[Tai] Taijutsu with Priest

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The Sach

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Ye I got a praise from sensei, K then let's move on to next technique.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then
finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher
attacks.


Advantages:
1. This move is basically series of kicks and hence it is K.O. technique.
2. As I am shifting my buoyancy into gradually higher attacks, this technique can be used as precursor technique for sending my opponent in the air, it also causes damage and hence preferable over supplementary techniques.
Disadvantages
1. Biggest disadvantage is requirement of rotation, I have to rotate in the air continuously to gain the momentum and buoyancy.
2. Another disadvantage is it is kick based technique only, that is I can't use punches or arms, and hence will be practically not possible if my legs are sealed or tied up.
Ways to counter
1. Defending user self by following moves and using defenses is effective and simplest way although, if you are at disadvantage when it comes to reaction speed, better go for next counter.
2. Stopping the rotation or kicks after the once is the best one is the best way to deal with this technique, to do so I can use sealing tags or many other ways to divert my opponent and make him lose his rotation.
Scenario
1. Itachi rolls towards his opponent, takes a long breath in and moves towards his opponent, and then jumps in the air.When his legs are near to his opponent's legs he performs a low kick, uses the buoyancy rises a bit, and then performs the middle kick, followed by high kick and then heal drop to finish off his opponent.
2, In the second scenario decides to use it with Katon tech, he first moves at short range from his opponent. First uses a low kick, to attack his opponent at the leg side and starts rotating in the air. He then quickly gathers enough momentum and kicks opponent near between his stomach and vest area to exert a middle kick, he carries on the rotation and delivers a powerful high kick near the higher part of the body which sends the opponent in the air. He then quickly shifts his position and makes him capable of performing heel drop, harming his opponent, but now before his opponent falls down the ground. He removes the tanto delivers the powerful slashes, near the chest, abdomen and waist area and then quickly moves back in the air a little, and before landing on the ground releases a powerful fireball directed at the middle part of body of his opponent.


Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.
part of his opponent's body.


I hope I did well.:sweat:
And here is the pictorial representation.

Picture:
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Superb!

Next is simple, ram your shoulder on your taregt then finish the move by punching him

(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.
 

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Let's go for next one


Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.


Advantages
1. Very easy to perform just a shoulder smash followed by a strong punch.
2. No requirement of chakra, no molding, no focusing of chakra, nothing, also can be combined with other techs as well.
Disadvantages
1. Simplicity of attack is also a disadvantage, it is easy to avoid aswell.
2. Most of the damage is done by shoulder smash if it is powerful enough, punch isn't necessary and can be useless if it doesn't deliver vital blow at vital points.
Counter
1. Best way is reacting before the shoulder smash happens, I can react by using the defensive techs or simply dodge it.
2. Another way is adjusting the range before smash is delivered, just like many other taijutsu techniques, it is completely useless if I shift quickly at long range.
Scenario
1. In first scenario Itachi tries the technique out before combining it with a tech. He first moves towards his sensei's clone, jumps in the air, just above the clone and then performs a nice shoulder smash, he then quickly changes his stance and then delivers a powerful punch at the stomach of the clone to finish him off.
2. In second scenario, he combines it with other tech. He first runs towards his opponent, and when he is at suitable distance jumps into the air and then delivers a powerful kick at his knees and then shifts towards the higher position by rotating in the air, with next kick being deliver at the stomach and very next being delivered at the face. He then quickly changes the stance to jump over his opponent and before his opponent could realize he drives a powerful shoulder smash at the stomach and then delivers a powerful punch at his face to finish off the move.
That was kinda tiresome. He jots, and waits for further order.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and
linking into a middle kick and high kick then
finishing off with a heel drop. As the rotation
speed picks up the user gains buoyancy,
which they use to shift into gradually higher
attacks.


Question
Only one punch is possible with this move right? That is if I have to deliver more few more punches do I have to use other tech and will it cost me another move?O_O


And sorry I was unable to find Picture.:sweat:
 

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I see that punch as a finisher thus heavy enough to send the opponent flying. The shoulder smash disorient the target while the punch sends him flying. Using other punches after that maynot count as a move. Remember there is something called freeform, however it would count in the timeframe.


do you have shadow clone technique?
 

