[Taijutsu Class] Ndlovu

Professor Sarutobi

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Sorry for the late reply >.>

So according to my notes you only have a few select techniques to learn left after your training with Solf-kun.

*flips page*

Since training with Solf you've learned more about Lightning so we can learn Zeus first.... Also, how far along is your Ninjutsu training? Have you learned any types of Clone techniques (elemental or shadow) so we can learn those as well. If not we can do the Drunken Fist since you skipped learning that and then the rest of the B ranks.

I would like you to use this template every time you reply to a technique.
Try to be as detailed/descriptive as possible. All you have to do is copy the PHP code.

Strong points

  • - Insert info -
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Weak points

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Combinations-strategies

Ways to counter:


Also, I will post how all of the techniques work. I want you then, in your own words, to describe to me what you are doing to get the desired result.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

You seemed to grasp Taijutsu rather well before so this is a simple attack. Focus lightning chakra into your hand and deliver an uppercut to the target with a flat palm, releasing the chakra upon impact for extra damage and numbing effect to them afterwards. One of the techniques that sends an enemy airborne which can lead to various combos since many canon Taijutsu moves are performed in the air.

*summons special Iwagakure regenerating Rock Clone (looks like a human sized Stone Golem with the Kanji for Dummy carved into it's chest) for you to practice on*
 

Ndlovu

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O_O Not a problem at all, nice to see you did some homework on me..Um... Yea..:shy: Anyway thanks for accepting this training.:yay:

(Raijin) - Zeus

Strong points

  • This technique can give a shocking/numbing effect to your opponent while simultaneously dealing a good amount of physical damage
  • It is extremely useful if you hit your opponent if they have been wet, either by dealing with a technique or previous rain
  • Since the blow is an uppercut the physical damage it unlike the one dealt with a shot to the side of ones face and is more 'rattling' effect. Making your opponent stunned in deep pain whilst they enter mid-air which will hinder their reaction time significantly.
Weak points

  • Lightning makes a sound and creates a light once formed
  • The movement of an uppercut is generally larger to create a larger impact, this is easy noticed and can be anticipated because of that.
  • If the opponent uses suiton of you as your fist ascends it can negate the effect and result in you getting shocked instead of him.
Combinations-strategies The chances of your opponent hearing and seeing this is quite plausible so I would suggest using a flash bomb, smoke bomb or across the face open palm strike to conceal the motion of the uppercut. To makes sure this attack works you need to cover its tell-tale signs. Another nice combination, but slightly dirty combination is if your opponent gives you the opening, you can grab their hair and drag their head downwards with one hand while you use this and strike him powerfully in the face with this techniques their face descends. Since you can infuse your palm with lightning at the last second it can considerably decreas the chance of your opponent noticing that its a lightning strike.

Ways to counter: Noticing the cocking back of the arm, the charging of the lighting and static sound the lightning give of makes this obvious. As the light starts resonating from the fist it can allow you to notice what element you are dealing with. Low strikes, across the chest strikes or hitting his forearm in some fashion as it ascends is a great way to counter this. But countering this in a specific neutralising fashion requires you to be able to move and react at the same time. You would also need to give adequate evidence that you could tell the strike is coming to legally neutralise it.

I stand firmly generating raiton at the surface of my palm, I analyse the jaw of the rock clone then rapidly double step forward hiding my prematurely raiton infused hand behind my back . As the brightly crackling lighting palm is cocked back with my last step to get on the inside close range of the dummy, I rapidly thrust upwards with the electrically charged palm. As it connect with the rock dummy, it cracks as the lightning tears through it's earthen surface, sending dust particles into the air around me.
 

Professor Sarutobi

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So, clone techniques or no? lol
---------------------------------------

Good job *rock clone slowly regens back to normal*

I guess we'll cover the Drunken Fist style of fighting before finishing the other B ranks.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

No doubt you've seen this used before, both by Lee and a lot of martial arts movies. You get into a unique "stance" of swaying back and forth unbalanced, moving like you are drunk and striking in hard to predict movements. You can either be drunk or just act like it. This is very freeform since it is mostly just its own fighting style as a jutsu. Used for either Offensive to strike in hard to defend from ways or to dodge by drunkingly falling out of the way of attacks or swaying around to avoid attacks which seem like you are lucking your way out of harm.
 

