[Taijutsu] with the Fuukage

Frozenstein

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By pinning say, an arm or a leg against a tree or the ground? Also, no need to reply in in such a snarky way >_>



(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 30
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

This is basically a massively exaggerated football punt.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

Infuse your preferred arm with lightning chakra before delivering a powerful uppercut to your target, similar to the (Shōgekishō) - Upwards Attacking Palm but with lightning coating your palm.

So yeah, freeform your way through these, attacking that basic training manikin over that way... Be sure to detail exactly what you are doing to make the attack work and what the rest of your body is doing to make it successful and/or how it stabilising you.
These english words drive me crazy... snarky, lateral... even if I type them in a dictionary they still incomprehensible to me.

*I listen to the new instructions and proceed with the training. I pick a new clone a bit away from me and then charge toward it. When I get close, I suddenly twist my body to my right, while at the same time raise my left leg and lean a bit to my side. With that I transfer more strength to my leg. Then to finish off the movement, I use my motion from the run and the twisting and make a straight kick up and toward your clone's head. The kick reaches him in the face and send him flying.*

*Then without stopping I channel lightning chakra into my right hand and generate lightning in my palm. As the first clone start to fly away, I pick a new one on my left less than 2 meters away from me. Then instead of simply putting down my leg, I change the direction where I put it and by twisting my body to my left, make a step toward the new target. At the same time of the first step, I prepare the uppercut with my right. I move my right hand close to my right side to make it to be the base of my movement. Then as I place my left leg on the ground, I move even faster. I take another step toward the clone, but this time with my right. At the same time I twist my body to my left again and make a half turn with it so instead of my left, my right side faces him. I simply use this motion to suddenly thrust upward with my right in a slight arc so that I can hit the clone's chin. I hit him with my open palm infused with lightning. In the end, the hit gains strength from my 2 steps and the turning along with the lightning and it's basic strength.*
 

Shinta

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There are no more a-rank taijutsu to learn xD

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

A spinning back kick essentially, though you need to be able to channel massive amounts of centripetal force in order to deliver a fast and powerful kick, aimed generally towards your opponent's upper body. Generally a run up and one or two rotations, airborne or otherwise, should give you enough speed/power to accomplish the kick.

(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.

This jutsu uses your chakra channeled and condensed through a pair of Kunai, but is actually Asuma's finishing jutsu in most of the Naruto Games, utilising his trench knives and a series of boxing-like punches that are intended solely for the chakra blades to make contact.
Give it a shot, though no need to describe 18 strikes, just four or so swift combinations for the purposes of training.
 
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Frozenstein

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There are no more a-rank taijutsu to learn xD

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

A spinning back kick essentially, though you need to be able to channel massive amounts of centripetal force in order to deliver a fast and powerful kick, aimed generally towards your opponent's upper body. Generally a run up and one or two rotations, airborne or otherwise, should give you enough speed/power to accomplish the kick.

(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.

This jutsu uses your chakra channeled and condensed through a pair of Kunai, but is actually Asuma's finishing jutsu in most of the Naruto Games, utilising his trench knives and a series of boxing-like punches that are intended solely for the chakra blades to make contact.
Give it a shot, though no need to describe 18 strikes, just four or so swift combinations for the purposes of training.
That second jutsu doesn't seem to be familiar to me. Is it new?



*I listen to your instructions while picking a new target for myself. Then as you finish, I suddenly charge toward with great speed and once I reach close, I make a small jump toward it, launching myself in the air with my right leg. The moment my feet leaves the ground, I use my arms to make a little swing toward my left while at the same time twist my body too. With that I create a turning motion in the air, fueled and speed up by my arms. The jump itself is really small and short. Because of that I won't be far from the ground, so I only make a single turn around my center. When half of the turn is done, I use my left leg and start a straight kick toward my target. I do this by first looking at it and launch the kick when my left side faces him. Then I just aim at his chest and finish the motion.*

