[Tai] Taijutsu training with Zero Kelvin

ZK

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About Hien, why is it considered elemental? It seems like raw chakra to me. I see its main use being to prevent the opponent from claiming to survive a direct his from your blade. I am interested to understand what "but simultaneously turns oneself into a blade as well" means.
If I can defend against this with Defensive Crane, it would be ideal, especially while launching an elemental attack at the same time.

As for Zeus, I think I would word my usage of this technique in a way that my punch appears regular up until the last moment before impact. Basically, leaving the lightning part to only manifest itself at the very last. Otherwise, a tai attack that doesn't require chakra would always beat it, unless my opponent is using some sort of doton armor.
If defensive crane can work against this, then that's great, otherwise I'd probably use wind blade of chidori nagashi.
Because of a recent fight, a question came to me. If I use an elemental jutsu on my hand, say, a blast of lightning, while combining it with a chakraless taijutsu attack, does the damage stack up?
I wouldn't use Defensive Crane against Hien, since it's made to cut. And Hien is elemental because it's wind-natured. Don't you remember Asuma using it extensively?

And yes, I would say so. You are essentially using two techniques in one; that's an efficient combo in my view. I suppose it would 'stack' like other combinations would.

Anyway, how about you pick out a favorite technique and describe it to me? Strengths, weaknesses, etc. There are a lot of techniques to choose from this time, so choose with care.
 

'Kurapika

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The best two were Leaf Rock Destroying Rise and Zeus, but Zeus requires chakra and I found it more useful to use the C-rank palm thrust with a raikiri than using it.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

What I like about it is how useful it can be as a followup attack for when your opponent attempts to dodge to the side. Not to mention that its clear description leaves no space for downplaying its effects. One hit from this and you're gone.
It's weakness might be the it isn't the most convenient to use against someone immediately in front of you, I guess.
 

ZK

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The best two were Leaf Rock Destroying Rise and Zeus, but Zeus requires chakra and I found it more useful to use the C-rank palm thrust with a raikiri than using it.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

What I like about it is how useful it can be as a followup attack for when your opponent attempts to dodge to the side. Not to mention that its clear description leaves no space for downplaying its effects. One hit from this and you're gone.
It's weakness might be the it isn't the most convenient to use against someone immediately in front of you, I guess.
Truly, a hit from this and your opponent will be hard-pressed to explain how he survives. But yeah, it does require that you're very close and has both arms free, which would be a rare occurrence in this RP.
Anyway, from that to something else, namely kicks. We've got quite the collection of kicks on the B-rank list. Pick a couple of them out and tell me about them.
 

'Kurapika

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Truly, a hit from this and your opponent will be hard-pressed to explain how he survives. But yeah, it does require that you're very close and has both arms free, which would be a rare occurrence in this RP.
Anyway, from that to something else, namely kicks. We've got quite the collection of kicks on the B-rank list. Pick a couple of them out and tell me about them.
I hate you. :)

I don't like leave gust because it's a rotating kick, and I know if someone used it against me I'm taking advantage of them both not being able to see me for a brief second and not being able to stop their own momentum with only one leg on the ground.

Leaf Flash Kick is a similar downwards kick to Tsunade's, in which I'm definitely punching my opponent in the balls. It overall feels like a clunky position to be in amidst a fight.

Drop kick requires you be mid air. You can't maneuver midair.

Leaf Hurricane Bullet is a succession of kicks that will certainly be interrupted, when I would rather the damage points be concentrated into one blow.

Leaf Strong Whirlwind is also a spinning kick, so same disadvantage as above.

Leaf Great Flash is a kick specifically for the head. It's rare that your leg can reach someone's head without it putting you at a great disadvantage.

Leaf Great Violent Sky is a combo stating with a kick, but contains too many steps to be practical.


Yes, I went from last to first, sorry.
 

ZK

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I hate you. :)

I don't like leave gust because it's a rotating kick, and I know if someone used it against me I'm taking advantage of them both not being able to see me for a brief second and not being able to stop their own momentum with only one leg on the ground.

Leaf Flash Kick is a similar downwards kick to Tsunade's, in which I'm definitely punching my opponent in the balls. It overall feels like a clunky position to be in amidst a fight.

