I didn't even look after posting, ur right thats awful >.<
Ay:Good! *swings dumbbell to other hand and starts curling without breaking eye contact with you* First of all the puny assistants that told me you wanted to train under me said you were already partly versed in the basics and that the "B" ranks were where you were about to start. So!
(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.
*effortlessly throws dumbbell to the side and sends it crashing through a huge boulder mid range away from us without looking away* First, you run at an enemy and deliver a kick to the gut *slams fist against stomach to demonstrate where to strike* then follow up with a spinning kick to the chest and multiple upper body shots followed by a punch that sends the fool into the air! Then you jump above them and finish them off with a spin kick to send them rocketing back into the dirt where they belong!
Also, if you want....do a silly pose afterwards..... to show your dominance!
*makes clone*
Do this part OOC:
I would like you to use this template every time you reply to a technique.
Try to be as detailed/descriptive as possible. All you have to do is copy the PHP code.
Strong points
- Insert info -
- Insert info -
- Insert info -
Weak points
- Insert info -
- Insert info -
- Insert info -
Combinations-strategies
Ways to counter:
Also, I will post how all of the techniques work. I want you then, in your own words, to describe to me what you are doing to get the desired result.
I didn't even look after posting, ur right thats awful >.<
Ay:Good! *swings dumbbell to other hand and starts curling without breaking eye contact with you* First of all the puny assistants that told me you wanted to train under me said you were already partly versed in the basics and that the "B" ranks were where you were about to start. So!
(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.
*effortlessly throws dumbbell to the side and sends it crashing through a huge boulder mid range away from us without looking away* First, you run at an enemy and deliver a kick to the gut *slams fist against stomach to demonstrate where to strike* then follow up with a spinning kick to the chest and multiple upper body shots followed by a punch that sends the fool into the air! Then you jump above them and finish them off with a spin kick to send them rocketing back into the dirt where they belong!
Also, if you want....do a silly pose afterwards..... to show your dominance!
*makes clone*
Do this part OOC:
I would like you to use this template every time you reply to a technique.
Try to be as detailed/descriptive as possible. All you have to do is copy the PHP code.
Strong points
- Insert info -
- Insert info -
- Insert info -
Weak points
- Insert info -
- Insert info -
- Insert info -
Combinations-strategies
Ways to counter:
Also, I will post how all of the techniques work. I want you then, in your own words, to describe to me what you are doing to get the desired result.
Upon the creation of the Raikage-clone, Alexander immediately begins to run towards it, beginning his charge by pushing off the ground with his left foot. Within seconds, Alexander reaches the clone's close range which is when he uses his running momentum to his advantage and extends his right leg outwards in a pointy manner, "piercing" it dead center in the clone's stomach. Bringing his right foot back onto the ground for a balanced stance, Alexander pivots clock-wise on his left foot and performs a full 360 degree turn as he once again extends his right leg, delivering a rear-spinning kick aimed directly at the clone's chest. As Alexander's leg is naturally going back down for balance, he thrusts his left fist forward and punches the clone directly in the abdominal area as he then follows it with his right fist, continuing into a barrage of left and right punches, completing a set of two. As the clone is currently getting knocked around by the barrage Alexander stops his assault and performs an uppercut with his right fist, aimed directly beneath the clone's chin, sending him into the air several feet. As the clone is sent into the sky Alexander follows suit and jumps into the air above the clone whilst turning his body counter-clockwise, performing a reverse-spinning kick with his left leg, striking the clone on the left side of his neck, sending him crashing down against the ground with great momentum.
Strong points
Well a strong point I can see to this technique is the fact that it includes various different attack combinations, although that may also be it's downfall in our RP system.
If successful, it allows the user to continuously be changing locations, like running forward, jumping upwards, and descending back down.
Weak points
As I said above, due to our RP system, it might be quite difficult to actually complete such a long taijutsu combination, thus might not even get done with the second striking combo.
Leaves the target slightly vulnerable as he performs the spin for the kick.
If the enemy uses some type of defensive armor whilst being knocked into the air he might recuperate fast enough to catch the user off guard as he himself jumps into the air to complete his combination.
Combinations-strategies It's pretty hard to think of a combination for this as it already has a rather long combination by itself. I would assume that preparing for this technique is essential, like either having already hurt the opponent and take him off guard as he is weak or possibly increase your lethal force by adding a defensive armor like the earth spear technique, increasing the physical strength of the user, allowing him to possibly break some bones in the assault.
Ways to counter:
As the opponent launches his first leg strike I would most likely shift my body to the side and grab a hold of the leg or slap it away, knocking him off balance. I could also use the interlocking limb technique (I think its called? B ranked taijutsu which I don't have yet xd) to catch the leg between my elbow and leg, breaking his limb in half before he continues with his long combination.
