And that was the end of our journey. The rest of the jutsu are all requiring either gates a curse mark or kg related. You have mastered taijutsu with me since you are unable to learn the rest of the techniques and i am unable to teach them to you. Im proud to have been your taijutsu teacher bro. Now go out and kick some ass in my name. U_U
Alright, so since I know you like group trainings, I'll be doing a combination of both group and regular method training. Starting with the C ranks, most are relatively easy to understand, only one or two having elemental chakra. I separated them into 3 classes based on that: Leg based, Arm based, and Elemental taijutsus.
Leg based:
(Toppyoushimonai Okane) - Crazy monkey
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps head height and double kicks the chest whilst charging their lower legs and feet with chakra to cause extra damage compared to normal kicks.
(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user jumps into the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows, two of which are to the shoulders and one to the head while chakra into their legs to cause more damage.
(Kyuuki Ashige) - Crane Kick
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user stands in the crane position with their arms parallel to the ground and their right leg towards their body. The user then jumps off the left leg and kicks with their right leg whilst charging chakra into the leg to cause extra damage as they kick towards the opponent's face.
(Marui Sumai Ashige) - Round House Kick
Rank: C
Type: Attack/Defense
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user pivots on one foot and jumps around in the air and swings their leg which is charged with chakra to cause extra damage. They then bring that leg into the enemy's face and sends them flying into the ground.
(Tora Tsume Hiza Sumasshu) - Tiger Claw Knee Smash
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps towards the enemy forming tiger claws and claps onto the enemy's head behind the ears. At the same time, they charge their right knee with chakra to increase damage caused and pulls the enemy's head down to smash it into their own knee.
(Hiji Ken Hiza Konbo) - Elbow and Knee Combo
Rank: C
Type: Attack
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps into mid-air towards the opponent, raising both arms up while baring their elbows down towards the enemy's head down towards them. At the same time, they bring up their knees towards the enemy's jaw, creating a pincer-like motion. The user charges their knees and elbows before contact with chakra to cause extra damage to the enemy.
Elemental taijutsu:
(Tetsu Kashira) - Iron Head
Rank: C
Type: Attack/Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head which enhances their strength and gives them a iron-like head. They then headbutt their opponent in the chest causing major damage. This technique is capable of breaking though D-rank earth techniques.
(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.
Arm based:
(Shouryuken) - Rising Uppercut
Rank: C
Type: Offensive/Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent to the ground with much damage. This move is an excellent anti-air move, where using the spinning motion helps to offset the target's attack (physical-based attacks).
Be sure to reply to each jutsu, you don't have to perform them but talking about each and asking questions is ideal.
Alright, so since I know you like group trainings, I'll be doing a combination of both group and regular method training. Starting with the C ranks, most are relatively easy to understand, only one or two having elemental chakra. I separated them into 3 classes based on that: Leg based, Arm based, and Elemental taijutsus.
Leg based:
(Toppyoushimonai Okane) - Crazy monkey
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps head height and double kicks the chest whilst charging their lower legs and feet with chakra to cause extra damage compared to normal kicks.
(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user jumps into the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows, two of which are to the shoulders and one to the head while chakra into their legs to cause more damage.
(Kyuuki Ashige) - Crane Kick
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user stands in the crane position with their arms parallel to the ground and their right leg towards their body. The user then jumps off the left leg and kicks with their right leg whilst charging chakra into the leg to cause extra damage as they kick towards the opponent's face.
(Marui Sumai Ashige) - Round House Kick
Rank: C
Type: Attack/Defense
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user pivots on one foot and jumps around in the air and swings their leg which is charged with chakra to cause extra damage. They then bring that leg into the enemy's face and sends them flying into the ground.
(Tora Tsume Hiza Sumasshu) - Tiger Claw Knee Smash
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps towards the enemy forming tiger claws and claps onto the enemy's head behind the ears. At the same time, they charge their right knee with chakra to increase damage caused and pulls the enemy's head down to smash it into their own knee.
(Hiji Ken Hiza Konbo) - Elbow and Knee Combo
Rank: C
Type: Attack
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps into mid-air towards the opponent, raising both arms up while baring their elbows down towards the enemy's head down towards them. At the same time, they bring up their knees towards the enemy's jaw, creating a pincer-like motion. The user charges their knees and elbows before contact with chakra to cause extra damage to the enemy.
Elemental taijutsu:
(Tetsu Kashira) - Iron Head
Rank: C
Type: Attack/Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head which enhances their strength and gives them a iron-like head. They then headbutt their opponent in the chest causing major damage. This technique is capable of breaking though D-rank earth techniques.