*As I delivered the kick and landed, I take out 2 kunais and channel a high amount of chakra into them. I keep sending chakra into it until the chakra becomes visible. Then I make the chakra to keep the shape of the kunais and chose my next target. I quickly run up to it and once I get close, I start a series of slashes and stabs. First I change the grip on both kunais so they face backward in my hands and make a simple yet extremely fast horizontal slash aimed at the chest with my left. Right after that I do another one, but this time with my right and aimed at the thighs. While I perform the second slash, I change the grip on the left kunai again so it points forward as it normally would and stab it into my target's neck. Then I stab the right kunai too into it, but into the chest from the same direction due to the cut before finished on that side. When these 4 lands, I change the grip on the right one too and keep randomly stabbing and slashing my target from every possible directions and angle.*

Questions:
- Can I make these blades 1-2 meters long? Since it's short range...
- Can I use this tech with Nibi's nail tech? With the one she makes her nails become longer. It would make a cool combo with the above kick... =D
 

Shinta

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I don't know if the second jutsu is new or not, I don't even know if it's cannon to the manga. I've only seen it in some Naruto games as Asuma's finisher move.

(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.

Use Dynamic Entry to kick your opponent, staggering them the first time where you land behind them to perform another Dynamic Entry that knocks them into the air. Then leap up above them to perform a third Dynamic Entry to send them smashing into the ground below.

(Senkō Jūjiki) -Flash Cross Sever
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers multiple punches to the foe before he slashes them with his chakra blades in a cross-style.

I think only Shikamaru and Asuma can have chakra blades in their bios (As in the knuckle-duster blades of course) but you can hold kunais for this I believe. Try out a few chained combo punches, boxing style (Short, quick jabs) to your opponent's face and then finish by charging chakra into your kunai's to deliver a cross-shaped cut to your target.

(Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.

Straight and side kick chained combinations, delivering quick blows to your opponents lower-abdomen and upper chest. For best effect, alternate between left and right legs maybe putting in a flashy spin in between each leg change. Try three kicks per leg.
 

Frozenstein

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I don't know if the second jutsu is new or not, I don't even know if it's cannon to the manga. I've only seen it in some Naruto games as Asuma's finisher move.

(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.

Use Dynamic Entry to kick your opponent, staggering them the first time where you land behind them to perform another Dynamic Entry that knocks them into the air. Then leap up above them to perform a third Dynamic Entry to send them smashing into the ground below.

(Senkō Jūjiki) -Flash Cross Sever
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers multiple punches to the foe before he slashes them with his chakra blades in a cross-style.

I think only Shikamaru and Asuma can have chakra blades in their bios (As in the knuckle-duster blades of course) but you can hold kunais for this I believe. Try out a few chained combo punches, boxing style (Short, quick jabs) to your opponent's face and then finish by charging chakra into your kunai's to deliver a cross-shaped cut to your target.

(Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.

Straight and side kick chained combinations, delivering quick blows to your opponents lower-abdomen and upper chest. For best effect, alternate between left and right legs maybe putting in a flashy spin in between each leg change. Try three kicks per leg.
Pfuh I had to check that Dynamic Entry again... completely forgot the tech. xD



*I listen to your instructions on all of the techs and decide on a plan to execute them in one go. Then I chose 3 of your clones as my targets and start to move out. I start dashing toward my first target with high speed. Then as I get in range, I jump into the air toward him using my right leg and aim for his head. As I jump, I twist my waist toward my right greatly, increasing the reach of my knee and at the same time the strength too. However I also twist my upper body a bit too to adapt to the situation. Then as I kneel into the clones face, I abandon my whole stance and use the momentum from the jump to roll/flip over his head. Right as I flipped over him, I straighten my body to land quickly. However I'm not only doing that, but use my previously half twisted body from before to attack once again. Since in the previous attack my left leg was curved and the right was more or less straight, I before landing change this. As I roll over I pull up my right leg and straight out my left. Doing this when I finally land I have my footing and a prepared attack all ready to launch. Then as my left leg touches the ground, I launch my second attack right away. With my sided stance and your clone falling backward, I launch a straight upper kick with my right at the nape of your clone, sending it in the air. Then as the clone flies, I place my right leg on the ground too and jump after him once again. In the air I simply make a somersault and kick the clone from above with my straight right leg.*