Ndlovu

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Ha ha ha lol...Yes please, *scratches the back of his neck* Sorry about that...:sweat:




(Suiken) - Drunken Fist

Strong points

  • This techniques is extremely flexible and versatile
  • It can be used to control or change the tempo in a fight.
  • It is a counteractive technique which can go toe to toe with most fighting styles
Weak points

  • While in the state of drunken fist, it can be neutralised quite simply if your opponent can grab your initial strike neutralising the unique momentum you get from drunken fist
  • The style/technique has is initiated by getting intoxicated or by swaying before performing it. Which are both obvious tells that the technique is about to ensue.
Combinations-strategies This can be used to neutralise powerful strikes and give rise for a counterattack. Now though many users don't care for it, the users footing while using this is quintessential for this technique. Movements like pivoting while aching into a thrust will allow you to avoid attacks while simultaneously impacting. Stepping into a a strike, then rotating with follow through blows creates confusion and irregularity. But always note where your eyes are while performing this so you can be prepared for low sweeping attacks.

Ways to counter: While in the state of drunken fist, it can be neutralised quite simply if your opponent can grab your initial strike. This will then create an opening in which needs to be capatilised on, this will apply for any of the blows used drunken fist. Obviously submerging can help but the rate in which one can do so won't help to much and could put you in more peril. This technique should generally be countered with other taijutsu simply because of it's speed and unpredictability.

I arch my posture forward then begin swaying in a nonchalant fashion. I stare at the clone in my motioning state then take a left footed step forwards, as my left foot moves I lean low and at an across angle swing my right open palm towards the dummy's face. The left footed step allows me to close distance then with my free left hand I palm it int the gut. As my palm hits its gut, I rapidly swing my body right and pivot on my right foot rapidly putting myself on the peripheral left corner of the clone. I lean back in a tipsy fashion then follow with a succession with six rapid blows to the clones left thigh and kidney area. This would severely limit an opponents movements and reflexes. "That should be enough, no need to over do it." I step back from the dummy in a calm collective manner.
 

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(Naruto Rendan) - Naruto Barrage
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.

After forming 4 clones of some type. They move below the target and perform 4 upwards kicks at once to knock them into the air where you come down with an ax kick on their shoulder to send them into the ground.
 

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(Naruto Rendan) - Naruto Barrage

Strong points

  • While the jutsu is happening the opponent is so preoccupied with the clones and becomes unaware of the original.
  • This jutsu is very difficult for your opponent to keep up with once it's started
Weak points

  • The clones charge which makes this techniques very vulnerable to counters
  • It requires the user to have or make four clones.
Combinations-strategies Making your clones carry smoke bombs and flash bombs while they rush forward is a great way to enhance this jutsu. Once the original is in the air and released the ax kick it is simple to execute powerful attacks that will make it difficult for your opponent to negate his fall.

Ways to counter: Simply destroying two of the clones negates the entire effect of the technique. Averting/neutralising the blows of each clone will hinder this technique. Using quick acting ninjutsu when they charge you will work extremely effectively. You can also take the blows and then counter the descending ax dropkick. (But that is a little metagaming and not fun so I don't suggest it.)

I form a cross shape with my fingers creating four solid shadow clones, they then stare down my opponent and charge at him in a zig-zag fashion. The frist clone rushes forward with a low lying kick, the second thrusts a double thrust kick to the falling mid section to make it slightly airborne. The third clone launches upwards with a kick to the opponents gut making him rise higher, the fourth clone follows suite making him rise even ascend even more as the original flies down slamming him with an ax kick making connect with the ground powerfully.
 

