I smirk as I quickly dash at you're clone starting with my left foot first, as I gain momentum I get a close enough distance to you're clone as I hop up and spin around while I swing my right leg into the top of his knee with a good impact from the spin of the jump as I crack his knee, making him lose his balance.
Brilliantly executed. Keep in mind what I said earlier about throwing the enemy off balance.
(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Alright, now, begin running at my clone for good momentum and power.
When you get in range of him, aim a kick towards the top section of his body (explain the reasoning behind this), then directly afterwards, kick with your other foot towards his rib cage (explain the impact this has), and proceed to finish him off with several more kicks of your choice.
Kazuto dashes towards you're clone with a good momentum as he aims a kick toward the top section of the clone's body knocking him off balance and right after I knock him off balance I directly kick with my other foot towards the clone's rib cage with good power almost breaking his rib cage making him unable to defend as I then quickly reach my hands up and grabs around his neck pulling him down to the ground with impact. RKO!!!!!!! lmaooo xDD
Don't forget to be more detailed about which legs and arms you use.
Running allows for great momentum if you also stomp down with your dominant foot AND then punch. Especially if you use your weaker hand, it makes up for the lack of power due to your stable footing.
Make sure you state which leg you use to kick with at all times.
I'll be even more specific here. If you ever played those old retro games where you have to either duck, jump, or reflect projectiles coming at you to kill a boss, it's like that a bit with the feint. If you aim towards the head, your opponent would most likely duck to avoid it, and if you aim towards the bottom, your opponent will also jump to avoid it. Either way, you should be able to follow up if you can predict his actions.
Furthermore, breaking his rib cage could sometimes cause instant death if the bone pierces the heart. If you simply break it, then it would cause labored breathing and shortness of breath, which greatly impacts your opponent's physical ability as the lungs will not have enough oxygen to send it to the brain and the muscles. (Holy shit, health class from four years ago.)
Okay.
I will move on, trusting that you've read all that.
(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.
For this next move, take advantage of gravity by first allowing your body to be propelled backwards.
Then, with a surge of chakra, rise back up with your dominant leg and take advantage of the momentum by delivering a hard kick to my clone, sending him into the air. Single kick, single leg.
I dash at you're dummy with a somewhat fast pace as I quickly hop and spin my body in an angle that is propelled backwards while swinging my dominant leg (right) out and around kicking you're dummy within the mid section sending him flying into the air.