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Next is a move formed by sasuke on a whim. You first use "shadow leaf" on the target, then when he wants to counter having seen you or noticed you behind him, use his attack against him and quickly rise above him with a heel drop as a finisher.
(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that
requires an advanced physical condition and
a certain knack for it. The opponent is first
kicked into the air and shadowed with the
Shadow of the Dancing Leaf. Upon inflicting
a blow, one takes advantage of said opponent's counterattack to spin around and
rise again for further assaults. Since the fall
is increased in velocity with each blow, the
damage when one is eventually struck to the
ground is inconceivable. All variations end
with the opponent being thrown to the ground and kicked in the chest.
 

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K then let's finish off the next technique.
Itachi quickly prepares the notes, before moving on to the actual demonstration.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting
a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall
is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end
with the opponent being thrown to the ground and kicked in the chest.


Advantage:
1. It is inbuilt combo with shadow leaf and hence can be effectively used as substitute to the shadow leaf technique.
2. The damage is caused mainly due to the impact with the ground, with the help of effective use of fall and gravity, so brutal force or particular stance isn't necessary.
Disadvantage:
1. Major one is it requires knack or practice to master this technique, even it is further modification of shadow leaf technique.
2. Requirement of advanced physical condition is must, as opponent may easily slip away using speed advantage, if he has one.
Counter
1. Not giving opponent an opportunity to rise above you is the best way to counter this tech. This can be achieved by catching your opponent off guard using genjutsu or with the help of an attack that can distract my opponent.
2. Just like other taijutsu techs reacting in time is important here, if you can prevent the assaults done by your opponent using simple short range defense and can avoid impact with ground, by sheilding yourself and such, one can defend from this technique even when your opponent gets over you.
Scenario
Since technique is inherent combo, let's first perform the technique before combining it with other techs.
1. In first scenario,Itachi first moves near his opponent and then gathers all his might and strength in his right foot and delivers a powerful kick at the stomach of his opponent to send him in the air. He then quickly switches to shadow leaf stance as he hides within the shadow of his opponent. He soon figures it out that opponent has noticed him and when his opponent tries to attack him using punch or kick, he quickly turns over his opponent and finishes off move with heal drop.
2. The kicking part isn't giving me much damage, let's replace it with Taijutsu move.
Itachi first rolls towards his opponent sets himself in such a way that his right leg is bent and in front of his body and before his opponent could realize he strikes him with a upward thrust at the stomach sending him in the air.
Within a blink of an eyelid, he follows his opponent and quickly gets under his shadow and switches to shadow leaf technique and starts copying every movement of his opponent. The moment he sees that his opponent has understood that he is switching to shadow leaf he quickly turns around gets over his opponent and performs heel drop to finish it off.
That was an OP move nonetheless, Itachi responds while taking a reliving breath.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.


Picture
Picture of Sasuke performing 'Shishi rendan'.
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Don't you have any remorse? You just hospitalized that dude... Darn...


If you have a bottle of rum with you, then it would be of good use now. Otherwise, you can just act it out. You play drunk or get drunk and when you get into this state. You begin to mimic movements that are hard to follow and your freeform comes into a very creative play here. Your movement and pose is fast, fluid and cunning.
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist
Fighters become human powerhouses who'll
strike unpredictability, with no inhibitions, an
explosive fury and without any second
thoughts about their actions. The user can
either make themselves drunk or immitate the method by use of swaying and uneven
balance on their feet to attack their
opponents a total of 12 variant attacks.
 

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Nup when I get serious, I show no mercy, no remorse.U_U


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.


Advantages:
1. Simple and biggest advantage is, it is unpredictable. It is really difficult to to predict and catch the movement of a person who is performing this tech.
2. I can deliver total 12 variant attacks and if they are accurate and perfect enough this technique is essentially one hit KO.
Disadvantages:
1. I need to have that bottle of rum to execute this tech or need 'to imitate drunk style', which is really difficult to carry out without being drunk, as it is almost difficult to become completely unpredictable without that.
2. Since I am using 12 attacks without any thought/in drunk state it is really difficult to predict effectiveness of the technique beforehand. It is like an art, you need to master it or need to have that 'skill' inside you from the beginning.
Counter
1. Predicting movement of the moment is a real challenge here and may become impossible when my user is like Rock Lee, who can become quiet destructive when he is drunk. Although it is possible to predict the movement when opponent is just imitating the methods.
2. Once user attacks reacting in time and using oneself using elemental defenses is the key. Techniques like body hardening or other defensive techs which doesn't require handseals can be implemented.
Demonstration:
1. Let's try it with drinking.
Itachi removes the bottle of rum and then drinks the glass of rum, not before holding in front of his sensei and saying cheers.
After getting drunk, Itachi rolls towards his opponent and then starts delivering some good blows, which vary in strength, as Itachi is performing them without putting any thoughts into them.
These 20 moves are targeted at various body parts of his opponent including legs, stomach, chest with various attacks consisting of kicks, punches and palm thrusts.
As a result of this continuous attacks his opponent goes unconscious.
2. Now let me do the combo by using a precursor technique.
Itachi decides to employ a ninjutsu technique for this purpose as he quickly unrolls two scrolls in front of his enemy and summons various weapons from them to take the opponent in the air. He then quickly summons chain from the scroll catches his opponent's leg in midair and then quickly crushes him on the ground to harm him.
After that rather than releasing the opponent he uses chain to bring the opponent close to him and delivers a punch to send him at mid-range and then releases his leg.
Let's get wild now he declares as he opens the bottle of rum and drinks it, before rolling at short range from his opponent. He then delivers set of punches and kicks at his opponent with various body parts as his target including his opponent thighs, knees, abdomen and his chest, making him unconscious and go puff.
Justus used:

