ranked)
- Changing the properties of the slime from her body takes a turn for the user.
- Making anything of Slime counts as a summoners move.
- She doesn't need handseals for the manipulation of the slime.
- Can stay on the field for 3 rounds.
Type: Sumons
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Akina is a large hagfish that measures 2 meters in length (6 feet), once summoned she releases a slime from her body that oozes from her skin and begins to cover the field (Can only cover up to mid range), Akina can control the properties of the slime making, sticky or deloting it with water making it runny. Akina having the ability to create the slime she has mastered the ability to use slime from her body to attack and defend. By forming the slime into multiple types of simple 3D shapes, walls, spheres, cones, pryminds, cubes, and even simple weaponry (blunt weapons) and use the slime weapons or shape as an extension of her body.
- Slime (blunt weapons are B-rank, shapes are C-ranked)
- Changing the properties of the slime from her body takes a turn for the user.
- Making anything of Slime counts as a summoners move.
- She doesn't need handseals for the manipulation of the slime.
- Can stay on the field for 3 rounds.
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Description and Background: Hagfish are eel-shaped slime-producing marine animals (occasionally called slime eels). They are the only living animals that have a skull but not a vertebral column. Along with lampreys, hagfish are jawless and are living fossils; hagfish are basal to vertebrates, and living hagfish remain similar to hagfish 300 million years ago.
Abilities:
- Hagfish have elongated, eel-like bodies, and paddle-like tails. They have cartilaginous skulls (although the part surrounding the brain is composed primarily of a fibrous sheath) and tooth-like structures composed of keratin.
- Hagfish are long and vermiform, and can exude copious quantities of a slime or mucus of unusual composition. They secrete the microfibrous slime, which expands into a gelatinous and sticky goo when combined with water.
Hagfish jutsu
(Baba: Baba Bunshin)- Hagfish Arts: Hagfish Clone
Type: Supp
Rank: B
Range: Short
Chakra: 20
Damage: n/a
Description: The user summons several hagfish which make a clone of the summoner out of hagfish, once the clone is physically touched (By an opponent or physical object) the clone will collapse and release a mass of sticky slime from the bodies of the hagfish, and the hagfish will cover the opponent were they are, trapping the opponent where they hit the clone. The clone is only able to do simple things such as free style Taijutsu (not Taijutsu techs).
- Normal clone rules apply.
- The sticky slime is released as the opponent makes contact with the clone.
Type: Supp
Rank: B
Range: Short
Chakra: 20
Damage: n/a
Description: The user summons several hagfish which make a clone of the summoner out of hagfish, once the clone is physically touched (By an opponent or physical object) the clone will collapse and release a mass of sticky slime from the bodies of the hagfish, and the hagfish will cover the opponent were they are, trapping the opponent where they hit the clone. The clone is only able to do simple things such as free style Taijutsu (not Taijutsu techs).
- Normal clone rules apply.
- The sticky slime is released as the opponent makes contact with the clone.
Ninjutsu....
.12
(Kei Rasshu)- Whiplash
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will take out a whip or chain weapon, and begin to swiftly slash the whip/chain weapon in multiple directions creating a defencive barrier or attacking barrier. It is capable of defending against elemental techniques B rank and below except lightning because it can be conducted.
- User must have whip or chain weapon noted in their bio
- Only -Tauburn- can teach this jutsu
Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.
Zero Delvin gave me permission to use this jutsu awhile back.
(Kei Rasshu)- Whiplash
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will take out a whip or chain weapon, and begin to swiftly slash the whip/chain weapon in multiple directions creating a defencive barrier or attacking barrier. It is capable of defending against elemental techniques B rank and below except lightning because it can be conducted.
- User must have whip or chain weapon noted in their bio
- Only -Tauburn- can teach this jutsu
Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.
Zero Delvin gave me permission to use this jutsu awhile back.
Wind....
.13
(Tatsumaki Kobushi)- Tornado Fist
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses wind chakra around their arm, creating a mini tornado around their arm of solid compressed wind chakra spining around their arm. This jutsu increases the speed and power of the users punchs so fast that only a 2nd tomoe sharingan can see it coming, and the power strong enough to knock an opponent back several yards.
Note: This jutsu lasts for 2 rounds with each use. (counts for the round used)
Note: This jutsu can used 3 times per battle.
Note: This jutsu can only be used after the first round in battle.
Note: Orange-Hokage can only teach this jutsu.
