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jagged

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Bio: https://animebase.me/threads/d-hunter-of-the-dead.782805/
Note: using 1 normal katana and nothing else
___________________________________________

D, had come walking into these cursed grounds on a holy mission to purge the world of it's sinners, both of the brothers could smell the stench of ninja in the air and new it was their heavenly dudy to kill all they could find, luckily for them one just happened to be in their path.

D.arian:" Foul soul, be cleansed..."

D.arius:"... For the glories of Lord jashin"


Activating his kekkai genkai D would immediately rush towards his opponent, using multiple legs to run,in an attempt to close the distance.

( Sōma no Kō) Twin Demons Technique
Type: Supplementary
Rank: C
Range: Short
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: This technique allows the user’s primary body to inhabit his secondary body, moving within it freely and emerging from the primary body at will. This allows the user to engage in combat in ways that a single body would not be able to do alone, such as emerging from the primary’s back to intercept surprise attacks or producing hands from the head to attack from angles that the primary body cannot. Alternatively, the secondary body can passively add his limbs to the primary’s Taijutsu attacks, dealing 20 additional damage. Until opponents become aware of Ukon's presence, they are likely to be confused by Sakon's inexplicable and unpredictable combat ability. This merging also allows the user to heal at 10 health per turn but costs the same amount of Chakra per turn. Should the user’s main body ever need to heal, he is able to be housed within the secondary body and heal at the same accelerated rate as before. However, doing this reduces the user’s chakra at triple the normal rate per turn and prevents the Secondary’s body from using above A rank for 2 turns. Should the user's main body be or secondary body be put in a Genjutsu, merging with one another will cause the illusion to end. However, if they are merged initially, both will be placed in the illusion even if they separate.
Note: Can only be used by SNK bios


Getting within range (1 meter) the brothers would slash their sword across the opponents body in an attempt to completely bisect him, using all of his hands to hold the blade generating more force behind his attacks.

Soma no ko: burazari surasshu- Soma no ko: Brotherly Slash
Type:
Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60 +20(sync)+10(7 Body)=90
Description:
While merged, the user manifests his twin's set of legs, unsheathing his blade in a slashing motion towards the opponent as his multiple legs rocket him forward to the enemy's position. Because of the multiple legs, the user is faster than normal moving at an increased speeds, moving at a doubled speed while in use. This remains active for up to 3 turns and has a 1 turn cooldown in between uses and is usable up to 3 turns per battle.
Note: Must have Soma no Ko and be merged while in use.
_________________________________________

Soma No ko: Kyodai doki - Soma no ko: Brotherly Sync
Type:
Supplementary
Rank: A
Range: n/a
Chakra: N/a
Damage: +20 damage to Kenjutsu
Description: While merged with their twin, the user will manifest the other twin's sets of arms and hands before placing two of their hands on the hilt of the blade. This stance allows the the twins to apply the full force of both their strengths into their sword techniques thus increasing the damage overall. This remains active for up to 3 turns and has a 2 turn cooldown in between uses and is usable up to 2 turns per battle.
Note: Must have Soma no Ko and be merged while in use.

___________________________________________$__



Chakra used: -10(maintaining), -30

Speed: 10(AGL 6) × 2= 20
 
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Punk Hazard

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“Jashin?”

Kaido looked on curiously as D. came rushing toward him with what appeared to be additional legs sprouting from his body. The Sage drew Mjolnir from his side, gripping the weapon tightly as his foe closed the distance, and swung the legendary hammer to intercept D.’s sword strike. As he swung, Kaido transformed his arm, morphing his elbow to produce a chakra booster that saw the force behind his swing greatly amplified as their weapons clashed together. Aiming for his strike to shatter clean through the sword, Kaido then swung the hammer into D.‘s stomach, once again amplifying his strike in order to deal significant damage and send the shinobi flying backward.