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user unrolls in the floor under the enemy two small scrolls and summons many different weapons from them, taking the enemy into the air. Then they wraps the leg of the enemy with a chain and crushes him back down to the ground.


Pictures:
Rock Lee performing Drunken Feast,
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Very good. I believe the technique would be one of your trump cards.

Another spinning attack but instead of using your feet, you use your fist.

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.
 

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Okay sensei, going for next technique.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.


Advantages:
1. Here I am delivering only single punch and hence I can use the entire momentum gained due to the rotation, focus it and then deliver it, to make it a powerful technique.
2. Very lass chances of missing this technique and due to simplicity very effective and easy to perform as well.
Disadvantages:
1. Needs to rotate and spin forward in the air before delivering a powerful punch, and hence my opponent can use this requirement in his favor.
2. Since I am not continuously delivering the punch, I have to make sure that I am able to focus my strength and momentum in my punch properly to make it one shot KO.
Counter:
1. Stopping the rotation of your opponent is the most effective way of countering this technique. I can use various elemental techniques to do so. Also I can use rotation in my favor to create vortex around my opponent to attack him.
2. The punch can be easily blocked by using powerful defensive technique including Doton defenses and lightning armor.
Demonstration:
Itachi first performs the technique before going for combo.
1. He first rolls towards his opponent which is at the short range and then jumps in the air and moves forward along with spinning around him. This spinning gives him momentum and pushes him towards his opponent along with the speed. He continuous the spinning until he reaches near he opponent, when he suddenly concentrates all the gathered momentum into his bowled fist formed using his left hand and delivers a powerful punch at the forehead of his opponent, making him go back and strike with the nearby tree resulting in KO.
2. In second case Itachi decides to combine it with another technique. He first rolls towards his opponent so as to make sure he is at the short range and then jumps in the air. He then starts continuously rotating himself and the spins forward to deliver the powerful punch at the forehead of the opponent by converting all his momentum in the strength. This time though rather than ending his technique.
He quickly moves towards opponent which was sent behind due to previous attack and then flips towards the opponent and delivers 2 punches at the torso, 2 kicks at the abdomen and then 2 punches and finishing kick at his heart/upper part of body to finish him off.
I hope that wasn't brutal He murmurs after finishing the last blow.
Jutsus used

Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.


Picture
Rock Lee performing Konoha raiken,
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Please make the spinning stop.

It is yet another spinning move. Do a continous spining kick with which the first rises your target in the air. Continue the rain of kicks until your momemtum ends and allow you target to fall helplessly.

(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and
continue with spinning around in mid air
rising upwards and bombarding the target
multiple times before they fall to the ground
again.
 

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Another spinning technique.
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Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.


