[Tai] Taijutsu with Edward.

Glad Of War

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Taijutsu simply means body techniques involving martial arts. By accessing physical and mental energies, Taijutsu can be executed. It also requires intense training, body movement and stamina before a user can execute Taijutsu. Taijutsu doesn't necessary require chakra, although some tai related techniques may need chakra for enhancement.
 

Edward

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Hm good. Other branches of taijutsu incorporating chakra include Gentle Fist, and Eight Inner Gates - both of which are powerful and well known for its legendary prowess in close-combat. Taijutsu can be used with chakra and elemental chakra to create nintaijutsu techniques, which would obviously strengthen a normal punch, but it does require chakra.

Tai is not exactly used as often, but it is useful when you are saving chakra. Anyways, what do you know of Close combat in respects to our RP system. For example, what do you know of Freeform? Countering? etc.
 

Glad Of War

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Freeform: Freeform battles simple involves martial arts and body movement without the use of techniques or jutsu. Although, weapons also can be used.

Countering: When countering a technique or a move, you must describe how counter it and not simply say "I block the move" Also, you can't evade attacks by simply saying "I move to the left" you must use a jutsu that enables you to move to the left.
 

Edward

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Actually, in Taijutsu, you can freeform counter attacks without the use of techniques, but of course, it must be a logical counter.
Let's continue with the techniques lol.

Basically, I'd like you to perform it yourself as you would in a normal fight and counter the same technique.
(Sennen Goroshi) - 1000 Years Of Death
Rank:E
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:5(apply damage cost for kunai and explosives separately if either or both are used with this jutsu)
Description:The user makes the sign of the tiger and force able punches it into the enemy's behind.
You stick a kunai, or a kunai with explosives, while making the Tiger hand sign, up the enemy's butt. Pretty self explanatory.

(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will strike their opponent with a strong punch to the chest
This ones a simple punch to the chest. I dont think i'd need to explain it further ;p
 

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Performing:
I'll grip a kunai with explosivesi, while performing the tiger hand seal and then stick it into my opponent's butt.

Thereupon, I'll thrust forth my dominant hand and forcefully punch my opponent on the chest.

Countering:
Noticing my opponent intention of striking me with his kunai, I would quickly crouch down mu legs and then use the downward momentum to execute a backflip evading my opponent kunai.

Thereupon, I would then intertwined my both hands infront of my opponent's attack, and thus blocking the punch from making contact with my chest.
 

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(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
This next technique is more complex than the last, but it is of the same rank. Run towards the target and jump in the air. The speed in your running should be pretty fast so when you jump, you can allow the forward momentum of you running to carry you the rest of the way. As you are in mid air, I'd like you to extend one of your legs outwards, depending on your position, and attack the enemy with that leg. The force and speed of the kick should be strong enough to push the enemy down, unless he is some sort of pain-tolerent enemy. Speed also plays a big role in this technique, because you'd obviously need some speed to commence the attack. Standard performance/counter pls.
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(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:20
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
ext one is another simple technique, but if used correctly, can open up different combinations. Lower your body and position yourself to crouch down, making sure to plant your feet on your heels thus allowing you to keep your balance. To ensure balance and that you won't fall down, I suggest using one of your hands and placing it behind you, just in case you are pushed back, then you can push onto the ground to push yourself back up in the original position. Anyways, once you've assumed the position, stretch one of your legs and swipe it across, counterclockwise or clockwise. Add force and speed into it, which should knock the enemy over, giving you the perfect opening to attack.
Performance/counter as well.
 

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Performance:

I began crouching down my knees slightly hoping to create a bit of momentum, that will enable to dash at my opponent at high speed. While running, I take a huge leap from the ground towards mid-air, whilst extending my left leg outwards. I then strike the enemy with my extended leg which pushes the enemy down.

Next technique, I lower my body slightly below, whilsting positioning both legs by crouching down. I then plant both my feet and heels strongly on the earth surface. Through this method, my body balance becomes firm and rigid. I also place on of my hands behind me just in case my original position is altered and am being pushed backwards. Now after assuming my position, I then stretch forth my dominant leg and swifly swipes it across in a clockwise manner with great force which knocks my opponent unto the ground.

Countering:

As I see my opponent lifting himself unto mid-air, I simply crouch down my legs, and used the downward momentum to leap myself backwards. Thus evading my opponent's kick.

