Suzihua (111)

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
Suzihua

An area characterized by empty wasteland, Suzihua features little in the category of neither flora nor fauna, though the area does contain some small canyons and mountain formations. It also suffers from natural phenomenon known as ‘rock rain,’ where the cold winds pick up dust and rock that often seem to rain on those traversing the area. The biggest change within the terrain is that moon rock debris is scattered around and the rock rain is now moon rock along with the regular earthen material. The moon rock seems to be a bit heavier and more jagged than the regular earth, thus have been seen causing high amounts of damage to people traveling through.
 
Last edited by a moderator:

Shinta

Active member
Legendary
Joined
Dec 11, 2010
Messages
19,097
Kin
1,184💸
Kumi
9,485💴
Trait Points
0⚔️





In stark contrast to Warenaiwa, this new area was desolate and empty, raging sand storms appears to be in almost every direction Fuu looked in. One of these storms was right overhead of Fuu, keeping her pinned in an outcropping of rocks that provided enough protection from the storm; the storm that appeared to be dropping fist-sized rocks from the sky. In just reaching this point, Fuu had sustained some minor bruises from these stones, her white cloak now sullied with earthy-browns, tattered and torn over the entire length with the bottom trim the most worn, frayed and almost black from the contrast wear along the terrain.
Having taken the opportunity to rest a while, Fuu could not spend any more idol time here and instead opted to clear the storm; and all subsequent storm, away from her direct position. She would take control of the wind currents to create a short-ranged radius around herself, free from any winds and flying stones. She would keep this around herself as she continued on her journey, alert to any sign her Scouter might give her or any sign that her makeshift smokescreen would attract unwanted attention.


Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+15 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.

Note: Lasts 3 turns or until released.






Chakra 1845
-10 (scouter)
-40
= 1795 chakra remaining




Leaving LM
 

Zaphkiel

Seraph
Legendary
Joined
Mar 18, 2013
Messages
12,628
Kin
1,915💸
Kumi
1,618💴
Trait Points
0⚔️
Coming from . Also, starting a new mission with the following elements:
- Steal a large or valuable asset (4)

Summary: After heisting precious cargo from the den of thieves, Avarosa and crew decide to carry the loot to where it most likely came from. An act of good will, basically. However anyone can make plans, it takes a true mastermind to execute it. The trio set up a sting operation to relieve the bandits of the treasure they stole...

As Avarosa, Kayn, and Bel continued South they came across the wasteland that was Suzihua. It had barely any features except for the flat expanse that stretched to the horizon that occasionally dipped into canyons. As the trio came flying over one such canon that appeared like a jagged crack they saw something peculiar: people. Avarosa ordered Bel to descend where she got a better look.

"People live here? Why?"

"There must be food out here then. And water!" Kayn exclaimed through a dry throat.

"Let's see if they'll help--"

"Archer, stop. Look closely."

The group they spotted were wrapped from head to toe in dirty rags that hid all areas of their skin and left out their eyes in thin slits. They were robbing something, a caravan. Men dressed in traditional shogun armor were strewn out across the dusty path dead. Their blood turned the sand to black mud. The bandits rummaged through the carriage and threw all they wanted into sacks on their back before lighting it and the bodies of their victims on fire.

"Disgusting!" Bel passed.

"Truly revolting. I have to do something about this. My blood just boils."

"What're you thinking, Archer? Are you gonna kill them?"

"Maybe. Maybe not."

The Griffin landed on a ledge overlooking the bandits who had impressive methods of traversing the sand without slowing down. They each wore a special harness around their bodies that was tied to a giant golden dragon statue that they dragged. No doubt that was probably the reason for the raid entirely. It looked expensive. Avarosa crept to the edge as quietly as she could and looked down to count them. Ten in total. She turned to her shinobi in training, Kayn.

"Our main priority is that golden monument, it's obviously important. We have to return what they stole to the rightful people. Killing them is secondary."

"O-Oh? Why're you looking at me, though?"

"Because you're gonna help me. Just stick to your training, yes?"

He looked away. "I g-guess."

She shook his shoulder firmly. "Have some confidence, lad, you have Bel here as support!"

The beast winked and did something akin to a smile. At least, that's what Avarosa wanted to believe.

"Okay, so here's the plan..."

