[Tai] Taijutsu with Blake

St Joseph

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(Konoha Shōfū) – Leaf Rising Wind

Strong Points

-Leads to an airborne opponent, which opens up to combination of moves-
-Simple to use-
-Great counter to attacks above the hip, as the user can duck, and initiate this jutsu-


Weak Points

-Requires good balance-
-The opponent has a time-frame to dodge-
-Can be easily blocked as well-

Combinations

This can be followed by moves, such as Dynamic Entry, that require airborne. Also, since the opponent is airborne, he will be unable to dodge/block any further freeform moves or jutsus. This can also be used at the end of your combination, to finally throw the opponent of balance, and end the duel.

Counters

Since the user has to fall down to execute this move, there will be a space of time for the opponent to dodge away. When the user goes to the ground, this can open up the opponent to use moves while the user is still on the ground. Also, the kick can be blocked with hands, as long as the opponent has durability.

Le Jutsu

-Zed performs a squat, with his right side of the body facing the clone. He leans slightly towards his left side, and elevates his right leg slightly. With the force from the legs, he slams his right leg into the clone's head. This causes the clone to fly upwards, shortly before exploding.-
 

Korra.

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Time for a simple Tai move xD

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

By doing a downwards thrust on my clone striking my clone into the floor.
 

St Joseph

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(Asshō) - Pressure Palm

Strong Points

-Easy to execute-
-Not time-consuming at all-
-Cam also be used to block certain attacks.-

Weak Points

-Easy to dodge/block-
-Does not deal too much damage-
- Can leave you vulnerable for counter-attacking, as your hand is already in motion-


Combinations

I guess this move, almost like all the other moves, can be used at the start or the end of a spar, move set. If there are moves that work better if the opponent is lower to the ground, like Doton style, then this would be effective. This could be used at the end of your turn in a battle, in order to stop the opponent from counter-attacking immediately.

Counters

Like I said earlier, this is very easy to dodge,block. While your hand is being thrust down, if you were to become imbalanced, the force of your hand would surely drive you to the ground. This move can also be simply blocked, after which the opponent can perform kicks to your lower body. If you strike the opponent, but he manages to roll away from you, say behind you, you will have no way to look behind, and defend yourself from his next attack, which can prove to be deadly.

Executing the Jutsu

-Zed merely stands in front of his Sensei's clone, and raising his palm, while facing it downwards, slams it into the left shoulder of the clone, driving it into the ground, causing its eventual explosion-
 

Korra.

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Sorry for the late reply ^^

(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.

Strike my clone doing an upwards thrust but hit her in the abdomen so she gets lifted and sent into the air.
 

St Joseph

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This is pretty similar to the previous move, so most of my points may be similar

(Shōgekishō) - Upwards Attacking Palm


Strong Points

-Easy to execute-
-Causes opponent to be airborne-
-Quick to execute-

Weak Points

-Easy to dodge/block-
-If dodged, can be vulnerable to counter.-
-Not a very painful move.-


Combinations

-Can be used to get the opponent airborne, which leads to more techniques that can be used-
-An airborne opponent finds it harder to dodge/block, so more hurtful techs can be used-
-There are couple of Ken techs that require an airborne opponent-

Counters

-While your hand is being upwards, it would be harder to dodge an attack-
-This move can also be simply blocked-
-If you strike the opponent, but he manages to jump/dodge away from you, near or behind you, there will be little time to react-

Executing the Jutsu

-Zed stands in front of his Sensei's clone, he crouches a bit, and raising his palm, while facing it upwards, slams it into the abdomen of the clone, The sheer force drives the clone upwards-
 

Korra.

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Its okay a lot of the jutsus are simple xD

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

Go to my clone and perform a forwarding palm thrust on her.
 

