[Tag Team Battle]

Flash

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Alright. Let's make this Konoha Vs Suna, shall we?
I'll be using Zetsu, and Rucken I assume, his Uchiha.
Order: Flash > Pop > Rucken > Lytes
_________________________________________________


Zetsu activates his sensing ability, while Ikiru, his 3T Sharingan, both passively, as they begin preparing for a fierce battle that is about to follow. The increasing mist in the atmosphere would slowly and steadily limit everyone's vision, as Zetsu channels his chakra into the water around them to get the desired effect. At the same time, Ikiru would stomp the ground to raise 2 huge pillars of fire that would emerge from under Gaara and Blonde to knock them into the air and cause burn damage.

I hope you don't mind me blocking your vision, do you?

Tsk..Let's get this over with

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 ( -10 per turn to keep active )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.
( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
 

pop123

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Gaara couldn't see it in the mist but he can see that huge light of fire but gaara wasn't phase at all he laugh and create solid pillars by crushing the grounds into sand and pushing me and my teammate out of the way gaara stands ready with his cw ready and able on his back for his partner












Re: Sand Release

B rank

( Suna Jinheki ) - Sand Encampment Wall
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will create several medium sized pillars of sand in front of them or around them to protect them from incoming attacks. That can be made together to form on solid compact wall of sand.
 

RuckenTM

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Slowly and steady both him and his teammate move away from each other, as they heard a laughter, the flame pillers ripping open the mist revealed for a moment the locations of the opponents. Seemingly the man with the sand had evaded their attack and now both teams were squared up separately. Ikiru giving a stare to the young lad with the sand gourd on his back, Ikiru then summoned from his scroll a huge gourd also. Quick to strap on his back, he eyed the sand boy.

"...shall we?" Ikiru requesting the sand boy to follow him as he lead on to the right. With his ash flowing up around him his ash gourd got lighter allow him more freedom.

(Katon: Shishamasu) — Fire Release: Death's Hands
Rank: B to A-rank
Type: Offensive, Supplementary, Defensive
Range: Short-Mid
Chakra Cost: 20-30 (-15 to sustain jutsu per turn)
Damage Points: 40-60
Description: After forming three handseals, they'll release a surge of katon chakra around any part of their body to create a layer of hot ash or by release it from their own body, and at will they can manipulate existing ash i.e via; ash gourd. This will not burn the user as they will create a layer of chakra between their skin and the ash to protect themselves. At will, the user can release this ash in a stream of sorts from their hands (even from body-movements) for offensive/Supplementary/defensive purposes, even in enormous amounts. This can be combined with other jutsu like Fire jutsu to give them +1 rank in damage up to S rank.
Note: While Jutsu is sustained (for up to 3 turns), Users can only utilize Katon or related Fire style Ninjutsu only.

Meanwhile, Zetsu kept sights on the other shinobi. Zetsu then also requested they too to move left as he started, signaling a gesture. The battle of both parties had now separated into, for which party was to return first?
 

Lytes

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Slowly and steady both him and his teammate move away from each other, as they heard a laughter, the flame pillers ripping open the mist revealed for a moment the locations of the opponents. Seemingly the man with the sand had evaded their attack and now both teams were squared up separately. Ikiru giving a stare to the young lad with the sand gourd on his back, Ikiru then summoned from his scroll a huge gourd also. Quick to strap on his back, he eyed the sand boy.

"...shall we?" Ikiru requesting the sand boy to follow him as he lead on to the right. With his ash flowing up around him his ash gourd got lighter allow him more freedom.

(Katon: Shishamasu) — Fire Release: Death's Hands
Rank: B to A-rank
Type: Offensive, Supplementary, Defensive
Range: Short-Mid
Chakra Cost: 20-30 (-15 to sustain jutsu per turn)
Damage Points: 40-60
Description: After forming three handseals, they'll release a surge of katon chakra around any part of their body to create a layer of hot ash or by release it from their own body, and at will they can manipulate existing ash i.e via; ash gourd. This will not burn the user as they will create a layer of chakra between their skin and the ash to protect themselves. At will, the user can release this ash in a stream of sorts from their hands (even from body-movements) for offensive/Supplementary/defensive purposes, even in enormous amounts. This can be combined with other jutsu like jutsu to give them +1 rank in damage up to S rank.
Note: While Jutsu is sustained (for up to 3 turns), Users can only utilize Katon or related Fire style Ninjutsu only.