Damage from both strikes are 120 each(60 damage base from Mjolnir+40 from Jet Booster+10 from 7 AP in BODY+10 from Phantom Blood)

(Mjolnir ) - Mjolnir
Type: Artifact
Rank: S
Range: Short - Long
Chakra: 40 per active ability use (-10 per turn)
Damage: 100 damage for Odinforce
Description: Mjolnir is a mythical weapon of unknown origin. Rumors hint at the weapon being the blade of a lost God, capable of leveling mountains with but a single blow. Mjolnir enhances the wielder's lightning abilities, allowing him to channel all of his lightning based abilities through it without need for seals, Custom Elements included. A nigh indestructible weapon, Mjolnir is capable of surviving direct clashes with the strongest of attacks, though this invulnerability isn't granted to its wielder, and is capable of delivering A ranked strikes through direct contact. Because of it's ability to shift and manipulate it's own density, this allows the hammer to become unwieldable by any it deems unworthy, its weight becoming impossible to move - even by Shinra Tensei and other gravity manipulating/absolute abilities. This ability also allows it the ability to grant it's wielder the power of flight by swinging the axe and charging it, lifting him into air at x3 his speeds. This can be used once every 3 turns to avoid objects within reason.

Mjolnir is capable of it's own set of active abilities as well, the Lightning of Asgard, Odinforce and the Bifrost. The Lightning of Asgard is a Forbidden ranked Lightning ability, capable of releasing an otherworldly blue lightning that looks similar to flames. A Lightning technique with no weakness, the user points his hammer into the sky channeling it and then releases a massive 10m blast of Lightning of equal power to Kirin. The user can also make use of Mjolnir to use the Bifrost Bridge, dimensional energy which allows instantaneous travel to any location. A powerful, rainbow-like energy drawn to create a wormhole like portal, the Bifrost allows the user to link two locations for instant travel upon a 5 meter wide bridge that any can cross should it become open. Because of this, it can inadvertently affect enemies and allow them to travel as well should they be near the user when the portal becomes opened. The last of the Mjolnir's abilities are perhaps the most useful and and require the most to utilize; Odinforce is a mystical energy source that is essentially Natural energy amplified. The user can manipulate this energy once every 5 turns to create blasts of energy with a strength to anything it meets ( excluding Rinnegan, YY based, or S/T abilities ) to essentially destroy anything regardless of damage or rank. However, because of this power, use of the Odinforce prevents Mjolnir's abilities from working for the same time it takes to reuse the Odinforce, 5 turns. During this time, any and all of the hammer's abilities become defunct and it becomes just a giant hammer.

Note: Odinforce can only be used once every 4 turns, preventing the user from using the Bifrost in that time.
Note: Use of the Bifrost can only be done 3 times in total, with a 4 time cooldown period.
Note: Mjolnir's abilities can only be utilized should the wielder be deemed worthy; should it be attempted to be held by one unworthy, the Hammer's density will significantly increase and be immovable.
Note: To make use of its active abilities, the user must be deemed worthy in RP after gaining access to Mjolnir.

(Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster Boost x 2
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +40 to a physical move )
Description: The user will manifest jet like appendages from his body to boost the damage of a punch, kick or other taijutsu related move by triggering them in the right point and adding more power to his attack. It can also be used supplementary to, for example, increase his strength to throw an ally or a projectile or to help defend from a technique by putting more strength behind a defensive move. Beyond a damage boost, the speed of whichever move is used in conjunction with it is greatly increased.