St Joseph

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Strong points

- Simple to use -
- Can cause the opponent to be pushed back-
- Rapid and effective-


Weak points


- Can be easily dodged-
- If the hand is caught mid-thrust, high probability of counter-attack is there. -
- If the user is not too strong, this attack may be very weak. -


Combinations-strategies

This can be used at the start or the end of a series of moves. If at the start, it can cause mild pain to the attacked area, which can be followed by kicks/punches to the same area, for more damage. If at the end, it can be used as a finishing move, to push the opponent far behind, as he succumbs to the pain.

Ways to counter this technique
Can be dodged easily.
The hand can be caught, which can leave the user vulnerable
If doged to side, the user can be attacked with his guard down.

You Doing the Jutsu.

-Zed stands in front of his sensei's clone, and simply thrusts his right palm onto the chest, causing her to be pushed a bit back.
 

Korra.

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Next :3

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.

Jump into my clone and use your shoulder to thrust into my clone striking her.
 

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Strong points

- Simple to use -
- Can cause good damage-
- Useful to prevent an oncoming attack-


Weak points


- Can be easily dodged-
- If the hand is caught mid-thrust, high probability of counter-attack is there. -
- The jump can be an opportune moment for opponent to counter-attack -


Combinations-strategies

This can be used at the start or the end of a series of moves. If at the start, it can cause pain to the shoulder, which can be followed by kicks/punches to the same area, to devastate the opponent. If at the end, it can be used as a finishing move, to push the opponent far behind.

Ways to counter this technique
Can be dodged easily.
The hand can be caught, which can leave the user vulnerable
If dodged to side, or ducked, the user can be attacked with his guard down.

You Doing the Jutsu.

-Zed stands in front of his sensei's clone, and he jumps into the air, towards the clone, and simply thrusts his right palm onto the shoulder, causing her to be pushed back.
 

Korra.

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Good now for a simple one.


(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

Hit my clone with an upwards thrust with your knee.
 

St Joseph

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They're all simple -_-


Strong points

- Simple to use -
- Can cause airborne-
- Can also be used to block an incoming attack-


Weak points


- Can be easily dodged-
- If the leg is swept or stopped, there can and will be imbalance -
- The opponent may have to be on their knees, as it would be hard for your knee to reach them in order to cause airborne -


Combinations-strategies

This can be used at the start or the end of a series of moves. If at the start, it can cause an airborne, which can be followed by techs that work well when airborne, such as few Ken and Tai techs, to devastate the opponent. If at the end, it can be used as a finishing move, to imbalance the opponent, and send them to the ground.

Ways to counter this technique
Can be dodged easily by side-stepping.
The leg can be caught, which can leave the user vulnerable to imbalance or counter-attack
If dodged to side, or ducked, the user can be attacked with his guard down.

You Doing the Jutsu.

-Zed stands in front of his sensei's clone, and he raises his knee towards the clone, and simply thrusts it straight upwards, towards the chest, sending the clone airborne.
 
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Korra.

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Yeah sorry abut it xD

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

Find a way to send my clone into the air. Then while they are in the air grab them by her ankles and wrap her legs around your waist and drive her head first into the ground.
 

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Strong points

- Can cause great damage to the head -
- Different terrains can alter the damage this tech can do-
- Hard for opponent to move while the user traps him in hold-


Weak points


- Needs to be airborne for execution-
- May be hard to execute, as it would require fast thinking while airborne -
- While doing this tech, the user had absolutely no way to block any other attack, and (s)he is extremely vulnerable -


Combinations-strategies

I would use this at the end, to finish off the opponent, as this can do some good damage, and also it would require a couple of techs being used previously. This would work very well with any Tai or Ken tech that sends the opponent airborne.

Ways to counter this technique
The user could use Kawarami mid-air, to prevent this jutsu
If the opponent has fast enough reflexes, he could dodge the attack while airborne

You Doing the Jutsu.

-Zed performs a squat, with his right side of the body facing the clone. He leans slightly towards his left side, and elevates his right leg slightly. With the force from the legs, he slams his right leg into the clone's head. This causes the clone to fly upwards. As the clone falls down, he immediately jumps up, behind it, and grabs her ankles. He then proceeds to clasp his legs around her waist, while they both descend. Not letting go, Zed slams the clone into the ground, causing its explosion.
 