[ Sometime later... ]​

The bandits had almost cleared the canyon and made it back onto the flat sea of sand when two explosions went off on either side of the exit, causing the large rocks to cascade and block them off. They immediately became antsy, yelling orders in a language Archer was not familiar with and setting up a rudimentary perimeter. Of course, the loot stayed in the middle of their formation. Typical.

Immediately after, strings of chakra suddenly spewed from the shadows and began constricting them. From their left and right Avarosa and Kayn descended like assassins with their faces concealed behind strips of cloth. As they landed the bandits became even more restless. One of them even tried gnawing the chakra wire with his teeth only to spit out a cup full of blood.

"Oh, I wouldn't try that if I were you," Avarosa remarked with almost a hint of amusement.

One of them managed to wriggle a hand free and threw down a smoke pellet and Ava instinctively covered her face. "Kayn, don't let it get into your eyes!" she instructed. When she heard no response she brought two fingers to her lips and produced a shrill whistle.

The unmistakable sound of grand wings descending on top of them was suddenly within earshot. Belphegor had swooped down into the crevice and dispelled the smoke with nothing but the force of his wings as he took the sky again, with the golden dragon statue between his massive talons.

Avarosa then increased the strength of her wires, which was confirmed with a collective scream from her side of the canyon. It was hard to tell what was happening with Kayn, for he hadn't even responded to her commands. She swiftly brought the hand that held the chakra wires downward and caused her captives to fly together in a heap. There she would leave them and hurry over to Kayn's side. She couldn't help but feel a sickening dread in her stomach. What if he got hurt? What if they got to him?

When she finally got there she saw that Kayn was nowhere to be seen. The bandits that he was supposed to subdue were all facedown in the dirt, through, presumably unconscious. She looked around frantically. Where could he have gone?

One of the bandits groaned and started to stand. Avarosa planted her foot in his face and he went back to sleep.

"Archer, up here!" came Bel's voice.

He had Kayn on his back, who was looking no less dignified than the men she had just schooled. Shaking her head she released her chakra wires and allowed Bel to reverse summon her back to the sky and onto his back.

She unwrapped her face and made direct eye contact with her apprentice. "What happened down there?"

"I don't know, I panicked. But Bel came and got me, so it's okay, right?"

"Not really. In the real world, if you hesitate you die, Kayn. If it weren't for Bel you'd probably be dead by now."

He had a wry smile. "But... I'm not, though."

She sighed heavily, signifying the conversation was through and instead turned toward the horizon where they were headed. Next stop was the nearest town to return the stolen goods and let the relevant authorities know what became of their caravan.

"You're just a kid..."

(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
Note: Courtesy of Lili-Chwan.
(Gyaku Kuchiyose no Jutsu) – Reverse Summoning Technique
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with back to their side, regardless of where they are. The animal must be at least B-Rank in strength to have enough chakra to use the technique though all animals that can use Ninjutsu in any form can use this technique on their summoners.


Part 1/1​
LLM.
Chakra 1600-(30+40)= 1530
 
Last edited:

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,221💴
Trait Points
0⚔️
[Coming from here]

To be safe from here, Horus would land on the ground, Sin would jump off, fuse into the ground and travel through the ground undetected while horus flew up into the air keeping watch from above:

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution [3/4]

[leaving lm]
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Awards
Coming from [x]

