Taijutsu!!! <_>

Jokey

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Alright then! I will be teaching you Taijutsu in the following method;

PHP:
[list][*]Brief description of how I perform the technique;

[*]How can the technique be used in battle (combos with other moves/skils, creative use, etc);

[*]Limitations of the technique;

[*]How to counter the technique;[/list]
But before we start with the training, I want you to tell me everything you know about Taijutsu in your own words, do not copy paste, just tell me what you know so far, what does Taijutsu mean to you after watching it being used many times in the anime/manga.
 

Alphaqindyas

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Well, taijutsu is one of the three main types of jutsu. The other two being nin and gen. Taijutsu is different in which it's uses hand-to-hand combat instead of chakra. Using speed and agility instead of chakra control. Through training, anyone can do taijutsu. Taijutsu is also where EIG comes from and some clans specialize in only taijutsu(or nintaijutsu) such as Hyūga and kaguya. All in all, taijutsu to me means that I don't always have to rely on jutsu to hurt/defeat an opponent. It opens up a variety of combinations and fighting styles. ^_^
 

Jokey

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In our RP you should be careful with Taijutsu and EXTREMELY detailed during a hand to hand combat battle to survive, risks can be made but if your not sure of your risk, then don't especially against someone who is stronger than you.

First, *make's a clone* I want you to attack my clone with only taijutsu. You cannot post technique's (Taijutsu technique's) but only a plain hand to hand combat move which you will or want to use against my clone to finish him off quickly. Be detailed and make it readable for your opponent which in this case is my clone. (me)
 

Alphaqindyas

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*I walk up to the clone as I take a standard, on guard, stance. I use my left leg and kick the clone in its right knee. Immediately after, use the same leg and kick the clone in the side. (Abdomen) I then step forward and punch him in the face*
 

Jokey

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Short, but detailed enough. You stated which stance you took, which foot you used and where you kicked him. Good.

Now let's continue to the technique's. O^O

(Sennen Goroshi) - 1000 Years Of Death
Rank:E
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:5(apply damage cost for kunai and explosives separately if either or both are used with this jutsu)
Description:The user makes the sign of the tiger and force able punches it into the enemy's behind.

  • Brief description of how I perform the technique;
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
  • Limitations of the technique;
  • How to counter the technique;
 

Alphaqindyas

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•Well, this one is quite simple. I go behind the enemy while they're unexpecting. I would quickly squat down and make the tiger seal. I'd then push up from my foot and propel my tiger seal into the enemy's anus. (o_o)
•It can be used under certain conditions the way I see it. Like most taijutsu, short range, one would have to create a diversion or force the enemy into short range. The way I see it, using a clone would be the best choice with this attack. Having a clone come around to the back and use it or vice-versa.
•Limitations would include it being short ranged like most taijutsu. Also, it only does 5 damage meaning, not a lot. One couldn't count on it doing much without using a kunai and or kunai with an explosive tag.
•For counters, well. Without any type of dojutsu, I'm guess it would be pretty hard to counter after someone is using it. With Byakugan or sharingan, one can see a counter appropriatly. Also kg like Kaguya. (Heavenly rotation, Kaguya dances, etc)
 

Jokey

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Exactly. If you really want to humiliate your opponent, in the ninja world or something, then use this technique when you have a clone on the battle field. Throw a strong jutsu towards your opponent, that is loud, and destructible and the moment it leaves your mouth, blocking your opponent his vision then let your clone hide from underground and pop up behind your opponent, and put yer fingers in his/her ass.

(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.

Simple, punch my clone in the chest, and afterwards jump into the air and kick your opponent in his face, be describable tho.

  • Brief description of how you perform the technique;
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
  • Limitations of the technique;
  • How to counter the technique;
 

Alphaqindyas

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I'm just gunna do both in one shot. ^_^
_____________

*I swiftly run up to your clone with my fist cocked back palm up. As I almost touch it, I plant my left foot on the ground as my right hand powerfully comes forward. I twist my hips and fist so the my hand is palm down and punch the clone directly in the middle of its chest. As soon as I've done that, I step with my right foot and jump in the air. I tuck my right foot under my body and straighten out my left foot as I kick the clone where I punched it*

•For the first one, it's as simple as it says. A straight punch into the opponents chest. Probably pushing them back. Like I said, pretty simple. Dynamic entry is something a little more complicated. I would jump into the air and straighten my leg. As I do this, I'm launching myself forward while my back leg is bent underneath me.
•For the rock fist, simply creating an opening and exposing the opponents chest is the easiest thing to do and what I can think of. As for the dynamic entry, launching the opponent in the air and/or distracting the opponent would be a pretty easy combo in my opinion.
•Limitations are huge with the first one. A straight punch to the chest is very simple and can be defended in many different ways. Dynamic entry leaves your body open and if you miss, it's pretty much over. Also, like most taijutsu, it's short range.
•Again, using dojutsu or KG like Kaguya would easily defend/counter against both of these moves. Also, getting into mid range would get you out of reach. That's about all I could think of.
 