(Yoton/Kinjutsu: Fantomu Buraddo ) - Yang Release/Forbidden Arts: Phantom Blood
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Seeking a way to enhance the body to its uttermost limits, a group of shinobi known as the Pillar Men created the Kinjutsu known as "Phantom Blood." Sealed into stone masks by its creators, Phantom Blood is a Kinjutsu designed to transform the body; upon being touched by blood and worn on the face, the mask releases several spines that inject a surge of Yang-based energy into the user's body that binds itself to their cells and naturally occurring fluids. This process permanently transforms the user into an entity known as a "Vampire," the Yang-based energy passively granting them physical prowess and agility on par with that of the Second of the Eight Inner Gates. Vampires possess immense longevity, their lifespans continuing indefinitely, and can even remain alive after any injury that would normally be fatal for ordinary humans(in terms of the function of the RP, this aspect of the longevity is largely cosmetic; the user's health points still abide to normal health rules and the user will still lose a match when their health reaches zero). However, they are not truly immortal; a fatal injury to the brain will result in the death of a vampire as normal. This longevity grants those under the influence of Phantom Blood a naturally higher capacity to heal, able to passively recover from damage on par with Hashirama Senju's passive regeneration. Minor wounds, burns, cuts, etc. will all passively heal over a small period of time, closing up wounds and injuries after one turn. While this healing can recover such wounds over the course of one turn, it is not without its limits; a Vampire's passive healing is only able to restore the body so that it can function, but does not restore lost HP(for instance, an arm broken by an A-rank technique will mend itself, but the user will not recover the lost 60 points of their health).

This longevity can also be manifested in enhanced ways, though these require active uses. The user can increase the power of the regeneration to restore up to 75 Health Points. This can be used to mend more severe injuries, such as restoring destroyed organs or reattaching detached limbs. Should the user make physical contact with another living organism, such as a bio or summoning creature, the user can execute this ability with greater ease, compensating for the comparatively lesser use of chakra by stealing some of the opponent's vitality.

Note: Enhanced regeneration requires physical contact with target and can only be utilized two times per battle. Can only be used by Yin-Yang masters
Note: Active regeneration occupies a move slot, consuming 70 chakra. Through direct contact, the chakra drainage drops to 50 chakra. Regular version can be used once every two turns, direct contact once every other turn. Either version can only be used twice per battle
Note: Due to their bodies growing acclimated to Yang energy through the Phantom Blood transformation, Vampires become able to use techniques that would normally clash with the usage of Yang Release techniques without such hindrance, though all other restrictions apply
Note: This technique cannot be used to regenerate from techniques that inflict damage equaling to or exceeding half of the user's total health pool, nor can the user use the actives of this technique should their health fall below 25% of its total pool.
 

jagged

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Unexpectedly his weapon had shattered, the force of the ninjas hammer was enough to shatter D.s sword in two yet the twins never faulted in their assault, continuing forward even as the the hammer came back around aiming to shatter their stomach with a swing. With a practiced ease D slid under the hammer dodging it's blow(Free form dodge) and moving within a meter of the opponent. In the same time frame D.arius, from the back of the body, would extend a hand upward just as the opponents arm passed above his head in an attempt to partially fuse with the opponent, stealing his blood then retracting the arm back into the body.

Soma no Ko: Kiseichū kansen)- Soma no ko: Parasitic infection
Type:
Offensive
Rank: B-A
Range:
Close
Chakra: 20-30
Damage:
40 - 60
Description:
Upon physical contact with either the first or secondary body the user will partially merge with the opponent utilizing his Kekkai Genkai. Merging with an opponent not of the Kekkai Genkai bloodline results in internal damage being dealt equal to the rank of the version used.

Note: Must make physical contact with opponent
Note: Must have SnK
Note: Can only be taught by Jagged
Note: The opponent can break out of the technique with an equal rank or above Surge jutsu.
Note: This does not prevent usage of opponent’s chakra system

Quickly rising from his slid D.arian, from the front of the body would throw their multiple knees into the opponents stomach, bending him over in pain before delivering their multiple elbows to the opponents temple, knocking him out If successful.


Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60+20(Soma no Ko) +10(7 Body)= 90
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns


D.arius:" Your death will come soon"

_________________________________________
 

Punk Hazard

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Kaido watches keenly as his foe ducks under his blow. An additional limb emerges from D.‘s back, further intriguing the Sage of Thunder, but he doesn’t allow the his confusion to dull his attention to the battle.