Alucard and Akemi had been taking an unnecessarily long nap. It mattered little though as they were on the right trail to finding the notorious dust-maker. They had entered the even more north landscapes of the Suzihua desert. The all too depressing surroundings paled in comparison to the hunter instinct Alucard had applied to himself in the search for the dust maker. They both followed the only path that seemed to exist in the vast areas. Akemi was quite dehydrated by this point. Unable to create water herself though, Alucard created some showers that let her be on a better mood. It was this action that caused them to be spotted by the dust troupe. A small group of ninja that were the followers of the dust maker. The more they killed the more they would learn from her. Just after a brief moments, Alucard witnessed movements in the distance. He wasn't sure if it was her alone or if there were plenty of threats on the incoming. Alucard raised a barrier that would let him sense movement from afar. This indicated movement to precise accuracy and how many sources of movement there was. Alucard quickly realized they would be surrounded at this rate. Using his greatsword, Golden Nightmare, Alucard would stab it into the ground and create a miniature forest of blazing hot bismuth. Some fools were too eager to bother them that they completely failed to dodge the trees and as a result, melted. Fully or partially it was almost a complete devastation. The ones that got through were blinded by a shockingly bright light produced by Akemi which Alucard followed up with manipulating the trees to strike the remainders. There was a quick victory for a moment but then all of the sudden a cubic barrier formed, encapsulating Akemi and just as she stretched one of her tentacles out of the box.. she was gone. The only part left of her was the tentacle with a straight cut and blood spewing out of its other end. Alucard was not given a single second before he too was encapsuled in a squared barrier. He quickly sapped its exterior into his dark seals which seemed to absorb the whole structure. He had escaped death but lost Akemi. Alucard looked around in pure fury. His opponent had killed his personal summoning in the blink of an eye. He coyld not see her but he could sense her. It was futile though, as her dust release was pure energy, it carried no sensable mass to be detected in the sensory barrier. Alucard was mesmerized of the extent of his opponent. He needed a plan. Fast. He hadnt tried the same strategy as his opponent and therefore cloaked himself in chakra to reflect sunlight and make him go invisible. He let his guard down one second and it didn't take long until she had ripped one of his arms off with the dust release. Alucard was in no pain however, he had undergone the brutal training of bone manipulation. It didnt mean the situation wasnt bad though. Alucard stopped the bleeding by burning the wound shut with his bisumaton release. He had lost alot of blood though and his vision started to blur slightly. If he didn't beat her soon he'd be a goner..

Show yourself you coward!!

Alucards outcry trembled through the surroundings and gave out a chilling feeling. His rage for losing Akemi made him lose control over his actions. As his response was that of another dust release technique, this time a cone shape that appeared underneath him, with the intent of taking off his legs, Alucard used his one dark mark and absorbed the technique and in an instant increase its firepower while he transformed it into dark chakra. He aimed it towards what he felt through the barrier. So far, the dust maker hadn't realized it was the sealing tag that actually gave him the ability to sense movement. What she also didn't seem to know was that inside the burned cask of bismuth around his arm. Alucard had started to regrow arm using the amazing regenerative powers of the Kaguya clan. He fired the intense flames of darkness towards the target, who in turn responded with a doton technique. Was she lucky or did she know... The flames rallied through the earth anyway due to their intense concentration of chakra and pierced through the earth and reaching the targets right ear and taking it off her. Atleast it had some impact and from this point, Alucard could also see if she had any regenerative powers and to be honest. If she did, he was fucked.

Got you, bitch!

The dust makers cloak failed her and she had finally revealed herself. Damn she was pretty.. Another negative factor in the battle as Alucard had a thing for nice looking chicks.. He was simple afterall.

Soredewa, saisho no nenrei no sukuratchi. Watashi wa anata ni chottoshita shi de anata ni mukuiru tsumoridesu, soshite, anata ga anata no kurai rirīsu o futatabi tsukau koto sae kangaetanaraba, watashi wa anata ga sore o kōkai sa serudeshou.

(Well then, first scratch in age.. Thanks for the relief you simple little.. man. I'll reward you with a quick death and if you even think about using your dark release again i will make you regret it.)


Alucard gathered up his chakra again. He put up a large smile as he remembered his comrade.

Is that.. moonspeak?

Alucard faced a combination technique of grand proportions. With her left hand, the dust maker had created a large dragon of earth and in her right hand she formed a cylinder of dust chakra. Both headed towards Alucard in racing speeds. It was not something he could dodge, he had to destroy it.. With a midst between his memories of Akemi and lust for mutually destroying his opponent, Alucard released the thunder. He manipulated the liquid bismuth prosthetic to form seals together with his intact hand. He then released one thousand screams in the form of rapid electrons that split into the space between him and her. Her look was confident still. She didn't realize he wasn't done. With yet another handseal he enchanted the destruction of the lightning to the point that it became even deadlier. The lightning raced through the rocks and the dust, shattering both of them to pieces and continued forwards towards the dust user. However, she had yet another unveiled ability. Levitation.. Instead of oblitirating her entire body, it only graced her feet. The lightning technique removed her toes and half her feet in one quick succession. The dust maker was hurt, but far from beaten.

Kagayaku.. SHINE!!
(Sparkling.. now DIE!!)