*As I've dealt with the first clone, I aim for the next clone I chose before that is standing close to where the first clone crashes into the ground. Right as I'm about to land, I use the momentum to cower and suddenly launch myself toward him. As I reach the clone, I start hitting him with a few punches. First I launch a left handed straight punch to his face by twisting my body toward my right and use my lowered stance as a base, adding it to the speed of my run. The blow with these will have enough force to make it extremely hard to resist the next few punches. Right as the blow connected, I still keep dashing toward him, and launch a second attack with my right. This time the distance between us is smaller, so I make the punch a little curved and aim for the chin to make it more devastating. Then without stpping I launch a third attack with my left, that is a wide jab to his right temple and finally a 4th one that is a strong uppercut, but from really close due to me still approaching him. In the last attack I give my all power so I can send him flying a bit, just enought to prepare the finishing blow. As the clone's feet leaves the ground, I quickly grab 2 kunais with my right and left hands and channel chakra into them. Then as the clone's flying reaches it's max and he start to fall down, I make a small jump forward and make a simultaneous cut with both of them, aiming at the center of his chest and make the cut coming from under and going toward the shoulders in a diagonal direction.*

*As I cut the clone, I make a quick glance in the corner of my eyes on my third target on my left. I keep the kunais in my hands since I have no reason to get rid of them yet. However to start my attack with some surprise, instead of turning toward my left and face the clone, I suddenly spin toward my right and at the same time start a middle kick with my left leg. I aim for his right side a bit above the waist so that he will bend toward his right side. As the kick connects and the clone start to bend, before he could stop that movement, I quickly pull my left leg back toward me, getting it away from his immediate range and then make a quick straight kick right away into his lower-abdomen still using the same leg. As the second kick connects, I pull it back immediately too and with my left take a small step forward to keep the same distance. With that same momentum, I raise my right leg and make a circular kick to his left side, aimed at his ribs somewhere on the same level of his heart. Then as this kick connects too, I start to pull back my right leg and at the same time lean forward and start a jump toward him. This jump however has only a little power, so I won't be in the air for too long. Fortunately it's still enough for me to use my whole body and make a quick spin toward my right. With this spin I pull back my right leg completely and launch a final straight kick at the clone. I aim this kick at his chest and use now his unbalanced stance to make him fly backwards and fall to the ground.*



Hmm... Wall of Text no Jutsu...
 

Frozenstein

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hello there. So so In one detailed essay, described all you've learnt about Taijutsu. Create few scenerios while performing some of the technique to support you article.
Fuuu it came out as a wall of text. Tho I could still keep talking about it, I hope this is enough and more or less covers what you wanted. :p

Taijutsu means close quarters combat, a mode of fighting where the user uses his own body to attack, defend and generally act, while his opponent is right besides him, trying to land fatal blows. Whenever someone wants to use taijutsu to attack his opponent, first he has to reach him. That on it’s own is a different thing, so I won’t go into details. The important thing is HOW and WHEN the user should perform taijutsu moves, being it free form or actual jutsu. Since taijutsu itself possess more risks than simply using mid/long range attacks, the user always has to be extra careful about how he explains his moves. Giving as much details as possible, even about uninportant looking things such as where his toe is pointing could result in a pretty clear and fun fight. Even if that now looks uninportant, in a fight it could decide how the user can act in the next round. For example if he is looking at his right, he won’t be able to see incoming attacks from the left, resulting in him being unable to react. In short, more details results in a more clear and enjoyable fight.

Now going back to topic, how to use taijutsu. There are several styles, that are using several different sets of motions. However all of them are similar in 1 important detail. They can only "perform" moves that are "possible" for the human body. Meaning you can't twist your upper body with 360° if you are simply standing on the ground. They have to be "realistic". I'm using "" at some parts, since we are still talking about the Narutoverse after all and there could be times when these rules are rather, khm interesting. Anyway. Another important maybe the most important thing is the positioning. Distance from your opponent, positioning of your body and limbs, etc. all determines how you can act in a close combat situation. If you are too far to use your hands, you can still use your legs. If you are too close to use your legs, you can use your hands. If you are extremely close and can't even use your hands, you can still use your whole body. Kicks, hits, body throws, leg sweeps, pushings, etc. are all taijutsu moves. The basic taijutsu style is the Strong Fist, what is using rather simple, but if possible powerful moves. These moves are usually straightforward and not hard to counter, so if the user wants to fight, he should perform a lot of free form movements prior to the jutsu he wants to use.