.14
(Futon: Tsuki Ken)- Wind Release: Moon Blades
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 25
Damage Points: 40
Description: The user focuses their Wind Chakra into their hands a molds it into 2 circle shapes then will throw them at the opponent, once the circles leave the users hands they will then transform into 2 cresent moon shapes slishing the opponent.
Note: Can be used 3 times per battle.
Note: Can be use/taught by Orange-Hokage.
.15
(Fuuton: Hitofuki Kitsune)- Wind: Gusting Foxes
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will make 3 handseals they will focus their Wind chakra in their lungs, then slowly exhale once the handseals are complete, while exhaling the wind chakra begins to look more white and cloudy shape that splits into two, both taking on the a form similar to a Kitsune. The kitsune then work with each other and both go flying at the opponent at full speed, they will then both form a double helix formation heading at the opponent, once they hit the opponent they both release their forms and explode in a huge gust of wind that will send the opponent flying back.
- Can only be used 3 times per battle.
- Once they leave the user charging at the opponent, they will be free to maneuver in the air.
- Must be taught by -Tauburn-
Wind Release: Typhoon Tyrant (Futon: Taifū Tairanto)
Rank: B-Rank
Type: Supplementary
Range: Whole Field
Chakra Cost: 25
Damage Points: -
Description: The user molds wind chakra in their hands, and releases it outward in a ball, which hits the sky and explodes, forming a large typhoon. All weapons that are long-ranged are sucked in, including kunai knives, explosive tags, etc. due to no hand control keeping them in place. The opponent and user are otherwise unaffected, besides the change in weather.
Note:
If used in a water-filled area, such as near the ocean or a lake, or on water, the water can become extremely rough. Also, due to the winds, any other weather is blown away.
(Futon: Taisan) Wind Style : Disperse
Type : Defense/Supplementary
Rank : A
Range : N/A
Chakra cost : 30
Damage points N/A
Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.
Note : Takes time to reform back into user's original state.
Note : Can only be used Once per battle
Note : Only used/taught by ~Yondaime~
Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.
(Tatsumaki Kobushi)- Tornado Fist
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses wind chakra around their arm, creating a mini tornado around their arm of solid compressed wind chakra spining around their arm. This jutsu increases the speed and power of the users punchs so fast that only a 2nd tomoe sharingan can see it coming, and the power strong enough to knock an opponent back several yards.
Note: This jutsu lasts for 2 rounds with each use. (counts for the round used)
Note: This jutsu can used 3 times per battle.
Note: This jutsu can only be used after the first round in battle.
Note: Orange-Hokage can only teach this jutsu.
.14
(Futon: Tsuki Ken)- Wind Release: Moon Blades
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 25
Damage Points: 40
Description: The user focuses their Wind Chakra into their hands a molds it into 2 circle shapes then will throw them at the opponent, once the circles leave the users hands they will then transform into 2 cresent moon shapes slishing the opponent.
Note: Can be used 3 times per battle.
Note: Can be use/taught by Orange-Hokage.
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.15
(Fuuton: Hitofuki Kitsune)- Wind: Gusting Foxes
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will make 3 handseals they will focus their Wind chakra in their lungs, then slowly exhale once the handseals are complete, while exhaling the wind chakra begins to look more white and cloudy shape that splits into two, both taking on the a form similar to a Kitsune. The kitsune then work with each other and both go flying at the opponent at full speed, they will then both form a double helix formation heading at the opponent, once they hit the opponent they both release their forms and explode in a huge gust of wind that will send the opponent flying back.
- Can only be used 3 times per battle.
- Once they leave the user charging at the opponent, they will be free to maneuver in the air.
- Must be taught by -Tauburn-
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Wind Release: Typhoon Tyrant (Futon: Taifū Tairanto)
Rank: B-Rank
Type: Supplementary
Range: Whole Field
Chakra Cost: 25
Damage Points: -
Description: The user molds wind chakra in their hands, and releases it outward in a ball, which hits the sky and explodes, forming a large typhoon. All weapons that are long-ranged are sucked in, including kunai knives, explosive tags, etc. due to no hand control keeping them in place. The opponent and user are otherwise unaffected, besides the change in weather.
Note:
If used in a water-filled area, such as near the ocean or a lake, or on water, the water can become extremely rough. Also, due to the winds, any other weather is blown away.
(Futon: Taisan) Wind Style : Disperse
Type : Defense/Supplementary
Rank : A
Range : N/A
Chakra cost : 30
Damage points N/A
Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.
Note : Takes time to reform back into user's original state.
