[Tai] [Taijutsu Class] Penguin2640

Penguin

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Ashitaka saw his sensei clasp his hands together and form a handseal. A puff a smoke appeared and a clone came charging in at Ashitaka, and once in range, threw a kick towards his head. Ashitaka simply places his arm where his elbow would be facing the ground and his palm would be facing his ear, about five inches away from it as the kick connects with the back of his right hand. As it connected, Ashitaka pushed the leg in the opposite direction it was going as he spun to his right with his right leg extended. In mere moments, the back of Ashitaka's heel would connect with the clone's head, making it poof away.

Again another clone was made and stood still, waiting for Ashitaka to attack. Ashitaka neared towards the clone and once he was within striking range crouched down. Still looking at the clone's face, Ashitaka exploded upwards and extended his right hand upwards as he jumped, hitting the clone in the chin and sending it backwards/in the air. As the clone got up and tried doing the same thing to Ashitaka, he leaned backwards and extended both of his hands back as they hit the ground. As his hands hit the ground, Ashitaka's lower body was raised and during the uppercut, Ashitaka kicked the clone in the stomach with his toes.

After the uppercut, I would jump in the air while doing a front flip and extend my leg so that the bottom of my heel would connect with their head, sending them smashing to the ground!

Ashitaka then runs towards the clone once more and simply plants his feet while he extends both of his arms, fists closed, aiming at the opponent's chest. As the fists struck, the opponent poofed from the pain.

That move sucks.
 

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"Alright great job... This next technique is quite simple." Nico robin explains, as she performs a single hand seal to create a clone mid range from the student. "In a few seconds, my clone will run towards you and kick you in the knee.. I'd like you to defend accordingly, and once you're done, perform it yourself, to my clone. It's most useful to an enemy who's moving because you can make him stumble and obviously stop his movement, but even a non-moving opponent can suffer some considerable damage if it is enhanced with chakra. Now, what would you do once the enemy is disabled/on the floor?"

(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.
"Alright moving on. This next maneuver is quite... risky." Using the same clone, Nico Robin has it stand up in front of Ashikita. It continues to talk and explain the rest of the technique. "So, i will grab your clothing and lower my entire body, moving it back while moving my legs to your body. As I roll back, I will push off with both legs and let go with my hands, which should effectively throw you across the field. This technique relies primarily on the momentum gained when you pull the enemy back, but it is quite risky because you would be putting yourself in a dangerous position. How would you defend against this technique?" The clone asks, as she begins to perform the technique. "Please perform it after..." She concludes, after the technique has been performed.



(Tomoenage) Monkey Flip
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.
"Moving on. This is quite simple as well. Lower your body while extending a leg and sweep it to the direction of the enemy's leg. The swipe should be quick and precise, with enough speed and power to throw the enemy off balance and fall to the ground. Once the enemy falls, jump up and towards them, draw your leg out and extend it swiftly to stomp on the targets' chest with great force. Perform it and please describe how you would use this in battle, with combinations and such."

(Rīfu Shitamuki) Leaf Downwards Crash
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.
 

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Ok so basically you kick the opponent in the knee. Doing this with really strong bios can break the leg, which is quite scary to think about. The knee has very important things in it, like the MCL and what not. Defending against a kick to the knee should be simple enough. It doesn't have to be a straight forward toe kick, but a soccer kick would work too right?

This next technique is used a lot in street fighter and other games like that. You grab the opponent by his shoulders or shirt and fall down. As you fall, you bend your legs and connect them to the opponent's chest, and as your back hits the ground, you push upwards with your feet and send them flying. I bet Chris added this one Lol.

Ok so basically you perform a leg sweep as you bend low to get more speed and power for it. As they are falling or have fell, then you jump in the air and bring your knee to your chest and basically stomp the shit out of them. That could result in death if you get them right in the chest. God damn. ._.
 

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(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.
Great great, moving on. This one is simple. You sprint towards an opponent and extend a leg out to kick them into the stomach. Transition that kick into a spinning kick to the chest and afterwards, punch the upper body multiple times in quick succession. The final punch should be angled up to push the enemy into the sky. Once they are in air, you perform a swift spinning kick to hit the opponent back into the ground.
Perform it and explain how you would defend against it.

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.
As the name suggests, it is a method for intersection againts oncoming taijutsu techniques, mainly kicks. You basically raise your knee and drive the elwbow downwards at the same time with as much speed and force as possible. This 'catches' the attacking limb between your two limb, and if enough force is applied, it could shatter bones. It can be used on most taijutsu based techniques that is aimed at the area in which you can raise your elbow/knee. Also, beware of leg weights, because that could be deadly. What would you do if your limb was caught through this technique?
Questions if you have any
 

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*I sprint towards the opponent until I reach close quarters range. When I am just out of range, I take one more step and extend my right leg with great force, aiming for the opponent's mid section. I put my right foot back onto the ground and use it to pivot as my left foot comes whipping around, kicking my opponent in his chest. After that is done and I got my footing with me, I begin to punch the opponent multiple times in the chest area. With the last punch, I crouch down then explode upwards delivering a fatal uppercut as my opponent and myself are lifted up in the air with great force. As I am in the air I use my core's superb condition to initiate a spinning kick, sending my opponent down to the ground*