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(Kagebunshin: Dai Kaiten) - Shadow Clone: Great Revolving
Rank: C
Type: Offensive, Defence
Range: Short - Mid
Chakra cost: N/A
Damage points: 30
Description: The user creates two shadow clones, and they form a chain with each shadow clone holding the other by the ankles. The user then spins the shadow clones around, hitting his opponents with the clones.
Note: Must create two shadow clones before use.

Form two clones and then have one hold the other by the angles and you grab the other's and swing them like a weapon, striking the target with your clone's bodys. Seems like a waste of chakra to me, unless you have them coat themselves in some kind of armor.

(Kagebunshin: Appā) - Shadow Clone: Upper
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will creates a shadow clone to throw him towards his opponent, delivering an upper punch.
Note: Must create one shadow clone before use.

No explanation needed really, throw clone who does an punch.

(Bunshin Kaiten Kakatou Otoshi) - Clone Spinning Hell drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A taijutsu attack done after 3 shadow clone are made.The user somersaults into the air spinning and landing a blow to the shoulder of there enemy with there heels.

3 clones jump into the air with somersaults and land multiple heel attacks to the enemy from above.

(Bunshin Taiatari) - Clone Body Smash
Rank:A
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points:60
Description:Shadow clones that are in the air that thrown other clones down apon the enemey.

Make however many clones you'd like (this jutsu needs redone imo) and have them thrown down upon the enemy (or jump) to smash them with body slams.

(Uzumaki Ninpouchou) - Uzumaki Ninja Hand Book
Rank:A
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:60
Description:After using mass shadow clone you attack the opponent with a barrage of combos that end with the enemy sent flying inot the ground.

After using the F rank shadow clone jutsu that makes 8 of them have the clones unleash a barrage of taijutsu that ultimately end with the enemy smashed into the ground.

And after these you're done :)
 

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(Kagebunshin: Dai Kaiten) - Shadow Clone: Great Revolving

Strong points

  • It can rapidly extend your range of hand to hand
  • The clones each can counter the opponents attacks while the other assaults it with your next rotation
  • Enhancing the fists of your clones in some king can create seemingly devastating effects for your opponent
Weak points

  • This jutus is slow acting
  • It is extremely obvious when performed
  • The rotating action is very bad because your vision and your perception of things will be hindered severely
Combinations-strategies By making your clones hold kunai with various tags or bombs could improve the effectiveness of this jutsu. This jutsu can be useful if you are a Kaguya or an Uchiha, so your clones could extend bones to do more damage or place him in a shairingan genjutsu easier

Ways to counter: As the clones form simple movements like throwing kunai as they form or using an earth jutsu to make them sink will hinder this greatly. Simple low sweeping attacks or grabbing a clones appendage to mess with the users rhythm can work depending on your following movements.

I form a cross with my hands creating two shadow clones, they appear then interlock an ankle in each of my hands. I then rapidly spin in a merry-go-round fashion slamming my clones appendages into my opponent. As each appendage rams into my opponent I keep my rotation firm to maintain balance.

(Kagebunshin: Appā) - Shadow Clone: Upper

Strong points

  • It can catch your opponent off-guard.
  • This can be used as a dummy/scapegoat saving you from an oncoming jutsu
  • It's very distracting to the opponent
Weak points

  • This jutsu is slow acting and is severely limited by it's range
  • The clone you throw is large making this technique extremely noticeable.
  • The technique doesn't do a lot of damage and it can be easily anticipated.
Combinations-strategies Creating an exploding clone or throwing the clone while it holds a seal is quite effective as well. Bombarding this basic jutsu with multi-angular attacks can increase be the usefulness of this technique. By making your clone form a rasengan in the alternative hand can be extremely effective by slamming in deeply into your opponent after you have punched him in the face.

Ways to counter: Simple slicing with a weapon or decently strong projectile should do the trick. Since there isn't much to this jutsu you can counter it like any other projectile technique but must be careful of range and remember it moves slower than most projectiles.

I simply create a shadow clone, I then lift him up and arch my back gaining leverage and support from my legs. I then release him with a large amount of zest as the clone lunges into the opponent.

