[Tai] taijustu with kerrah sensei

Python

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That is awesome ^^

(Zer0 jumps out and Guren jumps in)

Guren wraps her hair up as she has usual and has her usual attire on, She gathers her ration charka into her right hand and begins to run towards a dummy that was in front of her. As she was about to reach the dummy she put her left foot on the ground and used it as a leverage to jump; raising her other leg and right arm up. Guren strikes under the dummys chin with an uppercut with her palm open this sends the dummy flying into the sky.

No questions on this one, pretty simple.
 

Souji

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Let's switch to a more discussion-based training for now so that we can move things along. I just want your insight on each jutsu we go over, and if you have questions, feel free to ask. I'll only ask you to perform more complicated ones xd

Two in this set. The first is a spinning back kick; a stronger Leaf Great Whirlwind, which we went over earlier.

The second jutsu channels chakra and applies advanced shape manipulation to create a chakra blade that's sharp enough to cut rocks. With it, you'll launch a flurry of attacks totaling 18 hits. Good combination, if you ask me.

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.
(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.
 

Python

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I see how it is, how could you....... Souji sama ;______; I see where im not wanted trying to get rid of me quicker....... ;__;

as you said the first is just a stronger technique that we went over, pretty simple aswell a spinning kick that is performed at speed which is hard to track with just normal reaction. No questions on this one ^^

The second is little bit more complicated but still understandable you basically carrying a kunai and then flowing your charka into it and then enhancing the properties and then slashing your opponent 18 times, now this would be a nice combo if I was good at close range xD no questions you may move on
 

Souji

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I want you to get your stuff done as quickly as possible so that you can achieve what you want to achieve.

I've read your descriptions, they're solid all-around, so just having you repeat the same thing over and over again would be a disservice to you U_U

Next, we have Dynamic Entry x3 and a chakra blade combo. Got any questions?

(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.
(Senkō Jūjiki) -Flash Cross Sever
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers multiple punches to the foe before he slashes them with his chakra blades in a cross-style.
 

Souji

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Good, good u_u moving onward!

These two are kick-based. The first one is good as a juggling maneuver, and the second is a simple drop kick. You can use the initial jump as a way to dodge, within reason.

(Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.
(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
 

Python

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Leaf hurricane bullet is more of the risky technique as you are kicking in more succesion but each of this could be blocked and then be counter making the technique harder to pull of against some experienced taijustu users

The second technique the drop kick is pretty simple once good jump with both legs in the attack making for a stronger but less sucession attacks,

No questions pretty simple
 

Souji

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Perfect.

1. Dynamic Entry three times.

2. A punching combo with a chakra-blade finisher.

3. High Kicks and Low Kicks, alternating. For example: "high kick with my left leg to your chest, use my rotational force to transition into a low kick with my right".

(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.
(Senkō Jūjiki) -Flash Cross Sever
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers multiple punches to the foe before he slashes them with his chakra blades in a cross-style.
(Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.
 

Python

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Dynamic entry is better then the previous as not only is it faster but you can appear behind the opponent and it would be hard for them to react unless they already counter the first dynamic entry.

The second one to me is pointless unless you have already been countered as you could cause a lot more damage with the swords then punching them and then using the charka blades.

i like this one as it gives you verstility as you can choose which succession of blows you want to use making it harder for the opponent to counter.

No questions you may move on ^^
 

Souji

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Coolio. These next two are simple kick-based techniques. The first one is a drop kick that goes up to down, and the Leaf Gust is the opposite, where it rotates from down to up. A good combination using these two techniques would be to use Leaf Gust to kick your target up into the air while rotating to gain upward lift, and then transition into Drop Kick to smash them downward to the ground U_U

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.
 

Python

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The first one would be more effective around the chest or abdomen area as a lot more damage would be caused though alternatively you could do this on someone's head and kill them effectively but the area to hit is a lot smaller.

The second technique is very handy as you can easily do a freeform attack or a technique of any kind and then maneuverer anywhere using this technique to finish them off or make some distance between them while damaging them.
 

Souji

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These are the last two standard taijutsu techniques; two basic combos which don't seem too difficult. Go ahead and perform them like you would in a fight so I can see how you'll apply what you've learned.

(Rīfukonbo) Leaf Combo
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user performs a small combo where he starts by punching the enemy in the chest and then a punch to the gut, and then a powerful palm thrust, pushing him down to the earth.
(Rīfu Jōshō Saikuron) Leaf Rising Cyclone
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Spinning on his foot, the user strikes the enemy with a strong back-fist, followed by a kick with the alternating leg to force him away.
 

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Zer0 sprints at the dummy just as he is about to enter striking distance of his fully extended arm he spins on his foot, extending his left arm clenching his fist tight. As he spins he strikes the dummy to his temple causing him to keel forward; following quickly with his right foot coming from a roundhouse causing the dummy to fly into the air.

Zer0 then quickly jumps at the dummy striking 4-5 is it in chest following up with an uppercut in their gut making him keel forward and then Zer0 moving behind him striking him down back into the ground at tremendous speed with a palm thrust.
 

Souji

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I like the description of the first! Good job.

Alright, so that's basically it for regular taijutsu. If you specialize, you get three extra A-rank techniques. Are you currently specialized in tai or would you like to go over those at a later time?
 
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