I would defend with intersection method :)

*As the opponent kicks at my stomach, I raise my left knee and lower my right elbow with as much force as possible in the hopes that I timed it just right so that the kick would go into the trap. Once the elbow and knee made contact with the leg, it shattered like a tooth pick*

I hope I wouldn't cry sensei ;-;
 

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Invalid defense bc you haven't learned intersection method yet. U_U

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.
(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
The first one requires you to punch the opponent twice with your fist. The first could be a regular punch, while the second should be angled upward to punch them high into the air like an uppercut. Follow up by jumping above them, whilst mid-air, and punch them back down. Take a large shuriken and throw it to their descending body which should pin them to the ground and spin like a drill as you descend while delivering some powerful blows. This should cause a lot of damage, but the down side is, it is time consuming. The second is simple. Bend your arm so that your elbow is pointed to a target. Use the opposite arm as a support by wrapping your hand around a closed fist. Then, deliver a blow by jerking your elbow back and use the opposite hand to push it back as well to deal moderate damage.

For the first one, tell me how you would defend against it. For the second, tell me how you would use it in a combination.
 

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*I whip my arm at the opponent's chest, fist balled. Once it connects I retract said fist and deliver an uppercut with it, sending my opponent flying in the air. I then jump over my opponent, hammer fisting him back down into the ground followed by me releasing a a single large shuriken hoping to pin him to the ground. I follow him closely with my legs extended, spinning like a drill, landing on him and forcefully ruining his back*

I would defend against this by using the Crane Technique, Drunken Fist, etc. Free form dodging, it is all relatively easy.

*I get in close quarters with my opponent and then with my left hand being open, I use it to push my right fist whose elbow was being smashed into the opponent's midsection. This caused the elbow to have enhanced force to it, almost breaking the person in general to the point they coughed up blood*

I would use it at the end of a leg taijutsu. Probably the one where you jump in the air, perform a spinning kick, then perform another kick on the ground, then finish with this. :)
 

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(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
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This one's simple. You basically charge at the opponent and gain speed and momentum and once you've arrived at close-range, transition into a lateral kick. This should have enough force to send an opponent flying away.
Give me combinations and Defenses.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack
The second one, Zeus, is perhaps, one of the few taijutsu techniques that involve lightning chakra. Channel chakra into your palm and perform nature transformation to change it to the properties of lightning. Simply bend your arms and motion your palms upward to deliver an uppercut which would be strengthen with lightning chakra. Perform it and tell me advantages and disadvantages. z.z
 

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After a low kick, you can transition into the face kick as seen above. Or maybe even kicking someone in the leg and as they double over kick them in the face.

I could just duck down and hit them in the nuts. ._.

*Ashitaka infuses raiton chakra into his palm and via shape and nature manipulation has electricity crackling over it. He then speeds towards his opponent and delivers a raiton infused uppercut connecting with the opponent's chin, sending him into the air at high speeds*

- It has raiton on it so it is better than a regular uppercut
- It's pretty easy to counter unless put in a well thought out combo
- It happens relatively fast
- It would take longer than a regular uppercut would via chakra
 

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Meh, good.

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.
This one is quite simple and easy to understand. A combination of speed and power, it has the ability to crush the enemy with overwhelming strength. You basically do a quick movement in which you spin and once facing the enemy again, deliver a kick with overwhelming strength. Allow the momentum gained through the spin to carry you and use it to make the kick stronger. Perform it and ask questions if you have 'em.
(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.
Take a projectile, or bladed weapon and channel chakra into it. This chakra will take the form of a blade, or at least an even larger blade than the weapon that it is channeled on.
You can alter its range by channeling more chakra and shaping it to your liking, within logic of course. The amount of chakra compressed into the single blade is so great that it takes a visible form. It can cut through solid structures C-rank and below and is generally used to slice/cut, and you can use it to slash with an 18-hit combo.
Questions?
 

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*Tobirama runs towards his opponent and once he reaches close quarters, he begins to initiate a very powerful spin. With this powerful spin, Tobirama performs a back kick, breaking through his opponent's defenses with an overwhelming power, sending his opponent flying away*

No questions for either.
 

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(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.
This is basically a succession of Dynamic entry. The first is when you use it normally, and you land somewhere behind the enemy, naturally. The second Dynamic Entry is from behind, and rather than a downward angle, you perform it going upward, which would knock the enemy in air. The last would be from the last position towards the ground, as you would normally in the original Dynamic entry. Because the enemy is mid-air, they would be knocked to the ground with great force and speed. The key to this is quickness so that the enemy doesnt have time to reposition himself once mid-air, or defend.
Perform it, and defend against it.

(Senkō Jūjiki) -Flash Cross Sever
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers multiple punches to the foe before he slashes them with his chakra blades in a cross-style.
Okay this one is so simple and just as easy to understand. Basically a succession of punches to the enemy and then, you slash them with chakra blades in an "X" motion.
Ask questions for this one if you have any.
 