Note : Can only be used Once per battle
Note : Only used/taught by ~Yondaime~
Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.
Fire....
.16
(Katon: Kobushi Jin Enkou)-Fire: Fist of the Mortal Flame
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will Mold their fire chakra around their hand(s), Increasing their Hand to hand combat by 5 and decreasing their Water techs by 5 while the fire still remains around their hands, when used with a hand wind jutsu this jutsu increases by 5, When used on one hand the fire is more controlled than when using it with both hands, when used with both hands the fire will cause the user burns on their hands causeing the user 10 damage per use.however whem using this technique an incoming wind attack can cause the fire to backfire and deal damage to the user but the principle does not work for directing away with wind chakra
Note: The jutsu lasts for 1 round and can only be used 4 times in one battle.
Note: If used on both hands its less controlled/ causing the user burns on the hands.
Note: Only Orange-Hokage can teach this jutsu.
.17
(Katon: Enkou Hebi)-Fire: Flame Serpent
Type: Attack
Rank: A
Range: Short- Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns.
Note: Can only be used 3 time in battle
Note: Only Orange-Hokage can teach this jutsu.
Katon: Sono Gai, - ( Fire Release: The devils Scyth)
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user begins by performing the Tiger handseal, Once performed the user channels their fire chakra into each hand. The user then creates a large demonic looking scythe using shape manipulation. The handle of the scythe is roughly the same size as the users height, while the actual blade is twice the size of the user.
The scythe has enough cutting potential to cut though several trees in a row.
Note.
Can only be used twice in a battle
The user can't perform B rank or higher fire jutsu's in the next turn
Can only be taught by -Cerberus-
(Katon: Kobushi Jin Enkou)-Fire: Fist of the Mortal Flame
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will Mold their fire chakra around their hand(s), Increasing their Hand to hand combat by 5 and decreasing their Water techs by 5 while the fire still remains around their hands, when used with a hand wind jutsu this jutsu increases by 5, When used on one hand the fire is more controlled than when using it with both hands, when used with both hands the fire will cause the user burns on their hands causeing the user 10 damage per use.however whem using this technique an incoming wind attack can cause the fire to backfire and deal damage to the user but the principle does not work for directing away with wind chakra
Note: The jutsu lasts for 1 round and can only be used 4 times in one battle.
Note: If used on both hands its less controlled/ causing the user burns on the hands.
Note: Only Orange-Hokage can teach this jutsu.
.17
(Katon: Enkou Hebi)-Fire: Flame Serpent
Type: Attack
Rank: A
Range: Short- Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns.
Note: Can only be used 3 time in battle
Note: Only Orange-Hokage can teach this jutsu.
Katon: Sono Gai, - ( Fire Release: The devils Scyth)
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user begins by performing the Tiger handseal, Once performed the user channels their fire chakra into each hand. The user then creates a large demonic looking scythe using shape manipulation. The handle of the scythe is roughly the same size as the users height, while the actual blade is twice the size of the user.
The scythe has enough cutting potential to cut though several trees in a row.
Note.
Can only be used twice in a battle
The user can't perform B rank or higher fire jutsu's in the next turn
Can only be taught by -Cerberus-
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Lightning....
.18
(Raiton: Rashirudo)- Lightning: Rashield
Type: Defence
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The use will make 3 handseals and will create 2 pillers of lightning then followed by creating a net like surface inbetween them, blocking B-rank and down elemental attacks, other than wind type C-rank and up moves.
-Can only be used 2 time in battle.
.19
(Raiton: Nibaiboruto)- Lightning: Double Bolt
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will focus lightning chakra into both of his hands, then will throw his upper body forwards towards the opponent, releasing the lightning chakra in his hands, the lightning once released will form a beam from both hands that crashes into the opponent, knocking them back.
- Can be used 4 times per battle.
- Must be taught by -Tauburn-
.20
(Raiton: Raitoninguhōn)- Lightning: Lightning Horns
Type: Deff
Rank: B
Range: Short-Mid (from weapon used with)
Chakra Cost: 25
Damage Points: 40
Description: The user will focus lightning chakra into a weapon, then throw the weapon towards the opponent(s), The user makes a single handseal and the lightning springs out from the weapon with a burst like shape in every direction, begining thin and razor sharp.
- Usable 4 times per battle.
- The weapon used from has to be a bladed weapon. (kunai, sword, shuriken, etc..)
- Must be taught by -Tauburn-.
(Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu
Type: Supplementary
Rank: C
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses lightning chakra into his/her feet, extends and rides it at extreme speeds from one point to another. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases.(If used with a short range attack, add +5 damage)
Note: Must be touching a physical object.
Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.
Note: Can only be taught by Uchiha91.
Raiton - Raiton Waia -Lighting Release - Lightning wire
Type: Offense/Defense
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user begins by channeling their lightning chakra into their fingertips. Once done each fingertip begins to glow due to the lightning chakra on each fingertip. They then wave their hands in front of them shooting out long 'wires' of lightning the wires are created by using shape manipulation. Once the wires wrap around the opponent, the user manipulates the wires into joining up into one large wire. The user increases the amount of lightning chakra in the fused wire causing the wires to electrocute the opponent to death.
Note
Can only be used three times in one battle
Can only be taught by -Cerberus-
(Raiton: Rashirudo)- Lightning: Rashield
Type: Defence
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The use will make 3 handseals and will create 2 pillers of lightning then followed by creating a net like surface inbetween them, blocking B-rank and down elemental attacks, other than wind type C-rank and up moves.
-Can only be used 2 time in battle.
.19
(Raiton: Nibaiboruto)- Lightning: Double Bolt
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will focus lightning chakra into both of his hands, then will throw his upper body forwards towards the opponent, releasing the lightning chakra in his hands, the lightning once released will form a beam from both hands that crashes into the opponent, knocking them back.
- Can be used 4 times per battle.
- Must be taught by -Tauburn-
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.20
(Raiton: Raitoninguhōn)- Lightning: Lightning Horns
Type: Deff
Rank: B
Range: Short-Mid (from weapon used with)
Chakra Cost: 25
Damage Points: 40
Description: The user will focus lightning chakra into a weapon, then throw the weapon towards the opponent(s), The user makes a single handseal and the lightning springs out from the weapon with a burst like shape in every direction, begining thin and razor sharp.
- Usable 4 times per battle.
- The weapon used from has to be a bladed weapon. (kunai, sword, shuriken, etc..)
- Must be taught by -Tauburn-.
(Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu
Type: Supplementary
Rank: C
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses lightning chakra into his/her feet, extends and rides it at extreme speeds from one point to another. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases.(If used with a short range attack, add +5 damage)
Note: Must be touching a physical object.
Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.
Note: Can only be taught by Uchiha91.
Raiton - Raiton Waia -Lighting Release - Lightning wire
Type: Offense/Defense
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user begins by channeling their lightning chakra into their fingertips. Once done each fingertip begins to glow due to the lightning chakra on each fingertip. They then wave their hands in front of them shooting out long 'wires' of lightning the wires are created by using shape manipulation. Once the wires wrap around the opponent, the user manipulates the wires into joining up into one large wire. The user increases the amount of lightning chakra in the fused wire causing the wires to electrocute the opponent to death.
Note
Can only be used three times in one battle
Can only be taught by -Cerberus-
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Water....
.21
(Suiton: Kosametsuki)- Water: Drizzling Moon
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The use will focus their water chakra into a blade, then release it sending dozens of petal shaped water blasts from the blade at the opponent once swung. These petals are razor sharp and can slice a tree in half.
- Can be used 3 times per battle.
- Only usable with a sword.
- Can only use if taught by -Tauburn-
taught to Gecko
(Suiton: Kosametsuki)- Water: Drizzling Moon
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The use will focus their water chakra into a blade, then release it sending dozens of petal shaped water blasts from the blade at the opponent once swung. These petals are razor sharp and can slice a tree in half.
- Can be used 3 times per battle.
- Only usable with a sword.
- Can only use if taught by -Tauburn-
taught to Gecko
Earth....
(Doton : Hisan Kobushi)- Earth Style : Flying Fist
Type:Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.
Usable two times per battle
Can only be used/taught by ~Yondaime~
After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.
(Doton - Koroseumu) Earth Release: Colosseum
Type: Supplementary.
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A
Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield.
-Note: Can only be used once per match.
-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.
-Note: Can only be taught by Gobi Gobletsson.
-Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.
Type:Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.
Usable two times per battle
Can only be used/taught by ~Yondaime~
After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.
(Doton - Koroseumu) Earth Release: Colosseum
Type: Supplementary.
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A
Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield.
-Note: Can only be used once per match.
-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.
-Note: Can only be taught by Gobi Gobletsson.
-Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.
-Blizzard- has trained me in his....
