well before I jump to attack from above, I have plenty of possibilities. tho they are depending on the situation, but simply jumping back is almost always an option. I can just cancel the technique (not jumping) too and go with an another move to continue the fight, or if I already jumped, well somehow try to block the opponent's attacks either with legs or arms and if possible try to kick or push myself away to gain space. instant elemental techniques may help to counter or get away from the opponent if it's an all out battle.
well, if your opponent is using this against you, he still needs to send you flying which you could avoid. Avoiding that avoids the entire move.
As we are training, suddenly I quickly make an handseal and dash towards you then as I reach striking distance, I drop low making my back fall backwards, my butt skidding on the floor, My head would be of the same height with your waist, as I skid towards you, both my legs was raise bent at knee, I kick my right leg forward to connect with your left knee cap, smashing it and fracturing the bone due to my hardened body. My hands are beside me for necessary counter making sure i'm not in a very bad position even if you counter.
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical
attacks) Description: After performing the Snake
hand seal the user will channel their chakra
throughout their entire body, which then
hardens their skin to a steel-like quality. This
increases their defensive power to the
utmost limits. The user’s skin also becomes much darker, an almost black colour. The
destructive power of physical attacks is
increased, making this a great, all purpose
technique. But this technique when activated
leaves the user vulnerable to lightning based
techniques. Note: Kakuzu bios can use this technique without the need for handseals
well, if your opponent is using this against you, he still needs to send you flying which you could avoid. Avoiding that avoids the entire move.
As we are training, suddenly I quickly make an handseal and dash towards you then as I reach striking distance, I drop low making my back fall backwards, my butt skidding on the floor, My head would be of the same height with your waist, as I skid towards you, both my legs was raise bent at knee, I kick my right leg forward to connect with your left knee cap, smashing it and fracturing the bone due to my hardened body. My hands are beside me for necessary counter making sure i'm not in a very bad position even if you counter.
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical
attacks) Description: After performing the Snake
hand seal the user will channel their chakra
throughout their entire body, which then
hardens their skin to a steel-like quality. This
increases their defensive power to the
utmost limits. The user’s skin also becomes much darker, an almost black colour. The
destructive power of physical attacks is
increased, making this a great, all purpose
technique. But this technique when activated
leaves the user vulnerable to lightning based
techniques. Note: Kakuzu bios can use this technique without the need for handseals
LOL now you gave me quite a homework, coming up with a counter for this xD I've never saw a weird move like this =D Anyway I'll RP this out as my Tashigi bio.
*As Tashigi is training with her master, he suddenly forms a hand seal and start running at her. That sudden move surprises her, but she get's over it quickly and before he could reach her, Tashigi slightly lowers her stance, raise her hands in front of her about waist height and wait for him to arrive. She doesn't know what her master is planning, but she knows this is not a joke right now. Then as he gets in striking range, Tashigi sees a rather weird move. Her master suddenly falls backward, while sliding toward her with his knee bent. Then suddenly he kicks toward Tashigi's left leg. She reacts right away and to avoid the kick, uses her slightly lowered stance, jump into the air, while at the same time open up her legs like she wants to make a split. She easily avoids getting kicked in the knee, but to prevent her master to attack her again, she also uses her hands to make a trick. At the same time of her acrobatic move, she uses her favorable position and slam her hands on her master's left leg. She then makes two things at the same time. First she channels a high amount of earth chakra into his clothes, making them weight 100 times of the original, while at the same time uses that leg as a "stepping stone" and push herself up slightly in the air. However this is rather just to keep her in the air, Tashigi still decides to use it at her advantage. While in the air, using the momentum from the previous jump and push up, she makes a half spin forward with her right leg stretched out and her left leg pulled under her and bent. At the same time she channels wind chakra into her right leg to strengthen her kick and once she is ready, Tashigi just finishes her started move and strike down at her masters head with a drop kick, aiming at his head while he is sliding away under her without being able to move fast enough thanks to the clothes weight quite an amount.*
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.
as my clothes suddenly feels heavy, My momentum rapidly decreases to zero making my skidding stop because of the heavy weight, I quickly channel chakra into my clothing to lighten myself back to normal. By now I would be lying flat on my back due to the previous wieght. Then as I see you flip toward me with an impending drop kick on my head, I make a rectangular earth pillar to push my from my upper back so that I am now in a sitting position while your heel drop misses and hits the ground behind me. As i evade, i quickly plant my right hand on the ground to my side while lifting all my body upward and landing both my foot on your back pushing you forward and possibly you hit the ground head first. Then using that as a propeller, I spring up to my feet and faces you.
(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light- Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to
boost speed of a physical attack) Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the
target to virtually zero but the bigger the
target, the more time is needed.
Note: The weight change lasts 2 turns or
until countered.
(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this
technique is concentrated in a spinning back
kick, with such speed that makes it hard to
follow the user's movement, smashing his
enemy with overwhelming strength. This is a
more Powerful leaf great whirlwind.
