[Tai] [Taijutsu] This Is Happening O_o

Avonomemi

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Not yet but soon, I have the ability to see the future xD.
+++++++++++++++
Taijutsu is a form jutsu that deal mainly with physical combat that is the ninja use only his body(hands, legs, head etc) to battle, it is one of the three basic non elemental jutsu (nin, gen and tai) in NB. it literally mean body technique such ninjas that practice this don't make use of weapon or external help. It is any technique involving martial art that is hand to hand combat. It make use of the ninja physical and mental ability.
 
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Avonomemi

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*put on reading glasses*
Hmmm
♡ tai is the full usage of the human abilities.
♡ there are taijutsu that make use of chakra such as gentle fist and others that don't such as strong fist.
♡ the perfection of taijutsu is based off the user's physical and mental energy.
♡ taijutsu is faster than ninjutsu and genjutsu. Taijutsu is more of free form actions than ninjutsu and genjutsu.
♡ taijutsu moves are to be well described so as not to cause general confusion.
♡ in our Rp there are "pre-prepared taijutsu moves".
♡ taijutsu training is meant to breakdown the fundamentals of tai techniques and how they are performed.
♡ the position of one's body, legs and hands is essential to performing taijutsu. There are defensive and offensive stance.
♡ taijutsu obey the laws of motion that is angular and linear momentum as well as conservation of momentum.
♡ due to the close combat of taijutsu, timing of attacks and body movement is not to be taken lightly.
♡ the ninja's body has limited(restricted) movement base on its position or stance.
♡ the field of vision of the ninja is also important as one can not attack or dodge what they didn't see or perceive.
♡ and finally I learnt the basic taijutsu move that is the various upper body thrusts and lower body kicks
 

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it's a lot of weird stuff in that thread but you got the gist.

Ok now my training is a little different than some.

PHP:
[B]Describe how to do it[/B]:
[B]How many hand seals does it have[/B]:
[B]Advantages[/B]:
[B]Disadvantages[/B]:
[B]Combos and possible uses[/B]:
[B]How to defend against it[/B]:
[B]Image of the technique[/B]:
Using this form, please explain the technique i link in this post, and at the bottom of the explanation ask any relevant questions you have, and bare in mind questions are important, so ask them whenever you can.
It won't impede training it will make it better overall.

(Sennen Goroshi) - 1000 Years Of Death
Rank:E
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:5(apply damage cost for kunai and explosives separately if either or both are used with this jutsu)
Description:The user makes the sign of the tiger and force able punches it into the enemy's behind.

OP jutsu ftw
 

Avonomemi

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(Sennen Goroshi) - 1000 Years Of Death
Describe how to do it:
♥Bianchi walk upto a dummy and wave the tiger hand seal with both her arms in front of her. Releasing the seal she withdraw both her arms back to gather energy Fø̲̣̣я̅ the delivery punch. She quickly move to the back of the dummy and focus energy about the upper part of her arm then strike the clone with her hand enclosed in the form of a punch, she place the punch to hit the dummy's back, she then proceed to place several more punches all aimed at the dummy's behind. She cease her attack and jump away from the dummy, landing mid range from the clone.
how's that sensei she look toward gin.
How many hand seals does it
have
:
♥ one hand seal that is the tiger hand seal
Advantages:
♥ it is a fast
♥ the user can use it to kick off other tai/ ken related techniques.
Disadvantages:
♥ it is short range >_<
♥ little damage
♥ this tech can easily be overcome by most clan bios
Combos and possible uses:
♥ use to test your opponent defensive skills
♥ combine with earth release: fist rock technique to add more damage to the punch.
♥ combine with ninja weapons.
How to defend against it:
♥ majority of elemental wall would counter fine.
Image of the technique:
♥ nil
 

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Alright, Now face the dummy. Bow down as a show of respect. Then hit the dummy with a closed fist punch in the chest area of the dummy. Remember description and how to do a proper punch from Crutch's thread.

