Taijutsu and Kenjutsu

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Shinta

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Awesome, gravity is a great help! xd

I turn to face your clone as I begin to run in a straight line towards him, building up as much forward momentum as I possibly can during the run. As I near you clone I step forward with my left leg, driving my right knee forwards from behind where I then propel myself off the ground with me left foot. As I become airborne I fully extend my right leg, holding my foot strong and inline with the rest of the leg, to deliver a kick to your clones sternum, transferring all the momentum into your stationary clone coupled with the flexing of my quadriceps as I extend my leg, dealing a substantial amount of damage to your clone as he is knocked back. I then land gracefully on the ground, taking the space previously occupied by your clone.
 

Adachi

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...=_= You know more about the human anatomy than I do...

Now, let's explain two types of kicks.
The first kick is a 180 degree kick.
The second kick is a 360 degree kick.
What do you think the difference is?
 

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<_< That comes with being an Athlete xd

A 180 degree kick starts out with you facing you opponent in a sidewards stance where you rotate to kick with you back leg only 189 degrees. For example, I face you with my left side profile, spinning clock-wise to kick you with my right leg, finishing with my right leg planted on the ground to show only my right side profile. Momentum and power is built up from the small rotation as well as the normal kicking mechanics.

A 360 degree kick would start out probably in the same manner except I would start out with my left side profile facing you, then step forward with my right leg to a point just behind my left as I lift the left leg, spinning anti-clockwise a full 360 degree and deliver a kick with my left leg. I would finish by stepping my left leg back down on the ground with my left side profile still facing you, and me slightly forward from my starting position. This also has more power than a 18 degree kick as I have more time to build up rotational momentum to covert into the power my kick has.
 

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Excellent, you pretty much covered everything, except briefly, that the 360 takes longer to impact than the 180, but it does indeed have more power.
Speaking of timing, I'd like to go over it briefly.
It is an important aspect in battles. Extremely important. By keeping good common sense, you can utilize this in detail in all your fights.
Let's say for example that your opponent had a lightning jutsu, but you had a pressurized water jutsu.
That Lightning jutsu would take longer to travel to you (range plays a HUGE ROLE in timing), and also because the Lightning is propelled only by the user itself, it would not hit you before your move.
Your pressurized water jutsu would be propelled forward due to the pressure you put on it before you released it, and also because you are standing close to your opponent (assuming we are at mid range), it would hit your opponent before you.
Use common sense when determining such things in battle, as small details missed can change a fight greatly.
Range also plays a huge role, but I can go over that later.
(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.

Okay.
Let's say you were just walking along the road and I come over and stick a leg out in your path and trip you.
What happens? Describe the process.
 

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Timing is also something that gets neglected in battles, I'll take note of that and keep it in mind for the future.

You'd probably stick your leg out to catch my back foot as I go to move it forward, going off this, as I try to step forward I end up falling over as my weight would have already been transferred forward as I expect to then place my held up foot down. As I cannot place my foot down in time I topple forward as that is where my weight has been shifted to, without my foot to catch me... I face plant the ground unless I put my hands out in front of me in a push-up position to catch myself.
 

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Excellent response, and great concept on how to recover, we'll cover that more later as we progress.
Maintaining balance is important for your body, in both metabolical (not a word ) terms, and also in normal balance. Losing balance basically releases your bodies control over you and succumbs you to the law of physics.
Keep this point in mind for this next jutsu (and any time you trip someone, haha).
Remember that the legs keep the body standing, no?
So, aim for that.
Begin with a running start to gain momentum, then deliver a spinning kick to my clone's legs (below the knee is best by the way, because enough force can crack it. The higher you aim, the more power it needs, but the higher your opponent will go and also, the more pain there is).
Knock him off balance and aim to give him the most pain possible.
 

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Legs are helpful when standing, yes! xd

I begin with a running start towards your clone, where I then begin a 360 degree kick with my right leg, spinning clockwise. I drop slightly as I do this so that I can direct my fully extended leg into a powerful kick, aimed just above your clones right knee-cap but still on the side. The kick causes the supporting ligaments in your clones right leg, to painfully snap as the kick continues through the cartilage in the knee joint, separating the Femur from the Tibia and Fibula. This causes your clones weight to become unbearable as his right leg collapses, bringing him down with it, being very difficult to suddenly shift the half of his body weight his right side previously had onto his left, bringing him tumbling to the ground.
 

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O_____O
Alright, you've got the hang of balance now, good job. Remember, kicking with your dominant leg is always stronger, however, if you have follow up moves, it makes it weaker.

Now, let's do something similar again.
This time, my clone will be running towards you. However, you will aim to trip him with one leg only.
Toss him into the air after delivering a low 360 kick to the lower part of his legs. Tell me which direction the clone flies in.
 

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I see, so this next one I'll consider using me lesser leg (left) to trip him opening me up for a powerful follow through with the right!

