[Taijutsu Class] LonelyAssassin

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makes his way onto the training grounds in his usual attire. He removes his hat revealing his chalk white scalp and places it on top of a training dummy.

"This is the class where we punch things right?"

 
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Professor Sarutobi

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Indeed. Now, perform the last thing Jokey taught you, but fill out my template first. we will be using it for the rest of the techniques.

I would like you to use this template every time you reply to a technique.
Try to be as detailed/descriptive as possible. All you have to do is copy the PHP code.

Strong points

  • - Insert info -
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Weak points

  • - Insert info -
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Combinations-strategies

Ways to counter:


Also, I will post how all of the techniques work. I want you then, in your own words, to describe to me what you are doing to get the desired result.
 

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Indeed. Now, perform the last thing Jokey taught you, but fill out my template first. we will be using it for the rest of the techniques.

I would like you to use this template every time you reply to a technique.
Try to be as detailed/descriptive as possible. All you have to do is copy the PHP code.

Strong points

  • - Insert info -
  • - Insert info -
  • - Insert info -
Weak points

  • - Insert info -
  • - Insert info -
  • - Insert info -
Combinations-strategies

Ways to counter:


Also, I will post how all of the techniques work. I want you then, in your own words, to describe to me what you are doing to get the desired result.
Leaf Thunder Fist
(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

Skulduggery nods his head and turns to face the dummy with his hat on it, he then springs forward running quickly, after getting close he leaps into the air in such away that he starts spinning. As he comes around to face the clone Skulduggery extends his right arm towards the dummies face, delivering the powerful punch knocking his hat off the dummy. Using the impact between Skulduggery's fist and the dummy's face, He pushes off and lands in front of the dummy and catches his hat as it float down to him.

Strong points
  • - The Technique can be used to counter other techniques that travel across the ground, leaping over them and then striking the opponent
  • - A technique like this can easily daze an opponent or knock them out, giving you the quick advantage.
  • - It's a fast technique so if your opponent is weaving hand seals and you're close range. Go for it.
Weak points
  • - being aerial can be dangerous as you cant move yourself properly to be able to dodge attacks
  • - Even worse when you're spinning, you wont be able to see what's happening.
  • - being a taijutsu attack this wont be very good at going head to head against elemental ninjutsu
Combinations-strategies

Best strategy is to use this to counter Nara clan techniques because the shadow travels across the ground (or any other technique that travels across the ground), so the user can jump over the enemy and strike them in the face and dodging the shadow technique.
It can also be used after you land a hit, propelling off the impact you can them perform a jutsu as you're flying backwards from the opponent and try and finish him.

Ways to counter:

Ways to counter this would be if you can see them clearly coming towards you in mid air and aren't in the middle of a jutsu then you can shoot a small projectile of sorts whilst they are in the air since they cannot do anything as they are spinning. Make sure you use a jutsu that can be used quickly as the taijutsu attacks are also quick.
 

Professor Sarutobi

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very good

next technique is

(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.

Perform a spinning kick that causes your target to go airborne, then quickly follow up with a bombardment of blows as you go upwards at them pushing them further into the sky until your momentum runs out.
 

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very good

next technique is

(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.

Perform a spinning kick that causes your target to go airborne, then quickly follow up with a bombardment of blows as you go upwards at them pushing them further into the sky until your momentum runs out.
I face the clone and run straight at it, jumping and twisting my waist around so that I spin, whilst I spin I stick out my right foot as it comes into contact with the clone's chest which throws him into the air. I make contact with the ground straight after the kick and jump upwards towards the airborne clone quickly striking him with knees and kicks to the chest; making the clone go higher and higher until I no longer have any momentum. I fall and land fine, whilst the clone comes back down and hits the floor, dispersing.