Let's say for example I'm on the defense and my opponent attacks my side with a kick. I can simply use the (Kōsa Hō) – Intersection method to counter his move, by simply raising my knee and make an elbow hit from above, getting his attacking limb in a pincer and break it.

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

However what if my opponent uses a prior movement? For example he can start a hook with his hand, but instead of landing it, he pulls his hand back right before it lands and instead by twisting his body, he makes a spinning kick to my side. With that prior movement he makes me defend my head and leave my side open, resulting in me not only getting a kick, but a kick that is powered up by a prior spinning. That also applies to me, if I perform prior movements, I could distract my opponent and make the jutsu land with better chance.

There is also a good side of taijutsu. Since it is extremely dependant on the free form part and how you explain your moves, you can use your environment more easily. Grabbing a stone from the ground, or kick dirt in your opponent's face or even using weapons can be done using taijutsu. There are also taijutsu moves that are specifically using ninja weapons during execution. However these are also harder to execute and have less chance to land. So the user still has to be extra careful how he performs these moves.

Let's say I'm using (Senkō Jūjiki) -Flash Cross Sever. This is still one from the easier taijutsu moves that are using weapons, but still a good example. If I say I hit my opponent 4 times randomly on his chest and then try to cut him, it won't make much effect. BUT if I say I hit his chin, his guts, his cardia and lower ribs and then while he is in pain and agony, I cut him down is a different story. He may have much more less chance to defend or counter my move, since his bio is in a critical state and not simply got hit randomly.

(Senkō Jūjiki) -Flash Cross Sever
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers multiple punches to the foe before he slashes them with his chakra blades in a cross-style.

There is another good thing about some taijutsu moves. That is not all of them requires chakra or the full use of the user's body. There are some that only uses legs while the hands are free and the user can perform additional attacks/defenses/movements/jutsus. There are also some that can be used with other techniques being them elemental, raw chakra or any other.

One example may be these two. Let's say I get close to my opponent and with a fast movement get past his defenses and start (Hōshō) - Crumbling Palm. At the same time I'm doing that, I can channel wind chakra into my arm to prepare my next jutsu. Then at the same time my first attack lands, I use (Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm and send my opponent flying and deal serious damage to him. With a combination like this, I can make a simple and straightforward taijutsu move into a sure kill attack that could land even if my taijutsu move fails to hit.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

Up until now I've been speaking about HOW to use taijutsu. But the WHEN is still a question. Most people on NB dislike taijutsu and always try to avoid it. If somehow the user still forces them into close combat, they most probably try to use Chidori Nagashi to finish off the user and win the fight in an instant. In these cases there are not much to do, but either fall back or try his luck. However there are cases when forcing taijutsu may have it's merits. Since taijutsu depends on a lot of factors like speed, strength, reaction time, etc. the side that is using taijutsu may land his attacks faster than the opponent who is using elemental ninjutsu. In these cases the user can easily get the upper hand in a fight and put the opponent into despair.

Another good time to use taijutsu when the opponents are using weapons. Fighting with weapons also depend a lot on free form movements, what is the basis of taijutsu too. In a kenjutsu fight for example adding taijutsu moves such as kicks, leg sweeps, body throws or even hits may allow the user a wider variety of movements and jutsus and also make the fight more enjoyable.
 

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This is more enjoyable than I aspected. Shinta did a lot of work there, so did you.
With this I believe sparing with me won't pose you any problem but before we get to that, Lets finish B-ranks first.

I will post a set of technique and I want you to

-Create a scenerio where you use it in a fight with NPCs combining it with 2 other moves. The two other move could come from any aspect, NIN, TAI, KEN, Basic 5 or even Tai
-Create another scenerio where you use it differently from the previous
-Advantages and Disadvantages
-Questions
-Picture


(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop
kick that sends the opponent flying.
While airborne, flip forward with a heel drop on your opponent.
 

Frozenstein

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This is more enjoyable than I aspected. Shinta did a lot of work there, so did you.
With this I believe sparing with me won't pose you any problem but before we get to that, Lets finish B-ranks first.