(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.
Arm based:
(Shouryuken) - Rising Uppercut
Rank: C
Type: Offensive/Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent to the ground with much damage. This move is an excellent anti-air move, where using the spinning motion helps to offset the target's attack (physical-based attacks).
Be sure to reply to each jutsu, you don't have to perform them but talking about each and asking questions is ideal.
This one is okay for dodging small jutsu I suppose. But for it's rank and the fact that you have to leave the ground, it's not very useful.
(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick
This is pretty much the same as the one before it use wise. Except it's a little less useful because it's multi hit and still kind of weak, meaning it takes longer to finish.
(Kyuuki Ashige) - Crane Kick
I could see some use with this one. It's very quick to set off and when used in the right way could break up something like your opponent's handseals. Since it's so simple and quick, I could see myself using this in battle.
(Marui Sumai Ashige) - Round House Kick
Kind of like leaf hurricane. It's situational imo because it requires you to have your back to the opponent at some point during the kick I believe, but it's also pretty quick to get off in practice.
I really like this move for some reason. I think because it fits my fighting style. It takes a bit to set up, but it can be used to link into other moves. It's very powerful and it seems as though you don't need to be right up on your opponent to use it because of the jump that goes into it.
(Hiji Ken Hiza Konbo) - Elbow and Knee Combo
Honestly don't like this one at all. You leave the ground, you use all of your limbs at once. It's kind of an all or nothing move in that if you miss you have left a big opening for your opponent to exploit.
(Tetsu Kashira) - Iron Head
Oh you didnt get to use that "not your other head" joke that you usually do when you get to this move. Anyway, I actually see some use in this if you and your opponent are locked up or something and youre in close range. This move is quick and if used as a last resort could be pretty useful
(Fuujinken) - Wind Godfist
Aw man this is the best move so far. You can use this to get around your opponent's defenses and in some cases offenses, and it's a fast move, which I like. Semi powerful too for what it is.
(Shouryuken) - Rising Uppercut
Cant say I see too many uses for this move practicality wise. But it looks cool and it's another quick move that if used in the right setting can be a game changer.
This one is okay for dodging small jutsu I suppose. But for it's rank and the fact that you have to leave the ground, it's not very useful.
(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick
This is pretty much the same as the one before it use wise. Except it's a little less useful because it's multi hit and still kind of weak, meaning it takes longer to finish.
(Kyuuki Ashige) - Crane Kick
I could see some use with this one. It's very quick to set off and when used in the right way could break up something like your opponent's handseals. Since it's so simple and quick, I could see myself using this in battle.
(Marui Sumai Ashige) - Round House Kick
Kind of like leaf hurricane. It's situational imo because it requires you to have your back to the opponent at some point during the kick I believe, but it's also pretty quick to get off in practice.
I really like this move for some reason. I think because it fits my fighting style. It takes a bit to set up, but it can be used to link into other moves. It's very powerful and it seems as though you don't need to be right up on your opponent to use it because of the jump that goes into it.
(Hiji Ken Hiza Konbo) - Elbow and Knee Combo
Honestly don't like this one at all. You leave the ground, you use all of your limbs at once. It's kind of an all or nothing move in that if you miss you have left a big opening for your opponent to exploit.
(Tetsu Kashira) - Iron Head
Oh you didnt get to use that "not your other head" joke that you usually do when you get to this move. Anyway, I actually see some use in this if you and your opponent are locked up or something and youre in close range. This move is quick and if used as a last resort could be pretty useful
(Fuujinken) - Wind Godfist
Aw man this is the best move so far. You can use this to get around your opponent's defenses and in some cases offenses, and it's a fast move, which I like. Semi powerful too for what it is.
(Shouryuken) - Rising Uppercut
Cant say I see too many uses for this move practicality wise. But it looks cool and it's another quick move that if used in the right setting can be a game changer.
"Oh you didnt get to use that "not your other head" joke that you usually do when you get to this move." Just how ****ing much do you stalk me, sheesh....
"Oh you didnt get to use that "not your other head" joke that you usually do when you get to this move." Just how ****ing much do you stalk me, sheesh....
Leg based taijutsu: Most are easy to understand, though the ones that are more confusing I've posted under.
(Hiza Sumasshu)- Knee Smash
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them and then follow through with smashing both knees into the chest while charging chakra into knees for adding extra damage to drive them down into the ground.
(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.
(Sanmai Ashige): Absorption Kick
Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower
One of the more useful of NB Taijutsu, when used at the right time, it can reverse taijutsu to great effect. One of my favorite if used at the right time.