(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest
 

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(Gangeki) - Rock Attack
Describe how to do it:
♥Muttering some words bianchi wonders why she has to pay respect to a doll, nonetheless she walk upto the doll and take a bow of respect.
She proceed to take a battle stance such her legs are apart and her upper body is lowered Fø̲̣̣я̅ balance. She fold her hand into a fist.
Facing the dummy she retract her forearm such it draw the upper section of the shoulder along with it. Then she concentrate energy in her elbow and shoulder. Maintaining her fist she release the energy forcing her forearm to extend forward toward the dummy, she control the fist to meet the chest of the doll.
How many hand seals does it
have
: ♥no hand seal.
Advantages: ♥no chakra cost ♥it is easy to pull off.
Disadvantages: ♥it is short range. ♥it doesnt cause significant damage.
Combos and possible uses: ♥i would use it to knock an opponent over. ♥ I will combine with earth release: assimilate all creation technique to increase the damage of the punch.
How to defend against it: ♥lightning release: thunder burn will devour the technique and its user
Image of the technique:
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Mhm, I want you to defend with another taijutsu attack when you get to the defending part. It can be freeform, also then counterattack it with freeform from now on.

Now I want you to back and get a running start. Run towards the wooden dummy and jump up off the ground, extend your leg and deliver a flying kick breaking the wooden dummy head off.

[video=youtube;PDOZ_hyu7Lo]http://www.youtube.com/watch?v=PDOZ_hyu7Lo[/video]


(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
 

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Aye sir
(Dainamikku Entori) - Dynamic Entry
Describe how to do it:
♡ Bianchi take a few step backward from the doll creating a sufficient running space. She proceed to run toward the doll with speed, once she get within range she perform a forward leap that send her into mid air, there she stretch forth her right leg placing it ahead of her main body while she fold her left leg inward, she smash the doll face with her foot breaking it in half then she proceed to land on both feet.♡
How many hand seals does it
have
: ♡ no hand seal
Advantages: ♡it can be performed in the air. ♡ it has a faster momentum compared to rock attack. ♡ no chakra is need just stamina/energy.
Disadvantages: ♡it is short range. ♡it can easily be evaded by bending down or going side wards which would leave the user open for a counter attack ♡ it can easily be predicted.
Combos and possible uses: ♡ use to finish off a disoriented(caught in a gen) opponent. ♡ I will combine with earth release: mud shot, will create a better chance of performing it completely.
How to defend against it: ♡ I would perform a high kick to take out the opponent in the air.
Image of the technique:
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A little more effort. It's pretty good right now, but we want excellent U__U

also no more short range disadvantage XD I think we get that

(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

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A spinning rear low kick, knocking my clone upside down and follow up with this

(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.

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Which is you hitting my clone higher with higher kicks and different versions of low kicks. Some of your kicks may be evaded so you can change it up with the kicks you do. Make sure you take time and describe really well. What hand, what arm, what leg what foot and everything.
 

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(Konoha Reppū) - Leaf Gale
How to do it
*clone formed*
♥ she perform a feint punch to set the clone off track then bend down almost completely such that her head would be adjacent to the clone's stomach. With her upper body upright and hands by her side, she extend her right leg to the left of the clone then perform a spinning kick along the ground, the kick is aimed at the carves down to the foot of the clone, as her leg collide with the unsuspecting clone leg, the clone is lifted awkwardly into the air
How many hand seals♥ no hand seal
Advantage♥ it works perfectly for a counter and after a distraction technique ♥ the user's vision is almost not altered
Disadvantage:♥ the opponent would have less difficulty smashing you on the face since even a knee attack can get up to the face
Combo and possible uses: ♥ I would combine with a uppercut punch or a back flip based assault ♥ possible use is to evade an airborne attack ♥ and use is to lift the opponent into the air
Defending against it: ♥ performing a jump such that my upper body stay stationary as my lower section come up ♥ harden my body ♥ countering with a more powerful leg action.