Strong points

  • If this technique successfully lands a hit on the opponent then they have no chance of retaliating whilst in the air, giving you the quick advantage.
  • This technique could actually knock out the opponent, the amount of blows done to them if specifically aimed at the head could make them pass out.
  • The fact that you can use a lot of 'blows' which can be kicks or punches give the user a variety of combinations to use depending on the state he wants his opponent. K.O'd, Conscious but unmoving (beaten dafuq up), dead etc.
Weak points

  • The opponent may have time to use a counter whilst be sent airborne by the first kick, so being quick is recommended.
  • The blows may be ineffective against the opponent if not specifically aimed at sensitive areas. Areas like the head, stomach, chest ans groin should be targeted.
  • Spinning in mid air at the opponent is dangerous as you can't see anything whilst doing that, giving the opponent time to react.
Combinations-strategies
A way to combo with this technique would be after it is done and the opponent is still in the air would be too use a ninjutsu technique afterwards to finish them off, probably ending the fight.

Ways to counter:
Try and not be surprised by this technique OR if the first kick is landed on you then you might have time to perform a defensive jutsu or quick counter whilst sent airborne by the first kick.
 

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Good

Next up

( Konoha Kanransha ) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

Kick your target into the air and quickly follow them up, much like this last jutsu, while they are in the air jump on their shoulders and cause them to spin down to the ground.
 

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Good

Next up

( Konoha Kanransha ) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

Kick your target into the air and quickly follow them up, much like this last jutsu, while they are in the air jump on their shoulders and cause them to spin down to the ground.
I run towards the clone and bend my knees a little to become shorter than my opponent as I invade his personal space, throwing my right leg up into the air right after striking the bottom of the clone's chin which sends him into the air. Afterwards I jump up above the airbourne clone and land on his shoulders with my arms doing a handstand on them, i then spin him around with my hands faster and faster sending him straight into the ground and dispersing on impact. Just before we come into contact with the ground I use his shoulders to spring off and land back away from the crash site.

Strong Points

  • This technique will probably knock out the opponent, and if not then make them dizzy or cause serious injury.
  • You could probably be able to do this successfully even if you're behind the opponent, which will higher the success rate of the technique as the opponent will have no idea what happened.
  • Being in the air again doesn't give your opponent much mobility, so use it to your advantage but also be quick about it.
Weak points

  • Like with the last technique when spinning (which you probably need to do to make your opponent spin also) can be risky, the enemy you maybe holding may just be a clone and so this gives the actual opponent time to attack you in the middle of your move.
  • The opponent may have some time to pull off a counter when being kicked into the air, so you need to be quick to pull this off with no interruptions.
  • You can't really control what happens to your opponent, he is either going be knocked out or seriously injured, so if you want him in a certain state, you better have your fingers crossed.
Combinations-strategies
After rising from the ground next to your opponent this technique can be pulled off as you are already close to them. OR using a ninjutsu technique right after this technique is finished to kill your opponent whilst he is on the ground after the impact.

Ways to counter:

Wearing some kind of elemental armour like earth will probably protect you from the impact and especially lightning because then your opponent is stunned and the battle is turned (if not already on you when kicked into the air, the second your opponent does gives you the chance in that little time to make lightning or earth armour, you could even use the wind stream technique to get out of range.)
 

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Good

( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

Very simple, very up to the user how it actually goes, just a series of punches and slashes (this was done by Asuma thus the mention of the trench knives for the slashes, but you could do this with a sword or kunai for example) and finishing with an uppercut that lifts them into the air.
 

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Good

( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

Very simple, very up to the user how it actually goes, just a series of punches and slashes (this was done by Asuma thus the mention of the trench knives for the slashes, but you could do this with a sword or kunai for example) and finishing with an uppercut that lifts them into the air.
"Hmm, sounds simple enough anyway"
I face the next clone and raise my hands into a guard, I then extend my right arm to jab the clone's cheek; snapping his neck bad from the impact and also making him stagger back; I continue to press forward, sending left and right strikes into his stomach, face and shoulders to keep pushing him back. As the Clone staggers and his head droops forward I bring my right fist down to my waist and then rise it upwards into the bottom of the clone's chin and jump as I do so, sending the clone into the air as I spin with my fist in the sky.
"SHORYUKEN!"