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*I run and then jump at my opponent, extending my right leg and hit them in the face. I then do the same thing, but in the opposite fashion, and lastly I kick my opponent from above sending them to the ground crashing as I yell some sort of leaf taijutsu smack attack

As the bad guy tries kicking me, I merely duck under it and poke them behind their knee, causing them huge pains*

I understand sensei.
 

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(Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.
Alright this one is really simple and easy to understood. You, basically in a moment when you are airbourne, maneuver your legs and launch a succession of high kicks (kicks from bottom to the top, requiring some flexibility) and low kicks (generally a kick in the lower region of the hip & under area). This requires you to be airbourne because to effectively launch a quick combination of kicks, you must alternate legs. Any question on this? If not, perform it.
(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
Alright, this one is interesting. It requires a lot of lower body strength. Launch yourself up and while you're airbourne, maneuver your body to be at a slight angle facing the enemy. Extend your leg outwards and deliver a kick with both legs. Keep in mind, you'd need a slight running start to gain momentum during your jump which would increase the overall strength of the attack.
Perform it
 

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*I jump in the air and begin kicking my opponent from head to toe. I start off with some high kicks aiming for their shoulder, chest, and face; then I lower my kicks aiming for their knees and ankles as I descend*

*I jump in the air after running and using my core muscles I angle myself so where I extend my legs towards the opponent I drop kick them and they go flying upwards and away*
 

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put more effort in your replies pls. we're like 2 posts away from completion ;-;

( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.
This technique is basically an attack to use with free form hand attacks, or general counter attacking w/ hands. After the initial attack (counter attack/freeform). spin rapidly using the momentum you gained and deliver a rotative high kick to hit the opponent. You can kick the enemy multiple times if you gain enough momentum to spin like a wheel, or a top. Perform it, and explain how you would defend against it.
(Rīfukonbo) Leaf Combo
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user performs a small combo where he starts by punching the enemy in the chest and then a punch to the gut, and then a powerful palm thrust, pushing him down to the earth.
Alright this one is just as simple. It's just a quick succession of punches dealt to the enemy's chest, a punch to the gut after, and a palm thrust that pushes them back to the ground. The key is quickness, aim, and power. Perform it please.
(Rīfu Jōshō Saikuron) Leaf Rising Cyclone
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Spinning on his foot, the user strikes the enemy with a strong back-fist, followed by a kick with the alternating leg to force him away.
Moving on. Spin on the tip of your toes; the length of the arc you spin at depends on your current positioning. For example, if you're positioned facing the East,, while the enemy is facing the South, then you'd have to spin 180 degrees. As you spin, extend your arms outward, the outer arm, and clench your fist as you would when you punch someone. The momentum of the spin would allow you to strike the enemy with a back fist, and after, use the leg you didn't spin with tokick and push him away.
This was probably really confusing; spinning would cause the opposite leg to become the leg "inside", which would allow you to kick by alternating legs.

If you're confused, just try performing it irl. LOL.
Perform it pls
 

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*Tobirama stood and rotated on his left foot to his right as he extended his right foot in front of him and into the air. Due to the power and agility of Tobirama, coupled with his rotating speed, the rotation kick he performed made a whooshing sound as it hit the dummy in the head once, sending him flying backwards*

To defend against it, simply exit it's range or duck under said kick or even take away their balance via the one foot that is pivoting.

*Tobirama runs towards his opponent and once in striking distance punches his opponent in the chest with his left hand. He then quickly and powerfully punches his opponent in the gut, toppling him over and palm thrusts him to the ground with great accuracy and power, knocking the air out of him*

I'd side step the punch to be honest or simply grab it and use judo xD

*Tobirama runs towards his foe and begins to pivot with his left foot to the right, whilst extending his right hand and backhands his opponent. He then pivots the opposite way and kicks his opponent with the alternate leg, sending him flying backwards. Tobirama then is dazed due to all the spinning*
 

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(Seishun Furu Pawā) Youth Full Power
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description:
The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using the movement to position himself above. Once above, the user will finish with a powerful drop kick that will send the opponent back down to the ground, with such might that from a 3rd person perspective, only a flash of light is visible coming down, ending in a crater and a massive dust cloud.
Note: Can only be used by Taijutsu specialists or EIG users
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
Okay, you can only use this once you're a Taijutsu specialist, if you do persue that path that is. As such, I'd like you to simply analyze the three above, while keeping in mind, it will only be usable if and once you become a Taijutsu specialist.

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
Strike the enemy with an upward knee strike aimed to their stomach area. This will naturally cause him to double over (a natural bodily response). Once that's happened, use the opposite arm to elbow the back of the head, causing them to become unconscious.

Performance pls
 

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The first one is actual taijutsu, beating your opponent up into the air then smashing them down. So you kick them in the air, then you kick them again after following them to disorient them even more. Then you basically drop kick them down Lol

The second is a ninjutsu moreso than taijutsu, but technically it is tai, but it is an air dragon made from your kick you manipulate and stuff.

*I knee my opponent in the stomach with my left knee after approaching close quarters distance, then as he doubles over I use my right elbow and bring it down on the back of his head, rendering him unconscious for a short while*
 
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