[Tai] Goku2000

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A rank NB Taijutsu is often more confusing and powerful, so we'll be taking them group by group starting with Leg based jutsu.

(Taba Ryuu Roppou Ashige) - Coiling Dragon Up Kick
Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges their legs with chakra and then they quickly appear below the enemy and uses their hands to twist their body into a spinning motion to kick up at the enemy three times. This move then sets up for Dancing Crane Wheel Kick.

(Danshingu Kijuuki Kiruma Ashige) - Dancing Crane Wheel Kick
Rank: A
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user first charges their legs with chakra and then jumps up in the air above the enemy and attacks using multiple spinning kicks which are in the shape of a wheel. They then hit the enemy four times, smashing them into the ground with the last kick.

The first two were made to be used in a pair, the first jutsu being used to knock them into the air. You move under them and place your hands on the earth as you spin, kicking them with your legs to kick them higher. Confusing somewhat, all that is consistent is keeping your hands grounded to twist and rotate your body.

The second is when you jump above the opponent, and spin and deliver several kicks to the target, knocking him into the air. It kinda looks like the gif below, just aimed at an angle to knock someone down back to the earth.

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(Wakai Ryuucho Hazumi) - Young Flowing Spring
Rank: A
Type: Attack
Range: Mid - Long
Chakra cost: N/A
Damage points: 40
Description: The user charges their legs with chakra to increase damage and then begins by sending a flying kick straight towards the enemy's upper body, causing the enemy to guard the attack. After hitting the guard, the user then spins 360 degrees and brings their left foot up, breaking the guard and kicking the enemy with the right leg to the chin to send them into the air. Then the user lands on the ground and quickly uses a burst of chakra from their feet to launch themselves above the enemy and finish them off by hammer-kicking them into the ground.

The first kick being basically a feigning attack, you throw an easy telegraphable hit, one they will likely counter. After they block it, you deliver a full spin and kick them into the chin, lifting them high in the air. You then burst towards them and deliver a falling kick to the head.

(Itami Tsuijuu no Jutsu) - Pain Compliance Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will dive into a forward roll at the enemy, rolling behind them to grab both arms by the wrist and at the same time leaning their foot into the enemy's back and pulling them down whilst charging chakra into their leg to break the enemy's arms.

An interesting jutsu, you dive forward into a roll and roll behind them and then grab their arms, while channeling chakra to your legs as you pull his arms, to break them, actually pulling them from the sockets.
 

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(Taba Ryuu Roppou Ashige) - Coiling Dragon Up Kick

So I imagine this as me leaning backwards and kinda of using my hands to thrust off the ground in a corkscrew motion. I feel like lee has done this before if this imagery is correct.


(Danshingu Kijuuki Kiruma Ashige) - Dancing Crane Wheel Kick

If im being completely honest I dont understand how the first move sets up into this. I think they're both great standalone moves. But as far as a combo it seems like it's a bit too much to first get below, then get above your opponent.

Wakai Ryuucho Hazumi) - Young Flowing Spring

This move is cool because you can start it without posting the move. So you just kick and they block or dodge or whatever and then theyre caught. Other than that no real comments. Solid move

(Itami Tsuijuu no Jutsu) - Pain Compliance Technique


Interesting indeed. You pretty much said it all here.


No further questions.
 

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Arm based jutsu:

(Tora Kijuuki Ryousha Katachi Genkotsu) - Tiger Crane Paired Form Fist
Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges both their fists with chakra to increase damage and then the user gets below the enemy and strikes the enemy twice. One blow towards the collarbone with a fist cracking the collar bone and the other a palm strike to the throat causing the enemy to be winded with one arm useless from the breaking of the collarbone.
Note: Can only be used twice

(Fenikkusu Boshi Genkotsu) - Phoenix Eye Fist
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.

The only two pure arm based taijutsu of A rank, they have similar effects while being different. The first is used to deliver two powerful strikes, one that cracks the collar bone and another to the throat, causing them to have difficulty breathing as well as being unable to move their arm from the broken bone restricting movement. The second is confusing to me still, it mentions a triple knuckle shot to the throat, but we haven't been able to fully tell if that means a hit that deals 3 punches with your knuckles to the throat or a single blow using the middle three knuckles. It's hard to say, though I think it is the second.
 