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[Fuuton: Sono kaze kiji] Wind Release: The Wind Cloak
Type: Defense
Rank: A
Range: Short
Chakra Cost:30
Damage Points: N/A
Description: User channels Wind chakra in his/her hands. He then claps and separates his/her hands from each other creating a long cloak that could easily cover users body (10 feet by 10 feet). The clock is a mesh of strong tight wind bonds which are not harmful to the user whose chakra is used. He can then use this cloak to protect him from other jutsus by wrapping it around him or the jutsu. This cloak is super effective against lightning style technique which are A-Rank or below, It can tear the lightning into molecular level, which means the wind mesh of the cloak will destroy the lightening leaving no trace but it disappears after it is used once.
Note:
Can defend the user from A-Rank or below Lightning jutsus; such as: waves, thunder or bolts etc.
Can be destroyed by B-Rank Fire Jutsu.
Will disappear after used once.
Lasts for 2 turns without use.
Can only be used 2 times per battle.
Can only be taught by -Blizzard-
(Raiton: Sono Ikazuchi kiji) - Lightning Release: The Lightning Cloak
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: User channels lightning chakra in his/her hands. He then claps and separates his/her hands from each other creating a long cloak that could easily cover users body (10 feet by 10 feet) . The clock is a mesh of strong tight lightning bonds which are not harmful to the user whose chakra is used. He can then use this cloak to protect him from other jutsus by wrapping it around him or the jutsu. This cloak is super effective against earth style technique which are A-Rank or below, It can tear the earth into molecular level, which means the lighting mesh of the cloak will destroy the earth leaving no trace, but it disappears after it is used once.
Note:
Can defend the user from A-Rank or below Earth jutsus which are of reasonable size, not huge boulder but rocks, spikes, small earth weapons.
Can be destroyed by B-Rank Wind Jutsu.
Will disappear after used once.
lasts for 2 turns without use.
Can only be used 2 times per battle.
Can only be taught by -Blizzard-
(Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami
Type:Attack
Rank:A
Range:Short/Long
Chakra Cost:30
Damage Points:60
Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow.
*Can only be used thrice per battle*
*Can only be Used/Taught by -Blizzard-*
Type: Defense
Rank: A
Range: Short
Chakra Cost:30
Damage Points: N/A
Description: User channels Wind chakra in his/her hands. He then claps and separates his/her hands from each other creating a long cloak that could easily cover users body (10 feet by 10 feet). The clock is a mesh of strong tight wind bonds which are not harmful to the user whose chakra is used. He can then use this cloak to protect him from other jutsus by wrapping it around him or the jutsu. This cloak is super effective against lightning style technique which are A-Rank or below, It can tear the lightning into molecular level, which means the wind mesh of the cloak will destroy the lightening leaving no trace but it disappears after it is used once.
Note:






(Raiton: Sono Ikazuchi kiji) - Lightning Release: The Lightning Cloak
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: User channels lightning chakra in his/her hands. He then claps and separates his/her hands from each other creating a long cloak that could easily cover users body (10 feet by 10 feet) . The clock is a mesh of strong tight lightning bonds which are not harmful to the user whose chakra is used. He can then use this cloak to protect him from other jutsus by wrapping it around him or the jutsu. This cloak is super effective against earth style technique which are A-Rank or below, It can tear the earth into molecular level, which means the lighting mesh of the cloak will destroy the earth leaving no trace, but it disappears after it is used once.
Note:






(Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami
Type:Attack
Rank:A
Range:Short/Long
Chakra Cost:30
Damage Points:60
Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow.
*Can only be used thrice per battle*
*Can only be Used/Taught by -Blizzard-*
Explosion...
22.
(Bakuton: Gahou): Blast Style: Tiger Claw
Type: Attack/Deff
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user focuses their Blast Release through their fingers, then slams their palm into the enemy with their fingers similar to a claw. Each finger causes a small controlled blast from the finger tips. The power of the technique is able to cause opponents to bound away from its strength and is also known for piercing through steel with its force. Due to the direction of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
- Can only be used 3 times per fight.
taught to Gecko
(Bakuton: Jiri Kiki) Blast Style: Landmine Kick
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: After Establishing direct with their opponent through a simple kick, the user utilizes their respective Explosion Release to subsequently generate an enormous explosion from the initial point of contact. This explosion is powerful enough to cause severe physical damage and send the target flying backwards. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: ~This jutsu follows all strengths, weaknesses, and restrictions of Landmine Punch
~Usable thrice per battle/conflict.