I will post a set of technique and I want you to

-Create a scenerio where you use it in a fight with NPCs combining it with 2 other moves. The two other move could come from any aspect, NIN, TAI, KEN, Basic 5 or even Tai
-Create another scenerio where you use it differently from the previous
-Advantages and Disadvantages
-Questions
-Picture


(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop
kick that sends the opponent flying.
While airborne, flip forward with a heel drop on your opponent.
hehe you mentioned tai twice :D



Well so first scenario:

Let's say it's a close combat fight with everything on and I'm facing my opponent in mid range. Then as a start before my opponent makes his move, I suddenly reach into my pouch that is on my waist and throw a flash bomb toward my right, maing it explode right away. Then as my opponent gets blind, I suddenly start to dash forward him with immense speed using the Silent Homicide Technique and bridge the distance between us in mere seconds without making any sound. As I get in short range, but still way out of kicking range, I jump high into the air, avoiding any possible incoming attacks aimed at my last position and make me land right in front of my opponent. While in the air, I perform a hand seal and harden my skin on my right leg to steel like quality. At the same time I do this, I watch the distance between us and before I'm about to land, I suddenly flip forward with my right leg stretched outward and using the momentum from the fall and flipping, I kick my opponent with my heel from above, aiming at the center of his head. With the running I'll be able to finish the spinning faster and strengthen my kick, while with the jumping I get out of line of sight and get additional power to the kick and finally with turning my leg into a steel like rod, I further increase my destructive power and smash his whole body into a pulp.

(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

Second scenario:

All out battle with me being on the defense, but in short range. Let's say I've just jumped backward (I'm still in mid air) and is about to reach mid range, when suddenly a wide scales attack is launched at me. I quickly turn my whole body into lightning and by moving extremely close to the ground and toward my opponent, I avoid the incoming attack and at the same time approach my opponent from under it. Since lightning is a really fast element and my tech is even faster than an average lightning jutsu, I get close in no time. But before my opponent could react, I position myself in front of him and turn my body back into solid form. However since I can turn my body back any way I want, I make it so that I've already made a half spin forward with my right leg stretched out in the opposite direction than my opponent is standing. Then from that position I simply finish my movement by continuing the flip forward and at the same time kick my opponent in the face with my heel. This won't be as powerful as the whole spinning drop kick, but still has enough power to make him fall to the ground. However it's also way faster too and is more surprising and harder to block than the original.

(Raiton: Raikou Issou) - Lightning Release: Lightning Escape
Type: Supplementary
Rank: A-rank
Range: Short (Short-Long when moving)
Chakra: 30
Damage: N/A (60 if direct contact occurs)
Description: The user performs a single hand seal and turn his body into lightning. Once turned into lightning he can move with high speed (a bit above the speed of an average lightning attack) in every direction and even change directions freely. He can travel high into the air or move close to the ground. If the user turns into lightning he can’t see or hear anything around him, but can sense chakra up to mid range, allowing him to react to incoming attacks. In lightning form he can’t even attack or use jutsus, however if the enemy touches the user, he becomes paralyzed. User can't travel through earth, but if the opponent uses an earth jutsu (A-rank or lower) against the user, it can be destroyed and the user can still travel toward his destination with half of the previous speed, but if the opponent uses an S-rank earth jutsu, the technique can be destroyed, but the user turns back to human form afterwards.
- the user can only travel high in the air up to mid range
- speed decreasing only occurs when A-rank earth jutsus are used against the user
- can only be used 2 times per battle
- can only be taught by Frozenstein

Advantages:

- more power than an average kick
- a bit harder to block since it's hard to predict where it will land/connect
- allows the user to attack from airborne
- looks cool :p

Disadvantages:

- takes more time to execute than average kicks
- user loses the line of sight of his opponent and becomes extremely vulnerable during the spinning
- can be countered with a side step easily
- user can't avoid incoming attacks thanks to being in mid air

Questions:

Nothing that I can think about now.

Picture:

More or less how it connects.

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Good!

( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description: Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.
You will while countering an opponent's attack, quickly deal your own attack. If i'm to do this, I will use an opponent's landed attack to my advantage. Lets say he punches me on my right shoulder, My right side will be pushed back and using the new momentum gained I will just continue and use it to spin counter clockwise with my right leg raised, a very good possibility I'll also land a powerful attack as he does. So its tit for tat. What if he gives me an upper cut, I could use the momentum gained to complete a backfilp making my toe to land on his own chin while i'm at it. Many ways this could be done, I want to see yours.
 

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Good!

( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description: Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.
You will while countering an opponent's attack, quickly deal your own attack. If i'm to do this, I will use an opponent's landed attack to my advantage. Lets say he punches me on my right shoulder, My right side will be pushed back and using the new momentum gained I will just continue and use it to spin counter clockwise with my right leg raised, a very good possibility I'll also land a powerful attack as he does. So its tit for tat. What if he gives me an upper cut, I could use the momentum gained to complete a backfilp making my toe to land on his own chin while i'm at it. Many ways this could be done, I want to see yours.
Now I'm ashamed. This is the kind of jutsu I could use and prefer to do mostly in free form and can't come up with some good examples... >.<" not to mention my CFS resolves around movements like this... XD Well whatever I'll still try.

Example 1:

Let's say my opponent tries to land a roundish kick aimed at my head. He performs his kick with his right leg and while kicking, he also twists his body toward his left side with the intention of making a half turn after he finishes the kick and place his leg on the ground. When he starts the kick and his leg is about half way toward me, I would start to twist my body toward my right, while at the same time lean forward and curve my left knee. With my right leg, I would also start a roundish kick in sync with this. With me leaning forward and lowering my stance, almost like I'm suddenly collapsing in on myself, I would easily avoid my opponent's leg and let it pass above my back and shoulders. As the kick is passing above me, I would keep twisting and turning toward my right, making almost a full turn around my center. I would use my speed from the turning and by slowly keep curving my left knee, increase the power of the kick slightly. With that lowered stance I would most probably only able to hit the opponent's shoulders or back, but that would still deal some damage and make him lose balance.

Example 2:

Let's say my opponent tries to kick me in the stomach with a straightforward kick. To start my counter, first I would make a small side step toward my right side and at the same time raise my right arm in front of me. I would position my arm horizontally in front of my stomach and place my hand on the left side of my body, with my palm pointing toward my opponent. At the same time I would also start to twist my body to my left, decreasing the area I could get kicked and at the same time make my opponent kick right in the middle of my palm. With the side step and body twist, my counter is already in motion and all I have to do is wait for him to kick my palm. As his kick lands, it would give me a huge amount of power, since instead of grabbing his foot, I would just let it roll down on my palm as I turn, while it transfers me most of it's power. This power would fasten up my rotation greatly with me using the least energy. Then from that turn, I would use my left leg to perform a simple a leg sweep, aiming at his other leg and making him suddenly fall to the ground. However I wouldn't stop here, but also right as my leg sweep succeeds, I would use the remaining momentum, make a small jump in the air and finish my movement with a right legged kick. I would further twist my body toward my left as much as possible, to gather as much power and speed as possible for my second kick, and finally launch a roundish kick now aimed at his head, since his upper body is falling right toward my right side.

Advantages:

- hard to counter since the opponent is in the middle of attacking
- fast enough to land before the opponent can even grasp the new situation
- gives a wide variety of moves and can adapt to a lot of situations, making it more useful
- can be performed with using the least strength and movements

Disadvantages:

- quite risky since the opponent can land his attack faster before the user can even starts the technique
- even more risky if the opponent is using the move the user reacts to as a diversion or trick and the real attack is something else
- once the technique starts, it's either a success or a complete failure and the user doesn't even have a chance to correct his mistake

Questions:

Now I have some doubts. The technique mentions at this part: "Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent." that I can use hand attacks too, but then in the same sentence it only says high kicks. So the first half of the sentence talks about my opponent using a counter and/or free form hand attack or is that really I? Because if I can use hand attacks too, (tho I think I can chose not to use my leg) I would be able to perform a spinning elbow strike to my opponent.

Pictures:

Maybe this one is the closest to it.

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yea

you are the one countering.
it also says

so with this, you can use hand attacks too.
That's good. Then I can use hooks and elbow strikes too, and correct me if I'm wrong, but if I can use my hands I may be able to use weapons too in at least a free form way. For example stabbing or cutting the opponent's chest, stomach, legs or arms with a kunai, short sword or other small weapon. But what if I want to use it with other techniques? For example using the method you mentioned. You get hit on the shoulder what makes your spinning faster, then instead of kicking or hitting, you instead unsheath your sword while spinning and use that spinning as a base for the ( Enjin Ranbu ) - Circular Wild Dance? Tho it may not be the best idea, since you waste 1 move from your 3... =/ Hmmm... Hmmm.... but still I can imagine it using this way.