(Konoha Senpū) - Leaf Hurricane
How to do it ♥ As the clone get lifted, she revert her right leg then gather energy in her thighs to perform an equivalent high jump to match the height the clone rise to. Now in the air she position herself to face the upside down clone [I don't think there is any nEed for the feint high kick in this situation], she use her left leg to perform a straight forward low kick at the clone hitting his ribcage then she direct her right leg to meet his waist, she control her force impact so he doesn't fly off or out of range yet, she continue to perform a series of low and high kicks targeting his torso region; satisfied with high kicks and low kicks effect she kick him hard with her left leg sending him crashing into the ground. She proceed to cease her motion in air and land back to the ground with legs first.
How many hand seals♥ no hand seal
Advantage♥ it is a fast technique ♥ it deliver major damage if performed in a deadly fashion.
Disadvantage:♥ it can easily be evaded if the feint kicks can be spotted by the opponent ♥ if the kicks are evaded the user is wide open for a counter
Combo and possible uses:♥ combine with a kenjutsu technique that lift the opponent into the air ♥ use to continue an air borne series of attack
Defending against it:♥ move out of the way >.< ♥ wind infused punches to counter the different version of kicks of cos this is only advisable to dojutsu users ♥ performing a substitution technique or any of its variation.

 

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great detail. Keep that up.

(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

Using your entire body as a spring, kick above your head with your back pointing towards the ground. Do this a couple times and keep practicing till you do it with power. Than do it on my clone sending him high into the sky.

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(Konoha Shōfū) – Leaf Rising Wind
How to do it:
♡ Bianki rest the back of her body toward the ground as she place her two hand to the ground to support her upper body, she arrange her body weight to rest on her right leg which by now is bent toward the ground and her two hand to be by the sides of the right leg, leaving the left leg free of any resistance, she proceed to gather energy within the thighs and carves of her right leg and muscles of her arms, she take a moment to prepare herself mentally. Now set she use her right leg along with her two arm to spring up her main body as the body rise she extend her left leg up such it would seem like a straight forward fully extended kick but with a difference, this time the kick was directed upward such it would mimic an upper-cut, as she perform this move her whole body seem to follow her up even the right leg was lifted from the ground for some few seconds and she note this was not right. She repeat this process several times making sure the full weight of her body wasn't straining her right leg, calculating the energy and force needed to pull the technique and trying to maintain her right leg on the ground during the spring up. Once she had gotten all the error out of the way she proceed to try it on the clone, she lower her main body bending to her right side as she does this she lay her back toward the ground, bend her right knee toward the ground and place one hand to side of the right leg for support, she turn to face the clone who seem nervous, she aPply force within her right leg and arm to rise her body up, as she arise she stretch out her left leg toward the clone head, as the body rise it would lift the extended leg along, she smash her left leg into the lower jaws of the clones which in turn launch him into the air.
How many hand seals: ♡ no hand seal just an awkward position >_<
Advantage:
♡ it is unpredictable; laying backward could lead to a lot of things so seeing the kick coming is slim unless if the opponent is a tai specialist ♡ is a good way to send your opponent into the air ♡ the position at which the tech is executed, allow the user to follow the opponent up into the sky ♡ in the chance of a miss hit, the user can easily perform a back-flip kick to cover their open
Disadvantage:
♡ the chance the user miss the counter effect are deadly I mean them balls are open for attack *_*
Combo and Possible Uses:
♡ combine with lightning release: ninja tool rose gem fight, this tech would push the opponent into the air which would allow me to assault them with all seven of my swords successfully [that is if I had a killer b bio -_O] ♡ use to perform a high kicks aimed at the head ♡ use to kick object/people into the air
Defending against it: ♡ basically not running into the kick, keep at a safe range[mid] ♡ placing lightning armour round the body, the leg might make impact but not with the intended force.
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great job. Keep it up!

Now take my clones and perform these three techniques on them. Make it a combo or attack the clone 3 different times up to you

Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.
 