(Bakuton: Hiji E no Eikyō) Blast Release: Elbow Impact
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (+20 to punches)
Description: The user focuses Bakuton chakra into their elbow and performs one of the two following actions. The user can either punch their target and release the chakra to push their fist further into the target once contact is made, or establish direct contact with the target with his elbow and release the chakra to generate an explosion from the initial point of contact. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: ~Can only be taught by Sharingdork
~Carries all the same advantages, disadvantages, and restrictions as Landmine Fist when used through direct contact
(Bakuton: Yōsei no Shukufuku) Blast Style: Blessing of the Fairy
Type: Defense | Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user concentrates Bakuton chakra into the air around them as the opponent comes into close-range. As the opponent attacks the user, the user can cause small explosion not large enough to harm the target, but large enough to redirect a punch or kick by "commanding" a small portion of the airborn chakra to explode with concious thought. This allows the user to cancel any physical strike which is noticable by the human eye.
Note: ~Can only be taught by Sharingdork
~This jutsu is not automatic; the user must know the attack is coming and must be able to see the strike
(Bakuton: Bakudan Hatsugen) Blast Release: Bombshell
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user focuses their Bakuton chakra around their body, creating a small aura of Bakuton chakra around themselves, which moves with the user's body. The aura is visible to the naked eye as a distortion of light (much like a distortion created through high heat). Any physical object which comes into contact with the aura (other than the surface the user is standing on when the jutsu is used) will cause the aura to spontaniously combust outwards from the point of impact, rendering an opponents projectiles and taijutsu useless.
Note: ~Can only be taught by Sharingdork
~Can only be used 2 times per battle
~The aura lasts for two turns, or until it is used
~The aura is in the shape of the user, fits around the body of the user, and is 6 inches away from the user
(Bakuton: Monsutā no Dai Abare) Blast Style: Monster's Rampage
Type: Attack | Defense | Supplementary
Rank: S
Range: Self
Chakra: 40
Damage: 80
Description: The sister technique to "Blast Release: Bombshell", the user focuses their Bakuton chakra around their body, creating a small aura of Bakuton chakra around themselves, which moves with the user's body. The aura is visible to the naked eye as a distortion of light (much like a distortion created through high heat). Any physical object which comes into contact with the aura (other than the surface the user is standing on when the jutsu is used) will cause the aura to spontaniously combust outwards from the point of impact, rendering an opponents projectiles and taijutsu useless. However, this technique takes it to the next level of its sister, allowing the shell to explode multiple times in a single use, instead of the lesser jutsu's single explosion per use.
Note: ~Can only be taught by Sharingdork
~Can only be used 1 time per battle
~The aura lasts for two turns
~The aura is in the shape of the user, fits around the body of the user, and is 6 inches away from the user (the aura does not extend past the soles of the feet)
(Bakuton: Meidō Fugaku) Blast Release: Rumbling Mt. Fuji
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: To perform Rumbling Mt. Fuji, the user must focus Bakuton chakra into the ground around them a turn prior to using this jutsu, and not move beyond Mid-range from where they started the jutsu. When enough chakra has collected in the ground, the user claps their hands together to release all of the buit-up chakra from one point up to mid-range from the user. The released chakra then expodes upwards in a beam of energy, which is powerful enough to tear up the ground in the surrounding area up to mid-range.
Note: ~Can only be taught by Sharingdork
~During the turn this jutsu is used and the turn before, the user can only perform doton, raiton, and techniques which consume no chakra due to the chakra concentration required
~During the turn before this jutsu is used, only two jutsu may be used (as prepairing this jutsu counts as a move)
~No jutsu may be used after this jutsu on the turn it's used
~Can only be used twice per battle
~If an earth-style jutsu is used which utilizes earth being "charged" with Bakuton, it loses the Bakuton chakra
~The user must make contact with the ground while prepairing and using this jutsu
(Bakuton: Kaimetsu-Tekina Fugaku) Blast Release: Devistating Mt. Fuji
Type: Offensive
Rank: Forbidden
Range: Mid(-Long)
Chakra: 50
Damage: 90
Description: The sister technique to "Rumbling Mt. Fuji", Devistating Mt. Fuji follows the basic principals. The user will collect chakra in the ground around them, only now the user cannot move beyond Short-range of their starting point. When the user has gathered the required amount of chakra in the ground around them, they'll weave five handseals and then clap their hands together. As the user claps their hands together, the gathered chakra in the ground explodes upwards, creating a large ring of explosive energy around the user, instead of being released from a single point. Because the explosion does not occur within short-range of the user, it leaves a pillar for them to stand on in the midst of the newly created large crater.