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Korra.

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Now for an epic one xD

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.

Do a flip towards my clone and hit my clone with a series of punches and kicks which are a total of 7 attacks.
 

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Strong points

- Can put the opponent off, with the flip being a distraction -
- Deals good damage-
- Can be used to travel a medium range, thus entering short range-


Weak points


- While doing the flip, may be very vulnerable-
- May be hard to execute, as it would require a good balance to execute the flip -
- Each of the punches/kicks may be blocked/dodge able -


Combinations-strategies

If you are at mid range, this can be used to close up the gap, and then execute other small range techs. THis can also be followed up by other Ken/Tai techs, that could build up on the damage caused by this tech.

Ways to counter this technique
The opponent could see the flip coming, and dodge backwards, to create the gap again.
The kicks/punches can be dodged as well, or even countered

You Doing the Jutsu.

-Zed runs towards his Sensei, and then propels himself into the air. He then goes forward, and does a forward flip in the air, approaching the clone at a short range. He immediately balances himself, and punches with his right hand, left hand, a kick from the left leg, another right hand punch, a right kick and ends this onslaught with a straight right hook to the jaw.
 

Korra.

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Good now for a Rock Lee/Sasuke one

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.

kick my clone on it's head making an upwards kick that gets them in the air where you afterwards jump right underneath them in the air copying their movement...this is a preparation technique for the lion barrage and primary lotus.
 

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Strong points

- Used to execute more powerful jutsus later on -
- Opponent is airborne, so no/less counters can be used-
- Closes the gap between the two, allowing for more short range techs-


Weak points


- Does little to no damage-
- Hard to execute -
-


Combinations-strategies

As you stated, it can be used to precede a Front Lotus, or Lion Combo. Another combination could be the usage of a Tai technique, which causes the opponent to be airborne, thus allowing for this jutsu to take place. It could also be used as a distraction, as the opponent may think that a powerful move is coming next, and may back off.

Ways to counter this technique
By preventing the airborne, this entire technique is negated. Also, the opponent may be able to use Kawarami to escape while suspended in the air.

You Doing the Jutsu.

-Zed runs towards his Sensei, kicks, with his right leg, straight upwards. While the clone flies up, Zed quickly monitors the clone's movements, and jumps right below it, positioning himself underneath the clone, as he mimics her fall..
 

Korra.

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Good

(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

Do a series of kicks starting with a low kick then a middle then high one then finish it off with a heel drop.
 

St Joseph

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Dropped Zed, so I'll just use a new bio o_O

Strong points

- Inflicts Good Damage -
- Opponent has more than one kick to block/dodge-
- After getting kicked once, it would leave the opponent vulnerable-


Weak points


- If the first kick is dodged/blocked, the jutsu is rendered useless-
- Hard to execute -
-


Combinations-strategies

Well, the kicks used in the jutsu could be other techs, such as Leaf Hurricane. The end of this tech sends the opponent downwards, so moves such as the Falcon Drop may be used after this.

Ways to counter this technique

As long as the first attack is blocked, the user would not have the buoyancy to continue this technique. Also, instead of the just blocking, the opponent can grasp the user's leg, rendering him extremely vulnerable, and possibly unable to continue the jutsu.

You Doing the Jutsu.

- begins his onslaught with a left legged kick to the knee. He follows this up with a right legged kick to the gut, and follows this up with another left leg kick to the neck. This succession of kicks gains him buoyancy, as he slowly moves upwards. After his third kick, he raises his right leg really high, above the clone's head, and drives it straight downward, cracking the clone's head, resulting in its disappearance.
 

Korra.

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As long as you have a bio your fine lol

Nice

(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.

Using your strength do a strong shoulder smash on my clone with a follow up by a strong punch.
 
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