Meanwhile, Zetsu kept sights on the other shinobi. Zetsu then also requested they too to move left as he started, signaling a gesture. The battle of both parties had now separated into, for which party was to return first?

Kurapika smirks at the two opponents, at least where he assumed they'd be, the mist was too thick to see through. Not for long, without warning, Kurapika's chakra floods the entirety of the mist as it rapidly began sinking into the ground. The water content would then compress itself and seep back to the surface as small puddles which are situated in a net-like formation around the Uchiha and the plant, basically, should either of you move half a meter in any direction, you'd be blasted by pressurized water with a lot of broken bones, Kurapika made sure none of the puddles got any where close to him or Gaara .
Realizing they were now matched up separately, Kurapika's eyes moved to Zetsu, eyes focused on chin and below out of habit although he made sure to keep the Uchiha in his peripheral vision.
Gaara's eyes drops to below both their chins too and he'd simultaneously as the water puudles appear, use his chakra to raise a huge wave of sand that'd come crashing down on both opponents .

Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak



Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user focus his chakra into any water on the battle field, water which can either be a passive water source or water source as a result of water techniques used on the terrain. The user can use this technique to take control of A-rank and below active water jutsu/source. The user makes the entire water body to rapidly sink be absorbed into the ground and while it may seem the user is only making the water vanish, the user would make the water to compress into patches and once again seep
out of the ground though a little compact, small but compressed. The water would re-emerge as small several puddles of water scattered around the field. The puddle of water looks gentle and peaceful until any chakra presence comes into a perimeter of 1
meter radius from the puddle. It reacts and releases all the pent up compressed energy within itself as the water undergoes a cataclysmic explosion sending dangerous upthrust of dense water into the sky that
quickly expand into a 2m radius column of water geyser. The geyser carries a very destructive force that can break bone with ease and they would affect anything up to 2m from its position.
NOTE:
- The puddles last 3 turns before the rescind back to the ground dormant.
- The power of the each puddles is divided to the amount of puddles made, ranging from a one to ten. So with less puddles the force the geyser carries is more compared to more puddles. S-rank force is only one puddle is made, A-rank each for two puddles, B-rank each for 4 puddles, and so on.
-Puddles cannot be created directly beneath an opponent
- 3x per battle with a 2 turns in between usage
- No S rank Suiton the same turn this is used



Type: Offensive
Rank: A
Range: Short-long
Chakra cost: 30
Damage Points: 60
Description: A sand burial on a huge scale that can crush multiple enemies once they've been caught in sand.

 

Flash

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Kurapika smirks at the two opponents, at least where he assumed they'd be, the mist was too thick to see through. Not for long, without warning, Kurapika's chakra floods the entirety of the mist as it rapidly began sinking into the ground. The water content would then compress itself and seep back to the surface as small puddles which are situated in a net-like formation around the Uchiha and the plant, basically, should either of you move half a meter in any direction, you'd be blasted by pressurized water with a lot of broken bones, Kurapika made sure none of the puddles got any where close to him or Gaara .
Realizing they were now matched up separately, Kurapika's eyes moved to Zetsu, eyes focused on chin and below out of habit although he made sure to keep the Uchiha in his peripheral vision.
Gaara's eyes drops to below both their chins too and he'd simultaneously as the water puudles appear, use his chakra to raise a huge wave of sand that'd come crashing down on both opponents .

Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak



Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user focus his chakra into any water on the battle field, water which can either be a passive water source or water source as a result of water techniques used on the terrain. The user can use this technique to take control of A-rank and below active water jutsu/source. The user makes the entire water body to rapidly sink be absorbed into the ground and while it may seem the user is only making the water vanish, the user would make the water to compress into patches and once again seep
out of the ground though a little compact, small but compressed. The water would re-emerge as small several puddles of water scattered around the field. The puddle of water looks gentle and peaceful until any chakra presence comes into a perimeter of 1
meter radius from the puddle. It reacts and releases all the pent up compressed energy within itself as the water undergoes a cataclysmic explosion sending dangerous upthrust of dense water into the sky that
quickly expand into a 2m radius column of water geyser. The geyser carries a very destructive force that can break bone with ease and they would affect anything up to 2m from its position.
NOTE:
- The puddles last 3 turns before the rescind back to the ground dormant.
- The power of the each puddles is divided to the amount of puddles made, ranging from a one to ten. So with less puddles the force the geyser carries is more compared to more puddles. S-rank force is only one puddle is made, A-rank each for two puddles, B-rank each for 4 puddles, and so on.
-Puddles cannot be created directly beneath an opponent
- 3x per battle with a 2 turns in between usage
- No S rank Suiton the same turn this is used



Type: Offensive
Rank: A
Range: Short-long
Chakra cost: 30
Damage Points: 60
Description: A sand burial on a huge scale that can crush multiple enemies once they've been caught in sand.


As the mist started fading, Zetsu, with his sensing active, could sense the opponent's chakra all over the battle. Taking control of all the water molecules like that, it definitely had to be a high ranked technique. Zetsu too channeled his chakra all over his body, to take the control of the water molecules back from the opponent. The chakra from opposing people would cancel out the chakra in the water, leaving the atmosphere clear again.

(Raiton: Tōru no tondemonai ōra) | Lightning Release: Outrageous Aura of Thor
Rank: S
Type: Defend/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: It is a common knowledge that water is a huge collection of electric dipoles. By using polarities of charge, we can create an influence on it by making it move away or come near to the charge. Understanding this concept, lead to the development of this jutsu that would help the user to deflect the incoming water jutsus so as to avoid damage.
Attraction: The user concentrates a lot of raiton chakra in his body/ parts of the body. By manipulating his chakra, he concentrates a single polar charge around his body. This charge will force the electric dipoles in the water to align themselves and be attracted to the user's charge. This will help the user to attract water molecules from big sources of water, or from the mist or air in general and stick to his body. The amount of water that sticks to the body directly depends on the user's control and the amount of water present in the source.
Repulsion: Similar to attraction, the user will concentrate single polarity around his body. As and when a body of water comes closer to the user, he instantly changes the polarity so that the water is thrown away from the user's body. To deflect an incoming water of any rank, the user requires a polar charge of similar rank.
Combination: With precise chakra control, the user can constantly keep changing the polarity every millisecond to push and pull the molecules of water and in essence control the flow of water so as to meet his needs. This method requires the user to constantly feed in chakra as long as he controls the target water body by constantly changing the polarities, and so he cannot use anything except taijutsu during that phase.​
Note:
+ This electric energy in itself does not cause any damage. Neither does it add damage when combined with other elements.
+ This jutsu can be performed on opponent's water jutsus
+ Cannot perform Raiton of above S rank in the same turn.
+ Can only be used twice.
+ Can only be taught by Azráel
At the same time that this happened, Ikiru formed a single handseal, before releasing an intense stream of fire, that would not only push back the sand back at the two opponents, but also heat them up to a certain degree so that anyone who comes in contact with it, suffer from burn damage. Not just that. The fire would continue towards the two targets with lesser power, to incenerate the two targets, should they fail to counter the attack.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S (F)
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.
You need a better strategy kid. Relying on one element is not a safe bet.
Hey, I haven't even started. Don't judge me till I show you what I am capable of.

Whaaaat? But wasn't that one of your strongest attacks?
Ooops! Was it? Hehehe. Let's see.
Either way, I don't think I can trust you yet, completely. I'm gonna call some help.

Zetsu would perform the summoning jutsu rituals before he gets ready to battle the opponents.

Aaaaand...? Where is your help? He feels shy?
She is where she is supposed to be.