Sorry I couldn't fill the weakness and strengths that much. I found it a bit difficult for taijutsu :T_T:
Ay watches as your finish the technique and look over at him.
Ay: As expected of Iwagakure! Next!
(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.
When an enemy is trying to strike you, position your arm and leg so that their limb will pass by you and bring your knee up to the bottom of the limb and slam your elbow down on to the top of it, trapping the bone between the two forces and shattering it painfully!
(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.
After your done that, Start with punching the target twice to send them up into the air, then jump above them and punch them again back down. While they hit the ground hurl a large shuriken into them from above to pin them down and land on them several drilling blows as you rotate your body!
Ay watches as your finish the technique and look over at him.
Ay: As expected of Iwagakure! Next!
(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.
When an enemy is trying to strike you, position your arm and leg so that their limb will pass by you and bring your knee up to the bottom of the limb and slam your elbow down on to the top of it, trapping the bone between the two forces and shattering it painfully!
(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.
After your done that, Start with punching the target twice to send them up into the air, then jump above them and punch them again back down. While they hit the ground hurl a large shuriken into them from above to pin them down and land on them several drilling blows as you rotate your body!
I'll pretend like you made a clone to attack me since I can't perform the first technique otherwise xd
___
As the clone rushed towards Alexander and delivers a right hook towards his upper chest area, Alexander quickly shifts his body to his left side a bit, whilst rising his right knee and bringing down his right elbow, timing it correctly to make both physically connect against the forearm, successfully shattering it upon impact.
Strong points
A great technique to pretty much counter 80% of regular taijutsu techniques or free form. It also allows you to catch your opponent off guard as he launches at you.
There isn't much to add as it is pretty simplistic.
Weak points
The technique is only as effective as the base stats of the user. If his opponent has greater speed or strength he will be able to override the block or simply overpower it with a defensive technique.
Leaves the user slightly vulnerable and off balance as he rises one foot to deliver the strike.
Combinations-strategies I would use this interception method with the earth spear technique for added blunt damage, allowing me to break my opponent's bone with ease, as well as give me some added defense just in case he decides to use a wind technique of sorts. However, if lightning is used, I will be pretty much done for.
Ways to counter: As I notice my limb in between both of my opponent's I would either (depending on my strike and the limb I am using) grab his arm/leg or simply kick him in the stomach with my leg, pushing him backwards avoid fatal damage.
Already facing the previously made clone, Alexander pushes off the ground with his right foot for greater force and thrusts his right fist, delivering a punch directly on the clone's face. He swiftly re-tracts his fist back and delivers another one. Just before physical impact, Alexander changes the direction of his punch and delivers a powerful upper cut, sending the clone up into the air. Immediately as he is sent into the air, Alexander jumps up and above the clone, fluidly thrusting his left fist forward and punching the clone back toward the ground. As he is being sent down towards the ground, Alexander reaches onto his back and grabs a big shuriken, thereafter throwing it towards the clone and pinning him against the ground as the shuriken pierces his abdominal area. Naturally falling back down due to gravity Alexander positions his body in such a way that would allow him to come crashing down face first against the clone. As he does so, Alexander spins his body clockwise like a strike, delivering several left and right punches switching on and off between the two, drilling the clone into the ground in the process.
Strong points
A fast paced technique in which the opponent is truck in three different locations; The ground, the air, and from the air.
Allows the usage of a large shuriken which increases the overall danger of the combination and taijutsu usage.
Weak points
All in all its a long combination that in our RP would be interrupted during the first two punches, thus I don't find much enjoyment in using this technique. I am not quite sure if I could call that a weakness but it certainly is a downside when you have a taijutsu technique that has too much involved in it.
Combinations-strategies As I release the large shuriken toward the enemy I would infuse it with lightning or coat it in fire to increase the damage even further as I pin him into the ground with it.
Ways to counter: I would use the interception method as the first two punches are being released. If I am successfully sent into the air I would cross my arms out in front of me as he attempts to strike me back onto the ground or simply blow myself off course with wind stream.
Ay:Yes, the shattering of bones is sweet music to my eyes!
Next up
(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
Elbow! *Smashes Jugo in the side* Well. The non-awesome, Leaf version of my move. Do a spin to build up momentum and put your elbow horizontal across your chest with your elbowing arm's fist in your supporting arm's palm and ram your elbow into the target *makes two clones*
(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
A less awesome version of The Hokage's kick, gather up energy into one leg and perform a lateral kick towards someone's head to send them flying far away!
Yeah I'm sorry about that, but when I came back from inactivity he was De-Sensei'd. I was afraid it would not be legit if I replied to someone that could no longer teach. ={
Pretending a clone rushes towards me and attempts deliver a left leg strike, I quickly retaliate and rise my left knee as the clone's legs near me as well as bringing down my left elbow. Upon being near striking distance I aim to strike both my described limbs in-between the clone's knee, effectively shattering it.