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Arm based jutsu:

(Tora Kijuuki Ryousha Katachi Genkotsu) - Tiger Crane Paired Form Fist
Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges both their fists with chakra to increase damage and then the user gets below the enemy and strikes the enemy twice. One blow towards the collarbone with a fist cracking the collar bone and the other a palm strike to the throat causing the enemy to be winded with one arm useless from the breaking of the collarbone.
Note: Can only be used twice

(Fenikkusu Boshi Genkotsu) - Phoenix Eye Fist
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.

The only two pure arm based taijutsu of A rank, they have similar effects while being different. The first is used to deliver two powerful strikes, one that cracks the collar bone and another to the throat, causing them to have difficulty breathing as well as being unable to move their arm from the broken bone restricting movement. The second is confusing to me still, it mentions a triple knuckle shot to the throat, but we haven't been able to fully tell if that means a hit that deals 3 punches with your knuckles to the throat or a single blow using the middle three knuckles. It's hard to say, though I think it is the second.
You didnt even tell me you replied you know?

I think youre right on the second one. If youre gonna maximize your power, why would you go for 3 hits instead of one? It just makes more sense. Other than that you pretty much explained it all. No further questions
 

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(Ikazuchi Hirate Dageki) - Thunder Palm Strike
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at the enemy's right shoulder. The electrical current discharges on contact and can numb the right arm for a short period of time, thus preventing the enemy from making any seals.
Note: Numbing affect lasts for one turn
Note: Can only be used three times

Pretty straightforward.

(Heru Tenma Zetsumei Nigiri) - Hell Demon Death Grip
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their right leg and right hand with earth chakra and then the user will attack the enemy sending a dummy strike at them with their leg in order to cause the enemy to guard. The leg will stride past and then by bringing it down onto the enemy's ankle, it will make them fall backwards for the user to follow through with an earth-charged chakra hand directly into their face and smashing their head down into the ground, creating a crater from the impact.

You feign an attack at them but swing past them, and then essentially do a leg sweep with the leg and hit their right ankle, sending them to the earth, falling towards their right. You then slam their head into the earth.

(Monsu-n Kobushi) – Monsoon Fist
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.

Basically, you deliver several attacks to the enemy while using water chakra to cause it to weigh down on them and cause great damage. If combined with a lightning jutsu, it's pretty great.

(Gosai Ryuu Yajuu Sora Tsuppari) – Yellow Dragon Beast Sky Thrusts
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge his arms with lightning chakra and then appear below the enemy and strike up at the upper body of the target, hitting them a total of 12 times with the final strike in the chin. Each strike discharges the lightning chakra into the enemy's body and induces electrical burns and numbing of the areas of contact. The numbing makes the enemy unable to perform hand seals or concentrate chakra properly for a short period of time.
Note: Numbing lasts for one turn.

(Kasshoku Ryuu Yajuu Iwa Hakaisha) – Brown Dragon Beast Earth Destroyer
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: By concentrating the user's chakra into their legs the user will first run and punch the enemy two times, lifting the enemy into the air. They will then jump at the enemy, grabbing their shoulders and swinging the enemy around in mid air like a somersault, throwing them into the ground face first to finish them off by then delivering a pounding of 18 punches into the ground on the enemy's back and causing a crater to appear from the release of earth chakra when the user pounds the enemy into the ground.

(Aoi Ryuu Yajuu Suraisu Kichigai) – Green Dragon Beast Slicing Madness
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their fists and legs with wind chakra and begin attacking the enemy first with a kick to the chest, sending them backwards, and then continuously kicking and punching the enemy ten times, slicing their flesh and clothes from the charged wind chakra. Then the user finishes with a drop-kick in midair to the enemy's head and hitting them to the ground.

(Aoiro Ryuu Yajuu Shinseki Makai Rakka) – Blue Dragon Beast Drenching Hell Drop
Rank: A
Type: Offense
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will first charge their fists and legs with water chakra and then by gaining a low stance below the enemy, deal a driving upper cut with their left hand into the abdomen and following up with a right hook into the stomach, lowering the enemy's stance. Then the user will jump up doing a full spin connecting four strike to the upper body with the last being a kick to the chin, knocking the enemy into the air slightly and raising their stance. The user will finish with jumping up, doing a spin again, but this time hitting the enemy in the collar bone with a double heel strike to send them into the ground.
(All hits to enemy cause heavy breathing from deposits of dense water chakra on their clothes, creating a suffocating feeling.)