Note: ~Can only be taught by Sharingdork
~Can only be used once per battle
~The turn before this jutsu is used the user can only perform one jutsu
~The turn this jutsu is used no other jutsu may be used
~The turn before this jutsu is used, the user can only perform techniques which consume no chakra due to chakra consentration
~This jutsu reaches up to Long-range if the user prepairs it for an additional turn (following the same rules as "the turn before this jutsu is used" for the extra turn)
~Earth style jutsu utilizing earth within the boundaries of this jutsu lose explosive properties
~The user must be in contact with the ground while prepairing and using this jutsu
~Shrapnel from the explosion cuts into the user's body as the jutsu is used
~Due to chakra exhaustion, the user will be unable to move for one turn after using the jutsu, and will be unable to utilize chakra for three turns after using the jutsu
The Blast Jutsu are from Sharingdork -
Blast Release: Infusion Blast (Bakuton: Chunyu Burasuto)
Rank: C
Type: Supplementary/Offense
Range: Short(infusion)-Long(length of thrown)
Chakra Cost: 15
Damage Points: 30
Description: The user infuses thier Blast chakra into small objects such as kunais, needles, cards, rocks, dice, shurikens, paper, pencils, pens, etc. The infused object hits anything explodes like a C rank explosion and the recoil is sent outward instead of blowing back but it is the same as Blast Release: Landmine Fist with the blast minimizes the potential repercussions and recoil is completely negated. The user can not use any kind of copy jutsu to copy the object or anything similar to expand the object.
-Can only be taught by Double D
-Cannot infuse living things
-Infusion requires direct contact with the object
(Bakuton: Gahou): Blast Style: Tiger Claw
Type: Attack/Deff
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user focuses their Blast Release through their fingers, then slams their palm into the enemy with their fingers similar to a claw. Each finger causes a small controlled blast from the finger tips. The power of the technique is able to cause opponents to bound away from its strength and is also known for piercing through steel with its force. Due to the direction of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
- Can only be used 3 times per fight.
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taught to Gecko
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(Bakuton: Jiri Kiki) Blast Style: Landmine Kick
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: After Establishing direct with their opponent through a simple kick, the user utilizes their respective Explosion Release to subsequently generate an enormous explosion from the initial point of contact. This explosion is powerful enough to cause severe physical damage and send the target flying backwards. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: ~This jutsu follows all strengths, weaknesses, and restrictions of Landmine Punch
~Usable thrice per battle/conflict.
(Bakuton: Hiji E no Eikyō) Blast Release: Elbow Impact
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (+20 to punches)
Description: The user focuses Bakuton chakra into their elbow and performs one of the two following actions. The user can either punch their target and release the chakra to push their fist further into the target once contact is made, or establish direct contact with the target with his elbow and release the chakra to generate an explosion from the initial point of contact. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: ~Can only be taught by Sharingdork
~Carries all the same advantages, disadvantages, and restrictions as Landmine Fist when used through direct contact
(Bakuton: Yōsei no Shukufuku) Blast Style: Blessing of the Fairy
Type: Defense | Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user concentrates Bakuton chakra into the air around them as the opponent comes into close-range. As the opponent attacks the user, the user can cause small explosion not large enough to harm the target, but large enough to redirect a punch or kick by "commanding" a small portion of the airborn chakra to explode with concious thought. This allows the user to cancel any physical strike which is noticable by the human eye.
Note: ~Can only be taught by Sharingdork
~This jutsu is not automatic; the user must know the attack is coming and must be able to see the strike
(Bakuton: Bakudan Hatsugen) Blast Release: Bombshell
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user focuses their Bakuton chakra around their body, creating a small aura of Bakuton chakra around themselves, which moves with the user's body. The aura is visible to the naked eye as a distortion of light (much like a distortion created through high heat). Any physical object which comes into contact with the aura (other than the surface the user is standing on when the jutsu is used) will cause the aura to spontaniously combust outwards from the point of impact, rendering an opponents projectiles and taijutsu useless.