Strong points
A very universal technique, it can be used to counter a limitless number of close combat related techniques be it, official jutsu or simply free-form techniques.
I believe that is all I have regarding a strong point, oh and it has the raw power to break bones, you don't see that often.
Weak points
This is a double edged sword. You are leaving yourself exposed for a deadly blow as you rise your knee and bring down your elbow. If the target is faster than you, or reacts better, he can potentially get you before you do, thus taking you by complete surprise.
You are prone to loosing balance as you are currently only standing on one leg when attempting the technique.
Combinations-strategies: I could potentially hold a kunai or small bladed object in reverse grip as I am bringing down my elbow to strike. While doing so, I would exhale wind chakra around the object to make it sharper as well as extend it's length. This would allow me to potentially slice through his/her limb as I break it at the same time, or simply combat against a potential lightning technique that they may release.
Ways to counter: It all depends on which limb I am using to strike. If I am going for a punch and I notice my opponent rising his knee and lowering his elbow to intercept, I would perform a rear-spinning kick, allowing me to draw my body away from the interception as well as counter-attack at the same time. If I am performing a kick, I would attempt to lean my body to the side and place my hands on the ground for support as I twist my body and strike my target in the face with my other leg, attempting to stop or hinder his interception.
Noticing the clone standing at a distance, I begin to charge chakra into the soles of my feet and charge full speed towards him. Upon nearing his close range, I come to a halt as I place all my weight onto my left foot whilst at the same time extended my right leg upwards, aiming to strike the clone underneath the chin area, sending him flying into the air. My legs would be widely spread after the strike, only to later come back to its original position as I stand back up in a straight manner.
Strong points
Depending on the situation you can use this technique to simple "run" away from a technique as it describes yourself changing locations to reach your target.
Another thing about this technique is that it's chakra fueled thus stronger upon physical contact, damaging the area stuck that much more.
Weak points
Straight forward attack, you run directly towards your target and perform a kick. The second you begin to run your target can already choose to attack you, thus removing quite a few uses with this technique depending on the opponent.
I feel like my close range strong and weak points are getting repetitive so I will not try to squeeze out another similar reply ={
Combinations-strategies: I would use the wind-styled technique that coats my leg in wind chakra, bestowing me the power to even cut through metal or at least, machines and stuff of that nature. The chakra fueled kick would be twice as deadly as well as have the potential to now cut in half/crush.
Ways to counter: As the opponent performs his lateral kick, I would get into a low stance and perform the canon leg sweep technique to cause my target to lose balance and fall against the ground. As he is calling I would rise from my crouched position and deliver an uppercut beneath the chin area.
Phew... Hello Sensei! Thank you for this opportunity! =}
Fair enough. U_U
For the weak point on the first technique, if you're facing an enemy much faster than you (ie. you can't track), I should hope you don't use anything requiring precision, such as this technique. However, if they are within a reasonable speed, as you raise your knee and lower your arm, you will generally turn your body in that direction (ie. if you use your left arm and leg, you will turn clockwise so the left side of your body is out) so that you can "catch" the strike away from yourself. This also creates less direct surface area for your opponent to strike, and the area which is "exposed" is covered with your arm and leg as a makeshift "shield".
For the second technique, you can't use this to "run" from techniques; the charging described, while not being "freeform", is still your normal running and, thus, can't be used to do anything freeform can't. The technique is also not chakra-charged (see the "Chakra Cost" portion of the technique, where it says "N/A"). Also, the leg-sweep thing... I probably wouldn't try that unless you were faster than your opponent; not sure how well that'd go over... But aside from the chakra portion of the second technique you seem to have a decent understanding of the jutsu.
(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.
A very basic attack. It's simply the same thing as when you used that C-rank uppercutting palm technique. However, this time I need you to focus raiton chakra into your palm, and release it into your target as you strike them. It's great for added damage, forced muscle contraction, etc.
(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.
So, a very good technique where you begin by running towards your opponent (or you don't have to run; just running grants momentum and added strength to the kick) and jumping int the air. As you're airborne, spin around and, instead of kicking with the "normal" foot (ie. left foot for spinning clockwise, right foot for spinning counter-clockwise), complete a near-full rotation to strike with the heel of your other foot (ie. right foot for clockwise, left foot for counter-clockwise). Make sure that as you jump, the force pushing you off the ground is "polarized", for lack of a better word; it's not just straight up, but also in a rotational direction. This way, you're already spinning as you enter the air, and you don't have to start spinning while airborne (you'll be spinning the whole time). This will make the entire process take less time, as well as allow more forward momentum to go into the strength of your kick (also making your kick faster and harder to track).
EDIT: Wait. Hold up. I missed something. I missed something you missed. I feel quite embarrassed to have missed this.