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Jokey

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Alright, nice job, detailed and clean, the next ones;

(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.

  • Brief description of how you perform the technique;
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
  • Limitations of the technique;
  • How to counter the technique;
 

Alphaqindyas

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•For te first one, it's pretty simple I think. When I have the chance, I would spin counterclockwise extending my left leg and getting pretty low. I would get low enough to kick either the opponents thigh or shin with the back of my left foot. For the second one, I would spin counterclockwise again. This time, I would lift my right leg to kick their arm or head. Now this is a diversion sorta but if it hits, then great. After that, I would get a little lower and kick the opponent with the rear of my left foot like before. This time, in the rib cage.
•Trapping the opponent or stunning him would do great with these two techniques. They're both pretty similar so the sorta have the same strategies. Having the enemy focusing on the top or upper body seems to be key with these techniques so anything to do that is good as well. Also blinding them.
•Both short ranged and while spinning, the opponent may have a chance to hit you in the back.
•Like before, being a kaguya and using kaguya techs would counter most if not all tai. Also, hitting them while spinning works too. Also getting out of range.
 

Jokey

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Be more detailed dammit! O^O

(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

For the first one is a handy one, the second is kind of the same as Rock attack but then with a downwards thrust, give it a try and stay detailed like before. Give it a shot.

  • Brief description of how you perform the technique;
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
  • Limitations of the technique;
  • How to counter the technique;
 

Alphaqindyas

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*I begin to run. Upon reaching the target, I lean back on my center if gravity and light up my right leg as my left leg is planted. I kick my right leg up as my left leg bends and springs my body up. The upper half of my body is in a falling manner as my lower body is headed upwards and kicks the target*
• This technique can be used in battle in couple of ways. Getting the opponent just inches off the ground, it proposes the perfect opportunity to use it. Also because you have to lean back, the enemy might think you've fallen or something. Leaving them open.
•If I were to miss the kick, it's pretty much over for me. I'd be wide open for any attack. Also, just leaning back could put me off balance making it easier for me to be knocked down.
•Countering would include dodging the hit. As stated above, if the hit misses, the kicker is open for attacks. Especially in the back. Also, using some sort of axe/downward kick would work too I think. To parry kick.

*I jump in the air and bring my left hand back. Opening my hand. I thrust my hand forward and downward as I strike the target in where the collar bone would be. If I do this without jumping, I run up to the target and bring my hand back again. This time I don't jump and hit the abdomen area with a downward palm strike*
•If the enemy is incapacitated, this is perfect. Also, if they're distracted, I could get above and strike down. Leaving them open for me to get it more hits.
•It's a downward strike so it can be risky. Jumping in the air to attack is risky alone.
•Dodging this attack would leave the enemy open for attacks in their chest. Also, throwing in a quick knee strike or another kick would do the trick I think.
_____________

Sorry for the late reply.
 

Jokey

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Alright then, nice.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

Alright, try to make a combination with these technique's, however, on the categories ''Limitations of the technique'' and ''How to counter'' I want you to describe individually the Limitations and how the counter the technique's separately.
  • Brief description of how I perform the technique;
  • How can the technique be used in battle (combos with other moves/skils, creative use, etc);
  • Limitations of the technique;
  • How to counter the technique;
 

Alphaqindyas

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*I run towards my target. When I get close enough, I dip my left shoulder. I jump forward striking the target. As the target is launched forward, I flip forward to get closer as I unleash a barrage of punches and kicks (total of 7). My seventh hit is a punch to the stomach. As the target is or would be bent over, I thurst upward with my knee striking the targets head/chin*

-Limitations of the first technique would include leaving my side open when using the attack. Also, Im in no position to attack with anything other than my shoulder. For the second one, the flip is an obvious one. I cant see nor attack while flipping. For the third one, theres not really much limitation for this one other than using it without a combination would be quite dumb.
-Hitting the opponent before they hit you would be a simple solution. Theyre left open so hit where theyre vulnerable. Second, hitting them during the flip or getting out of range would work. Fot the last one, its the same. Theres really no counter to it. Just dodging or something directing it.
 
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