( Koukurage Kuchyose no Jutsu: Kyoudan ) Box Jellyfish Summoning Technique: Marinette
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Marinette is large yet slender box jellyfish with Earth Affinity. Because of that, although strong and steady, she appears to be drier and more frail than other boxes, almost as if made of sand cloth,allowing her to remain out of water. She is able to freely alter her weight from milligrams to tons, with earth chakra, and move underground as if it was water. Combining both, she can propel herself out of the ground and soar in the air for quite long time, almost as if floating. She is a master of Ta Moko. Increasing the height and hardness of her thin tentacles, she can increase their size with such speed and strength that they act like bullets, at a speed that isn't easily discernible for untrained eyes (non Strong Fist Masters) or people with at least 1 Tomoe Sharingan or Byakugan.
*Except when using Ta Moko, Marinette's ability to shift her weight costs 1 jutsu*
*Can stay in battle for 4 turns max*
*Can only be used twice if not injured*
Marinette is summoned under the ground, and travels towards the location of Kuraprika, directly underneath him.
 

pop123

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Gases just laughs at you and his sand to pour out you just don't understand my sand is always with me my mother died giving birth to me and she always watching over me with that being said gases start to reveled his custom weapon gases infused sand with fire Charka and claps his together sends a wave of sand that mixed with fire and aiming it right at Flash and his buddy gases laughs but harsh fire sand can burn anything and everything that touch gases wasn't done he bite his thumb and summon his buddy juha and gases laughs again








Incarnation of Sand

Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [upon activation; -10 to maintain]
Damage Points: N/A
Description: The Incarnation of Sand is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto 10m) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity.

Wrath of Vulcan
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.

Temperance of Poseidon
This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.

Pride of Zeus
This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.

Mercy of Hera
This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.

Greed of Boreas
This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.

Note: Infusing the Sand with an element is passive and part of the same timeframe, however it costs as a move slot upon activation.
Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.
Note: The user can infuse the Sand with only a single element at any given time.
Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.
Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.









Jutsu Meerkat Juha

Type:Supplementary
Rank:A rank
Range:Short-mid
Chakra:30
Damage:60
Description:
Juha is one of the most reliable Meerkats there is as he is muscular and fit standing 4 feet tall. Once summoned to the field juha is able to transform (similar to monkey king enma) into a round shield which is able to protrude dense spiky hair on the face of the shield which can extend and retract. Juha while in shield form is able to release a fire vortex tunnel from the face of the shield.. It is covered in fur which has the ability to harden like jiraiya's spiky hair techniques. The shield is able to use the fire tunnel twice per being summoned, and the attack is B rank in nature. Juha's shield mode can deflect fire up to B rank and block Kunai and other misc ninja tools. In this form juha is 4 feet in diamter and the user can tell juha to use spike mode or the fire tunnel it does not require the user to actually release these techniques but the summons knowledge as to when from the user.

Restrictions:

+ cannot use spikes in the same turn as fire.

+ can only use fire vortex twice not in the same turn either.

+ can be summoned once per battle.

+ stays on the field for four turns.
 

RuckenTM

Legendary
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Gases just laughs at you and his sand to pour out you just don't understand my sand is always with me my mother died giving birth to me and she always watching over me with that being said gases start to reveled his custom weapon gases infused sand with fire Charka and claps his together sends a wave of sand that mixed with fire and aiming it right at Flash and his buddy gases laughs but harsh fire sand can burn anything and everything that touch gases wasn't done he bite his thumb and summon his buddy juha and gases laughs again

Incarnation of Sand

Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [upon activation; -10 to maintain]
Damage Points: N/A
Description: The Incarnation of Sand is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto 10m) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity.

Wrath of Vulcan
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.

Temperance of Poseidon
This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.

Pride of Zeus
This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.

Mercy of Hera
This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.

Greed of Boreas
This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.

Note: Infusing the Sand with an element is passive and part of the same timeframe, however it costs as a move slot upon activation.
Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.
Note: The user can infuse the Sand with only a single element at any given time.
Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.
Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.