You used the wrong technique for the first jutsu. ....... :| The technique you were supposed to use is as Prof explained; hold your fist with the hand you are not performing the strike with, and then push the elbow of the hand you are holding (ie. you hold your right fist with your left hand. You push your right elbow into the target) into the target. Now, I gave my insights onto the technique you used (because I know off-hand what you were thinking of), but I need you to perform the technique Prof described as well as these jutsu... Take your time responding, I can wait.
Fair enough. U_U
For the weak point on the first technique, if you're facing an enemy much faster than you (ie. you can't track), I should hope you don't use anything requiring precision, such as this technique. However, if they are within a reasonable speed, as you raise your knee and lower your arm, you will generally turn your body in that direction (ie. if you use your left arm and leg, you will turn clockwise so the left side of your body is out) so that you can "catch" the strike away from yourself. This also creates less direct surface area for your opponent to strike, and the area which is "exposed" is covered with your arm and leg as a makeshift "shield".
For the second technique, you can't use this to "run" from techniques; the charging described, while not being "freeform", is still your normal running and, thus, can't be used to do anything freeform can't. The technique is also not chakra-charged (see the "Chakra Cost" portion of the technique, where it says "N/A"). Also, the leg-sweep thing... I probably wouldn't try that unless you were faster than your opponent; not sure how well that'd go over... But aside from the chakra portion of the second technique you seem to have a decent understanding of the jutsu.
(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.
A very basic attack. It's simply the same thing as when you used that C-rank uppercutting palm technique. However, this time I need you to focus raiton chakra into your palm, and release it into your target as you strike them. It's great for added damage, forced muscle contraction, etc.
(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.
So, a very good technique where you begin by running towards your opponent (or you don't have to run; just running grants momentum and added strength to the kick) and jumping int the air. As you're airborne, spin around and, instead of kicking with the "normal" foot (ie. left foot for spinning clockwise, right foot for spinning counter-clockwise), complete a near-full rotation to strike with the heel of your other foot (ie. right foot for clockwise, left foot for counter-clockwise). Make sure that as you jump, the force pushing you off the ground is "polarized", for lack of a better word; it's not just straight up, but also in a rotational direction. This way, you're already spinning as you enter the air, and you don't have to start spinning while airborne (you'll be spinning the whole time). This will make the entire process take less time, as well as allow more forward momentum to go into the strength of your kick (also making your kick faster and harder to track).
EDIT: Wait. Hold up. I missed something. I missed something you missed. I feel quite embarrassed to have missed this.
You used the wrong technique for the first jutsu. ....... :| The technique you were supposed to use is as Prof explained; hold your fist with the hand you are not performing the strike with, and then push the elbow of the hand you are holding (ie. you hold your right fist with your left hand. You push your right elbow into the target) into the target. Now, I gave my insights onto the technique you used (because I know off-hand what you were thinking of), but I need you to perform the technique Prof described as well as these jutsu... Take your time responding, I can wait.
Oh wow... I am truly embarrassed for such a misunderstanding. Also, I apologize for my delay. Shall I take on the replying method that I was using with Prof? (Konoha Kaiganshō) - Leaf Rock Destroying Rise
Having the clone standing before me, I quickly begin to run towards him full force. I then rise my left elbow and place it paralleled to the ground out as I shift my body to the side so that my left elbow is facing the clone. At the same exact time, I make my left into a closed fist as I use my right hand for support and grab a hold of my left fist, thereafter pushing my left elbow into the clone's abdominal area by using my right hand as a means to add extra force behind my strike.
Strong points
Unlike most techniques that use hands or feet, this one relies on the elbow, which means that it is a less sensitive area to be attacked on. What I mean is, I much rather be cut on my elbow than on my hands or feet which I use more frequently to perform ninjutsu etc.
The technique is strong enough to even destroy solid rock formations or anything similar with those compounds. (C-Rank and below Earth Release?)
It utilizes both hands which means added blunt damage due to the dual wielding strength.
Both hands are close to each other which means if things go south, the user can utilize ninjutsu and perform hand seals quite fast in response.
Weak points
Although a mentioned strong point, using both arms might prove to also be a double edged sword, lowering the possibilities of defending against other techniques.
As you mentioned, it leaves the side of my body exposed which is better than leaving the frontal part, however I am more prone to be hit on the side of my body as I have less mobility in that position.
Combinations-strategies After my target is confused or distracted I would run or flank him, aiming to strike him with my elbow. Depending on the situation at hand, I might even be able to destroy a very low ranking earthen defense, plow through it and still strike my target, like maybe a mud or water clone. Since the technique requires no chakra I could even combine it with killing intent as I deliver my strike, aiming to momentarily stop my target as I launch myself.
Ways to counter: Depending on the speed of my target I might even use the interception method in order to break my target's elbow/arm. If I know fully well that my target is faster than me, I might be inclined to using a defensive approach like the earth spear technique to harden my body as well as strengthen it for added support.
