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Team Battle Rules
All Out
Mid Range
Early Morning. Misty atmosphere (slight mist).
Terrain:
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Flash & Rucken Vs Pop & Lytes
Last edited:
Team Battle Rules
All Out
Mid Range
Early Morning. Misty atmosphere (slight mist).
Terrain:
You must be registered for see images
Slowly and steady both him and his teammate move away from each other, as they heard a laughter, the flame pillers ripping open the mist revealed for a moment the locations of the opponents. Seemingly the man with the sand had evaded their attack and now both teams were squared up separately. Ikiru giving a stare to the young lad with the sand gourd on his back, Ikiru then summoned from his scroll a huge gourd also. Quick to strap on his back, he eyed the sand boy. Slowly and steady both him and his teammate move away from each other, as they heard a laughter, the flame pillers ripping open the mist revealed for a moment the locations of the opponents. Seemingly the man with the sand had evaded their attack and now both teams were squared up separately. Ikiru giving a stare to the young lad with the sand gourd on his back, Ikiru then summoned from his scroll a huge gourd also. Quick to strap on his back, he eyed the sand boy.
"...shall we?" Ikiru requesting the sand boy to follow him as he lead on to the right. With his ash flowing up around him his ash gourd got lighter allow him more freedom.
(Katon: Shishamasu) — Fire Release: Death's Hands
Rank: B to A-rank
Type: Offensive, Supplementary, Defensive
Range: Short-Mid
Chakra Cost: 20-30 (-15 to sustain jutsu per turn)
Damage Points: 40-60
Description: After forming three handseals, they'll release a surge of katon chakra around any part of their body to create a layer of hot ash or by release it from their own body, and at will they can manipulate existing ash i.e via; ash gourd. This will not burn the user as they will create a layer of chakra between their skin and the ash to protect themselves. At will, the user can release this ash in a stream of sorts from their hands (even from body-movements) for offensive/Supplementary/defensive purposes, even in enormous amounts. This can be combined with other jutsu like jutsu to give them +1 rank in damage up to S rank.
Note: While Jutsu is sustained (for up to 3 turns), Users can only utilize Katon or related Fire style Ninjutsu only.
Meanwhile, Zetsu kept sights on the other shinobi. Zetsu then also requested they too to move left as he started, signaling a gesture. The battle of both parties had now separated into, for which party was to return first?
Kurapika smirks at the two opponents, at least where he assumed they'd be, the mist was too thick to see through. Not for long, without warning, Kurapika's chakra floods the entirety of the mist as it rapidly began sinking into the ground. The water content would then compress itself and seep back to the surface as small puddles which are situated in a net-like formation around the Uchiha and the plant, basically, should either of you move half a meter in any direction, you'd be blasted by pressurized water with a lot of broken bones, Kurapika made sure none of the puddles got any where close to him or Gaara .
Realizing they were now matched up separately, Kurapika's eyes moved to Zetsu, eyes focused on chin and below out of habit although he made sure to keep the Uchiha in his peripheral vision.
Gaara's eyes drops to below both their chins too and he'd simultaneously as the water puudles appear, use his chakra to raise a huge wave of sand that'd come crashing down on both opponents .
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user focus his chakra into any water on the battle field, water which can either be a passive water source or water source as a result of water techniques used on the terrain. The user can use this technique to take control of A-rank and below active water jutsu/source. The user makes the entire water body to rapidly sink be absorbed into the ground and while it may seem the user is only making the water vanish, the user would make the water to compress into patches and once again seep
out of the ground though a little compact, small but compressed. The water would re-emerge as small several puddles of water scattered around the field. The puddle of water looks gentle and peaceful until any chakra presence comes into a perimeter of 1
meter radius from the puddle. It reacts and releases all the pent up compressed energy within itself as the water undergoes a cataclysmic explosion sending dangerous upthrust of dense water into the sky that
quickly expand into a 2m radius column of water geyser. The geyser carries a very destructive force that can break bone with ease and they would affect anything up to 2m from its position.
NOTE:
- The puddles last 3 turns before the rescind back to the ground dormant.
- The power of the each puddles is divided to the amount of puddles made, ranging from a one to ten. So with less puddles the force the geyser carries is more compared to more puddles. S-rank force is only one puddle is made, A-rank each for two puddles, B-rank each for 4 puddles, and so on.
-Puddles cannot be created directly beneath an opponent
- 3x per battle with a 2 turns in between usage
- No S rank Suiton the same turn this is used
Type: Offensive
Rank: A
Range: Short-long
Chakra cost: 30
Damage Points: 60
Description: A sand burial on a huge scale that can crush multiple enemies once they've been caught in sand.
Gases just laughs at you and his sand to pour out you just don't understand my sand is always with me my mother died giving birth to me and she always watching over me with that being said gases start to reveled his custom weapon gases infused sand with fire Charka and claps his together sends a wave of sand that mixed with fire and aiming it right at Flash and his buddy gases laughs but harsh fire sand can burn anything and everything that touch gases wasn't done he bite his thumb and summon his buddy juha and gases laughs again
Incarnation of Sand
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [upon activation; -10 to maintain]
Damage Points: N/A
Description: The Incarnation of Sand is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto 10m) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity.
Wrath of Vulcan
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.
Temperance of Poseidon
This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.
Pride of Zeus
This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.
Mercy of Hera
This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.
Greed of Boreas
This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.
Note: Infusing the Sand with an element is passive and part of the same timeframe, however it costs as a move slot upon activation.
Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.
Note: The user can infuse the Sand with only a single element at any given time.
Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.
Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.
Jutsu Meerkat Juha
Type:Supplementary
Rank:A rank
Range:Short-mid
Chakra:30
Damage:60
Description:
Juha is one of the most reliable Meerkats there is as he is muscular and fit standing 4 feet tall. Once summoned to the field juha is able to transform (similar to monkey king enma) into a round shield which is able to protrude dense spiky hair on the face of the shield which can extend and retract. Juha while in shield form is able to release a fire vortex tunnel from the face of the shield.. It is covered in fur which has the ability to harden like jiraiya's spiky hair techniques. The shield is able to use the fire tunnel twice per being summoned, and the attack is B rank in nature. Juha's shield mode can deflect fire up to B rank and block Kunai and other misc ninja tools. In this form juha is 4 feet in diamter and the user can tell juha to use spike mode or the fire tunnel it does not require the user to actually release these techniques but the summons knowledge as to when from the user.
Restrictions:
+ cannot use spikes in the same turn as fire.
+ can only use fire vortex twice not in the same turn either.
+ can be summoned once per battle.
+ stays on the field for four turns.