[Tai] Taijutsu with Nathan .

Klad

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Sasori starts by channelling Earth chakra on the ground to make the training field to shake , and have the enemy lost footing , thus his balance . Gaining from this advantage , Sasori quickly stretches his hand and changes his chakra to Fire one and channelled the gathered chakra on his open palm , while dashing to the enemy only to thrust him with the fire palm .

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.


(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.
 

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Good combo. U_U

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

Now, since I am now behind you, I want you to turn to face me, please. From there I want you to race towards my newly made clone to the left of me, and from there using either one of your legs, I want you to get up close and perform a simple upwards thrust using your knee to hit him in the stomach. Easy and simple, I don't think I need to add anymore.
 

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Performing

As I turn to Nathan , I see the clone of him in his left . Slightly shaking my arm due to the fire I used , I begin to dash towards the clone , with a serious resolve . Getting closer and closer to him , I stop a little to bent my knees , in order to have a better momentum/strike in my thrust . As I begin to raise my right knee , I managed to hit the clone on his stomach area , lifting him some meters in the air , and letting him vulnerable for attacks .

Counter

Always watch your enemy movements and don't let him get near you , because this technique is a dangerous one in my view . The enemy strikes you with their knee in your stomach , if you get hit you'll get some pain and not be able to concetrate in the battle . But nevertheless , since it's a knee you can counter it with elemental shields , I would most likely use a fire one not to let the enemy get near me.

Adv/Disadv

Since it's a strike with your knees , it hurts a lot o-o You can however incerase such thing by using fire in your knees , or a solid earth shield which can knock over an enemy if used right . And , the fact you use your legs for this , even if your enemt tries to counter with another Taijutsu tech , your hands are still free to perform any other technique . For disadvantages , hm same as others I believe , short range and kinda easy to counter .

Opinion

An interesting technique , I like attacks using your knees U_U
 

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Moving on:

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

OKay so I will perform the earth rampart technique to rise you and my clone up higher, I then want you to run up to my clone and grab his ankles and keep running until you are both of the edge of the rampart and then jump of the side from there, I want you to turn the clone upside down so, he legs are upwards near your head, and then wrap your legs around his waist, driving my clones head into the ground. I can't see myself using this unless my target and I are already up into the air.
 

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Performing

As you rise us up with the rampart , I waste no time and dash to your clone . Pushing him a little , I then grab him from his ankles and continue to run straight to the side of the rampart . As I jump , having my hands locked to his ankles , I turn the enemy upside down , having his head around my legs , and his legs around my head. Having this stance , the enemy's head is going to smash with the ground down there.

Counter

So firstly this technique is a complex one to describe in the battle. To counter the technique is not to let your enemy grab you from your ankles. If you're grabbed then he may act fast and you have no time to react. But really , this technique is rarely used in battles since it requires you and your enemy to be airborne plus short range , which is extremely difficult to find scenarios like these . Use a wind technique to push your enemy away if he is dashing at you .


Adv/Disadv

The first adv is the last part of this tech. If you succedd in doing this technique , the enemy is probably done for because his head is extremely damaged , especially if you raise few spikes in the place where you\re going to smash him , then the eenemy will be dead in an instant. Disadvnatages are its difficult to grab your enemy from your ankles so easy. He will ofc do something not to let you do so , a wind technique to push you away or what not . And the worst disadv. is you and enemy must be airborne.

Opinion

Very useful technique.
 

Klad

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Hm, Sasuke used this against Orochimaru in the Forest of Death. And I think that move isn't shown in manga, but in the 30th episode of Anime.
 

Nathan

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Correct.

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.

With this technique, I want you to simply flip towards my clone, this shall allow you to build up some speed, and as you get clone to my clone, while still flipping I want you to punch and kick my clone up to 7 times in total, please. I'd probably wouldn't use this way too much, as taijutsu isn't my favourite bunch of techniques, but you may be different, and that is a-okay.
 

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Performing

Slowly moving my limbs, I dash towards your clone and jump. WHile in air , I perform a flip to gain more speed. As I complete the flip and my face is again in front of your clone's , I start to punch him in different areas on his body. Some on his face , some on his gut etc. In total I punched him 7 times, enough to beat off him several meters away.

Counter

A wind technique would suffice in pushing the opponent awya , while he is flipping. Saving your distance is good too but sometimes not worth it, since this is a simple taijutsu attack which can easily be countered by elemental techniques

Adv/Disadv

The advantage is the series of 7 punches. In your description of your move , you could post the parts where you punched him, and this would be a great advantage since he would be injured or stunned by the punches. You can enhance your fists with either a raiton or wind technique , this would pierce though the enemy's body , because you attack him 7 times. For disadvantages, the flip you perform is really one. This will give time the foe to perform a small attack not to let you perform the complete technique.

Opinion

Can be very useful in some situations.
 

Nathan

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Swell, well done.

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

With this one, I want you to watch for any sudden movement that my clone may make, and once that happens use it, appear beneath my clone, and perform a upper kick, kicking him into the air from there. Allowing you to have my clone in the air, giving the chance to use a combo attack on him. Go.
 

