Take 2 - [open]

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With their new powers, Alucard and Lilith were both keen to try them out on a sturdy target and as it just so happened they found one. On a plain field of grass with a large lake in the vicinity they would stumble upon another wanderer who wanted to fight. They would pull off a combo to start the encounter. Alucard started off by weaving two handseals placing the opponent into a Genjutsu which would trigger them and hide Lilith's technique. She would on the other hand also weave two handseals and utilize her liquid metal to form a whirlpool of death reaching long range being 20 meters wide and tall. Being trapped in Alucards illusion would force the target on the ground as they experience the lanscape had changed and being consistent of a world of mirrors that ultimately crashed in on itself and slashes their body to pieces. Both techniques occurring in the same timeframe.

(Genjutsu: Undeinosa Gomakashi) - Illusionary Arts: World of Mirrors
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After weaving the needed hand signals (Tiger → Horse), the user will have placed the opponent under an illusion. Once the target enters the genjutsu, they are thrown into a landscape of trees, grass, and rocks made of mirrors. The target hits the ground and is unable to move. After a few moments, the landscape, including the mirror sky, is broken into an innumerable mass of shards that cascade upon the target like an avalanche. Upon the shards crashing upon them, the shards become a raging ocean, tearing and cutting into the opponent relentlessly. Finally, once the target is rendered a bloody mess, the genjutsu ends and the target suffers immense mental fatigue.

Note: Can only be used three times per-match.
Note: No Genjutsu next turn.
Note: Courtesy of Nathan

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S (A)
Range: Short-Long
Chakra: 10-40 (30) + 10 = 40
Damage: 20-80 (60) + 45 = 105
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

Stats
Alucard: Tracking, 64 - Speed, 16 - Chakra, 1,560
Lilith: Tracking, 10 - Speed, 4 - Chakra, 1,970
 
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The_Empire

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Straight to the weakness. This won’t last long.
________
Kisuke body drops to the ground and notices the surrounding area changing. This causes him to start quickly thinking. He knew it was a Genjutsu and knew it had to be a distraction. This type of Genjutsu wouldn’t hold anyone nor cause any harm to him. He just couldn’t move. He could hear something that he can’t see. The Genjutsu was blocking it but he couldn’t figure out what it was. He couldn’t move so he couldn’t defend whatever was coming and get out of the Genjutsu at the same time. Kisuke takes the hit of the Liquid Metal and takes the full damage. The man screams in agony but starts to heal himself as flames surround his body and his eyes change. He slowly gets up looking at the man and his companion. Two vs one Kisuke didn’t think he would get out of this alive or unharmed as he look at himself.


(Ishi no Ikinobiru: Chūkū Hi) – Will to Survive: Hollow Flame
Type: Mode
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A (+20)
Description: Will to Survive is an empowered state of spirit and soul, strengthening the user on multiple combat dimensions. The potency of the mode is divided between three different levels depending on the user’s mastery over their Atavistic Flame. Entering this form is comparatively complicated to Sage Mode even though the modes are similar in functionality. Atavistic Flame is recognized as humanity’s collective will to persevere; because of this it is actually optimal to activate the Will to Survive when the user is at their weakest, rather than at their strongest as is with Sage Mode. Upon activation Hollow Flame will take the user’s missing Health Points from their maximum and multiply that value by 4.5. This value represents the user’s total reserves for use of Atavistic Flame techniques and the mode’s sustainment. The mode is deactivated once the user has expended these reserves. The user becomes resistant to all sources of damage, reducing them by 20 points. The user becomes able to passively sense sources of life around their position with enhanced tracking, reflexes, and perception by x2. Their usage of Atavistic Flame techniques is enhanced further, strengthening them by an additional 20 damage. The user’s body will glow with a faint yellow aura and embers dancing off their skin; their sclera will shift toward a dim yellow. While active the user regenerates their missing Health Points at a rate of 30 per turn, applying to both physical and spiritual damage.
Note: Atavistic techniques used in this mode still inflict recoil damage if they do by default. Atavistic effective Chakra value is reduced from the total mode's resources while in use.
Note: While active the user does not suffer from Health Fatigue, spiritual or physical, at all.
Note: Initiates can use Will to Survive twice per battle. Masters and Grandmasters can make use of the mode three times per battle, but can only use their advanced forms twice.
Note: The activation of Will to Survive is not restricted by Combat Fatigue.