(Bunshin Kaiten Kakatou Otoshi) - Clone Spinning Hell drop

Strong points

  • This deals a decent amount of damage
  • This can completely immobilize your opponent if done correctly.
Weak points

  • It need three clones formed before it is even performed.
  • The launching somersaults are extremely obvious.
  • This technique generally requires you to set something in motion before performing it otherwise it is too simple to counter.
Combinations-strategies While you descend on your opponent and the clones follow, forming a rasengan and slamming it into your opponent as their heels meet with him will work nicely, if you can anticipate his movements. When your heel hits him it also gives you time to flip around and assault him in any way you wish because he will have multiple things to deal with at that moment. (That can only work if it's taijutsu used due to timing issues.)

Ways to counter: Simple projectile techniques will work on the clones as they somersault because that is the weakness of this technique. Their arching creates a window of time to react in a similar fashion to Kimimaro. Blocking the individulal blow isn't the wisest due to the amount of force the kicks would have going downward so using their momentum against them is the best bet here.

After confusing my opponent with a strong powerful leg swoop, I watch him fall backwards to the earth as me and my three clones launch into the air. As he tries to gain footing, I slam my heel deeply into his shoulder making him pause due to the impact for a second. As that small moment happens my clones follow my suite slamming their heels deeply into the opponent sending him crashing to the floor.

(Bunshin Taiatari) - Clone Body Smash

Strong points

  • This can easily overwhelm your opponent
  • It can be very useful as a distraction
  • You can mask your presence easily while this assault is happening and gives you time to set up another jutsu.
Weak points

  • Extremely obvious and has an elaborate set up
  • This jutsu can be used in a limited condition
  • You become vulnerable while throwing the clones at your opponent and it is simple to tell the original from the fake so you can be easily outnumbered by projectiles or force.
Combinations-strategies Using your clones to grab onto your opponent as they hit him will limit his movements and allow the other clones to connect whilst you prepare another attack so you can hit him the moment he is contained. Making your clones do false handseals can put your opponent off-guard, this tech can be used nicely with Kaguya techniques.

Ways to counter: Using a large amount of force or projectiles will render this jutsu useless. Since this jutsu takes time and is used in the air it make it fine to use ninjutsu to counter it. Because of the nature of this jutsu it can be counter just like most projectiles and using a sword techniques also work

As am launched in the air I form a cross creating four shadow clones. We all give each other an acknowledging look then rapidly arch our bodies into a noesdiving position. Each second clone grabs the clone on his right and launches it downwards slamming into my opponent with great force.

(Uzumaki Ninpouchou) - Uzumaki Ninja Hand Book

Strong points

  • This jutsu can be used to conceal yourself and negate an attack your opponent is using at the same time.
  • It deals a lot of damage
  • The wording in this technique allows you to used an assortment of hand to hand variations in one blow.
Weak points

  • It requires a lot of chakra
  • Very easy to see and can be sorted out with any large scale attack
  • You rush your opponent which leaves you very vulnerable and exposed.
Combinations-strategies Making each clone carry exploding tags and kunai will force your opponent to second guess their option of countering and limit his options drastically. Using certain movement can make you preempt your opponents counter. Understanding of the human body and its movements makes this jutsu great using each physical capability of your opponent to your advantage.

Ways to counter: The most effective way to deal with this is one by one. Handling each clone as they move/strike at you would be best at times depending on the combination.used by the opponent. The movement of the clones is quite evident and can be easily dealt with streams and large scale jutsu.

"Hmmm, I have an idea." I form a cross making four clones, then rapidly do it again creating four more. Each clone charges at the opponent with zest, upheaving the earth with each stride. As the cacophonous hoard launches at the opponent. Two launch at his legs with drop kicks, while another two meet his chest with open palm thrusts and the remaining four launch up into the air then decent rapidly at him with their knees fist crushing him against the hard dirt.
 

Ndlovu

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Wooh... :hooray: Um... None that I can think of at the moment, thanks for teaching me. I really appreciate it
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