Advantages:
1. Since I am using my spinning movements to gather the momentum and then attack enemy using multiple kicks, it is really effective taijutsu move, with very least chances of wastage of a move.
2. It is really effective move and can be combined with many other techniques to form various combos.
Disadvantages:
1. Again requires me to be in mid air and on top of that needs to spin in the mid air.
2. I should take down vital points using kicks to make sure that my enemy gets maximum damage, if I miss it, it will give my opponent an opening to catch me off-guard.
Counter:
1. Stopping the rotation of the enemy is the best way to minimize the damage. Also effectively blocking the first kick is the other way, as to perform the next set of moves, opponent needs to send me in the air.
2. I can also use elemental defenses to block the kicks or to use it as a cushion to minimize the damage when I fall down towards the earth.
Demonstration:
Itachi first performs the technique before going for combo version.
He rolls towards his opponent and after making sure that he is at the short range from his opponent, he delivers a powerful kick near the heart of his opponent to send him in the air. After that he jumps in the air and starts spinning, he jumps in the air and starts spinning in the forward direction towards his opponent before moving at short range from his opponent, then he quickly delivers series of kicks at his opponent, from lower parts of his opponent's body to higher part and finally finishes off with a powerful kick at his face, as a result opponent falls down due to the gravity and then strikes the ground resulting into KO.
Combo:
In this case, Itachi decides to perform a combo. He first moves towards his opponent and delivers a powerful kick at his abdomen to send him in the air. Then he jumps in the air, spins towards him and rather than kicking him converts his momentum into the punch. Now when his opponent is on the verge of falling down, he switches to spinning kick to send his enemy back into air and when he is in mid-air, he agains spins rapidly towards his opponent and delivers a series of ascending kicks and then powerful kick at his face, sending him towards the ground.
Take that combo.
He then lands on the ground and waits for his sensei's further orders.
Justu used:


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.




Sorry but unable to find the picture.:(
 

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A precise movement akin to a wheel. You start by kicking your target into the air, you then raise him higher by kicking him again. Then lastly you jump and like a wheel, you grab and spin him and let go allowing him to hit the ground while still spining.

( Konoha Kanransha ) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and
jumps on their shoulders and spins the
enemy into the ground.
 

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That looks pretty interesting indeed.
Itachi first goes through the description.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.


Advantages:
1. This moves sends my opponent high in the air and hence impact caused due to his strike with ground is pretty high, making it essentially pretty powerful technique.
2. It is really difficult to escape from this technique as I am climbing on shoulders of my opponent, making it really difficult tech to dodge or avoid for my opponent.
Disadvantages
1. I need to kick my opponent twice and hence both the kicks should be delivered at vital points so that my opponent won't be able to react before me climbing on his shoulders.
2. Just like many other techniques sending my opponent in the air is the first and most important problem, after that it becomes pretty powerful technique.
Counter
1. Countering first kick or blocking it is the effective way of avoiding the technique, for that I can use electric armor or doton armor.
2. Not allowing my opponent to climb on my shoulders is another effective way of avoiding further consequences, I can either throw him towards the ground by using a taijutsu move or a kenjutsu move may prove handy.
Demonstration
Itachi first moves at the short range from the clone and then kicks the clone near the heart to send him in the air, he uses ascending kick for that purpose by using his left knee. He then quickly jumps in the air just to ascending kick the opponent in the air further higher, after making sure that he is high enough in the air, to deliver that kick.
Now before the clone can react, Itachi jumps on his shoulder and then spins the enemy like a wheel and then directs him towards the ground. The enemy/clone accelerates towards the ground and strikes the ground and due to impact disappears.
Combo
Itachi decides to replace the first kicking in the air part with some effective move. Itachi rolls towards his opponent so as he is in short range from his opponent. Then he quickly pivots his weight on the knee of the left leg which is in front of him. Now without wasting a moment he lifts his knee upwards to strike his opponent at the jaw using the knee to deliver the knee thrust.
Now without wasting the moment he quickly jumps in the air, delivers a powerful kick near the abdomen , gains the momentum and lifts himself in the air, enough to jump and stand on the shoulders of his opponent. Now he rotates his opponent like a wheel and then directs him towards the ground. His opponent then accelerate towards the ground and then disappears after striking the ground.
Whew that was combo.
Technique used

Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.


How this jutsu will look like:
You can see Anko Mitarashi performing this move on multiple occasions,
[video=youtube;nNhbNiwrYAI]https://www.youtube.com/watch?v=nNhbNiwrYAI[/video]
 

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Now take out your knife and enhance it with chakra then proceed and punch your target several times with it and finish him by sending him flying with an uppercut

( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra
Enhanced Trench Knives) Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.
 

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Now this can be used to combine with various aerial taijutsu techniques.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra
Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.