1600 Chakra Pool
160 -105 =55 +30 =85 Health Pool
105 x4.5 =472.50 -10 =462.50 Will Pool
24 Speed
63 Tracking
 

Skorm

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Straight to the weakness. This won’t last long.
________
Kisuke body drops to the ground and notices the surrounding area changing. This causes him to start quickly thinking. He knew it was a Genjutsu and knew it had to be a distraction. This type of Genjutsu wouldn’t hold anyone nor cause any harm to him. He just couldn’t move. He could hear something that he can’t see. The Genjutsu was blocking it but he couldn’t figure out what it was. He couldn’t move so he couldn’t defend whatever was coming and get out of the Genjutsu at the same time. Kisuke takes the hit of the Liquid Metal and takes the full damage. The man screams in agony but starts to heal himself as flames surround his body and his eyes change. He slowly gets up looking at the man and his companion. Two vs one Kisuke didn’t think he would get out of this alive or unharmed as he look at himself.


(Ishi no Ikinobiru: Chūkū Hi) – Will to Survive: Hollow Flame
Type: Mode
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A (+20)
Description: Will to Survive is an empowered state of spirit and soul, strengthening the user on multiple combat dimensions. The potency of the mode is divided between three different levels depending on the user’s mastery over their Atavistic Flame. Entering this form is comparatively complicated to Sage Mode even though the modes are similar in functionality. Atavistic Flame is recognized as humanity’s collective will to persevere; because of this it is actually optimal to activate the Will to Survive when the user is at their weakest, rather than at their strongest as is with Sage Mode. Upon activation Hollow Flame will take the user’s missing Health Points from their maximum and multiply that value by 4.5. This value represents the user’s total reserves for use of Atavistic Flame techniques and the mode’s sustainment. The mode is deactivated once the user has expended these reserves. The user becomes resistant to all sources of damage, reducing them by 20 points. The user becomes able to passively sense sources of life around their position with enhanced tracking, reflexes, and perception by x2. Their usage of Atavistic Flame techniques is enhanced further, strengthening them by an additional 20 damage. The user’s body will glow with a faint yellow aura and embers dancing off their skin; their sclera will shift toward a dim yellow. While active the user regenerates their missing Health Points at a rate of 30 per turn, applying to both physical and spiritual damage.
Note: Atavistic techniques used in this mode still inflict recoil damage if they do by default. Atavistic effective Chakra value is reduced from the total mode's resources while in use.
Note: While active the user does not suffer from Health Fatigue, spiritual or physical, at all.
Note: Initiates can use Will to Survive twice per battle. Masters and Grandmasters can make use of the mode three times per battle, but can only use their advanced forms twice.
Note: The activation of Will to Survive is not restricted by Combat Fatigue.

1600 Chakra Pool
160 -105 =55 +30 =85 Health Pool
105 x4.5 =472.50 -10 =462.50 Will Pool
24 Speed
63 Tracking
Thinking they'd actually get a fight from this one it seemed like they had asked too much. Lilith's Bisumaton technique devoured the opponent who casually took damage which in turn also would break him from the Genjutsu because of the pain caused. Alucard's Tenseigan allowed him to tap into the chakra flow and whilst it seemed like their physicality and spirituality had changed there was no chakra causing it. A wielded flame.. Alucard sighed, he was already bored. The only thing that saved him from cutting the mans throat in a perplexing speed blitz was that he was interested in whatever power the man had suddenly tapped into.

You just gonna stand there and burn? No, i'll make you dance like a damn puppet.
Alucard put on a broad smile and activated two void artifacts and followed up by weaving two handseals whilst channeling his Doton chakra through his body. After the seals he placed his hands on the ground, forming a portal. The portal would in normal cases drop a massive boar shaped lid but in this case he had also tapped into his Liquid Krypton release which would turn the lid into a hardened crystalline formation which significantly increased it's damage.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

(Doton: Otoshibuta) - Earth Release: Dropping Lid
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 + 55 = 95
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

(Kuriputon: Basution | Liquid Krypton Release: Bastion)
Type: Supplementary
Rank: A-S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Bastion is a technique that focuses on the noble prospects of the element Krypton as a chemical neutralizer and a thermainsulator. The Bastion technique works like an infusion which can grant afflicted and appropriate elements and techniques similar properties as long as they can coincide with being sub-zero and stable as a result. The performance of the technique occurs in the same timeframe as the technique that is being infused as it applies the effects rapidly. The thermainsulation properties granted is translated into a massive resistance to heat and radiance as well as cold as the element/technique that is infused has been granted the effect of thermainsulation. This translates, in clashes, into a debuff or shielding or residual properties of elements clashing with techniques that are empowered through bastion. Elements that are hot and clash with techniques infused with Bastion becomes cold rather instantaneously and loses one rank in efficacy which in shorter terms is a debuff. Fire and lightning would be two elements exposed to this as an example, other elements do not experience this debuff so low-energy or elements that can exist without having to put constant energy or fuel into it are not suspectible to this debuff(water/wind/earth) etc. Naturally, elements of solid nature would benefit the most out of Bastion as the colder any matter gets, it will ultimately solidify. Techniques that derive from elements that make up the Liquid Krypton element(Wind/Water) are suspectible to this infusion and can be used with it. Moving on, the technique has two ranks of infusion, categorized into the amount of chakra the user spends on the infusion.

