[Taijutsu]- demon fang

-Cobalt-

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(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.

(Naruto Rendan) - Naruto Barrage
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.

(do the last one if you have the clone technique)
 

Robot Boy

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yes, luckily I happen to know it.

*I weave the clone hand-seal and create four shadow clones. Two on my left side and the other two on my right side. All of them appear from the smoke weaving the same hand-seal as me. I have my clones on stand-by and ready for when I need them so, I take off towards the next training dummy in front of us. Once I'm within range, I bring my body in low, by planting my left arm and right hand on the ground and then, swinging my right leg for a sweep kick with my left leg reeled in. I land right behind him and even if I miss, I proceed to bring in body after the sweep and jump upwards to pursue my target as they rise. Once I'm at the same height as the dummy and in front of it, I swing my right leg to kick the side of where the rib cage would be. When I land back down, I jump upwards again slightly above the dummies head and attempt to deliver my third kick to the side of his head with the same leg(right). Again even if I missed and facing my target once more while still in mid-air, I raise that same leg above the dummies head and bring it down, slamming the heel of my right foot onto the dummies head for some serious damage.
Dropping back down, I don't stop there. I charge at the dummy with his head somewhat cracked and his head facing down and still standing. Using my left shoulder, I slam right into him and then, following it with a strong right handed punch into the dummies chest to push him back to where my clones where, to them that was the signal to move in. My clones get into position and get in low from the four corners of the dummy in order to attack it. They each plant their left hand on the ground while raising the rest of their body. As they do this, they raise their right leg, planting their right foot, and kick into the dummy with enough force to launch it into the air. As he rises, I had already taken off. I jump on the nearest clone's back which was the one in front on the right corner, and use him to elevate myself into the air. Now that I was above, I raise my right leg and plant my heel where the shoulder would be on the dummy but, since it didn't have any, I just planted it on his chest, and send him crashing down into the ground.*
 

-Cobalt-

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Good job!


(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.

This one I will explain since it's more complicated. You will start by kicking your opponent into the air where you will then jump after them performing the Shadow of the Dancing leaf to match their movements. You will be then beneath them. You use the opponent to spin in the air to kick them where your first blow, quite apparent will be blocked which is what you want to achieve. Using the counter attack your opponent does you will spin to do the actual blow. You then simply continue with a barrage of strikes which will increase the speed of the fall making the landing much more painful. Here is a video for you to check out.


(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.
 

Robot Boy

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since I'm not allowed to drink, I'll just imitate it.
___________________________________________________
*I begin by use a swaying and uneven balance, confronting the next dummy. Without a second thought after swaying from side to side I dart right after it and jump upwards using my right foot as a spring to launch myself. As I did this and while, raising and curling my left leg in, I release my left leg, kicking forward and planting my foot into the dummies stomach. I follow up by delivering an open palm thrust into the dummies face before, landing back down. The thrust knocks him off his feet, pushing him back and as he falls back, I grab its arms and bring myself forward while, curling my legs and raising both my knees to slam them into the dummy, having him hit the ground quicker and take even more damage. I release my grip on him and removing my knees from his stomach, planting both feet where there is ground. I jump forward and perform a front flip, landing on my feet and appearing behind my foe.(Assume that this dummy is a living puppet or something). I still maintain that uneven balance in my feet, ready for that dummy to come at me.

As the dummy gets back up, it charges at me and attempts to deliver a swift right-handed punch. Not even fazed, I jump to the side, using my left foot to kick off the ground and let the dummies punch slip past. I then take my right hand and deliver a karate chop downward to force his right arm down as he misses me. I place my left hand on his right shoulder, grip it, and then, deliver a palm thrust him in the face using my right hand and thrusting it forward to push it back. I then raise and thrust my right knee into his chest followed, by a kick into his stomach using my right leg. I do this twice after, having removed my left hand placed on his shoulder. Using my right foot, I kick it in the chest, pushing it away from me. Finishing up and still keeping that swaying, I jump upwards, turning my body in reverse towards my left while, raising my right leg and deliver a spin kick, with my foot hitting the left side of its face. I then, jump upwards using my left leg as a spring to lift myself upwards and while spinning forward but, in reverse coming from the right towards the dummy. Closing in and then, clenching my fist, I deliver a strong right-handed punch, striking the dummies head downward, having it hit the ground, face first.*

It does seem complicated.....