( Enjin Ranbu ) - Circular Wild Dance
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user spins with his tantō, hitting the target several times.
 

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Newton first law, A body would continue to be at rest or continues in a uniform velocity until its is been excited by an external force. This implies that when i'm at rest and just standing, Hitting my shoulder sends a force to me and certainly I gain kinetic energy. Literarily, my shoulder would tilt even when i don't want to move. I can use the initially trigered momentum and add my own momentum by just twisting my body in the direction of the tilt and use it to complete a spin which could come inform of a kick. You can continue the spin and for the second revolution, you use your weapon.

Why waste a jutsu slot when you can just do the weapon act as freeform?

Hope this clarifies it?
 

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Newton first law, A body would continue to be at rest or continues in a uniform velocity until its is been excited by an external force. This implies that when i'm at rest and just standing, Hitting my shoulder sends a force to me and certainly I gain kinetic energy. Literarily, my shoulder would tilt even when i don't want to move. I can use the initially trigered momentum and add my own momentum by just twisting my body in the direction of the tilt and use it to complete a spin which could come inform of a kick. You can continue the spin and for the second revolution, you use your weapon.

Why waste a jutsu slot when you can just do the weapon act as freeform?

Hope this clarifies it?
Yeah. I get the point. :) We can move on.
 
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The next two can only be used by Taijutsu Specialists and EiG users so before you can use them, you have to specialize in Taijutsu.


(Seishun Furu Pawā) Youth Full Power
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description: The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using
the movement to position himself above. Once above, the user will finish with a
powerful drop kick that will send the
opponent back down to the ground, with such
might that from a 3rd person perspective,
only a flash of light is visible coming down,
ending in a crater and a massive dust cloud. Note: Can only be used by Taijutsu
specialists or EIG users
You will find a way to launch your target into mid air(I Prefer Dance of the shadow leaf) then follow him, your next move would be a feint and a step for you to get above him, this can be done in many ways, example is sasuke's "Shishi Rendan" where he uses a kick the opponent blocked to get above him. The second way is you hook your foot on the opponents body to swing yourself above him then you finish with a drop kick. If you have a better way of doing it, lets see as its always good to try something new.
 

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The next two can only be used by Taijutsu Specialists and EiG users so before you can use them, you have to specialize in Taijutsu.


(Seishun Furu Pawā) Youth Full Power
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description: The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using
the movement to position himself above. Once above, the user will finish with a
powerful drop kick that will send the
opponent back down to the ground, with such
might that from a 3rd person perspective,
only a flash of light is visible coming down,
ending in a crater and a massive dust cloud. Note: Can only be used by Taijutsu
specialists or EIG users
You will find a way to launch your target into mid air(I Prefer Dance of the shadow leaf) then follow him, your next move would be a feint and a step for you to get above him, this can be done in many ways, example is sasuke's "Shishi Rendan" where he uses a kick the opponent blocked to get above him. The second way is you hook your foot on the opponents body to swing yourself above him then you finish with a drop kick. If you have a better way of doing it, lets see as its always good to try something new.
Hmmm... hmm... hm... this technique is quite a weird one. So basically I have to kick my opponent into the air, then get above him and finally finish with a drop kick. Not the easiest thing to do.

So to kick the opponent into the air, I think either start from a defensive position and use a movement like what Lee used against Sasuke, or going for the attack with a really complex set of movements or speed. If attacking, use several faints and tricks so the opponent wouldn't be able to defend. Tho it all depends on the situation. But with speed (weights training, swift, etc) just simply rush in and launch a kick to the chin. Then to get above the opponent, well I think just simply skip the second attack and directly jump above him. Since it's really hard and complex to disorient him and then even get above him. The opponent would have thousands of chance to retaliate, counter or just avoid the finishing move. And if I skip the second part, I could boost the drop kick with a spinning motion too since I have plenty of time.

Advantages:

- the finishing move is quite powerful and if it lands, the opponent won't have time to avoid crashing into the ground
- high ranked so a lot of damage

Disadvantages:

- way too complex and hard to execute
- takes a lot of "time" to finish it
- user takes too much risk during the second attack

Questions:

Not any. Not a jutsu I would use.

Pictures:

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