Drop kick requires you be mid air. You can't maneuver midair.

Leaf Hurricane Bullet is a succession of kicks that will certainly be interrupted, when I would rather the damage points be concentrated into one blow.

Leaf Strong Whirlwind is also a spinning kick, so same disadvantage as above.

Leaf Great Flash is a kick specifically for the head. It's rare that your leg can reach someone's head without it putting you at a great disadvantage.

Leaf Great Violent Sky is a combo stating with a kick, but contains too many steps to be practical.


Yes, I went from last to first, sorry.
I don't know what to do with you. If you analyze all the techniques beforehand I won't have any work to put you to later :(
Talking about kicks is one thing, but kicks are a measured risk. You don't have the same maneuverability with kicks as you do with punches and for all intends and purposes, in this RP at least, the 'power' your punches and kicks pack are roughly the same. So what's the merit of a good kick? You have more reach, primarily, and punching your opponent in the d*ck is a bit weird, so kicks work well as a substitute.
Try an approach and use a kick. Analyze your own attack and tell me if a punch would have been better... or just skip directly to the analysis. The point is that I want you to think about the method of your attack when you get into a Tai fight. I want you to weigh the options properly.
 

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I don't know what to do with you. If you analyze all the techniques beforehand I won't have any work to put you to later :(
Talking about kicks is one thing, but kicks are a measured risk. You don't have the same maneuverability with kicks as you do with punches and for all intends and purposes, in this RP at least, the 'power' your punches and kicks pack are roughly the same. So what's the merit of a good kick? You have more reach, primarily, and punching your opponent in the d*ck is a bit weird, so kicks work well as a substitute.
Try an approach and use a kick. Analyze your own attack and tell me if a punch would have been better... or just skip directly to the analysis. The point is that I want you to think about the method of your attack when you get into a Tai fight. I want you to weigh the options properly.
I'm not against kicks all together. Realistic kicks would look more like what we see in martial arts; short, small spread between your legs and with the weight of your body better balanced on your supporting leg. A kick midair sounds honestly stupid to me, and it only worked in the anime because the writer didn't make the opponent's take advantage of the awkward position. In the RP, at least I would take advantage of it.

A kick to the balls is far more realistic to these spinning and midair kicks, especially if I find myself unusually close to my opponent. In such a scenario, I think I could even make a kick/punch combo. But again, I'd have to find myself in a specific scenario where a kick is better suited than a punch.
Also, if your opponent sneaks up behind you, a spinning kick could be better suited than a bunch, depending on his distance and exact location.

Also, I really dunno lmao
 

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I'm not against kicks all together. Realistic kicks would look more like what we see in martial arts; short, small spread between your legs and with the weight of your body better balanced on your supporting leg. A kick midair sounds honestly stupid to me, and it only worked in the anime because the writer didn't make the opponent's take advantage of the awkward position. In the RP, at least I would take advantage of it.

A kick to the balls is far more realistic to these spinning and midair kicks, especially if I find myself unusually close to my opponent. In such a scenario, I think I could even make a kick/punch combo. But again, I'd have to find myself in a specific scenario where a kick is better suited than a punch.
Also, if your opponent sneaks up behind you, a spinning kick could be better suited than a bunch, depending on his distance and exact location.

Also, I really dunno lmao
Jumping kicks are suicide, as you say. Always keep at least one foot on the ground or your opponent will punish you.

Anyhow, unless you have any questions I think that does it for B-Ranks. Now, there are only three A-Ranks so we'll go over them one by one. First the one and only Leaf Dragon God.
Tell me about the tech; strengths, weaknesses, etc. The whole nine yards.
 

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Jumping kicks are suicide, as you say. Always keep at least one foot on the ground or your opponent will punish you.

Anyhow, unless you have any questions I think that does it for B-Ranks. Now, there are only three A-Ranks so we'll go over them one by one. First the one and only Leaf Dragon God.
Tell me about the tech; strengths, weaknesses, etc. The whole nine yards.

It's a very convenient technique to have for tai-only fights, but at the same time, it kinda triggers me. Because, it just doesn't follow any logic in how a dragon shape can be achieved or it can be controlled with a rotating kick motion.