When this is done, I quickly notice my opponent resuming a new body position. Alerted by this, my eyes befall my opponents body movement as he began to stretch forth his legs. Anticipating his next move, I unhesitatingly took a leap from the ground just as he swiped his legs below me, and intentionally fall with great force at his out-stretch leg hopefully breaking his bones.
 

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(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 20
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.
Alright this technique is simple but must be done in quick succession. Firstly, you will attack through a high kick. This high kick, however, will not have as much power. You exchange power for speed, which allows you to transition to low-body kicks. The high kick is more or less a deceptive move, making your enemy believe that you're attacking from the upper body for the majority of the assault, when really, you move your body down to strike through a series of low kicks on the Rib-cage area.
Perform and counter it, please.

(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
A simple technique. Clench your fist, add force and momentum from behind by swinging your arms, then release a punch. There is variations of this punch, but basically, this technique is capable of dealing basic punches to the stomach, head, neck, face, etc. Nothing too special. Any questions on this one?
 

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Performance:

With this technique, I'll first attack with a high kick without exerting to much power on it. Instead, I'll exchange power for speed, which enable me to switch my body position and strikes a series lower kicks on the rib-cage area.

Next technique, I'll clench my fist on my dominant hand whilst adding force and momentum behind the base of my arm. I would continue, swinging my arm and then releasing a punch capable of causes damages on the intended body area.

Countering:

As I see my opponent attacking me with high kicks, i simply crouch down my legs below Thus evading the his kicks. I would then venture unto the offensive by lifting my body upwards and execute an upper-cut punch.

I notice my opponent clenching his fist, which gets me cautious. I then watch closely as he swings his fist towards me which makes me extends my dominant hand, stopping his fist.
 

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(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.
This one involves slapping a target with an open hand. You can also slap limbs or weapons, but of course, it should obey logic.

(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is
A basic kick jutsu. You can choose to use variations of simple kicks...

These last two techniques were also super simple. Any questions?
 

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This one involves slapping a target with an open hand. You can also slap limbs or weapons, but of course, it should obey logic.



A basic kick jutsu. You can choose to use variations of simple kicks...

These last two techniques were also super simple. Any questions?
Indeed they were. No questions!
 

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Apologies for my late reply.

(Fōringu Hōyō) Falling Embrace
Rank: D
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user runs at the enemy and tackles them, slamming them into the earth.

A simple tackle followed by you using that speed, momentum, and force to slam them onto the ground. Any questions?

(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

Moving onto C-ranks. The first is rather complex and requires some form of flexibility. I want you to lower your entire upper body to the ground. When you drop your that part of your body down, the back should be positioned at an angle towards the ground. Extend one leg outwards and at the opposite direction and angle of your upper body to kick the enemy just above the head, which of course is different depending on the size of you, and the enemy. This should be done fluidly and swiftly for the best results. Perform it and defend it.

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

Thrust the enemy with your palms at any part of the body. It works best if you thrust them in the shoulder, or somewhere where you can easily add force and forcefully shove them down. This can abruptly strike the enemy down to the floor, allowing you to follow up with techniques like drilling down your foot to the targets stomach, or restraining him further. This technique is simple, so all I want you to do is perform it

(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.

This next two techniques will rely on the palm, primarily, and general strength of your arm muscles. The first is an upward palm thrust to the abdomen; by thrusting your palm at an upward angle, you should be able to push the enemy in the air with enough strength of course. Once they are in the air, you have freedom to attack, and people tend to be vulnerable in mid-air. The second is striking the enemy with a forward palm thrust, which is essentially the same as the first but instead of an upward angle, it is more direct and forward. You thrust your palm at a forward motion... Now, I'd like you to create a combination with the two simple techniques. Once you've done so, explain how you would defend against the two techniques individually.
 

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No question man.


Performance:
Now I begin by lowering my entire upper body to the ground. I'll would also make sure my back position is perpendicular towards the ground. Thereupon, I'll thrust forward a single leg outward at the opposition direction, keeping it at a angle of the upper body and kick the enemy just above their head.

With this technique, I first steady my body balance on the ground and then thrust forward my palm with great speed, striking my enemy directly at the left shoulder. Due to the force and speed, the enemy is easily knocked down unto the ground.