(Izuna Rakka) - Izuna Drop
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet.
You grab the opponent's arms and then jump up and kick your opponent in the chest as you fall backwards. The fall lets you pull them with you as you flips him over you as you flip over and stomp them in chest and flip backwards.
(Danshingu Senpu) Dancing hurricane
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 15
Damage points: 30
Description: The user will charge their legs with chakra and then execute a handstand motion that will be used as a projection to propel the user towards the opponent in mid-air, dealing a spinning bombardment of kicks to the chest to leave their enemy wide open.
Basically, a handstand where you spin on your hands and deliver a lot of kicks to the upper body.
Arm based jutsu:
(Kamakiri Kaedama Dageki) - Mantis Double Strike
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 30
Description: The user jumps towards the enemy and hold their arms into such a way so that they resemble swords. Charging chakra into their forearms, they then chop at the enemy's neck from both sides to cause the enemy to breathe heavily and suffer from double vision due to sheer shock. Only the highly skilled are able to reduce the damage to minor breathing difficulties.
(Testsu Sen Genkotsu) - Iron Wire Fist
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 30
Description: The user wraps wire wool around their hands and then begin to control their breathing which will enhance their power in their strikes. They then attack the enemy, hitting them four times in the face with extreme power due to controlled breathing in every punch. Furthermore, their fists are charged with chakra that are able to knock the enemy back several meters.
(Chouyaku Kage Dageki)- Jumping Shadow Strike
Rank: B
Type: Attack
Range: Short - Mid
chakra cost: 20
Damage points: 30
Description: The user appears below the enemy at a low stance towards the ground and then charge their hands with chakra. They will begin by a strike upwards at the inner thighs at the pressure points above the knee caps to cause the enemy to lower their upper body. The user will then strike multiple times on the body upwards until they finally make a stabbing motion towards the enemy's neck, winding them and causing them to be out of breath.
(Arashi Nageru) - Tornado Throw
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user grabs hold of the target by their clothing and spins around in a half-circle motion above their head akin to a lasso. They then slam the target into the ground to deal a large amount of damage.
(Mamushi Kiba) - Viper's Fang
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will open out their palms fully with their arms pointing to their sides and parallel to the ground. At an incoming physical attack, they bring their palms around and strike down the attack to leave the opponent open where they will follow through with a dual stab with their hands to the arms and disable their use for two turns by hitting specific pressure points in their opponent's arms.
Elemental Taijutsu:
(Nikui Kiwa) - Hard Edge
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will take the stance with their arms pulled in tight and elbows pointing outwards. Crouching down slightly and concentrating earth chakra into their elbows and knees, they will then burst at the opponent to deliver a series of attacks. The first attack will be an elbow blow to the chin and then a knee strike to the solarplex to cause the target to become winded. As they fall forwards in the motion of being crippled, the user follows up with another knee strike to lift the opponent's head up where finally a dual elbow strike is applied to their face.
(Assai Kuma Kobushi) - Crushing Bear Fist
Rank: B
Type: Attack
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user will concentrate earth chakra into their fists and then by jumping up into the air, the user will strike down at the opponent to deal a bombardment of 10 punches at the face and upper body.
(Ikazuchi Ono Handou) -Thunder Axe Kick
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user charges their right leg with lightning chakra and then jump up into the sky above the target to slam their right leg into their head. Upon doing, they will discharge lightning chakra to temporarily disrupt signals from the brain that control chakra to leave the enemy with double vision and a headache from the blow of the strike.
Note: Chakra disruption lasts one turn.
Leg based taijutsu: Most are easy to understand, though the ones that are more confusing I've posted under.
(Hiza Sumasshu)- Knee Smash
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them and then follow through with smashing both knees into the chest while charging chakra into knees for adding extra damage to drive them down into the ground.
(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.
(Sanmai Ashige): Absorption Kick
Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower
One of the more useful of NB Taijutsu, when used at the right time, it can reverse taijutsu to great effect. One of my favorite if used at the right time.
(Izuna Rakka) - Izuna Drop
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet.
You grab the opponent's arms and then jump up and kick your opponent in the chest as you fall backwards. The fall lets you pull them with you as you flips him over you as you flip over and stomp them in chest and flip backwards.
(Danshingu Senpu) Dancing hurricane
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 15
Damage points: 30
Description: The user will charge their legs with chakra and then execute a handstand motion that will be used as a projection to propel the user towards the opponent in mid-air, dealing a spinning bombardment of kicks to the chest to leave their enemy wide open.
Basically, a handstand where you spin on your hands and deliver a lot of kicks to the upper body.