(Raijin) - Zeus
I charge towards the clone standing before me as I begin to channel lightning chakra throughout the entirety of my left palm. I make sure to keep my left palm in a very low position as well as behind me, allowing me to conceal the nature in which I am coating my palm with. Upon nearing the clone's striking range, I suddenly come to a halt as I stop with my right foot forward, utilizing that same stopping momentum to thrust my left palm forward in an upwards manner, striking directly underneath the clone's chin, successfully lifting him off his feat and into the air. Upon physical contact I would release the channeled energy, increasing the damage of my blow as well as contracting the muscles around the struck area.
Strong points
As you stated above, it could cause muscle contraction, not allowing it to work properly for a small window of time. (Would it mean I could maybe paralyze the struck area for a small fraction of time? Would the struck area be burned or numbed from the strike?)
One of the very few elementally infused attacks I know in the taijutsu field, allowing one's self to increase our damage output during striking.
Weak points
User might be weak to water at the time of the strike, causing his hand to short circuit and damage itself if combined with water, producing a small shock?
Since it is elementally charged, the elemental weaknesses and strengths come into play, this means wind defenses would come out on top on a larger scale than a lot of other defenses.
Combinations-strategies I would assume that my hand would glow or something from the lightning chakra being channeled so I would need something to either conceal myself or block the view of my target so he does not notice. What I could also do is channel/release the lightning energy seconds before striking, reducing the window to respond. I would use this technique with maybe a physically restricting genjutsu, allowing me to strike without worries, although also causing my target to most likely be released from the illusion due to the pain.
Ways to counter: Depending on the time frame I would be able to see the lightning being infused onto the palm. I would act accordingly and possibly release a wind vortex from my body, allowing me to blow back my target as well as defuse the lightning from his hand, removing all harm from my way. Unlike other taijutsu techniques, using the interception method would possibly cause my muscles to contract due to the lightning infusion.
(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Keeping the momentum going between my strikes as the clone is sent airborne through my palm strike I quickly act. I do so by jumping forward and spinning at the same time, allowing me to transfer my jumping momentum onto my spin, thus allowing me to spin faster and stronger. As I begin to spin I also extend my right leg outwards as my body begins to rotate clock-wise. I then aim to perform a near 360 degree spin with my extended leg, aiming to strike the clone's face (right side) with the back of my right foot's heel. Due to the strength of my strike as well as momentum, if successful the clone would be sent flying towards his left-hand side, a few feet/meters.
Strong points
Its not restricted to running or stationary, one can choose which way you want to perform the technique.
Your body is rotation, which means the areas to being hit on your own body are pretty much covered as not many sides are exposed. Although they are, they are very hard to be struck, specially vitals or pressure points due to the rotation.
Rotation plus running momentum means a stronger strike as opposed to your normal punches and kicks.
Weak points
Although a strong point, a backwards rotation is also a downside, leaving a bigger window of time in which you do not see your target, maybe not a bigger window, however the start of your attack begins with you no longer seeing your target as you spin backwards.
Leaving your back exposed as you are on the apex of the spin, as well as unable to see attacks coming. This being said, the target has to be able to keep up with your speed as well as be fast enough to react in such a time frame to do anything about the rotation that could prove to be fatal towards the user.
Combinations-strategies I would use this technique with the B ranked wind enhancing technique which cover's one's legs in wind chakra, increasing the striking strength, allowing the user to even slice through metal. (Or.. robots? xd)
Ways to counter: I would use the small window of time as I mentioned above to strike the target in the apex of the spin as he is facing the opposite way, either by leg sweeping him or possibly, depending on his speed, catching his leg with one hand as I strike with the other one. I could also get into a low stance and strike the bottom of the leg being extended, allowing me to both strike my target and force him to lose balance as he is currently standing on one leg.
1) ...I'm not sure. You may possibly be able to destroy C-rank structures because of the description and damage points, but within reason. Don't try breaking colossal statues, or anything sharp that will just impale your arm and probably damage some cartilage between your forearm and bicep-area. So just use your head if you try to attack Doton with that first technique.
2) The struck area would be numbed a bit, and the muscle contraction would cause momentary paralysis (of course, in a Taijutsu fight moments are paramount). I used this in an official Taijutsu tournament to soften a landing from a long free-fall (destroying the earth beneath me with the lightning to reduce impact), so it's pretty versatile. And yes, water would cause your hand to go a little numb.
The method you're currently using is good; keep it up.
(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.
This technique begins by taking a bladed weapon, originally the trench knives Asuma used, and flowing basic chakra into them. Then, your chakra can extend the blade of your weapon, allowing you to strike from slightly further away. From there, the technique itself involves an 18-hit combination comprised of any moves regarding your weapon you can come up with. It's basically a supplementary technique to improve the power of your weapons that lasts 18 strikes.