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Performing

I carefully wait for your clone's movements. and the moment he moves his body I quickly appear beneath the clone and perform an upper kick which would send him in the air . Having the target in the air, this would give me chances for combos , such as Front Lotus and the Lion Combo.

Counter

Welp, this technique is extremely predictable. The moment you move, your enemy will also move and he will have to run and appear next to you, then give a kick etc... So any sane man would not allow this to happen, just breathe a solid fire ball to burn the opponent away and not let him do as he wish.

Adv/Disadv

Tbh the only adv I can see here , is that it gives you more chances for combos. In other words, a difficult supplementary technique which send the target in the air. However the cons are a lot. You need to be short range, plus to be very close to the foe to give him a powerful kick to send him in the air and what not. Though, FTG users like Minato bios or Tobirama's can quickly appear with a FTG mark, maybe thats when this tech is actually useful on a battle.

Opinion

Dont like it, to be honest.
 

Klad

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Because I need to get very close to the enemy, then I need to give him an upper kick to send him in the air. I think it's kinda useless cuz the opponent will try and attack you until you go are forced to use another technique aside from that.
 

Nathan

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Fair enough then.

(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

Okay with this one; I want you to get clone to my clone and first off start with a low kick and linking it with a middle and then a high kick and from there finish off with a heel drop, this technique works by gaining speed with each kick, allowing you to get higher kicks and whatnot.
 

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Performing

I slowly move my legs and then dash with full speed towards the clone and lower my body in order to perform a low kick on the clone. As he is rather distracted from it, also hit, I continue with a medium kick which would allow me to gai more speed. For the finish, I give him a high kick which would send him in the air by the sudden incerase of the speed I've gained from the kicks. Then I give him a heel drop to slam him on the ground.

Counter

This technique needs some kicks to be effective. From this the opponent could attack, and you are forced to stop the Tai technique and defend from it. You could also grow an earth pillar in front of you, so he would hit the earth pillar and hurt himself.

Adv/Disadv

This technique coiuld be used for mostly distractions. Have your clone use it on your opponent while he's disctracted by the kicks, he would perform a technique to et rid of the clone and give you a fair amount of time to successfully attack the opponent. This also gives some spots for other combos as you will kick the enemy with more and more speed as you go on the next kick and such. For cons, it's predictable and easy to counter.

Opinion

I like it, and kinda useful when you use it with a clone.
 

Nathan

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Good work.

(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.

Now here; I want you to run up to my clone and smash your left or right shoulder in to him, as you do that I want you to make a fist and punch the clone anywhere you want after you knock him down with your shoulder.
 

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Performing

Once listening to your explantion, I see the clone being kinda close to me and run towards him. As I get close, I take a certain stance to successfully strike him with my right shoulder. From this attack, he is sent few meters away, as well as getting distracted in the process. Gaining from this advantage, I deliver a strong punch on his face which knocked him out.

Counter

Always save the range. Though best way to counter against this would be to cover yourself with an earth armour. And the fact that the opponent will strike with his shoulder, he will get hurt, probably a dislocated shoulder. Then you can follow with another attack.

Adv/Disadv

You can infuse the punch or shoulder with an earth armour or wind techniques. The punches would be far stronger and giving more damage to him. Also you can perform two attacks in one technique so it's kinda useful in CQC. For disadvantages, the very fact that you will need to get close to the opponent will lower your chances for success in striking him.

Opinion

It's a very good technique if used in right way. I.E Striking his stomach with your shoulder, and then punching him in the face.
 

Nathan

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Good work, Klad.

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.

Okay so I want you to run up to my clone and kick him up into the air, I then want you to use Shadow of the Dancing Leaf to appear behind my clone, then perform a simple kick or punch, my clone should spin around so use that to counter-attack his well counter-attack, to allow you to further punch and kick the clone, each hit will send him towards the ground at a faster speed then the last, you are welcome to choose to either throw the clone to the ground, or do that and kick him in the chest on the way down.
 

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Performing

I run towards your clone and give him a simple kick which sends him in the air. Then by using Shadow of the Dancing Leaf , I immediately appear behind the air borne clone, giving him several punches to make him spin around. This would allow me to counter attack his counter attack, by delivering a strong punch which will send him towards the ground, then another kick. For the finish, I grab and throw him to the ground.

Counter

Firstly the enemy will have to kick you in the air right? Here very well you can interrupt the whole technique. Either try to keep the clone busy by attacking him with simple attacks, or try to defend. (Attacking is better, though). Since he will have to kick you, it can be blocked because it's just a simple kick.

Adv/Disadv

You can use wind chakra in your kick, which will slice the opponent in the process. Or you can cover your whole body with your doton technique and the kick will be more painful. Then the punches you will give to him will be powerful, as well as the smash in the ground would result the enemy to have any borken bone. But then again, its hard to get the enemy in the air with just one simple punch, it's predictable and you can get hurt in the process.

Opinion

Can be good, can be bad as well.
 

Nathan

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Awesome, dude.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

Now this is a style we all too well, I want you to drink some alcohol and get yourself 'drunk' once that happens, I want you to somehow walk up to my clone and give him 12 different and unpredictable attacks, go!
 
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