As the hand ascends, carried by D.’s intention to “infect” Kaido, the Sage pivots himself to rotate toward his right, moving his own arm out of the trajectory of D.’s grab.

Using the momentum of his spin to his advantage, Kaido completes the rotation by swinging Mjolnir toward the side of D.’s head, driving the weapon in a diagonal arc starting from D.’s right and ascending toward his left.


 

jagged

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As D. Slid under the attack he took notice of his opponents reaction, rotating his attack and limb away from D.s touch and towards the side of his head.

D.arian:" Your reactions are fast for an infidel..."

D.arius:"... but you'll need more than that to catch us"

Utilizing his left hand D.arian, from the front of the body, would push off the ground and move his body to the immediate right, his face turned to the side allowing the hammer to harmlessly pass over him (free form dodge). During the dodge D.arius, from the back of the body, would perform the handseals necessary for his jutsu and slamming an extended limb to the ground allowing his leeches to travel under the opponent before rocketing out in an attempt to latch on. D.arius would extend his hand directly from the back of the body, making it extremely hard to see anything from the front.

Hiru: Hiru Chika)-Leech Style: Leech Underground
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user summons 50-75 normal adult rl size leeches underground. The leeches are underground undetected except doujutsus and sensors. The leeches uses their heat and chakra sensing to find the opponent. The leeches pop up and attaches themselves to the opponent's legs. They suck on the opponent's chakra.
-Must have signed the Ninja Leech contract
-Only used by Dei Dei and Mugiwara
-Leeches suck -15 from the opponent's chakra per turn
-Only used four times per battle


___________________________________________

Kyūin no Jutsu) - Leech Arts: Absorption Technique
Rank: C-S
Type: Defensive, Supplementary
Range: Short
Chakra cost: N/A (absorbs 15/50/100 chakra points per turn | Absorbs technique's Chakra cost)
Damage points: N/A
Description:
A simple ability inherently usable by summonings of the Leech contract. The leeches are known to absorb chakra from opponents and techniques, taking it away and giving it to the contract signer to replenish their chakra reserves. This ability only works in two separate ways; One being an ability able to be used any time, and one that is limited to a degree.

Direct Chakra absorption: This is the ability to drain chakra by simply touching a target with any part of the leeches body, Or a limb that has the leech summoning tattoo on it. I.e. Done through a hand that has the tattoo on the palm or through the mouth if a tattoo is there. When the Leech/Tattoo touches a person, another summoning, a clone, or any familiar with its own chakra pool; The leeches skill will automatically drain away chakra at a faster or slower rate depending on the rank of said leech. Leeches D rank will absorb 15 chakra, C-B rank will absorb 50, and A-S rank will absorb 100; All on a per turn basis. This requires that the leeches' anterior suckers*be physical contact with what they are draining chakra from.

Technique Draining/Eating: This is the second variant of taking in chakra. The leeches take specific steps as ninja summonings in order to incorporate their chakra absorption into battling. This variant doesn't deal with directly absorbing chakra, but destroying and absorbing a technique all in one go. The leeches lace their anterior suckers with aggressive chakra. Along with that, they also lace their stomachs with the same aggressive chakra. This allows them to eat away at techniques of all kinds, whether it is energy or solid in nature. During this process they absorb the chakra out of the technique, taking in its original chakra cost while the anterior suckers destroy the "form". That being said, each leech is limited to absorbing moves of raw chakra, the same element they have an affinity for, and the basic element their affinity is strong against.

With either variant, the leeches can store chakra from draining it, and can only give it to their summoner through physical contact via their anterior suckers. If the leech is to disperse before the chakra is given away, the leeched chakra is simply taken away along with it. The limits to storing chakra would be double the amount of chakra the leech is able to absorb, meaning they can only absorb twice before being too full to absorb anything else.

Note: Useable six times per event (inclusive of both variants) and A to S-rank only twice.


Should the leeches make contact with the opponent they will suck over 100 chakra from his reserves.


_____________________________$__________

Chakra used: -30
 
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