(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.
So, you remember Dynamic Entry, right? Well, this is just using it over and over again. You first use it to launch yourself in the air, striking your opponent. Then as you land on the extended foot, you bend your knee to absorb the impact, and extend it once more to launch yourself back at your target, changing which foot you're striking with to hit them again, this time knocking them into the air. Then, you will need to position yourself in such a way that you can drop down upon your airborne opponent with your extended leg to perform a downward "Dynamic Entry" and crush them into the ground.
1) ...I'm not sure. You may possibly be able to destroy C-rank structures because of the description and damage points, but within reason. Don't try breaking colossal statues, or anything sharp that will just impale your arm and probably damage some cartilage between your forearm and bicep-area. So just use your head if you try to attack Doton with that first technique.
2) The struck area would be numbed a bit, and the muscle contraction would cause momentary paralysis (of course, in a Taijutsu fight moments are paramount). I used this in an official Taijutsu tournament to soften a landing from a long free-fall (destroying the earth beneath me with the lightning to reduce impact), so it's pretty versatile. And yes, water would cause your hand to go a little numb.
The method you're currently using is good; keep it up.
(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.
This technique begins by taking a bladed weapon, originally the trench knives Asuma used, and flowing basic chakra into them. Then, your chakra can extend the blade of your weapon, allowing you to strike from slightly further away. From there, the technique itself involves an 18-hit combination comprised of any moves regarding your weapon you can come up with. It's basically a supplementary technique to improve the power of your weapons that lasts 18 strikes.
(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.
So, you remember Dynamic Entry, right? Well, this is just using it over and over again. You first use it to launch yourself in the air, striking your opponent. Then as you land on the extended foot, you bend your knee to absorb the impact, and extend it once more to launch yourself back at your target, changing which foot you're striking with to hit them again, this time knocking them into the air. Then, you will need to position yourself in such a way that you can drop down upon your airborne opponent with your extended leg to perform a downward "Dynamic Entry" and crush them into the ground.
First of all, I apologize once again for the delayed reply. Last week I had subscribed to roughly 15 game forum games and thus I overlooked your training reply and so, the subscribed notification vanished up until I looked for your reply manually. Also, I would like to note that I did not actually perform the 18-strike combo for the technique above. I felt as though, it would be really hard in our RP to actually do so, and thus I attempted to perform something more suitable for our RP. I apologize if it goes against your direction or how the technique should be used all together. And also, I am very sorry if my description below is confusing/messy. I will kindly do it again if anything is wrong with it, specially regarding the 18-hit combo.
(Hien) - Flying Swallow
After having been explained on how to utilize the following technique, I smile in excitement as I proceed to reach over my back with my left hand and grip onto the handle of my scythe, thereafter bringing over my head and out in front of me. In that same motion, I grab a hold of the linking chain at the end of the scythe with my left hand. In a simply and fluid motion I let go of my scythe and let it drop as I then grip onto the chain tightly, thereafter rotating my right wrist counter-clockwise, naturally causing my scythe to begin spinning uncontrollably in front of me. I then shift my hand and arm over to my side, naturally bringing my scythe with it as I channel chakra throughout the chain and into the blade of the scythe. Now having the blade spinning vertically on the side of my body I shape manipulate the chakra and cause the blade to artificially extend with condensed chakra, effectively extending it's reach. I then begin to swipe my right hand out in front of me in an "X" manner, causing my scythe to follow suit, thus craving the ground in front of me, inches away from the clone as I aim to taunt him. As I do that, the continuous slashes on the ground cause dirt and debris to rise. The moment that happens, I shift my left foot slightly forward as I then proceed to push off the ground with my right foot directly forward towards the clone. At this point, the scythe is now vertically spinning on the side of my body. (Right side) As I near striking distance of the clone, I thrust my left palm forward, aiming to strike the clone on the chin directly. However unknown to him, this was nothing but a feint. The moment my palm nears the clone's chin, I tweak my right wrist inwards towards my body, causing the spinning scythe to follow it's movements, aiming to slash the clone across the chest area diagonally, starting from his left shoulder, all across his chest and down to his left waist area. The maneuver would successfully be done by accurately letting go of the chain-link of the scythe and sliding it across the held palm and letting go of it in order to make it stop on the ground in front of the clone. In unison with the tweak of my wrist, I utilize my left foot and pivot on the balls of said foot, spinning my body clockwise. As I begin to rotate I naturally gain momentum as I also extend my right leg outwards, aiming to strike the clone on the right hand side of his rib-cage area (As he is now being slashed across the chest, causing the scythe to grace my own strike) with the back of my right heel. As the spin completes and my strike connects, I quickly retract my right leg against my chest area as I also use my left hand to now grab a hold of the handle of my scythe and then simultaneously perform a back-flip utilizing solely my left foot as support. With a newly established contact with my bladed weapon, I aim to perform another slashing strike as I flip backwards, aiming to finalize my "X" combo by slashing the clone diagonally from left to right, starting at the tracing back the steps of the previous slash, thus causing the wound to deepen even more.