(Akai Ryuu Yajuu Hyaku Nenshou Renda) – Red Dragon Beast Hundred Burning Barrage
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will begin with charging their fists and legs with Fire chakra and then flip into the air doing a pike spin above the enemy to bring down their heels onto the enemy's shoulder. This drags their body down which then allows the user to jackhammer the enemy's head down and crash the enemy towards the ground where the user will then quickly appear below to begin striking into the enemy's stomach, lifting the enemy into the air. The user will then wrap his legs around the neck of the enemy and swing them down into the ground, landing a stomping strike into the back shoulder blades of the enemy.
(All attacks making contact with the enemy burns their skin when doing so.)

The above five are basically a set of Beast jutsu. They're pretty easy to understand and execute, though actually landing them in battle isn't as easy.


(Kamakiri Kata: Yaiba Kiwa ) - Mantis Style: Sword Edge
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user would attain the stance where they have their arms bent and their hands pointing down. They position their footing with their right foot slightly in front and their left foor in the same manner. This stance is to mimic the praying mantis. The user will concentrate their wind chakra into their entire forearms and then will strike at the opponent by extending their arms fully so that they mimic a sword's edge. The user will strike a total of six times and by using the wind-enhanced chakra, the springing action of the extension, and their body weight, they will then attack vital areas for maximum damage.

Also simple, it's ideal for quick attacks that aim to cut opponents and slice vital spots.
 

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(Ikazuchi Hirate Dageki) - Thunder Palm Strike

I like how simple and easy to land this one is

(Heru Tenma Zetsumei Nigiri) - Hell Demon Death Grip

This is pretty cool because the feint that starts it can be used with pretty much anything or any missed move. Pretty useful

Monsoon fist is pretty cool. I like how it makes their clothes heavy and has lasting effects


You said it all with the beast jutsu. Kind of hard to use in battle

On the last one, the stance is pretty weird, but I think its useful for what it is. A unique slicing kind of tai
 

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Elemental S ranked Taijutsu:

I want you to evaluate EACH one and ask questions about each.
(Ikazuchi Raikou Hirameki Dageki) - Thunder Lightning Flash Strike
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: This is taken form a form of Chinese martial arts southern style. The user charges their body with chakra and discharges it through their feet to give them a speed boost towards the enemy. Then the user charges their fists with lightning chakra, hitting the enemy eight times around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemy's movements slow from the electrical currents retracting the muscles.
Note: Affect lasts for one turn
Note: Can only be used twice per battle.

You discharge lightning through your body feet to give you a slight speed boost (not defined) and then rush towards them and deliver 8 lightning enhanced attacks to the upper body. These blows cause temporary paralysis that sets in after the last blow (I believe). Basically a variant of the Yellow Dragon attack.

(Banrai Itoguruma) - Heavy Thunder Spinning Wheel
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user concentrates their lightning chakra into their limbs and strikes the opponent with a upper cut to send them into a roll within the air. Then by thrusting themselves up above the target, the user grabs hold the target's limbs face down, dropping them to the ground. Then right as they are about to strike the ground, the user surges their lightning chakra into their right ankle, releasing the energy on point of contact to smash the opponent downwards and causing a giant crater to appear from the release of the immense energy.
Note: Can only be performed twice per battle.

You basically deliver an uppercut that causes them to flip over as you jump up to meet them and grab them and launch them back towards the earth and deliver a strong kick to them, sending them to the earth as the chakra creates a massive crater around the point of impact.

(Go Animaru Go Soshi Genkotsu) - Five Animal Five Element Fist
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice

This one is pretty cool as you combine 5 blows with 5 different elemental affinities, striking in rapid succession and causing multiple injuries at once.