A-Rank
The A-rank version will apply a hefty amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique will become extremely dense and blank on the surface as the Bastion technique spreads through the entirety of the technique. A damage buff will be given of +20 to a technique boosted with the A-rank version. This rank will transform solids infused into crystalline formations that deflect sunlight like a mirror. Liquids will become slowly flowing with sparkling touches and gasses will become an icy slush-storm.
S-rank
The S-rank version will apply a significant amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique becomes much more dense with a crystalline and icy structure on the surface. A damage buff of +30 will be given and elements infused with this rank are also given the same properties as that of the A-rank version.
Note: A-rank version can be used x4 per battle and requires a 2 turn cool-down. User may not use any Liquid Krypton techniques above A rank after use for two turns.
Note: S-rank version can be used x2 per battle and requires a 3 turn cool-down. User may not use any Liquid Krypton techniques above B rank after use for two turns.

At the very same time, Lilith would utilize her Dark release in a very exotic fashion. From her mouth, she spewed out a cold and dense purple fog that covered the field infront of her and devoured the man. The fog would hide any potential shadows the dropping lid that Alucard had summoned from the sky as well as drain chakra from him, making him unable to use A-rank techniques and less. Because of her sword, Darkiscie, the technique gained a rank in efficacy and thus demanded more power in order to be countered.

(Meiton Kemuri) Dark Release: Dark Smoke
Type: Supplementary
Rank: A-rank (S-rank)
Range: Mid
Chakra: 30 + 10 = 40
Damage: -
Description: The user preforms three hand seals, and then gathers up dark chakra into there mouth. Then they blow out a thick purple smoke like fog that has such force that it can down medium to large trees within it's path. This technique also drains the chakra of whoever is caught into it. The smoke like fog is so dense that only very high ranked wind techniques are able to blow it away. The fog drains enough chakra that the victim is only able to use A-rank and below techniques.
Note: Takes the fog one turn to form.
Note: The fog lasts for 3 turns once formed.
Note: Can only be used 3 times per match.
Note: S-rank wind techniques are the only techniques able to blow away the smoke like fog.
Note: Person trapped in the fog can only use A-rank and below techniques for two turns.
Note: Can only be taught by Nathan.

Stats
Alucard: Tracking, 64 - Speed, 16 - Chakra, 1,525
Lilith: Tracking, 10 - Speed, 4 - Chakra, 1,940
SoTV; 1/4
 
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The_Empire

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With Lilith spewing out the fog he started looking around(left, right, up). There he saw it the reason for Lilith’s distraction. He swings his katana that’s in his right hand and cuts the lid directly in half but it completely shatters. He is a specialist of Kenjutsu so he uses this to increase his range of this technique so he cuts it from the ground as it was falling. The fog would cause him to be unable to use S rank and Forbidden rank jutsus once the first turn is over with since it takes one turn to form. Kisuke knew this duo would be troublesome

( Dokkōdō: Shiraha Nagashi ) - The Alone Way: White Blade Flow
Type: Defensive
Rank: A - S
Range: Short
Chakra: 30 - 40
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.

Kisuke’s hands start to glow an orange color. He rushes at the duo.

(Kaen Kakkusei Iden: Kagayaku Ken) – Atavistic Flame: Glowing Fists
Type: Offensive, Supplementary
Rank: B
Range: Self
Chakra: N/A
Damage: N/A (+20 damage to chakra-less fist-based Taijutsu)
Description: Glowing Fists is a Taijutsu centered Atavistic Flame technique developed to supplement the user’s Taijutsu with their fists. The user will accumulate Atavistic Flame around each of their hands causing them to glow with a dim orange aura that emits small embers. They become searing to the touch to anyone who interacts with them, causing the user’s Taijutsu strikes with their fists to do an increased 20 damage. Once activated it lasts for four turns.