Strong points
Unlike it's previous version, which I remember from back in 2012, this new version is very versatile. It no longer restricts you to the usage of trench knifes, and thus you are able to use a whole number of bladed weapons which can range from kunais, shurikens (Spinning it within a finger on it's hole), scythes, swords & spears etc etc
A very unique taijutsu related technique that allows you to enhance a weapon with chakra, something not many taijutsu related techniques allow you to.
This allows you to increase the gap distance between you and your target in order to then engage in close combat safely.
Weak points
I am not quite sure whether or not the user of the technique is forced to use the 18-hit combo or not, thus I am uncertain on this weak point.
It only enhances the user's weapon and not his body, this means that he still has to watch his movements carefully as he strikes his target.
Using a weapon to confront an enemy means that he will likely do the same or worse, so using this combination attack might prove to be a double edged sword as the target in question will be prompted to act on more deadly terms. With that in mind though, it can be said about a lot of techniques in general so it might not be an actual weak point.
Combinations-strategies I think one of the combinations I would use are similar to the ones I used to perform the technique above. I would most likely use my preferred weapon which is the scythe in order to enhance it's slashing range as I deal blunt strikes with my body.
Ways to counter Since the chakra is very condensed and visible to the normal eyes I would act by either coating my own weapon in an elemental affinity to combat the raw chakra or, utilize a more drastic defense like the earth spear technique to harden my entire body and take the force of the attack as I counter attack with a close range attack aimed to disarm my target.
Triple Dynamic Entry
As I see the clone standing before me, I rush towards him at full speed. Nearing his location, I jump off the ground by utilizing my left foot to propel myself as I extend my right leg outwards towards the clone, completely stretching it out. I aim to strike the clone's abdominal area, knocking him a few feet backwards in the process. Upon physical contact, I land back on the ground by utilizing my right foot as the main support, naturally crouching down to absorb the force my landing. Using that same 'stance' I spring myself back into the air, launching myself yet again towards the clone. As I am launched this time, I now stretch out my left foot, aiming to strike the clone underneath the chin area, sending him up into the air. I then proceed to do the same exact thing as before and land by springing my left leg. I then jump forward low to the ground, getting behind my target whilst then pivoting on my left foot, rotating my body clockwise in order to face the back of the clone. As my spin completes, I launch myself into the air higher than the clone himself there after extending my right leg for the last time, aiming to strike the clone directly on top of the head at a downwards angle, sending the clone crashing onto the ground.
Strong points
It not only uses one Dynamic Entry, but three. This means that the damage is tripled blunt force wise.
A very rushy technique that only compromises the leg and not other body parts, as the leg is the only limb extended outwards close to the target.
Weak points
In theory this technique is cool and dandy but in our RP, let's be honest. Unless you are using a speed enhancer like EIG or leg weights, it will be very hard to pull off three consecutive Dynamic Entries. That or you would be force to place your target in a state in which would allow you to do the technique.
The technique is pretty generic and not much can be changed about it, you jump and kick the selected target.
Combinations-strategies I would use this technique in combination with the B ranked wind technique that coats your leg in wind chakra, increasing the striking potential of your attacks.
Ways to counter Depending on the target's speed, I would attempt do use the interception method in order to break the target's leg as he attempts to strike me with his leg.
I'm sorry about the second technique, I couldn't think of much to say about it..
Firstly, forgot about the templates. I dont like them with taijutsu, something I told Sharingdork when I taught him tai. >_>'
Anyway, the furthest you got was Triple Dynamic Entry, no? I see you performed it above. Before we continue, brief me on your knowledge of taijutsu so far. What do you think about the style? Nothing scholarly, just what do you think about taijutsu lol. I love it obviously.
Firstly, forgot about the templates. I dont like them with taijutsu, something I told Sharingdork when I taught him tai. >_>'
Anyway, the furthest you got was Triple Dynamic Entry, no? I see you performed it above. Before we continue, brief me on your knowledge of taijutsu so far. What do you think about the style? Nothing scholarly, just what do you think about taijutsu lol. I love it obviously.
Well as you taught me in the past, one should really take into consideration and benefit from three main things; Momentum, Gravity, Rotation & Force/Weight. I might be tweaking what you told me but yeah, those things mentioned above play a big role in taijutsu. It gives you the ability to use free form taijutsu in a more deadly way. In fact, one could even utilize taijutsu to deal stronger blows than by using ranked taijutsu. What I've gathered from taijutsu is that you don't necessarily need another technique to counter it. If it is withing you character's ability to defend, he is able to use free form descriptive taijutsu to defend against other taijutsu techniques, ranked or not. There are three "forms" of taijutsu. The taijutsu that solely relies on the physical body's strength. Taijutsu that is fueled by chakra to make it stronger, and taijutsu that is further fueled by chakra, however elemental natures making for some interesting techniques.