With this technique, I'll first thrust forward my arm and execute an upward blow unto the target abdomen which pushed the target up in the air. Once the target is at mid-air, I quickly thrust forward my palm and strike the enemy sending him flying towards the ground.

Countering:

(Konoha Shōfū) – Leaf Rising Wind) Seeing my opponent resuming a new body posture by lowering his body and extending this leg towards my head, I instinctively crouch down my entire upper body evading the kick.

Countering (Shōgekishō) - Upwards Attacking Palm, would require me to simply thrust forth my hand, and push the opponent's arm before it reaches my abdomen, While countering (Hōshō) - Crumbling Palm, would require me to simply intertwine both my arm at the direction of the incoming palm, Thus blocking the strike.
 

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(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike them.

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will strike their opponent with an upwards thrust with their knee.
the next ones we will go through like the last two. I want you to perform a combination with these next two techniques, and remember, they don't have to be at the order I listed them. The first one is an interesting technique. Jump towards the opponent with your entire body, similar to a body slam. You aim the body slam towards the enemy's shoulders in an attempt to strike him, which should be somewhat effective due to your size and force you create from the forward momentum. The second technique is what you attempted to do in the last counter, the upward knee thrust. You basically quickly rise your knee to the level of the targeted area, within logic of course. This one is a bit more versatile, because you can aim at an area and with enough power, the strike could even push a target from the ground. Anyways, create a combination with those two and individually counter them
 

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Performance.

I'll start off by executing a short-sprint, and leaping my entire body off the ground towards the opponent attempting to strike the enemy shoulder. To achieve this, I'll make sure my body doesn't drift off while in the air. Upon contact, this would cause the enemy to lose their balance due to the less-inert force. Now after striking the enemy, I'll continue my assaults by raising my right knee and striking the target just below the chin. The force of the strike causes the target to be easily knocked down and possibly a broken jaw aftermath.

Countering.

Countering the first technique would require me to simply transition my body from its original position. Thus evading the body assault. While the second requires me to lower my body at angle perpendicular to the ground.
 

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(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.
This technique is used on an enemy that is airbourne, or high enough in the air. As you know, we shinobis have naturally unimaginable strengths, like jumping higher than normal. We use that to our advantage with the next technique against a falling enemy. When your target is mid-air, I'd like you to jump to that location (as long as it is not like, twenty meters in the air) and grab the opponents ankles and maneuver them mid-air to have them face downwards, then, wrap your legs around the targets' waist. You will drive the opponent into the ground head first; this technique is quite risky because you are vulnerable mid-air, as well as getting into close range with the enemy but it has magnificent results because it could cause serious damage to the enemy's skull, if successful and if the terrain is strong enough.

How would you use this in a combination and also how would you defend against it?

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of punches and kicks equaling 7 attacks
You flip towards an opponent and punch and kick them in a barrage equaling to seven attacks. Simple.
Any questions?
 

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Performance

I'll begin by crouching down my legs, creating a momentum which allows me to leap at great height (7 meters) towards my free-falling target. Upon getting towards my target, I immediately grab the targets ankles and transition their body to face downwards. Then, I'll wrap my legs around the target's waist and drive them into the ground head first.

How would you use this in a combination

Before using this, I can simply use a technique that raises the target into the air, and then follow up by using this technique to drive them down head first.

How would you defend against it?

Before the target grabs my ankle, I can simpy execute other techniques that knocks him down or even use elemental jutsus such as (Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation that pushes the target away.

No questions on the last technique.
 

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(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.
This next one is quite complicated and difficult to use. The concept of it is based off of a falling leaf, and its shadow. How the leaf dances in the wind, and the shadow follows it, mimicking its movements. Basically, you use intricate movements to closely match the target's movements in order to follow them and set up a position that is ideal to continue an attack. It is usually followed with an upper kick aimed to push the enemy at the top. Now, any questions? In what scenario would you use this technique?

(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
You start off from a low kick, aiming at the lower body area like the leg and shins, then, quickly move to a kick in the abdominal area, and finish off with a high kick that pushes them up slightly. Once that is done, and once your leg is at the appropiate angle, perform a heel drop in which you'd focus your strength and speed in the leg to lower it down with strength. It should increase your buoyancy, allowing you to shift into higher attacks. Now, perform it and defend it as well
 
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