(Gekiha NagareBoshi Zenshin) - Crushing Meteor Drive
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will charge their leg and knee with Earth chakra and then kick the enemy in the crotch, causing them to be winded and fall down to their knees in agony. As they do so, the user will then grab them and hold them up into the air, dropping them back down on their neck on the user's knee charged with earth chakra.
Note: Can only be used three times

Basically, you channel Earth chakra into your leg as you kick a foe in the groins, and then lift them and slam them on your knee, breaking their neck or causing great damage anyway. Why is it mid ranged, I do not know....

(Za Saru Suingingu Tsuuijite Za Ueki) - The Monkey Swinging Through the Trees.
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user charges their legs with lightning chakra to enhance their speed in striking and to discharge the lightning chakra when making contact with the opponent to cause numbing. The user then jumps up at the enemy, dealing rotating kicks to knock them off balance and sweeping kicks and over house kicks to further knock the opponent everywhere into the air. The user finishes off with dealing a final hammer kick to the shoulder to send the enemy into the ground.
Note: Can only be used three times
Note: Numbing effects last one turn

Easier to explain and even easier to land, it's pretty much lightning enhanced Capoeira that causes numbing and slight paralysis on contact.

(Go Ryuu Assai Fungeki) - Five Dragon Crushing Fury
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will charge the elbow's knee's and leg with fire chakra and deal a total of five strikes to the enemy. The first two strikes have the user jump up at the opponent dealing two knee strikes to the stomach and chest in order to knock them up into the air slightly. They then deal the next two strikes to the face with their elbows and the final strike with a hi-kick to the throat of the enemy, causing it to collapse on them, making it hard to breathe. Each strike will leave burns from the charged fire chakra.
Note: Can only be used three times

Simple, you channel Katon chakra to your elbows, knees and leg and jump up to deliver two knees to the stomach and chest, aiming to hit them at an angle to send them a bit higher in the air. You then deliver 2 elbows to the face and finish with a hi kick.

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(Tsuin Ikazuchi Tajuu) – Twin Thunder Beast
Rank: S
Type: Offensive, Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will concentrate their chakra into their arms in a rotational sequence to act like a spring, increasing the power of the concentrated lightning chakra that envelops their arm in a spiral. Then the user will rotate their arms with their fists clenched to strike the enemy target in the stomach. The rotational effect of the punches helps to deliver the lightning with extra power and speed, dealing a strong amount of damage whilst paralyzing the target through the stomach, preventing them from properly moving and drastically restricting their speed.
Note: Numbing lasts one turn
Note: Technique can only be used two times.

As you punch, you rotate your fists as you punch them, releasing the chakra in a spiral that causes great damage and paralyses them for a turn.
 

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Elemental S ranked Taijutsu:

I want you to evaluate EACH one and ask questions about each.
(Ikazuchi Raikou Hirameki Dageki) - Thunder Lightning Flash Strike
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: This is taken form a form of Chinese martial arts southern style. The user charges their body with chakra and discharges it through their feet to give them a speed boost towards the enemy. Then the user charges their fists with lightning chakra, hitting the enemy eight times around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemy's movements slow from the electrical currents retracting the muscles.
Note: Affect lasts for one turn
Note: Can only be used twice per battle.

You discharge lightning through your body feet to give you a slight speed boost (not defined) and then rush towards them and deliver 8 lightning enhanced attacks to the upper body. These blows cause temporary paralysis that sets in after the last blow (I believe). Basically a variant of the Yellow Dragon attack.

(Banrai Itoguruma) - Heavy Thunder Spinning Wheel
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user concentrates their lightning chakra into their limbs and strikes the opponent with a upper cut to send them into a roll within the air. Then by thrusting themselves up above the target, the user grabs hold the target's limbs face down, dropping them to the ground. Then right as they are about to strike the ground, the user surges their lightning chakra into their right ankle, releasing the energy on point of contact to smash the opponent downwards and causing a giant crater to appear from the release of the immense energy.
Note: Can only be performed twice per battle.

You basically deliver an uppercut that causes them to flip over as you jump up to meet them and grab them and launch them back towards the earth and deliver a strong kick to them, sending them to the earth as the chakra creates a massive crater around the point of impact.

(Go Animaru Go Soshi Genkotsu) - Five Animal Five Element Fist
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice

This one is pretty cool as you combine 5 blows with 5 different elemental affinities, striking in rapid succession and causing multiple injuries at once.

