Tai training with Solf...

Shady Doctor

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As a clone and I stand 8 meters away from each other, ready to go on with the technique, I dart straight at it at full speed, though I keep my body ready to maneuver in any given direction. Once I near about 3 meters of the clone I use chakra in my legs to enhance the strength in them before leaping into the air and doing a counterclockwise rotation and swinging my left leg to where it will be able to deliver a spinning heel kick to the clone's face. As my heel is nearing the clones face, it uses elite reaction time to duck below the kick, but as he does so I use the momentum of the first spin to continue forth with another spin and deliver the same type of kick lower, aimed to hit the ribs, though the kick will hit the Ducking clones face with immense strength..
 

The_Empire

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I love the details. That is why you are my bro.

(Konoha Shofu) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

How to perform it
  • Using gravity to your advantage, by leaning your body back, with that and bringing one of your legs up giving your leg enough force to launch your opponent in the air.
Strong points

  • Able to stop your opponent in mid air

Weak points

  • Easily side step with enough time
How to counter

  • Side Step
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Shady Doctor

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Thanks. Meh, this ones description is throwing me off for some reason, so correct me if I'm doing this wrong.
______

The clone instantly counters my first blow, grabbing my leg before it hits his face and throwing me a few meters to his right. As I fly back, I catch my footing by placing my left foot down and jumping up off of it into a single back hand spring, thus putting us at another 8 meters apart once again. The clone smirks at me before darting at me this time, and as he reaches arms reach away from me, he delivers a straight forward yet swift jab to my left cheek with his right fist. As his fist is connecting with my cheek I simply roll off of his punch to the left, accepting minimal damage from the jab. As I roll (rotate) to my left, I end up only feet away from his right side with his entire torso open for an attack. Instead of taking advantage of the torsos opening, I bend my knees to gain strength for an upward leap. As I leap upwards with the built up strength, I lean my upper body backwards while throwing my left leg directly up, kicking the hell out of the clones right arm, thus sending his right arm flying above his head and leaving his torso even more revealed than before.
 

The_Empire

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(Assho) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

How to perform it
  • Strike your opponent downware with a thrust of an open palm
Strong points

  • It can be used to set up another attack
Weak points

  • It is a foward attack making it easily dodged
How to counter

  • Side Step
You must be registered for see images

(Hosho) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

How to perform it
  • Same as Upward and Downward Palm force just does it forward
Strong points

  • Set up for another attack
Weak points

  • Leaves you wide open
How to counter

  • Duck
  • Side Step
You must be registered for see images

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.

How to perform it
  • Run at your opponent jump towards them with a shoulder thrust which is like a truck from a Football player
Strong points

  • To be honest I don't even think there is any strong point for this one
Weak points

  • You are subspended in the air
  • You are wide open
How to counter

  • Side step
  • Forward Palm Thrust
You must be registered for see images


(Shoshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

How to perform it
  • Rise your knee up at a diagonal angle into the opponent.
Strong points

  • Can be used to counter against straight forward attacks
Weak points

  • Leaves your face open
How to counter

  • Staight punch to your face
  • Side step
You must be registered for see images


These are all part of that big guy with the CM fighting style. So if you dont have his body or larger you need chakra to perform these. Now pick two of them and a ninjutsu and act like you are being attack be a B rank fireball enhanced with wind and the ground below you and around up to five meters has turnt into swamp. GO!!!!!
 

Shady Doctor

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(Assho) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

How to perform it
  • Strike your opponent downware with a thrust of an open palm
Strong points

  • It can be used to set up another attack
Weak points

  • It is a foward attack making it easily dodged
How to counter

  • Side Step
You must be registered for see images

(Hosho) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

How to perform it
  • Same as Upward and Downward Palm force just does it forward
Strong points

  • Set up for another attack
Weak points

  • Leaves you wide open
How to counter

  • Duck
  • Side Step
You must be registered for see images

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.