Strong points

  • once the technique is in motion the opponent will have a hard time stopping in the small time where the user is punching him to stagger him.
  • It doesn't state how many slashes or punches you can use min or max, so just keep going and KO that bish
  • You get to copy street fighter / you can use knives with this increasing chance of killing.
Weak points

  • Performing too many strike may be dangerous as the opponent may find a way to counter and turn it around
  • Going head on is a bad idea with all taijutsu moves, try to fit it in with ninjutsu
  • if you don't strike in the right places with your jabs to start off with, the opponent may have time to counter the uppercut that sends him into the air at the end (not exhausted enough.)
Combinations-strategies
Combine this with the fist rock technique and you have an overKO combo, or after you uppercut him into the air, breath out fire straight after and roast him or send him higher into the air with a wind technique.

Ways to counter:
Ways to counter would be with good detailed freeform blocks, or any kind of offensive/defensive ninjutsu.
 
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Professor Sarutobi

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Good job, that was the last of the C ranks so unless you had any questions on the C ranks we'll move on to the B ranks

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.

Starting with a kick in the gut and followed up with a spinning kick to the chest and multiple punches to the upper body then a punch to send the opponent skyward. Then while they are in the air perform a spinning kick to send them back to the ground along with you where you land with your arms raised high and your legs together.
 

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Good job, that was the last of the C ranks so unless you had any questions on the C ranks we'll move on to the B ranks

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.

Starting with a kick in the gut and followed up with a spinning kick to the chest and multiple punches to the upper body then a punch to send the opponent skyward. Then while they are in the air perform a spinning kick to send them back to the ground along with you where you land with your arms raised high and your legs together.
I run towards your clone and then stop in front of it, I then lift my right leg, the other is a pivot as I side kick the clone in the gut with some force to knock him back slightly. After performing the first kick my leg drops down back to the ground using that one as a piviot instead, twisting backwards raising my left knee into the air as I spin backwards outstretching my left leg so the foot hits the clone in the chest as I spin the way around, knocking him back a little and dropping my left leg so it hits the ground and I am now facing my opponent. Right after giving the clone little time to react I send a low right punch to the clone's gut, winding him and then with my left hand I strike his shoulder, knocking him back and revealing the clone's neck as his head rocks back, this gives me the opening and I uppercut the cone in the bottom of the chin sending him upwards. As the clone flies up I jump up higher to get above the clone and then I spin forward in the air giving my right leg more power as smashes into the side of the clone's head and Knocks him out before he even hits the ground.

Strong points

  • - Another combo jutsu is always good, it's a lot put into one that can seriously injure the opponent if the hit lands
  • - IT is capable of knocking out, staggering or breaking some parts of the body, giving you a big advantage over the opponent if hit.
  • - There is barely any time to react, it is all done in one swift motion, not meant for any opening as the damage is being dealt.
Weak points

  • - There is one slight opening, sending the target into the air may prove useful for them, unless you have caused some great damage then you should be fine.
  • - It's another taijutsu that relies on the opponent facing you which can be bad, there is no element of surprise and so you need to go head on with him, this may be bad as you could run into a technique of some sort. Though you can be clever and trick the opponent so that he turns to face you as you strike him.
  • - It can be blocked by freeform tai if explained with great detail. (I think this is correct >.>)
Combinations-strategies

Emerge from the ground behind him and turn him to face you and proceed with the taijutsu. You could use a wind technique whilst in conjunction with this technique, for example when you punch the clone into the air you could use the hardliner gale chop (I think) so that you leg is covered in wind it could potentially kill you opponent when you strike him back down.

Ways to counter:

Ways to counter would be a nice earth wall in front of you, making the opponent hurt himself by hitting a wall and maybe busting a knuckle or two.
 

Professor Sarutobi

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Good, yes you could counter pretty much all of Strong Fist with free form counters if you describe it right, unlike ninjutsu taijutsu is all about the movements and description not just shooting magic at each other. Earth Spear would work better then a wall since the wall would give off warning (shaking of the ground) and earth spear can be done right where they are striking without them knowing (if that part is clothed)

Next up

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

Given enough reaction time and speed, you see an attack coming and lift your knee to the one side of their limb and bring your elbow down on the other side, trapping the bone between them with great force and shatter the bone, if successful this'll give you a massive advantage in a fight.
 

