Finally, Blanka was greatly relief after realizing he had eventually found a Taijutsu teacher.
"Let's get party started"
"Let's get party started"
You stick a kunai, or a kunai with explosives, while making the Tiger hand sign, up the enemy's butt. Pretty self explanatory.(Sennen Goroshi) - 1000 Years Of Death
Rank:E
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:5(apply damage cost for kunai and explosives separately if either or both are used with this jutsu)
Description:The user makes the sign of the tiger and force able punches it into the enemy's behind.
This ones a simple punch to the chest. I dont think i'd need to explain it further ;p(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will strike their opponent with a strong punch to the chest
This next technique is more complex than the last, but it is of the same rank. Run towards the target and jump in the air. The speed in your running should be pretty fast so when you jump, you can allow the forward momentum of you running to carry you the rest of the way. As you are in mid air, I'd like you to extend one of your legs outwards, depending on your position, and attack the enemy with that leg. The force and speed of the kick should be strong enough to push the enemy down, unless he is some sort of pain-tolerent enemy. Speed also plays a big role in this technique, because you'd obviously need some speed to commence the attack. Standard performance/counter pls.(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
ext one is another simple technique, but if used correctly, can open up different combinations. Lower your body and position yourself to crouch down, making sure to plant your feet on your heels thus allowing you to keep your balance. To ensure balance and that you won't fall down, I suggest using one of your hands and placing it behind you, just in case you are pushed back, then you can push onto the ground to push yourself back up in the original position. Anyways, once you've assumed the position, stretch one of your legs and swipe it across, counterclockwise or clockwise. Add force and speed into it, which should knock the enemy over, giving you the perfect opening to attack.(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:20
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Alright this technique is simple but must be done in quick succession. Firstly, you will attack through a high kick. This high kick, however, will not have as much power. You exchange power for speed, which allows you to transition to low-body kicks. The high kick is more or less a deceptive move, making your enemy believe that you're attacking from the upper body for the majority of the assault, when really, you move your body down to strike through a series of low kicks on the Rib-cage area.(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 20
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.
A simple technique. Clench your fist, add force and momentum from behind by swinging your arms, then release a punch. There is variations of this punch, but basically, this technique is capable of dealing basic punches to the stomach, head, neck, face, etc. Nothing too special. Any questions on this one?(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
This one involves slapping a target with an open hand. You can also slap limbs or weapons, but of course, it should obey logic.(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.
A basic kick jutsu. You can choose to use variations of simple kicks...(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is
Indeed they were. No questions!This one involves slapping a target with an open hand. You can also slap limbs or weapons, but of course, it should obey logic.
A basic kick jutsu. You can choose to use variations of simple kicks...
These last two techniques were also super simple. Any questions?
the next ones we will go through like the last two. I want you to perform a combination with these next two techniques, and remember, they don't have to be at the order I listed them. The first one is an interesting technique. Jump towards the opponent with your entire body, similar to a body slam. You aim the body slam towards the enemy's shoulders in an attempt to strike him, which should be somewhat effective due to your size and force you create from the forward momentum. The second technique is what you attempted to do in the last counter, the upward knee thrust. You basically quickly rise your knee to the level of the targeted area, within logic of course. This one is a bit more versatile, because you can aim at an area and with enough power, the strike could even push a target from the ground. Anyways, create a combination with those two and individually counter them(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike them.
(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will strike their opponent with an upwards thrust with their knee.
This technique is used on an enemy that is airbourne, or high enough in the air. As you know, we shinobis have naturally unimaginable strengths, like jumping higher than normal. We use that to our advantage with the next technique against a falling enemy. When your target is mid-air, I'd like you to jump to that location (as long as it is not like, twenty meters in the air) and grab the opponents ankles and maneuver them mid-air to have them face downwards, then, wrap your legs around the targets' waist. You will drive the opponent into the ground head first; this technique is quite risky because you are vulnerable mid-air, as well as getting into close range with the enemy but it has magnificent results because it could cause serious damage to the enemy's skull, if successful and if the terrain is strong enough.(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.
You flip towards an opponent and punch and kick them in a barrage equaling to seven attacks. Simple.(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of punches and kicks equaling 7 attacks
This next one is quite complicated and difficult to use. The concept of it is based off of a falling leaf, and its shadow. How the leaf dances in the wind, and the shadow follows it, mimicking its movements. Basically, you use intricate movements to closely match the target's movements in order to follow them and set up a position that is ideal to continue an attack. It is usually followed with an upper kick aimed to push the enemy at the top. Now, any questions? In what scenario would you use this technique?(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.
You start off from a low kick, aiming at the lower body area like the leg and shins, then, quickly move to a kick in the abdominal area, and finish off with a high kick that pushes them up slightly. Once that is done, and once your leg is at the appropiate angle, perform a heel drop in which you'd focus your strength and speed in the leg to lower it down with strength. It should increase your buoyancy, allowing you to shift into higher attacks. Now, perform it and defend it as well(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.