I guess, it's strength is in it being long range and its weakness is that it can be countered by rotating in sync with it? I'm actually unsure how that would work as the scene in the anime is kinda bs imo, hey that's how you counter it with tai I guess.

What could make it or break it for me is whether you can use other jutsu while the dragon is sustained.

I'd personally only find use for it if my opponent had limited mobility so he couldn't dodge it. Also, defending against it is so easy it's impossible to list all possibilities, but I'd assume dodging with drunken fist is a possibility as well as just any elemental blast to overwhelm it.
 

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It's a very convenient technique to have for tai-only fights, but at the same time, it kinda triggers me. Because, it just doesn't follow any logic in how a dragon shape can be achieved or it can be controlled with a rotating kick motion.

I guess, it's strength is in it being long range and its weakness is that it can be countered by rotating in sync with it? I'm actually unsure how that would work as the scene in the anime is kinda bs imo, hey that's how you counter it with tai I guess.

What could make it or break it for me is whether you can use other jutsu while the dragon is sustained.

I'd personally only find use for it if my opponent had limited mobility so he couldn't dodge it. Also, defending against it is so easy it's impossible to list all possibilities, but I'd assume dodging with drunken fist is a possibility as well as just any elemental blast to overwhelm it.
The tech is not channeled, so there's that. Generally, just don't think about the logics behind stuff like this. It's a solid technique, let's leave it at that.

Next:

(Seishun Furu Pawā) Youth Full Power
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description:
The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using the movement to position himself above. Once above, the user will finish with a powerful drop kick that will send the opponent back down to the ground, with such might that from a 3rd person perspective, only a flash of light is visible coming down, ending in a crater and a massive dust cloud.
Note: Can only be used by Taijutsu specialists or EIG users
 

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The tech is not channeled, so there's that. Generally, just don't think about the logics behind stuff like this. It's a solid technique, let's leave it at that.

Next:

(Seishun Furu Pawā) Youth Full Power
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description:
The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using the movement to position himself above. Once above, the user will finish with a powerful drop kick that will send the opponent back down to the ground, with such might that from a 3rd person perspective, only a flash of light is visible coming down, ending in a crater and a massive dust cloud.
Note: Can only be used by Taijutsu specialists or EIG users
I'm wondering, if the first kick isn't A-rank by itself, would it be possible to counter it with a B-rank tai?
And yeah, it seems very impractical to pull off. If you manage to kick your opponent into the air, you might have more creative ways to take advantage of it than going airborne yourself.

I'd defend against it with hardening to both increase my weight so I don't end up flying while also extending the armor with spikes or something to attack my opponent.

I'd use it while keeping in mind it doesn't require chakra, so I might use it with naghashi so that he is paralyzed and takes damage at the same time.
 

ZK

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I'm wondering, if the first kick isn't A-rank by itself, would it be possible to counter it with a B-rank tai?
And yeah, it seems very impractical to pull off. If you manage to kick your opponent into the air, you might have more creative ways to take advantage of it than going airborne yourself.

I'd defend against it with hardening to both increase my weight so I don't end up flying while also extending the armor with spikes or something to attack my opponent.

I'd use it while keeping in mind it doesn't require chakra, so I might use it with naghashi so that he is paralyzed and takes damage at the same time.
If you counter at the first kick you should assume that it is A-rank. But yeah, the additional steps are very elaborate; very few will ever let them become relevant.
Finally:

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
 

'Kurapika

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If you counter at the first kick you should assume that it is A-rank. But yeah, the additional steps are very elaborate; very few will ever let them become relevant.
Finally:

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
The advantage is that you can use it to hit your opponent when he's too close to strike a proper punch or kick, but that's also the disadvantage. I'm thinking it's best used in defensive situations, but I'd be wary of earth armor that could lead to smashing your kneecap.
 

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The advantage is that you can use it to hit your opponent when he's too close to strike a proper punch or kick, but that's also the disadvantage. I'm thinking it's best used in defensive situations, but I'd be wary of earth armor that could lead to smashing your kneecap.
Then that's it; you're done with Taijutsu.
 
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