*As Tashigi misses her drop kick, she suddenly gets a strong kick to her back that pushes her forward. In order to not fall down, she uses the force from the kick to take a jump like long step forward with her left, and to stop her forward movement, she quickly raises a small pillar of earth in front of her in an about 45 degree leaning toward her. She uses this pillar to start her next set of movements too. While the pillar is raising toward her, she step on top of it with her right, stop her forward movement and then push herself backward and in the air. Tashigi uses this momentum to push herself away from the pillar too with a small jump using her right leg. While jumping, Tashigi also positions herself with her left pointing toward you, pull her left leg under her and then suddenly make a fast and straight kick toward your face with the same leg, probably making you lose some balance as well as fall/step backward. This kick happens about a few seconds after you stand up from the propelling. If the kick connects, Tashigi twists her body with 90 degree to her left, facing you with her right side as she lands. However she also starts her next attack right as she lands. She makes 3 fast kicks aiming first on your forward leg, probably make you lose balance even more and if you step backward, make your legs hitch. She then continue her attack with a middle kick aiming at your left side under your ribs and finish it with a high kick aiming at your head. She uses her right leg for the 3 kicks and perform them in a rapid succession.*
(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Okay, seen enough. Nice counter even after tanking the attack.
We should spar sometime.
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an
upward spin kick at which point it quickly
becomes like tornado. Forming into a dragon
with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu
Specialists and EIG users
The way this works, you channel chakra into yourself so that you are able to achieve a very fast spining movement able to move air current around you into a tornado. The movement is trigerred by doing an upward spin kick which then molds surrounding air into a dragon tornadoe that have cutting properties and deal severe damage on impact. However after the trigger, you are left standing in the middle of the tornado unharmed while your dragon assaults, though you can't perform other jutsu while sustaining it.
Okay, seen enough. Nice counter even after tanking the attack.
We should spar sometime.
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an
upward spin kick at which point it quickly
becomes like tornado. Forming into a dragon
with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu
Specialists and EIG users
The way this works, you channel chakra into yourself so that you are able to achieve a very fast spining movement able to move air current around you into a tornado. The movement is trigerred by doing an upward spin kick which then molds surrounding air into a dragon tornadoe that have cutting properties and deal severe damage on impact. However after the trigger, you are left standing in the middle of the tornado unharmed while your dragon assaults, though you can't perform other jutsu while sustaining it.
Hmmm not a bad technique if it's an only ken/tai fight, tho quite disadvantageous if it's an all out one. If we go by the description provided to trigger the jutsu, the best way would be to incorporate it into a defensive like motion. For example if the opponent is trying to perform a jumping attack, this would be the best way to counter. Just make a single 360° spin toward either of your sides and make a high kick to trigger the jutsu. It wouldn't really matter if you hit the opponent during this (since he is jumping toward you), quite the opposite it would make it even better. The wind would push him away either way and deal some damage prior.
You could also use it as a finishing move for a series of attacks. Tho for that you have to use kicking attacks and moreover, spinning attacks which narrows the possibilities down, but that prior spinning would make a perfect base for the technique. What I have in mind now, is to combine it with a kenjutsu tech, namely ( Enjin Ranbu ) - Circular Wild Dance and use it's momentum to suddenly perform a high kick at the end of your spinning and activate the jutsu. However if not spinning kicks, still use kicks that keep the enemy in a "safe" distance. The (Konoha Daisenpū) - Leaf Great Whirlwind would be a good choice since it would allow you to launch a 4th attack right at the end of the 3rd kick. Just use the momentum from the last kick and/or instead of/after landing it, pull back your leg, while at the same make a small jump in the air, spin toward your side with great speed and launch the 4th attack using your other leg (used to jump) and activate the jutsu.
( Enjin Ranbu ) - Circular Wild Dance
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user spins with his tantō, hitting the target several times.
Advantages:
- goes well with spinning motions and easy to activate
- defends you from quite a lot of attacks
- allows you to get some "rest"
- quite wide scaled for a taijutsu technique
Disadvantages:
- you have to stay still and only concentrate on it
- you not only shield yourself and attack with it, but also trap yourself in it, making it quite risky
- fire techs would turn it into a death trap
Questions:
- Can be used with a backflip for example? Like when you suddenly decide to get some distance from your opponent, jump and flip backward to land on your hands first, while at the same time do a kick upward, triggering the jutsu? Then you could just stand up/land normally and wait.
I don't think you can achieve it that way. The tornado is a circular spinning mass of air that moves in an horizontal manner. You are not actually only kicking upwards to start the tornado, you are using your body especially your leg as a mehanical motor to triger surrounding air to move with your body movement causing it to rapidly form into a tornadoe due to the rapid circular spining of surrounding air. If you flip backwards and then kick upwards you still haven't spin which is essential and must be done concurrently with the high kick.
Unless the other way I'm picturing this, you land on you hands while raising your lower body in a spining motion like the tricks in "Dance 360"
I don't think you can achieve it that way. The tornado is a circular spinning mass of air that moves in an horizontal manner. You are not actually only kicking upwards to start the tornado, you are using your body especially your leg as a mehanical motor to triger surrounding air to move with your body movement causing it to rapidly form into a tornadoe due to the rapid circular spining of surrounding air. If you flip backwards and then kick upwards you still haven't spin which is essential and must be done concurrently with the high kick.
Unless the other way I'm picturing this, you land on you hands while raising your lower body in a spining motion like the tricks in "Dance 360"