How to perform it
  • Run at your opponent jump towards them with a shoulder thrust which is like a truck from a Football player
Strong points

  • To be honest I don't even think there is any strong point for this one
Weak points

  • You are subspended in the air
  • You are wide open
How to counter

  • Side step
  • Forward Palm Thrust
You must be registered for see images


(Shoshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

How to perform it
  • Rise your knee up at a diagonal angle into the opponent.
Strong points

  • Can be used to counter against straight forward attacks
Weak points

  • Leaves your face open
How to counter

  • Staight punch to your face
  • Side step
You must be registered for see images


These are all part of that big guy with the CM fighting style. So if you dont have his body or larger you need chakra to perform these. Now pick two of them and a ninjutsu and act like you are being attack be a B rank fireball enhanced with wind and the ground below you and around up to five meters has turnt into swamp. GO!!!!!
As the swamp under me begins turning to a swamp and a fireball also heads towards me, I suddenly know I have to try gaining an advantage even though I have limited abilities to pick from. Before I could get trapped within the swampy substance below me, I swiftly punch downward angled to my left in order to release a blast of wind that'll elevate me out of the swamp and to the right of it, successfully avoiding both the swamp and fireball jutsu. Now being out of the way, I quickly dart at the clone, closing in on him in mere seconds. The moment I get within close range of him I use my right hand to do an open palm thrust downward into its chest, making him fall down. As he falls, I use my right foot as a pivot while thrusting my left knee upwards into his chin, sending him upwards a little bit and splitting his chin open from the mere strength of the attack...

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

(Shoshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.
 

Shady Doctor

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As my feet are caught within the small radius swamp, I also take note of the huge fireball that's heading directly at me with great haste. Instead of panicking because of the situation, I simply think up a swift and sneaky counter to throw you off guard. Before I can sink too deep into the swamp, I form water beneath myself that thrusts me upwards with enough force to launch me out of the swamp, though I'd continue to manipulate the water in such a way that numerous bullets of water shoot up around me as I'm going up. When the bullets surround me, I mold them to converge upon one another and form a huge dragon of water in front of me in which I land on his head while controlling chakra in my soles to balance myself. With the dragon created and me out of the small swamp, I command the dragon to dive head first into the incoming fireball. As the fireball and the dragon near each other, I jump off of the dragon to the right and allow the two to hit each other, instantly causing steam to cover the terrain. Noting your last known position on the field, I dart over to your left side, grabbing your left arm with my right hand so that I know I'm aiming at the right place. Now having you in my grip, I deliver a left palm thrust towards what I believe to be your chest, though I continue to grip your arm with my right hand so you won't fly back. In quick succession of striking you with my palm, I pull you towards me while leaping upwards and delivering a powerful left knee to your chest, caving it in and causing you to lose your breath on contact. As the knee makes contact, I release my grip, allowing you to fly backwards a few meters..

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground

(Hosho) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.
 

The_Empire

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That counter wouldn't work either. It was a simple combo but hard to get out of without the right jutsu since you can only use one ninjutsu. This what I consider a real sensei test type of test move and you trying to get out of and take the advantage. Now what you should have done was go and use earth style, some jutsu that uses the word "jump" in it like I did in my sensei test since it uses the battle rules and jutsu to your advantage. Then you would have the upper hand.

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

How to perform it
  • This is performed in mid air. The user has knocked the opponent in the air and is upside(the opponent). The user wraps their legs around the opponent's waist and is holding them by their ankles. This drives the opponent's head in the ground. This is similar to the Front Lotus of EIG but this doesn't require the user to face the same direction as the opponent and spinning.
Strong points

  • The opponent is restained and can't move
Weak points

  • None
How to counter

  • Chidori Current(Lol)
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Shady Doctor

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Eh, see I was going to use an earth jutsu but I felt as if it was too cliche. -_- that sucks.. lol

As me and my opponent are scrapping it out on a large tree branch atleast 30 meters up, I deliver a swift combo to his abdominal area. I start with a punch to his sternum with my right fist followed by a left to his right cheek. I quickly end by doing a spinning reverse heel kick to his chest with my right foot which sends him flying off the branch, descending down to the ground head first. As he flies off, I follow suit, appearing next to him as I latch my legs around his waist and I grab his ankles. As I do that, his body is fully restrained to the point where I easily powerdrive him downward into the ground, breaking his neck on contact..
 

The_Empire

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(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.

How to perform it
  • The user flips(all depends on the user) and completes their last flip and does a series of punches and kicks in any order they see fit. The series of punches and kicks must equal to seven in all.
Strong points

  • The flip gives momentum to their attacks
Weak points

  • The flip is the weak point of this jutsu
How to counter

  • The flip can be intersected with a simple attack like a straight punch or rising knee

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