Perfect. You're basically stating that your right leg is your dominant leg - now, we'll go over this later in more detail, but balance and feints also come into huge play when determining which leg to use.
Now, let's explain two types of kicks.
The first kick is a 180 degree kick.
The second kick is a 360 degree kick.
What do you think the difference is?
A 180 kick is more balnced than a 360 kick but the 360 kick has more power with the lack of control and balance. I would prefer a 360 kick if I am a little biti more desperate to hit my foe or if my foe is not paying attention to me or his/her surroundings.
You hit one point - indeed, a 180 kick is less power and more control, but a 360 kick is more power, but you will need to time this properly and be careful with it.
However, some important things also separate these two kicks.
What do you know of the difference in timing?
What about the range as well?
Perfect. I'll summarize it for you now. Speaking of timing, I'd like to go over it briefly.
It is an important aspect in battles. Extremely important. By keeping good common sense, you can utilize this in detail in all your fights.
Let's say for example that your opponent had a lightning jutsu, but you had a pressurized water jutsu.
That Lightning jutsu would take longer to travel to you (range plays a HUGE ROLE in timing), and also because the Lightning is propelled only by the user itself, it would not hit you before your move.
Your pressurized water jutsu would be propelled forward due to the pressure you put on it before you released it, and also because you are standing close to your opponent (assuming we are at mid range), it would hit your opponent before you.
Use common sense when determining such things in battle, as small details missed can change a fight greatly. Range also plays a huge role, but I can go over that later.
(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
Okay.
Let's say you were just walking along the road and I come over and stick a leg out in your path and trip you.
What happens? Describe the process.
Perfect. I'll summarize it for you now. Speaking of timing, I'd like to go over it briefly.
It is an important aspect in battles. Extremely important. By keeping good common sense, you can utilize this in detail in all your fights.
Let's say for example that your opponent had a lightning jutsu, but you had a pressurized water jutsu.
That Lightning jutsu would take longer to travel to you (range plays a HUGE ROLE in timing), and also because the Lightning is propelled only by the user itself, it would not hit you before your move.
Your pressurized water jutsu would be propelled forward due to the pressure you put on it before you released it, and also because you are standing close to your opponent (assuming we are at mid range), it would hit your opponent before you.
Use common sense when determining such things in battle, as small details missed can change a fight greatly. Range also plays a huge role, but I can go over that later.
(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
Okay.
Let's say you were just walking along the road and I come over and stick a leg out in your path and trip you.
What happens? Describe the process.
Of course somebody sticking their leg out and trip you you will fall forward. you would not have any balance to catch yourself. You would most and likely fall face first after losing your balance.
Excellent and simple response.
Maintaining balance is important for your body, in both metabolical (not a word ) terms, and also in normal balance. Losing balance basically releases your bodies control over you and succumbs you to the law of physics.
Keep this point in mind for this next jutsu (and any time you trip someone, haha).
Remember that the legs keep the body standing, no?
So, aim for that.
Begin with a running start to gain momentum, then deliver a spinning kick to my clone's legs (below the knee is best by the way, because enough force can crack it. The higher you aim, the more power it needs, but the higher your opponent will go and also, the more pain there is).
Knock him off balance and aim to give him the most pain possible.
Kumori takes off as fast as he can run. As soon as he gets to the clone he wraps his legs around turning it into a spinning kick to the kneecaps dropping the clone to the ground causing the clone to dissapear
Perfect.
You've got the hang of balance now, good job. Remember, kicking with your dominant leg is always stronger, however, if you have follow up moves, it makes it weaker.
Now, let's do something similar again.
This time, my clone will be running towards you. However, you will aim to trip him with one leg only.
Toss him into the air after delivering a low 360 kick to the lower part of his legs. Tell me which direction the clone flies in.