*Moving on to fight the next dummy, I waste no time get things started. Taking off towards the dummy and closing in on it, I stop and raise my right leg, planting my kick into his chin and launching him into the air. I then, jump upwards and swiftly appear behind the dummy matching the same position/form that his body is in. While still in the air, I place my left hand on its back and raise my right leg to deliver a kick from the side. The dummy blocks it with its right arm as planned so, I then proceed to continue with my attack.I spin in reverse, getting above the dummy and with a clenched fist , I swing my left arm , bringing my fist down and smashing it onto the dummies chest. I follow up by, spinning once more and clenching my right hand, I hit the targets stomach with the end of my fist. I finish by, spinning again, raising my left leg and striking his abdomen, sending crashing into the ground. I hit the ground landing on my two hands, left knee, and right foot, while skidding across the floor.*
 
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-Cobalt-

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(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.

( Konoha Kanransha ) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.
 

Robot Boy

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*Moving on to next dummy, Caius readies himself. As soon as the target takes off towards him, he does the same. Once he is within range, he pulls out two kunai, one held in each hand and proceeds to deliver a 10 hit-combo of punches and slashes from both fists and kunai respectively, with the last hit ending in an uppercut with his left hand which launches the dummy into air. Caius follows up, by delivering a kick with his right foot and then with his left foot to launch the dummy even further into the air, Caius landing back then quickly back jumps upward and gets on the dummies shoulders before getting off and deliver a horizontal spinning kick with his right leg three times, spinning the dummy before landing back down onto the ground. Seeing another dummy come his way, Caius charges at it before, delivering a strong spinning kick with his left leg once he was within range, causing the dummy to spin upwards but, Caius doesn't let up and continues delivering spinning kicks, causing himself and the dummy to rise upward, hitting the dummy a total of 10 times. Caius then, finishes by raising right leg before, dropping his left heel on the dummies head since, the dummy didn't have any shoulders and sending it crashing straight into the ground.*
 

-Cobalt-

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These are a bit more detailed but still understandable. If there are questions then ask them.


(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.
 

Robot Boy

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So the second one is mainly a counter that I need to time when, the target attempts to deliver a kick or punch?

*I begin by running at the next dummy at fast speeds. I jump at them, while raising my right leg and swinging it into the left side of the dummies abdomen before, spinning once more to deliver another kick but, to its chest with the same leg. I continue my pursuit by delivering a 10-hit combo of punches to the dummies chest using both hands, starting with my left hand and then, ending with my right hand. Using my right hand, I focus all my strength to launch the dummy into the sky, delivering a swift uppercut after bending my knees, with my clenched fist reeled inward and moving my body upwards before releasing the punch. I follow the dummy into the air, and deliver a reverse spinning kick using my left leg to send crashing into the ground. I then, pull out two large shuriken and throw them at the dummy, aiming the first and disabling its left arm and then throwing the other to disable its right leg. I finish up, by bringing forth my right leg and while, spinning like drill drive my right heel into the dummy while spinning, piercing its body through the ground as the surface of the ground it landed on, creates large cracks. After that, I pose by raising their arms and bringing their legs together. >_>*
 

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Good job.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.
 

Robot Boy

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thanks. :D

*Seeing the next few dummies, about three I suppose. I charge at them, and begin by jumping upwards slightly above the head of the puppet, stationed at the center of the other two puppets, and deliver a powerful lateral kick with my right leg, aiming at the puppets head. The impact sends the puppet flying backwards. Then, landing back down in crouched manner, with my right foot planted on the ground and my left knee touching the ground, I proceed to follow up with a lightning infused punch. Directing my attention to the puppet on my left, I launch my body upwards using my right foot to lift me up with my left foot supporting the lift. With a clenched left hand, I punch the puppet upwards into the air with my lightning uppercut before, directing my attention to the last puppet on my right and delivering a powerful elbow smash using my right arm supported by my left arm, with my right hand clenched in a fist and my left hand covering my right hand and gripping it. Sending it backwards as it breaks apart,starting at the chest area where my elbow landed and where it starts to crack.*

Is it just me or does it seem like I'm fighting an endless supply of puppets? <_>
 

-Cobalt-

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Pretty much, yeah xD.