Note: ~Can only be taught by Sharingdork
~Can only be used 2 times per battle
~The aura lasts for two turns, or until it is used
~The aura is in the shape of the user, fits around the body of the user, and is 6 inches away from the user
(Bakuton: Monsutā no Dai Abare) Blast Style: Monster's Rampage
Type: Attack | Defense | Supplementary
Rank: S
Range: Self
Chakra: 40
Damage: 80
Description: The sister technique to "Blast Release: Bombshell", the user focuses their Bakuton chakra around their body, creating a small aura of Bakuton chakra around themselves, which moves with the user's body. The aura is visible to the naked eye as a distortion of light (much like a distortion created through high heat). Any physical object which comes into contact with the aura (other than the surface the user is standing on when the jutsu is used) will cause the aura to spontaniously combust outwards from the point of impact, rendering an opponents projectiles and taijutsu useless. However, this technique takes it to the next level of its sister, allowing the shell to explode multiple times in a single use, instead of the lesser jutsu's single explosion per use.
Note: ~Can only be taught by Sharingdork
~Can only be used 1 time per battle
~The aura lasts for two turns
~The aura is in the shape of the user, fits around the body of the user, and is 6 inches away from the user (the aura does not extend past the soles of the feet)
(Bakuton: Meidō Fugaku) Blast Release: Rumbling Mt. Fuji
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: To perform Rumbling Mt. Fuji, the user must focus Bakuton chakra into the ground around them a turn prior to using this jutsu, and not move beyond Mid-range from where they started the jutsu. When enough chakra has collected in the ground, the user claps their hands together to release all of the buit-up chakra from one point up to mid-range from the user. The released chakra then expodes upwards in a beam of energy, which is powerful enough to tear up the ground in the surrounding area up to mid-range.
Note: ~Can only be taught by Sharingdork
~During the turn this jutsu is used and the turn before, the user can only perform doton, raiton, and techniques which consume no chakra due to the chakra concentration required
~During the turn before this jutsu is used, only two jutsu may be used (as prepairing this jutsu counts as a move)
~No jutsu may be used after this jutsu on the turn it's used
~Can only be used twice per battle
~If an earth-style jutsu is used which utilizes earth being "charged" with Bakuton, it loses the Bakuton chakra
~The user must make contact with the ground while prepairing and using this jutsu
(Bakuton: Kaimetsu-Tekina Fugaku) Blast Release: Devistating Mt. Fuji
Type: Offensive
Rank: Forbidden
Range: Mid(-Long)
Chakra: 50
Damage: 90
Description: The sister technique to "Rumbling Mt. Fuji", Devistating Mt. Fuji follows the basic principals. The user will collect chakra in the ground around them, only now the user cannot move beyond Short-range of their starting point. When the user has gathered the required amount of chakra in the ground around them, they'll weave five handseals and then clap their hands together. As the user claps their hands together, the gathered chakra in the ground explodes upwards, creating a large ring of explosive energy around the user, instead of being released from a single point. Because the explosion does not occur within short-range of the user, it leaves a pillar for them to stand on in the midst of the newly created large crater.
Note: ~Can only be taught by Sharingdork
~Can only be used once per battle
~The turn before this jutsu is used the user can only perform one jutsu
~The turn this jutsu is used no other jutsu may be used
~The turn before this jutsu is used, the user can only perform techniques which consume no chakra due to chakra consentration
~This jutsu reaches up to Long-range if the user prepairs it for an additional turn (following the same rules as "the turn before this jutsu is used" for the extra turn)
~Earth style jutsu utilizing earth within the boundaries of this jutsu lose explosive properties
~The user must be in contact with the ground while prepairing and using this jutsu
~Shrapnel from the explosion cuts into the user's body as the jutsu is used
~Due to chakra exhaustion, the user will be unable to move for one turn after using the jutsu, and will be unable to utilize chakra for three turns after using the jutsu
The Blast Jutsu are from Sharingdork -
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Blast Release: Infusion Blast (Bakuton: Chunyu Burasuto)
Rank: C
Type: Supplementary/Offense
Range: Short(infusion)-Long(length of thrown)
Chakra Cost: 15
Damage Points: 30
Description: The user infuses thier Blast chakra into small objects such as kunais, needles, cards, rocks, dice, shurikens, paper, pencils, pens, etc. The infused object hits anything explodes like a C rank explosion and the recoil is sent outward instead of blowing back but it is the same as Blast Release: Landmine Fist with the blast minimizes the potential repercussions and recoil is completely negated. The user can not use any kind of copy jutsu to copy the object or anything similar to expand the object.
-Can only be taught by Double D
-Cannot infuse living things
-Infusion requires direct contact with the object
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I know my CJ thread isnt up to stander but im working on it now. July, 28 2014
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