Advantages
1. As a result of this technique I can send my opponent in the air, something which I can use as a precursor for next technique.
2. I can cause more damage using chakra enhanced trench knives.
Disadvantages
1. Lifting opponent in the air, isn't always favorable and hence it is more useful when used as combo rather than stand alone technique.
2. Just like many other taijutsus range is disadvantage along with the nature of the attack. If my opponent can dodge punches and slashes using blade, it will really difficult to produce high amount of damage with the attack.
Counter
1. The slashes and punches can be blocked and countered by using kenjutsu moves or chakra infused kunais. In worst case scenarios you can use armors including lightning or rock armors to block the attacks.
2. It can also be blocked by using earth tremor technique to make my opponent go off-balance. Then I can just avoid the final attack which is something responsible for most of the damage.
Demonstration
Itachi first rolls towards his opponent at short range, then removes his knife and then channels his chakra through it. After that he quickly delivers slashes, followed by few powerful series of punches near the stomach, abdomen and chest. Then he quickly delivers a uppercut and lifts the opponent in the air, to send him flying. Due to gravity opponent falls down to the ground and ends up injured.
Combination
Just like previous scenario Itachi rolls at short range from his opponent and then quickly removes his knife, channels chakra through it, then delivers some quick powerful slashes at chest, legs and hands, so that his opponent won't be able to move or react in time and then quickly delivers an uppercut to send the opponent in the air.
Now he quickly grabs his opponent via his ankle and then wraps his legs around his opponent's wrists and then drives him on the ground in head-first approach, similar to front lotus to finish him off.
Now that was good combo, Itachi murmurs.
 

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The next is an array of movement. You start by running towards the target then when you reach striking distance, kick him in the guts then with a swift flow, spin and kick him in the chest followed by transiting to your fist and punch him several time making the last punch send him flying. While in mid-air, jump above him and spin, kicking him back to the ground.

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following
up with a spinning kick to the chest and
punching multiple times to the upper body
then follows up with a punch hitting the
opponent into the sky. Once in the Air the
user performs a spinning kick hitting the opponent into the ground where finally, they
poses by raising their arms and bringing
their legs together.
 

The Sach

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Wow climbed by one more rank, huh?
Itachi was delighted but was aware with the fact that, training will only get tough from this point on wards.


Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and
punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the
user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing
their legs together.


Advantages:
1. Just a combination of movements performed one after other and hence it is relatively easy to jutsu to perform without any fancy movements or particular stances or situations.
2. It can deliver substantial amount of damage due to use of gravity.
Disadvantages
1. The movements need to perform one after another without wasting any move in between and hence if I am blocked or held at a position by restricting movement, technique won't deliver substantial amount of damage.
2. Have to run towards opponent and hence speed level will play an important role in determining how opponent blocks my attack.
Counter
1. Armors and shields can be used to prevent damage due to first spinning kick, or after sending into air, one can use aerial summons or doton techs for safe landing on the ground.
2. First spinning kick delivers lesser damage and hence blocking second spinning kick which sends me towards the ground from air is really important as it causes maximum damage. I can use elemental defenses or protect myself by stopping attacking the opponent in mid air via clone.
Demonstration
As Itachi sees clone of his sensei standing at short range from him, within blink of an eyelid he runs towards him with his utmost speed, once he is at the suitable distance from clone, he kicks the clone in the stomach and followed by a spinning kick at the chest with multiple punches at his face and chest to send him in the mid air.
Now without wasting a moment he jumps in the air, reaches above the clone and delivers a swift spinning kick, directing the opponent towards the ground, opponent which is clone in this case hits the ground and disappears due to the impact with ground.
Itachi then lands on the ground raising his arm and joining both the feet, with winner like grin on his face.
Ah that is typical winner stance.
Combination
Itachi again runs towards his opponent and delivers a powerful spinning kick to send him a little bit away from him, now without wasting a moment, he delivers series of punches targeted at his face, chest and stomach, with last punch being powerful enough to send his opponent in the mid air. He then jumps above him and delivers a powerful spinning kick directed at the chest of his opponent, sending him towards the ground, now before his opponent can strike to ground he then quickly creates half shaped dome of lightning and sends it towards the opponent, who was moving towards the ground. He effectively shocks the opponent, paralyzing him and also giving him a little bit push due to which he strikes with ground with even greater speed, suffering even more damage.
Technique used:

Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage Points: 40
Description: The user creates a half shaped dome of lightning that can be pushed forward in a similar way to a "wave of lightning" attack. It has both paralyzing and shocking properties as well as physical momentum.


He then lands on the ground swiftly, finishing the move. That was pretty cruel, I know.>_O
Pictures:
sequence of movements,
1.
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2.
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3.
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Priest

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I liked the picture demonstration.

the next one allows you to trap your opponent and leave them in a pinch. you have a clone of mine launching a kick towards your stomach, I want you to calculate the path at which the kick/leg approaches you then by timing it perfectly raise your knee so the the legs just grazes above it and then quickly bring down your elbow to meet the leg pining the leg against the knee. this would possibly crush the bone.

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.
 
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