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(Asshō) - Pressure Palm
How to do it:
♡ Bianki turn to the clone direction then she dash toward the clone and stop when she got short range, she assume a battle stance, setting her main body balanced by spreading her legs and placing her arms by her side, she channel swift chakra[not swift release] within her body since she was aware that in order to pull this combo she had to do it in quick succession. Now set, she lift her right hand up, spread her palm open but ensure it is firm to produce enough force needed then she strike the clone on his right shoulder with her right hand pushing the clone toward the ground...
How many hand seals:
♡ no hand seals
Advantage:
♡ it is a simple technique, easy to execute ♡ no need for chakra manipulation or weapon to perform the technique
Disadvantage:
♡ the opponent can easily see it coming so the user is betting on their swiftness to perform the thrust before the opponent can stop them.
Combo and Possible Uses:
♡ combine with a chidori though you would have to master raiton or have a kakashi bio so this combination can go smoothly ♡ combine with wind release: hurricane fist to add that initiating move to the whirlwind.
♡ use to push my opponent to the ground.
Defending against it:
♡ I would go for an arm lock.
♡ keeping a safe distance
♡ use a katana to cut the arm off.


(Shōgekishō) - Upwards Attacking Palm
How to do it:
♡ as the clone body lower toward the ground, bianki quickly use her left hand which had been by her side to perform a upper-cut unlike normal upper-cut motion; she move her body forward making her closer to the clone and the punch directed to the abdomen of the clone not his head, she add more force on the thrust such it would lift the clone off the ground...
How many hand seals:
♡ no hand seals
Advantage:
♡ it make use of one limb only allowing the user to easily respond to any change during combat
♡ it can be performed with no chakra deduction
Disadvantage:
♡ getting the target [abdomen] is risky and the chance of a counter is high so it is wise not to initiate an attack with this move
Combo and Possible Uses:
♡ use to push my opponent into the air
♡ combine with wind release: vortex punch, it would add +15 to the damage points.
Defending against it:
♡ I would reply with the "assho" technique, making both our hands to clash thereby nullify the move.
♡ a shadow kick to the chest or elbow attack to the jaw should counter this move.


(Hōshō) - Crumbling Palm
How to do it:
♡ the clone would now be above ground level due to the earlier two attacks, she draw her upper body and head back to give her a better view of the clone new position, she withdraw her right arm to her back like she was stretching a bow set for release, she accumulate energy within the length of her arm and extend it forward, striking the clone with her palm, this would push the clone away to a short distance from her.
How many hand seals:
♡ no hand seals
Advantage:
♡ it has better accuracy since it is simply the forward extension of the arm.
Disadvantage:
♡ it doesn't inflict major damages
Combo and Possible Uses:
♡ combine with kenjutsu to perform a forward drive/impel of the sword
♡ combine with earth release, hardening the palm with earth material would add to the impact of the palm strike
Defending against it:
♡ using my free arm to block against it, this would minimize the damage and effect of the palm thrust.
♡ keep a safe distance
♡ perform a low sweep kick, it would make a perform freeform counter.
 

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excellent!

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

Stike my clone with an upward thrust with your knee.
 

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(Shōshitsu) - Rising Knee
How to do it:
♥ short range to your clone, Bianki simply stretch out her right leg to occupy the small gap between her and the clone then gently fold the leg such the knee would protrude out and be above the length of the folded leg, bianki gather energy in her other leg still on the ground and perform an upward leap and at the same time raise up her knee with force and power to met up with your clone's lower jaw while her main body ascend above the clone's, the knee attack would send the clone flying as well as dismantle the jaws of the clone, she return back to the ground and watch the clone recover.
How many hand seals:
♥ no hand seals.
Advantage:
♥ suitable for sending my opponent into air
♥ it made use of only the leg.
♥ can be a deadly move if used wisely.
Disadvantage:
♥ the discomfort of the user, the user as to assume an awkward position temporary to perform this technique
♥ the chance of a counter is high since the bent knee is a give away.
Combo and Possible Uses:
♥ combine with wind release: basic technique to increase the range and impact.
♥ use to send your opponent airborne
♥ use to shatter your bones, jaws, joints depend on where you target
Defending against it:
♥ pushing the user's knee off target with your hands would work
♥ a downward thrust attack with equal or more power would counter too.
 

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Good job,

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.

Flip towards my clone, and do a series of punches and kicks. The places and the order you do it in is up to you. The total attacks though must 7. Make you identify which hands or legs you're using and describe how you do your movements.

[video=youtube;O_1247etcLE]http://www.youtube.com/watch?v=O_1247etcLE[/video]
 
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