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Good, yes you could counter pretty much all of Strong Fist with free form counters if you describe it right, unlike ninjutsu taijutsu is all about the movements and description not just shooting magic at each other. Earth Spear would work better then a wall since the wall would give off warning (shaking of the ground) and earth spear can be done right where they are striking without them knowing (if that part is clothed)

Next up

(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

Given enough reaction time and speed, you see an attack coming and lift your knee to the one side of their limb and bring your elbow down on the other side, trapping the bone between them with great force and shatter the bone, if successful this'll give you a massive advantage in a fight.
I wait for the clone to run up to me and come at me with a punch with his right hand. I get ready myself before he reaches me, my left leg forward; showing the clone my left side. As the clone punches I bring my left knee up to hit the punch up a little, slowing the punch down as I bring my left elbow down quickly with great force onto the wrist on the right hand and cracking into it, the wrist bones shattering causing the clone to disperse.

(Is there meant to be a chakra cost??)

Strong points

  • - Like you said sensei, this technique will give great advantages in a close combat fight, the opponent will have a useless arm or leg.
  • - The pain caused will stagger the opponent or the technique it self will surprise them, giving you enough time to hit them with a jutsu to finish them off.
  • - Great defence against a lot of taijutsu moves as they require a lot of punches sometimes.
Weak points

  • - Because you have seriously injured them in close combat, the opponent might play it safe and start using ninjutsu to back you off.
  • - If the enemy has a layer of ninjutsu made armour of some sort around them, this may cause you a lot more damage instead of your enemy
  • - You need to be quick, the opponent can easily pull his arm away and counter whilst you look stupid with your knee and elbow together like some dance.
Combinations-strategies
When you have that limb trapped you can use a ninjutsu from your mouth to finish your opponent, it's quick and effective, and if you want it to be less easier for you opponent to see, you can use earth spikes so that they pop out of the ground behind and skewer him.

Ways to counter:

If the enemy got me with this technique I'd blow out fire from my mouth to either fend them off or take them down.
But if I was about to be trapped in this technique, I think I would pull my hand back and side kick them in the chest passed their two limbs as they come in together to push them back a little, plus this would stop me from using ninjutsu against him and being called a coward :3
 

Professor Sarutobi

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Yeah, everything you do takes a little chakra (even breathing, walking etc) the jutsu is just old, taijutsu without chakra enhancements like this or the simple strike C ranks should be scaled better, but they'll probably be revamped later.

Next up

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.

Start with two punches and launch the enemy into the air, then jump above them and deal another punch to send them back towards the ground, then summon several large shuiken and throw them down at them, pinning them down before you come down with several strong hits in a drill like pattern, pushing them more into the ground in the process.
 

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Yeah, everything you do takes a little chakra (even breathing, walking etc) the jutsu is just old, taijutsu without chakra enhancements like this or the simple strike C ranks should be scaled better, but they'll probably be revamped later.

Next up

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.

Start with two punches and launch the enemy into the air, then jump above them and deal another punch to send them back towards the ground, then summon several large shuiken and throw them down at them, pinning them down before you come down with several strong hits in a drill like pattern, pushing them more into the ground in the process.
I run over to your clone and drive a left punch into his gut, as he jerks forward I bend my knees and right uppercut the clone in the chest and launches him into the air. I then jump into the air over the clone and then I crack my fist into his back, sending the clone back down into the ground; I quickly take out a scroll and open it summoning several large shuriken that fly down towards the clone and pins him down by the arms and legs. I fall down and start spinning like a drill smashing down into the clone, pushing him down into the ground and dealing more damage.

Strong points

  • - The opponent isn't going to recover very well from this technique, it will more than likely knock them out.
  • - The shurikens alone can cause damage and even kill the opponent.
  • - The opponent will more than likely have broken bones or something equivalent which will cause them to lack strength the rest of the battle
Weak points

  • - The needed use of the shuriken can slow the technique down.
  • - It can be countered in the gaps where the opponent doesn't get hit, so you'll need to be quick
  • - the drilling attack can backfire if the opponent moves and so you can damage yourself hitting the ground
Combinations-strategies

If you have your own prepared shuriken you could channel wind chakra into the, making them faster and so harder to defend against, especially without using ninjutsu.

Ways to counter:

once you are lifted into the air by that second punch I can use the wind stream technique to fly away andout of range from the attack.
 
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