1600 -30 =1570 Chakra Pool
160 -105 =55 +30 =85 Health Pool
105 x4.5 =472.50 -10 =462.50 Will Pool
24 Speed
63 Tracking
 

Skorm

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With Lilith spewing out the fog he started looking around(left, right, up). There he saw it the reason for Lilith’s distraction. He swings his katana that’s in his right hand and cuts the lid directly in half but it completely shatters. He is a specialist of Kenjutsu so he uses this to increase his range of this technique so he cuts it from the ground as it was falling. The fog would cause him to be unable to use S rank and Forbidden rank jutsus once the first turn is over with since it takes one turn to form. Kisuke knew this duo would be troublesome

( Dokkōdō: Shiraha Nagashi ) - The Alone Way: White Blade Flow
Type: Defensive
Rank: A - S
Range: Short
Chakra: 30 - 40
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.

Kisuke’s hands start to glow an orange color. He rushes at the duo.

(Kaen Kakkusei Iden: Kagayaku Ken) – Atavistic Flame: Glowing Fists
Type: Offensive, Supplementary
Rank: B
Range: Self
Chakra: N/A
Damage: N/A (+20 damage to chakra-less fist-based Taijutsu)
Description: Glowing Fists is a Taijutsu centered Atavistic Flame technique developed to supplement the user’s Taijutsu with their fists. The user will accumulate Atavistic Flame around each of their hands causing them to glow with a dim orange aura that emits small embers. They become searing to the touch to anyone who interacts with them, causing the user’s Taijutsu strikes with their fists to do an increased 20 damage. Once activated it lasts for four turns.


1600 -30 =1570 Chakra Pool
160 -105 =55 +30 =85 Health Pool
105 x4.5 =472.50 -10 =462.50 Will Pool
24 Speed
63 Tracking
With Alucard's lid being destroyed by a sword strike that seemed to opt for a Chakra-to-Chakra count rather than pure damage he thought the dude was lucky to pull something like that out of the blue. Otherwise he'd already been dead. Oh well, whatever, he got what he wanted afterall. Alucard wanted to test out his opponents usage of the sword and whatever smurf-blue flames he had conjured did. As Lilith's dark smoke was still in effect he would weave two handseals and create an underground attack to sneak past any visuals. He concentrated his earth release and formed a swamp that stretched out between the space of Alucard, Lilith and their opponent (not between Alucard and Lilith, just infront of them and towards you). A large swamp covered the area and extended up to Mid-range from their position and engulfed the user. The swamp was sticky and impossible to move through as well as dealing minor damage due to suffocation unless the opponent would break free.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (A-rank)
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

At the same time and with the opponent being caught or atleast forced to take action against the swamp, Lilith formed a single handseal and spewed out a stream of Liquid Krypton which would freeze the opponent and the swamp into a solid which would completely cement them there and take additional damage due to the cold.


(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type: Offensive/Defensive/Supplementary
Rank: D-S (B)
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained) (20)
Damage: 20-80 (40) + 25 = 65
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.
Stats
Alucard: Tracking, 64 - Speed, 16 - Chakra, 1,480
Lilith: Tracking, 10 - Speed, 4 - Chakra, 1,920
SoTV; 1/4
Dark Smoke; 2/3
 
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The_Empire

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Trial and error attempt
_____
Kisuke is rushing at his opponent and is stopped in his tracks as the ground transforms in a near instant. The ground was turned into a swamp which limits his body movement. He keeps eyes forward mostly but still checks the scenery out to be sure not other sneaky attacks. The other person Lilith spews out some of looking jutsu when the swamp was created. Kisuke had his hands full here. He was limited on movement and had something else coming towards him. There barely anything he could do with his body sinking and can’t move and the Liquid Metal coming at him. He had the katana in his right hand and his left hand he holds out as the Liquid Metal comes at him. He starts to absorb the swamp and Liquid Metal at the same time. Luckily with this attachment he can absorb up to forbidden rank which is 50 chakra. He absorbs everything and stands in a crater where the swamp was located at.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

Kisuke knew it wouldn’t be over. He has yet to gain the advantage against his duo opponent. He doesn’t think he ever would. He will continue to try so he shoots a ball of fire from his left fist directly at the man Alucard as he rushes to the left side of the crater circling the duo trying to find some kind of weakness.

(Kaen Kakkusei Iden: Ningen no Genri) – Atavistic Flame: Human Principle
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Mid
Chakra: N/A
Damage: 30 – 60 (+20 =80)
Description: The Human Principle is the basic offensive technique of Atavistic Flame. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. This technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it in their hands to form yellow fire in either or both of their palms. The technique can be launched as fire balls and other projectiles, shaped to the user’s will, and inflict combustible physical damage to anything they strike. Activating the technique requires the user expend 10 spiritual Health Points. The user regenerates 5 spiritual Health Points in the following two turns.