Firstly, forgot about the templates. I dont like them with taijutsu, something I told Sharingdork when I taught him tai. >_>'
Anyway, the furthest you got was Triple Dynamic Entry, no? I see you performed it above. Before we continue, brief me on your knowledge of taijutsu so far. What do you think about the style? Nothing scholarly, just what do you think about taijutsu lol. I love it obviously.
Well as you taught me in the past, one should really take into consideration and benefit from three main things; Momentum, Gravity, Rotation & Force/Weight. I might be tweaking what you told me but yeah, those things mentioned above play a big role in taijutsu. It gives you the ability to use free form taijutsu in a more deadly way. In fact, one could even utilize taijutsu to deal stronger blows than by using ranked taijutsu. What I've gathered from taijutsu is that you don't necessarily need another technique to counter it. If it is withing you character's ability to defend, he is able to use free form descriptive taijutsu to defend against other taijutsu techniques, ranked or not. There are three "forms" of taijutsu. The taijutsu that solely relies on the physical body's strength. Taijutsu that is fueled by chakra to make it stronger, and taijutsu that is further fueled by chakra, however elemental natures making for some interesting techniques.
Correct, I feel that one's momentum should always be taken into account when battling, especially into taijutsu fights. Gravity and inertia also comes into play when one is either in elevated positions or weight more than them, something people undervalue. The main difference between jutsu form based taijutsu and freeform taijutsu is basically one has an "official" damage output. If I perform, for example, a normal taijutsu attack, it has the damage listed so my opponent can't really argue about the damage. But if I do that same action with free form taijutsu, one could try to argue against it, which is why I tend to use jutsu based taijutsu if possible, though as you said, some free form taijutsu attacks work better than actual jutsus.
Now, I find taijutsu to be easier explained and taught by groups as a lot of them have very similar descriptions that get repetitive a lot. So I broke it down into four main fields:
-Arm based jutsu
-Leg based jutsu
-Specific limbs
-Combinations jutsus
Starting with Arm based jutsu, these are relatively easy to explain as they, as the name implies, are based around using taijutsu with the upper body, specifically arms. Let's start with the B ranks.
(Senkō Jūjiki) -Flash Cross Sever
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers multiple punches to the foe before he slashes them with his chakra blades in a cross-style.
(Rīfukonbo) Leaf Combo
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user performs a small combo where he starts by punching the enemy in the chest and then a punch to the gut, and then a powerful palm thrust, pushing him down to the earth.
The first is fairly easy to understand, you attack by dealing several punches to the foe before you cut them with chakra blades, like Asuma uses. The second is also simple, you punch the enemy in the chest, then a blow to the gut, followed up by a strong strike to the chest, pushing him to the earth.
Correct, I feel that one's momentum should always be taken into account when battling, especially into taijutsu fights. Gravity and inertia also comes into play when one is either in elevated positions or weight more than them, something people undervalue. The main difference between jutsu form based taijutsu and freeform taijutsu is basically one has an "official" damage output. If I perform, for example, a normal taijutsu attack, it has the damage listed so my opponent can't really argue about the damage. But if I do that same action with free form taijutsu, one could try to argue against it, which is why I tend to use jutsu based taijutsu if possible, though as you said, some free form taijutsu attacks work better than actual jutsus.
Shoo, Mods aren't supposed to spam.
*roundhouse kicks you out of the thread*
Now, I find taijutsu to be easier explained and taught by groups as a lot of them have very similar descriptions that get repetitive a lot. So I broke it down into four main fields:
-Arm based jutsu
-Leg based jutsu
-Specific limbs
-Combinations jutsus
Starting with Arm based jutsu, these are relatively easy to explain as they, as the name implies, are based around using taijutsu with the upper body, specifically arms. Let's start with the B ranks.
(Senkō Jūjiki) -Flash Cross Sever
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers multiple punches to the foe before he slashes them with his chakra blades in a cross-style.
(Rīfukonbo) Leaf Combo
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user performs a small combo where he starts by punching the enemy in the chest and then a punch to the gut, and then a powerful palm thrust, pushing him down to the earth.
The first is fairly easy to understand, you attack by dealing several punches to the foe before you cut them with chakra blades, like Asuma uses. The second is also simple, you punch the enemy in the chest, then a blow to the gut, followed up by a strong strike to the chest, pushing him to the earth.
Okay, I understand the method, thank you for explaining it! As for the questions, I only one regarding the first one. In the RP, would the user of the technique magically pull out chakra blades or is he required to state he has them in his biography?