(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.

(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.
 

Robot Boy

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*I start off by pulling out two kunai from my pouch and holding them in a reverse grip. I channel chakra into the blades, shaping it into a longer blade each. I take off towards the next puppet. Not losing that momentum I jump upwards and extend my left leg to kick it and push my way through. I follow up with another kick with the same leg from behind and blasting the puppet into the air. I follow the puppet as it is flung into the air by getting above it and using the same leg to deliver a descending kick, sending it back into the ground. Using my right leg, I toss it upward like a soccer ball and then deliver a combo of nine punches and nine slashes using both hands and the kunai that were held in my hands. I finish up by quickly jumping towards the puppet, positioning my body side-ways while raising and reeling in my right leg in before, quickly turning and releasing it, making sure the back of my foot swiftly slams into the puppet and sends it flying backwards as I spin towards my right with my leg still up due to the speed and power that was generated from my kick. I stop flowing chakra into my blades as I forgot to do so, earlier.*
 

-Cobalt-

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Sorry for the long wait on the reply, holidays and such.


(Senkō Jūjiki) -Flash Cross Sever
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers multiple punches to the foe before he slashes them with his chakra blades in a cross-style.

(Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
 

Robot Boy

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No problems bro. Gettin busy myself.
________________________________________
*Eager to fight the next puppet and while still having my kunai out, I run towards my next opponent delivering a total of ten punches into its face with both hands. Five from the left and five from the right. Switching in between strikes before, focusing chakra into my blades and shaping them into longer blades to deliver an X-shaped slash across its body. I follow up by, getting in low and having my body begin to fall back while, I place my left hand on the ground as a support and raising my right leg to kick the target into the air. Pushing myself off the ground with my left hand to follow the target into the air and keeping an upside down position, I deliver several continuous successive kicks with both my left foot and right foot onto the puppets chest area. With each kick I deliver causes, both myself and the puppet to rise further and further into the air, with the last kick being a stronger one using my left foot than the previous ones in order to get myself above the puppet as I push through while in the air. As we begin the descent, I extend my right leg to deliver a powerful drop kick into the puppets face, pushing it downward and having it fly and crash into the ground at a sixty degree angle.*

Btw, I was looking up what leaf hurricane bullet might look like but, I didn't find any images and I got a completely different description of it. >_>
 
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-Cobalt-

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Stick to the canon description of the technique. And I like you taijutsu.


( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.

A counter attack. When your opponent attacks you and you perform a counter attack or a freefrom move you manage to spin rapidly and perform a rotative high kick. Now this technique gives you a lot of versatility, you can spin around the opponent, in your place the possibilities are endless. With this technique your training is complete.
 

Robot Boy

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Right. Thanks. And I hope we can meet again under different circumstances. Would really like to face you in a taijutsu only battle lol

*Finally reaching the climax of this very strange spar, I take off towards the last puppet. Once I'm within range, I jump upwards and deliver a strong kick on the left side of the puppets chest just below the armpit by raising my left leg, reeling back, and swing forward. The kick causes me to spin but, I don't stop there. Using the momentum I generated, I deliver a low kick with my right leg using the back of my heel to connect with the dummies left leg. Switching between kicks, I raise my left leg to deliver a high kick by swinging it forward onto the puppets left arm and then, I use that same leg to swing my leg upward to bypass any defense if the puppet had been holding up its arms to block my kicks before, bringing it back down to strike his head. I then, lunge forward to kick into its stomach using that same leg and then, launching myself off of it with my foot to push myself back. I finish up my assault by, raising my right leg and spinning rapidly and with a strong rotative high kick, knocking the puppet back upon connecting my right foot with its left cheek.*
 
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