1570 -40 =1530 Chakra Pool
85 +30 =115 Health Pool
462.50 -10 -10 =442.50 Will Pool
24 Speed
63 Tracking
 

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The opponent absorbed the two techniques, seemingly unable to overpower them. Guess it was time to bust out Taijutsu afterall, Alucard thought to himself. This was the last turn Lilith's fog was on the field as well. Alucard gathered up his Yang chakra, let it course through his body and disappeared into the dark fog in speeds far surpassing his daughters tracking but probably not the opponents. He zig-zagged through the gap between him and the opponent and jumped in the last second.
You're tagged.
Alucards spinning jump would end with him punching the opponent in the face with a lethal blow.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 + 60 = 90
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

Stats
Alucard: Tracking, 64 - Speed, 56 - Chakra, 1,365
Lilith: Tracking, 10 - Speed, 4 - Chakra, 1,920
SoTV; 2/4
Dark Smoke; 3/3
PoTS; 1/4
 

The_Empire

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Kisuke notices the man spinning towards him. He pivots on his left foot and rotates clockwise with his right leg out. This would allow him to evade the punch and counter right afterwards. The kick is aimed at his back so it would knock the man forward.

( Marui Sumai Ashige ) - Round House Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30 (+15 Body Attribute Level 8 =45)
Description: The user pivots on one foot and swings their leg, delivering a powerful roundhouse kick to the target. The power of the kick is enough to send most opponents flying.

Right after he delivered a right palm thrust to the back of the man by rushing toward to catch him mid air sending him even further away.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+15 Body Attri
Description: The user strikes the opponent with a forwarding palm thrust.


1530 Chakra Pool
115 +30 =145 Health Pool
442.50 +10 -10 =442.50 Will Pool
24 Speed
63 Tracking
 

Skorm

ιn ѕιlιco
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Kisuke notices the man spinning towards him. He pivots on his left foot and rotates clockwise with his right leg out. This would allow him to evade the punch and counter right afterwards. The kick is aimed at his back so it would knock the man forward.

( Marui Sumai Ashige ) - Round House Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30 (+15 Body Attribute Level 8 =45)
Description: The user pivots on one foot and swings their leg, delivering a powerful roundhouse kick to the target. The power of the kick is enough to send most opponents flying.

Right after he delivered a right palm thrust to the back of the man by rushing toward to catch him mid air sending him even further away.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+15 Body Attri
Description: The user strikes the opponent with a forwarding palm thrust.


1530 Chakra Pool
115 +30 =145 Health Pool
442.50 +10 -10 =442.50 Will Pool
24 Speed
63 Tracking
Alucard, moving more than twice the speed of his opponent would see right through their kick as his tracking was also able to keep up with their physical motion with ease. As he landed on the ground, originally planning to punch the guy in the face he instead released chakra from his body like a porcupine and pierced his opponent with razor sharp bones also enhanced by his Power of the Sun in terms of damage.

( Hone Gekido ) - Bone Rage
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30 + 60 = 90
Description: The user gathers chakra before releasing it from every point, releasing bone spikes from everywhere on their body, sticking out up to 3 meters each.

Should the opponent continue with their kick they would get stabbed and take quite some damage. However, Alucard wouldn't just stand there. With the bones protruding from his body he raced towards the opponent and placed a kick aimed at their knee, breaking their leg in the process.

(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 + 60 = 90
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.

Meanwhile, Lilith ate popcorn in the background and just chilled.. Her dark smoke had now perished. This would allow the opponent to go all-out in the following retaliation if they so wished. A fact Alucard welcomed.

Stats
Alucard: Tracking, 64 - Speed, 56 - Chakra, 1,335
Lilith: Tracking, 10 - Speed, 4 - Chakra, 1,920
SoTV; 4/4
PoTS; 2/4
 

The_Empire

Supreme
Joined
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Messages
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Kisuke spins and notices the bone spikes. He releases a burst of chakra from the foot he is pivoting on. This would take him away from the spikes and out of harms way. Kisuke knew at this point he wasn’t ready to face a strong shinobi like this. He had work to do and come up with more ways to fight besides with a sword and his body. He stops mid range and bows to the man to surrender.

I surrender, I’m at my end. I have gotten by your grace.

(ZX Basuta: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage” while moving at doubled speed; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate but lasts a turn.
 
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