Arm based jutsu:
(Kamakiri Kaedama Dageki) - Mantis Double Strike
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 30
Description: The user jumps towards the enemy and hold their arms into such a way so that they resemble swords. Charging chakra into their forearms, they then chop at the enemy's neck from both sides to cause the enemy to breathe heavily and suffer from double vision due to sheer shock. Only the highly skilled are able to reduce the damage to minor breathing difficulties.
(Testsu Sen Genkotsu) - Iron Wire Fist
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 30
Description: The user wraps wire wool around their hands and then begin to control their breathing which will enhance their power in their strikes. They then attack the enemy, hitting them four times in the face with extreme power due to controlled breathing in every punch. Furthermore, their fists are charged with chakra that are able to knock the enemy back several meters.
(Chouyaku Kage Dageki)- Jumping Shadow Strike
Rank: B
Type: Attack
Range: Short - Mid
chakra cost: 20
Damage points: 30
Description: The user appears below the enemy at a low stance towards the ground and then charge their hands with chakra. They will begin by a strike upwards at the inner thighs at the pressure points above the knee caps to cause the enemy to lower their upper body. The user will then strike multiple times on the body upwards until they finally make a stabbing motion towards the enemy's neck, winding them and causing them to be out of breath.
(Arashi Nageru) - Tornado Throw
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user grabs hold of the target by their clothing and spins around in a half-circle motion above their head akin to a lasso. They then slam the target into the ground to deal a large amount of damage.
(Mamushi Kiba) - Viper's Fang
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will open out their palms fully with their arms pointing to their sides and parallel to the ground. At an incoming physical attack, they bring their palms around and strike down the attack to leave the opponent open where they will follow through with a dual stab with their hands to the arms and disable their use for two turns by hitting specific pressure points in their opponent's arms.
Elemental Taijutsu:
(Nikui Kiwa) - Hard Edge
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will take the stance with their arms pulled in tight and elbows pointing outwards. Crouching down slightly and concentrating earth chakra into their elbows and knees, they will then burst at the opponent to deliver a series of attacks. The first attack will be an elbow blow to the chin and then a knee strike to the solarplex to cause the target to become winded. As they fall forwards in the motion of being crippled, the user follows up with another knee strike to lift the opponent's head up where finally a dual elbow strike is applied to their face.
(Assai Kuma Kobushi) - Crushing Bear Fist
Rank: B
Type: Attack
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user will concentrate earth chakra into their fists and then by jumping up into the air, the user will strike down at the opponent to deal a bombardment of 10 punches at the face and upper body.
(Ikazuchi Ono Handou) -Thunder Axe Kick
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user charges their right leg with lightning chakra and then jump up into the sky above the target to slam their right leg into their head. Upon doing, they will discharge lightning chakra to temporarily disrupt signals from the brain that control chakra to leave the enemy with double vision and a headache from the blow of the strike.
Note: Chakra disruption lasts one turn.
Not actually that useful as it requires both legs in a weird position but wtv.
(Ryuu Handou)- Dragon Kick
I love this one actually. Pretty great to use with speed bios.
(Sanmai Ashige): Absorption Kick
I like this one too. Since alot of tai is B rank its very useful as well.
(Izuna Rakka) - Izuna Drop
This is so long. I mean i may as well use lions barrage or something lol.
(Danshingu Senpu) Dancing hurricane
This is like a street fighter move lol. I think it would go pretty well with tatsumaki.
Kamakiri Kaedama Dageki) - Mantis Double Strike
This is a great move to use from behind or if you have the speed advantage of some sort. Also very hard to stop from up close.
(Testsu Sen Genkotsu) - Iron Wire Fist
Eh this is alright. Takes a bit of preperation though and the hits are kind of weak for all of it.
(Chouyaku Kage Dageki)- Jumping Shadow Strike
This is too situational to be of much use imo
(Arashi Nageru) - Tornado Throw
I like this one. I feel like you can also just grab and slam them which is much quicker.
(Mamushi Kiba) - Viper's Fang
This is like an arms version of intersection method. Very useful.
(Nikui Kiwa) - Hard Edge
An okay move. Pretty situational though.
(Assai Kuma Kobushi) - Crushing Bear Fist
This is pretty similar to the next move, but imo less useful due to all the hits.
(Ikazuchi Ono Handou) -Thunder Axe Kick
This is one of the best moves so far. Reminds me of a hado move.
Just one question. If I raise the damage on absorbtion kick would it be able to block higher ranked moves? Like if i raised it 40 points could it stop S ranks? also does the move's damage get added onto it? Say I stop a B rank. Does the 40 damage of it get added onto the already present 40 damage of the kick?