As your clone runs at me (With out me having to say 'Come at me Bro!') I position my self with my left leg in from of my right, where I then start a 360 degree anti-clockwise spin on my right foot as I lift my left leg upwards, driving my knee around in the direction of my spin. I time this so that as I step to spin, I am slightly side on to your clone (his left side), allowing my now extended left leg to sweep at the back of your knee joints as I dip down and then back up on the moment of impact, the force of my kick being enough to trip him, sending his legs up. The rest of his body follows until he is parallel to the ground, happening at the same time I complete my spin, with him still travelling upwards slightly. I plant my left foot on the ground, next to my right to prepare a follow up kick if needed.
 

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O___O Beast.
(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Alright, now, begin running at my clone for good momentum and power.
When you get in range of him, aim a kick towards the top section of his body (explain the reasoning behind this), then directly afterwards, kick with your other foot towards his rib cage (explain the impact this has), and proceed to finish him off with several more kicks of your choice.
 

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Beast... a GREEN BEAST maybe! Or maybe not... O__O

Running at you clone, building up the needed speed and momentum for the manoeuvrer, I leap into the air at just the right time where I aim a roundhouse kick with my right foot at your clones head, at his left side. This would more than likely cause him to either block it, or step under it so that he doesn't get hit. However the first kick is just a distraction, while still having the same power and speed of any other kick I'd deliver it was only intended to mask my left leg, following up after my first kick I extend my left knee into a powerful kick aimed at him right side ribs. During my first kick my left leg is tucked under my, knee leading the foot, so I can use my leg as a lever in order to deliver the needed power for my kick to his ribs, which would more than likely break under the pressure, also winding him. Still air-borne I twist my body further to my right as I reel back my right foot, releasing it as a kick to his head as you clone stumbles forward in pain from the kick to his ribs.
 

Adachi

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Perfect. Keep in mind, although we slightly touched on it before, running allows for great momentum if you also stomp down with your dominant foot AND then punch. Especially if you use your weaker hand, it makes up for the lack of power due to your stable footing.
Make sure you state which leg you use to kick with at all times.
I'll be even more specific here. If you ever played those old retro games where you have to either duck, jump, or reflect projectiles coming at you to kill a boss, it's like that a bit with the feint. If you aim towards the head, your opponent would most likely duck to avoid it, and if you aim towards the bottom, your opponent will also jump to avoid it. Either way, you should be able to follow up if you can predict his actions.
Furthermore, breaking his rib cage could sometimes cause instant death if the bone pierces the heart. If you simply break it, then it would cause labored breathing and shortness of breath, which greatly impacts your opponent's physical ability as the lungs will not have enough oxygen to send it to the brain and the muscles. (Holy shit, health class from four years ago. O___O Kay, stop the ranting.)
(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.
For this next move, take advantage of gravity by first allowing your body to be propelled backwards.
Then, with a surge of chakra, rise back up with your dominant leg and take advantage of the momentum by delivering a hard kick to my clone, sending him into the air. Single kick, single leg.
 

Shinta

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I love those retro games... xD

Standing in front of my clone, I suddenly drop my torso back, sending all my weight towards the ground with the aid of gravity. As I do this I quickly and powerfully kick upwards under your clones chin with my right foot, sending him up into the air.

O__O

My descriptive powers are failing :T_T:
 

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O___O
(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
Alright, instead of knocking my clone up into the air now, concentrate on the ground instead. Strike him down the the palm of your hand so that he crashes into the earth beneath him.
 

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O__O

Standing before your clone, I take a fighting stance with my left foot in front of my right, and my fist ready for an open palmed strike. I then use punch forward with my right hand, pushing through with my right foot for extra power, directing the force of my punch through the heel of my palm as I strike your clones chest, directly on the sternum. As I hit him I direct all my weight and power from the strike downwards, sending him crashing to the ground.
 

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Good!
(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.
Now, something like the techniques earlier, strike not with your palm but with your first in an angle so that you hit their abdomen, sending them into the air. O_O How might sending them into the air make them a more vulnerable of a target?
 

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Standing in the same stance as before, I twist my right arm to the palm of my hand would be facing the sky... if it where not a clenched fist... I then strike out, pushing of my right foot again for power and stability, punching your clone with my right, upturned fist with a slightly upwards trajectory, in such a manner that my arm lifts him up into the sky.

With my target in the air, it is harder for them to move out of the way or derive any power from the ground in order to retaliate, making them easy target with little power to fight back while I continue to administer a severe beating... O__O
 

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Yeah...you do that. <.<
(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.
Now, make that palm again, but instead of striking him downwards, aim for my clone's chest.
Sort of like the force, you know. xD
 

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Standing before your clone (again), I take a fighting stance with my left foot in front of my right, and my fist ready for an open palmed strike. I then use punch forward with my right hand, pushing through with my right foot for extra power, directing the force of my punch through the heel of my palm as I strike your clones chest, directly on the sternum. As I hit him I direct all my weight and power from the strike through him, sending him flying backwards with my force powers.
 

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LOL.
(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.
Now, for this next one, begin with a running start (remember, momentum) and then strike my clone with your shoulder, almost like a body slam...
 
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