[Tai] Taijutsu with Shinta sensei

BoBoKittyDuck

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I understand it. smash into someone with my shoulder and then punch them.

Leaf Great Whirlwind is pretty interesting, a kick to the lower half to the body (legs), followed by a kick to chest/stomach, and finishing with a kick to the neck/head. This technique would be very good if the user is quick (access to lw for example) not leaving an opponent a chance to react to the kicks.
 

Penguin

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I understand it. smash into someone with my shoulder and then punch them.

Leaf Great Whirlwind is pretty interesting, a kick to the lower half to the body (legs), followed by a kick to chest/stomach, and finishing with a kick to the neck/head. This technique would be very good if the user is quick (access to lw for example) not leaving an opponent a chance to react to the kicks.
It would be devastating indeed. I'd reckon that you'd damn near kill someone doing that XD

Tell me, what rank is your ninjutsu btw. Do you know clones?

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

[video=youtube;2sUEV4V4gsg]https://www.youtube.com/watch?v=2sUEV4V4gsg[/video]

Lion's barrage is an awesome technique. After knocking your opponent into the air with an upwards kick and using the Shadow of the Dancing Leaf technique, you would mirror him and attack one side. Upon his counter-defense, you'd spin him from underneath and attack his open side, then do your own variation of attacks until you end it by throwing him down and kicking him in the chest. I got the video up there for you in the spoiler.

Now, Drunken Fist is one of the best taijutsu techniques this jutsu list has to offer. Make sure you read this technique very well, and tell me three different applications you would go about using it in a ninja world affair or battle test. >-0
 

BoBoKittyDuck

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My Ninjutsu is D-Rank :/

Alright, the first Jutsu is kinda meh. As i mentioned before, it's very rare to get an opponent into the air, but not only that, with this Jutsu, i need 2 more before it to even be able to perform it. 1. Kick into the air > 2. Shadow of the leaf > 3. This Jutsu. So that's basically wasting a whole turn on only C rank Taijutsu that can be easily avoided if the opponent simply uses the C-Rank lightning armor to paralyse me, or the B-Rank Earth armor to block it. So unless the opponent is super inexperienced, i don't see myself ever using this technique.

As for the drunken fist, this indeed seems to be the best C rank Taijutsu there is. I believe this is similar to what Rock Lee used against Kimimaro? Basically the user acts if they were drunk, and not think twice about their moves.
For example, if I'm being targeted with a high kick, this technique could allow my character to "slip", bending his upper body back to avoid falling and at the same time dodge the kick, and raising one of his legs in a derpy way upwards to balance himself, kicking the opponent in the process.
Another way that i can think of: if I'm being targeted by a punch or kick to the stomach, i could bend my upper body forward while also stretching my legs forward, pretending to have taken the strike to the stomach, but in reality the strike doesn't quite reach my stomach, and i could take advantage of that by grabbing the limp that tried to strike me, and subdue the opponent.

That's all i could think of, not sure if the second one is correct :/
 
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Penguin

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My Ninjutsu is D-Rank :/

Alright, the first Jutsu is kinda meh. As i mentioned before, it's very rare to get an opponent into the air, but not only that, with this Jutsu, i need 2 more before it to even be able to perform it. 1. Kick into the air > 2. Shadow of the leaf > 3. This Jutsu. So that's basically wasting a whole turn on only C rank Taijutsu that can be easily avoided if the opponent simply uses the C-Rank lightning armor to paralyse me, or the B-Rank Earth armor to block it. So unless the opponent is super inexperienced, i don't see myself ever using this technique.

As for the drunken fist, this indeed seems to be the best C rank Taijutsu there is. I believe this is similar to what Rock Lee used against Kimimaro? Basically the user acts if they were drunk, and not think twice about their moves.
For example, if I'm being targeted with a high kick, this technique could allow my character to "slip", bending his upper body back to avoid falling and at the same time dodge the kick, and raising one of his legs in a derpy way upwards to balance himself, kicking the opponent in the process.
Another way that i can think of: if I'm being targeted by a punch or kick to the stomach, i could bend my upper body forward while also stretching my legs forward, pretending to have taken the strike to the stomach, but in reality the strike doesn't quite reach my stomach, and i could take advantage of that by grabbing the limp that tried to strike me, and subdue the opponent.

That's all i could think of, not sure if the second one is correct :/
You may not openly be able to kick them, so set up your moves to put them into a disadvantageous position to kick them into the air bud. You shouldn't be so straightforward in the NW. Use your moves to set up people, then finish them xD

As for them using ninjutsu, it's true. Alot of people spam ninjutsu when you try to engage them, but remember, taijutsu is faster than ninjutsu. If you are within striking distance, your opponent can't mold chakra and use shape/nature manipulation before you are able to strike them. With that being said, it is quite the set up and understandable why you'd prefer other taijutsu over this one. Onto Suiken.