Jutsu Meerkat Juha

Type:Supplementary
Rank:A rank
Range:Short-mid
Chakra:30
Damage:60
Description:
Juha is one of the most reliable Meerkats there is as he is muscular and fit standing 4 feet tall. Once summoned to the field juha is able to transform (similar to monkey king enma) into a round shield which is able to protrude dense spiky hair on the face of the shield which can extend and retract. Juha while in shield form is able to release a fire vortex tunnel from the face of the shield.. It is covered in fur which has the ability to harden like jiraiya's spiky hair techniques. The shield is able to use the fire tunnel twice per being summoned, and the attack is B rank in nature. Juha's shield mode can deflect fire up to B rank and block Kunai and other misc ninja tools. In this form juha is 4 feet in diamter and the user can tell juha to use spike mode or the fire tunnel it does not require the user to actually release these techniques but the summons knowledge as to when from the user.

Restrictions:

+ cannot use spikes in the same turn as fire.

+ can only use fire vortex twice not in the same turn either.

+ can be summoned once per battle.

+ stays on the field for four turns.
Pop's Sand wave attack is (S-rank) + Katon Influence (not specified, thus I'm assuming it's a rank up increase?) =F-rank Flaming Sand ("Super F-rank"/ Double F-rank to Earth, Fire, & Wind, but A-rank to Water, and S-rank to Raiton)

sheeesssh, Fck dat, ain't takin dat F-rank z.z ya am'mah skid outta here foolz


Ikiru would foresee the chakra formulation and the weapon enhancing it. Right when Gaara would rise his wave, Ikiru manipulated his ash from his ash gourd to both ends. The ash would appear below Zetsu while another for himself, the ash then forming a cloud to lift them upwards over the wave as it descended below them, they were now mid-range in height below the ground while also the opponents. The cloud ranging in diameter of 5 meters all round, it gave enough room for combat choice.

"Such a waste, sand boy" saying as he mocked the sand manipulator while they floated in mid air. Molding enormous Katon chakra he then made a single hand seal allowing him to summon a giant katon beast in-between them and their opponents. Manipulating his ash to block vision of zetsu to the giant and enhancing it with ash, the flare happening moments of its birth as Ikiru from experience simply closed his eyelids.

With their blinded opponents, Ikiru mentally commands the giant to fly a bit farther upwards to release a heat wave into the skies. This heat wave would start to localize the skies as the giant stayed above them in the skies to ensure the heavens where set toward Ikiru's goal.

(Katon: Uchiha Gōkakyū no Kyojin) - Fire Release: Uchiha Great Fireball Giant
Rank: S-ranked >F-rank
Type: Offensive, Defensive, Supplementary
Range: Short - Mid
Chakra Cost: 40 (-10 each turn for sustainability) (+10 to other katon jutsu released through this jutsu)
Damage Points: 80 >100
Description: Uchiha, who are gifted in the Fire Release nature transformation, weaves a few hand seals for the Great Fireball Technique and combining it with chakra-infused ash to create a (boss summon-size) monstrous creature. Manipulated through handseals and constantly feed with chakra, this enlarged, gray-black monster has the ability to cause an reactionary effect that will emit heat flares from all over it's body that will blind the target; use its arm as a flamethrower to completely incinerate them; and/or launch from it's solid, ash body shuriken-like weapons to burn them from afar. Additionally, the excess chakra would increase the intensity of the Jutsu that is manipulated through the creature, dealing more damage power. Layered with Katon chakra and ash, this creature resilience and physical power is so dense, which makes it outstandingly powerful. After a while, the core of the jutsu cools returning the flame giant into hot ash as it crumbles to the ground.
Note: Short-range Heat-wave = C-rank (B-rank); Mid-range Hot Ash-Shurikens = C-rank (B-rank), Short-range Flamethrower Arms = C-rank (B-rank).
Note: Target Temporary blinded for 1 turn and the user will have control over the jutsu at all times.
Note: The heat from the Great Fireball Technique allows it to levitate over the ground, making it capable of flight.
Note: Only used by an Uchiha Biography.
~ Usable only twice per battle.
~ Last 4 Turns and a Jutsu used through this jutsu (Rank limit: S-rank), counts toward a move slot. While on the field counts as a move per turn to control it. Can only use fire release while active
~ No other S-rank or higher Katon Jutsu in the same turn.
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