(Gekiha NagareBoshi Zenshin) - Crushing Meteor Drive
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will charge their leg and knee with Earth chakra and then kick the enemy in the crotch, causing them to be winded and fall down to their knees in agony. As they do so, the user will then grab them and hold them up into the air, dropping them back down on their neck on the user's knee charged with earth chakra.
Note: Can only be used three times

Basically, you channel Earth chakra into your leg as you kick a foe in the groins, and then lift them and slam them on your knee, breaking their neck or causing great damage anyway. Why is it mid ranged, I do not know....

(Za Saru Suingingu Tsuuijite Za Ueki) - The Monkey Swinging Through the Trees.
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user charges their legs with lightning chakra to enhance their speed in striking and to discharge the lightning chakra when making contact with the opponent to cause numbing. The user then jumps up at the enemy, dealing rotating kicks to knock them off balance and sweeping kicks and over house kicks to further knock the opponent everywhere into the air. The user finishes off with dealing a final hammer kick to the shoulder to send the enemy into the ground.
Note: Can only be used three times
Note: Numbing effects last one turn

Easier to explain and even easier to land, it's pretty much lightning enhanced Capoeira that causes numbing and slight paralysis on contact.

(Go Ryuu Assai Fungeki) - Five Dragon Crushing Fury
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will charge the elbow's knee's and leg with fire chakra and deal a total of five strikes to the enemy. The first two strikes have the user jump up at the opponent dealing two knee strikes to the stomach and chest in order to knock them up into the air slightly. They then deal the next two strikes to the face with their elbows and the final strike with a hi-kick to the throat of the enemy, causing it to collapse on them, making it hard to breathe. Each strike will leave burns from the charged fire chakra.
Note: Can only be used three times

Simple, you channel Katon chakra to your elbows, knees and leg and jump up to deliver two knees to the stomach and chest, aiming to hit them at an angle to send them a bit higher in the air. You then deliver 2 elbows to the face and finish with a hi kick.

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(Tsuin Ikazuchi Tajuu) – Twin Thunder Beast
Rank: S
Type: Offensive, Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will concentrate their chakra into their arms in a rotational sequence to act like a spring, increasing the power of the concentrated lightning chakra that envelops their arm in a spiral. Then the user will rotate their arms with their fists clenched to strike the enemy target in the stomach. The rotational effect of the punches helps to deliver the lightning with extra power and speed, dealing a strong amount of damage whilst paralyzing the target through the stomach, preventing them from properly moving and drastically restricting their speed.
Note: Numbing lasts one turn
Note: Technique can only be used two times.

As you punch, you rotate your fists as you punch them, releasing the chakra in a spiral that causes great damage and paralyses them for a turn.
Its hard to find your threads

(Ikazuchi Raikou Hirameki Dageki) - Thunder Lightning Flash Strike

Pretty simple, you put on a burst of speed and hit the opponent with a few strikes charged with lightning. These strikes paralyze the enemy.

If only one strike hits does that still do S rank damage or is it divided?


The next one is alot like the hidden lotus technique lol. Kind of weird. You uppercut them and send them back to the ground.

Does the short-mid range mean that you'd run to them as part of the move if youre in mid?

(Go Animaru Go Soshi Genkotsu) - Five Animal Five Element Fist

Cool ass move. Has the potential for all kinds of different damage. Simply put you strike the opponent 5 times with different elements each time.

You can choose which elements to use when right?


(Gekiha NagareBoshi Zenshin) - Crushing Meteor Drive
Someone needs to edit these jutsu lol. Anyway, you knee them in the nuts and then bane slam them onto your knee. Bane used this exact attack on Batman.

I was gonna ask why its mid as well

Next one, you run to the opponent and then strike them which paralyzes them. Afterwards you kick them alot doing damage.

Are the kicks optional? Like do I have to do all of them

(Go Ryuu Assai Fungeki) - Five Dragon Crushing Fury
Kind of a slow move, dont see much use. Just charge your elbows and knees with chakra and strike the enemy

When would I ever use this lol.

(Tsuin Ikazuchi Tajuu) – Twin Thunder Beast

Twist your fist while punching to deliver extra damage.

How much would this lower their speed?
 
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