Firstly, Suiken is ****ing amazing. You either begin drinking or swaying to imitate a drunkard, becoming a human powerhouse. Yes, you do become stronger while using Drunken Fist, by quite a margin. Your strikes will carry alot more power, as seen in Lee vs Kimi. The first description of using Drunken Fist was good, but the second to me quite doesn't make as much sense (might just be the wording). Secondly, you can avoid small elemental ninjutsu and other taijutsu attacks using this attack. Remember the range of the techniques, and take size into account, but you can evade techniques with this jutsu if used correctly. An example would be using drunken fist, swaying back and forth to imitate a drunken state, and falling backwards into a somersault, pushing off the ground on the tail end of the spin to propel yourself out of harms way.

Any questions?
 

BoBoKittyDuck

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Oh that's even better. No questions.

Also, i was going for this in my second move. My upper body would cover the limb that struck me to fake being actually hit, and then grab that limb and do stuff with it ._.

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Penguin

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Oh that's even better. No questions.

Also, i was going for this in my second move. My upper body would cover the limb that struck me to fake being actually hit, and then grab that limb and do stuff with it ._.

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Ah. Interesting maneuver. Personally, I'd be weary to try anything that slick tbh. XD

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.

Okay. The first one is like, super simple. Perform it for me!

The second. Perform a spinning kick to knock your enemy into the air. After that, continue spinning after you jump upwards and deliver a combination of your choice before they fall to the ground, from your dope ass combination that is. Pretty simple, huh?

Any questions?
 

BoBoKittyDuck

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It's pretty simple. But just to make sure, spinning forward is like how Kiba spins forward during FoF?

Kakashi sets his eyes on a dummy nearby, before charging towards it. He jumps into the air and starts spinning forward, allowing him to deliver a strong chest punch to it.

Second technique is interesting, I'm not sure if i could describe when it's performed or its downsides since it's pretty straight forward. My only question though, what's the point of the spinning when jumping upwards? if anything it would only make things worse for the user in my opinion.

No more questions.
 

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It's pretty simple. But just to make sure, spinning forward is like how Kiba spins forward during FoF?

Kakashi sets his eyes on a dummy nearby, before charging towards it. He jumps into the air and starts spinning forward, allowing him to deliver a strong chest punch to it.

Second technique is interesting, I'm not sure if i could describe when it's performed or its downsides since it's pretty straight forward. My only question though, what's the point of the spinning when jumping upwards? if anything it would only make things worse for the user in my opinion.

No more questions.
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Not to the degree of FoF, but similar, so yes to your question.

You continue spinning AFTER you jump and before initial contact. The spins will help create buoyancy and a combination of speed and power to help you put your opponent down, depending on if the kick uses that momentum you achieved xD

( Konoha Kanransha ) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

Two relatively simple jutsu, however, one falls into a category that allows you to essentially make your own combination of strikes with a set finishing move. I will leave the last one for you to perform, and I will explain the first one.

Leaf Ferris Wheel is used by Anko in some video game and not in the anime/manga, so it bites, but whatever. You basically kick your opponent into the air, then kick them upwards again, creating more space between them and the ground. You would then get on their shoulders, and begin spinning them, drilling 'em into the ground!

Kind of a nasty attack, don't you think? :p
 

BoBoKittyDuck

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Heiko would charge towards a dummy, he quickly launches a series of physical punches and slashes, mainly targeting the chest and neck area, before finishing with a rising upper cut, knocking it upwards with force.

The first Jutsu is very weird to me. How can i get on top of someone's shoulders that i kicked multiple times in the air? Doesn't it mean after the first kick, i should also be in the air to follow up with another kick?

No more questions.
 
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Heiko would charge towards a dummy, he quickly launches a series of physical punches and slashes, mainly targeting the chest and neck area, before finishing with a rising upper cut, knocking it upwards with force.

The first Jutsu is very weird to me. How can i get on top of someone's shoulders that i kicked multiple times in the air? Doesn't it mean after the first kick, i should also be in the air to follow up with another kick?

No more questions.
How is one supposed to defend from your attack if they don't know what area you are targeting with each punch? You are gonna need to explain that one a little bit better bud.

You kick them once upwards (they won't go flying up), then one more to really send them up in the air. While they are hut from your kicks and trying to recover while dazed/punch drunk, you jump upwards and get on their shoulders, then spin them into the ground.
 

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How is one supposed to defend from your attack if they don't know what area you are targeting with each punch? You are gonna need to explain that one a little bit better bud.

You kick them once upwards (they won't go flying up), then one more to really send them up in the air. While they are hut from your kicks and trying to recover while dazed/punch drunk, you jump upwards and get on their shoulders, then spin them into the ground.
You're right. I never had to use taijutsu before, and most of the Ninjutsu required me to mention that it was only headed towards an opponent's general direction. I'll make sure to keep my descriptions more detailed.

Heiko would charge towards a dummy, he quickly launches a series of physical punches and slashes, 2 consecutive punches to the stomach and liver - 1 punch to the heart area and a slash on the neck, before finishing with a rising upper cut to the bottom of the chin, knocking it upwards with force.

As for the first Jutsu, i assumed that the first kick would be strong enough to knock the opponent in the air and out of range for another kick from the ground. I understand now though.
 
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