STRONG POINTSGood U:U
( Konoha Kanransha ) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.
Kick my clone into the air and keep kicking him higher and higher then jump on his shoulders and spin my clone into the ground.
( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.
Do a series of punches and slashes and do end it do a rising uppercut to lift my clone into the air.
Well aside from the spinning of the opponent, this technique is just a kick, so the advantage is actually the spinning effect, which will make the opponent descend faster, and gravity does the restxd
WEAK POINTS
If the initial kick actually connects then I think the user would have no problem finishing the technique, so it all depends on the kicks, this means that if the kicks were intercepted, then the technique ends
COMBINATION-STRATEGY
Uhh... I got nothing:| actually its a head on attack, although the kicks could be done from any angle depending on the creativity of its user, although it could be combined with suitable ninjutsu to make the initial kick more deadly
HOW TO COUNTER
Like I said earlier its down to the kicks, all I have to do is counter the initial kick, and so a simple taijutsu movement would do, it then comes down to speed
HOW TO PERFORM TECH
I deliver a back spinning upward diagonal kick with my right leg to the clones jaw, sending it flying upwards, I follow her delivering another flying kick to the stomach, the I jump on her shoulder and spin the hell out of the clone into the ground~poof~
STRONG POINTS
Well they're as good as they comexd this one I'd probably use frequently as its similar to my style of fighting. One good thing about this technique is its flexibility, and how quick it is to initiate, the combination of dagger and punches is up to the user, so the technique is basically unpredictable, also it can be combined in a dramatic fashion with ninjutsu
WEAK POINTS
The only problem is getting into short range, which I think is the only major issue, because its going to be difficult blocking the technique, especially when the user is faster than you>_>
COMBINATION-STRATEGY
I could combine with ninjutsu to make the pumch more deadly, or increase the cutting power of the knife, and its range too, hell I could even combine it with another taijutsu movehmm
HOW TO COUNTER
I think in close range attempting nin maybe dangerous, so I'd go with free form kenjutsu using a sword, that way I have advantage in terms of reach
HOW TO PERFORM TECH
I dash towards your clone and with my left hand throw a punch aiming for the right side of her jaw, while slashing with my right hand horizontally aimed for the abdomen, I follow up with a punch to the stomach, a slash to the chest, and several punches, I end by delivering an uppercut, hitting below her jaw sending her flying
~SHOURYUKEN!!!!~