Taijutsu with Akihiko

Tao

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Haha I love the drunken fist xd Rock Lee "used" it against Kimimaro after drinking too much sake by accident. His movements were unpredictable, since he was really drunk and that's why kimimaro had a hard time evading his attacks. That's all I know about it.
 

Adachi

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Okay, good, good.
So, a pretty terrible example, but the only one I can think of the spot. o_O But say for drink drivers, when they are involved in accidents, they are usually not as hurt as the person they hit mainly because their muscles are completely relaxed. The same goes for people in Drunken Fist mode. You'll have to adapt a carefree attitude and strike someone without much thought...it's good if your opponent gets into close range with something dangerous and you have trouble coming up with an idea to counterattack them.
Understood?
 

Tao

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Oh... yeah, that makes sense. So I'm supposed to relax my body and stop thinking about what to do, but just do it.
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Btw. Congrats for being accepted into the med school mate ^_^
 

Adachi

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Thanks. ^_^
Yes, be creative with this jutsu.
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
Now, how does spinning in the air beforehand affect your moves afterwards?
 

Tao

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Fast spinning can cause dizziness, though there are tricks to prevent stuff like that. One simply has to focus one point with his eyes and keep the head static while the rest of his body allready starts spinning. When the first half of the spin is almost completed, The head has to be moved rapidly, finishing its movement as the second half of the spin begins. The head must be in the same postion it was before moving it, fosusing the same spot again. When the whole movement is completed the user won't feel as dizzy as he would without using this little trick.
Other than that, spinning in the air builds up momentum. That's good to attack opponents since it adds power to kicks und punches. Although this momentum is pretty useful it has to be neutralized while landing by keeping body tension (don't know if the tranlation is correct o_O) at all time and slowly stopping this movement. Otherwise one will be thrown off balance and fall.

I hope this is what you were looking for ^^
 

Adachi

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Your first description of spinning reminds me of some kind of merry-go-round. o_o But yes, I can see how that works...but it's mainly for when you're standing still on a battlefield, not applying force in a move, haha.
And perfectly covered in the second paragraph. Wow. o_o Mind = blown.

So, please proceed to jump into the air while spinning towards my clone, delivering a punch with the momentum you gather.
 

Tao

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Hm, I felt like I should have gone more into detail for the second part... xd
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*With your clone in short range I jump into the air and towards your clone, while twisting my body to my left and using my arms to add more speed to the movement. When I reach the highest point of my jump the rotation isn't finished yet, so as the 360° rotation is completed I am falling down towards the clone, clench a fist with my right hand and strike him while still spinning with punch to his face, that sends him to the ground. The spinning, as well as gravity add extra momentum to puch, causing additional damage. To prevent being thrown of balance and falling to the ground, I soften the landing by bending my knees and keeping body tension to neutralize the momentum and slowly stop the rotation.*
 

Adachi

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Wow...o_o Perfect. If there is one more detail that I may add, that I often times also miss myself, is the breathing before you execute any moves.
By breathing in before you strike, and then out as you strike, it allows you to apply extra force to your moves. Proper breathing helps us to concentrate, increase the physical endurance, calm down and control our emotions. Just, eh, keep that in mind.
(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.
Now, much like the concept of spinning earlier, proceed to deliver a spinning kick to my clone, but build up enough momentum so that you continue into the air with that one kick, then proceed to finish him off.
 

Tao

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Wow, yeah you're right... I can't beleave I forgot that the whole time <_< Thanks for reminding me, I'll try to keep that in mind ^_^

*With your clone in short range I jump into the air and towards your clone, while twisting my body to my left and using my arms to add more speed to the movement, even more than last time. I then use the momentum, that adds force to my attack, and raise my right leg to deliver a 360° kick to your clone's chin, that launches him into the air. As your clone rises into the air my rotation continues and I hold out my left leg to strike your clone with my left heel into his stomach. After a total of 720° my rotation comes to an end and I use the last momentum to deliver a punch with my right palm to his face, that I direct downwards, to send him to the ground. I mananaged to calculate the force I need to perform a 720° spin quite accurate, so I land with ease by keeping body tension and and slightly bending my knees.*
 

Adachi

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Um. Wow. 720s as well. O_O!
(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.
This next one made me laugh out loud when I read the description. xd
Proceed to kick my clone into the air and then jump on his shoulder, basically spinning him back to the ground while riding him.
 

Tao

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o_O What the... Hm, interesting move xd

*Standing in front of your clone I turn my right side towards him and perform a high kick to his chin, lifting him into the air. I then jump into the air myself and onto his shoulders. To get onto his shoulders I spin 180° and use the rest of my momentum to make your clone spin too. This way I ride him back to the ground and crash him into it.*
 

Adachi

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LOL! I know right?
Alright, so this jutsu introduces the Force = Mass x Acceleration. How might this apply in this case?
 

Tao

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Well, your clone is in the air with me ontop. Soo, me being on his shoulders increases the mass and we accelerate by 9,81 m/s². Acceleration is the same wther I'm on his shoulders or not but the mass increases by about 2x, which means the force is about two times as big as without me, thus increasing the impact on your clone.

Um... I think that's it ^^
 

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Perfect! ^_^
(Kagebunshin: Appā) - Shadow Clone: Upper
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will creates a shadow clone to throw him towards his opponent, delivering an upper punch.
Note: Must create one shadow clone before use.
Now, proceed to deliver a spinning kick to my clone, knocking him into the air as you follow, still spinning, and then striking him a few more times before sending him back to the ground for a great impact.
 
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