Alucard wasn't going to take this crap anymore. He burst out his skeletal arm from the bismuth cask. He then activated his bone wings and flew up to the same altitude as the dust maker. An aerial fight was only not going to be exclusive for Zora it would seem.. Shocked to see his skeletal arm, regrown, the dust maker concentrated her dust release towards his arm yet again. Only this time, he was ready for it. He knew he couldn't beat her unless he used one of his ugliest tricks.. Using his right arm, Alucard started sapping the pure dust release to such speed that the 3D shape became misformed and once it blew his skeletal arm away, he had concentrated it with chakra while it propelled away towards the unknowing dust maker who was too focused on killing Alucard than looking at what trajectory his bones flew. It hit her on the leg and so the seal was placed. Alucard would now fall from the skies. He had taken too much damage to concentrate fully. The dust maker remained floating in mid air. She would toss what seemed an unlimited amount of rocks on Alucards body. Each boulder smashed into his body like paper. As a last resort, Alucard had manipulated the calcium in his bones to become harder than steel. Before one final boulder hit his face, Alucard screamed.

I motherfucking hate MONSPEAAK!!!!

Under the rocks, Alucard pretended to be dead. He watched his opponent closely through the gaps between the rocks. To his dismay, the playing dead part wasn't going to work in his favour as he noticed the entire hill of rocks that he was in the middle of was now packed in a huge 3D cube. If he remained, Alucard was history. Is the last of his strength, Alucard manipulated his bisumaton chakra and earth chakra simoltaniously. He would transform into liquid bismuth, which already made him heavy but the earth chakra would make him increasingly 100x heavier. He evaded the technique but created a pretty damn obvious hole in the ground. A hole that went straight down.. Not the best hide and seek challenge that turned out to be.. Unable to reform back fully, Alucard smirked at the dust makers approach. She spat at him down in the hole and proclaimed victory. However.. She had been fooled. The dust maker then spoke, clearly not knowing what was going on.

My name.. is.. Eliksni.. You were close but you didn't. You couldn't...

Alucard was about to faint. He saw the cylinder coming towards him. It reached him but only covered at the tip of his chest and his nose, toes and forehead a bit. It went off, and Alucard thought he was dead. Nothing happened after that. Alucard lied unconscious in the hole for two hours. When he woke up, his chest was torn open due to the dust release. He had a very bad headeache and realised his skull was opened as well. His toes where all gone too. It was a miracle that he had survived but what concerned him the most was whatever happened to Eliksni. Alucard started regenerating his bones and skin, slowly. He was completely exhausted as he was. Letting his skin heal itself for a couple of hours, Alucard fell unconsious again after healing his bones for a couple of minutes. It took two days for Alucard to recover to the extent he could move from the spot he had put himself into. When he finally clawed himself out of the pit, he found Eliksni petrified on the ground next to the pit. The seal had worked, Alucard's last card. The element she carried was the most powerful one Alucard had ever witnessed and for Akemi. He performed the chimera technique on her body, killing her and giving him the dust release. Alucard then headed towards the coast, battered and lifeless. It had not been worth it, he had lost her.. Nothing was worth this.. Tears fell down his cheeks as he saw the ocean surfacing the horizon. It was hers, it had been hers. Now she wasn't there because of his stupid arrogance.. He punched the ground so hard it caused a huge tremor in the soil and a wave formed in the water as a cause. Alucard didnt know what to do anymore, he had ran out of will. He stood there by the edge of the northen seas, watching the sun going down. He then felt something touching his skeletal toes(which hadnt recovered entirely as they where obviously not prioritized. Alucard looked down and saw a note that had been washed ashore. It looked like it was a treasure map of some sort. He grabbed it carefully and inspected it with sad eyes. It didnt take even half a second for his eyes to change. The note gave out the instructions to finding one of the most powerful weapons in the world. The fabled Yggdrasil. Nothing was known about it other than it was a sword that granted unlimited energy towards any element the user wanted while having a hidden sealing formula. That was it, however the note also indicates that it was the sacred relic of the vampire squids. Alucard torched the note he was holding as he did not want anyone to know about this. He then summoned Nahla, who teleported into the water infront of him instantly.

Dude i thought you had forgotten about m..

Save your speech Nahla.. i lost her.. but i found something that maybe even can bring her back.

Nahla remained in a quiet shock. She had not grasped the loss of her sister yet. But after a few seconds she looked into Alucards eyes and uttered:


Adventure time, you and me questionmark.

Yes Nahla.
[in telaphy] we will find Yggdrasil.

Nahla raised one her gigantic tentacles and schlapped Alucard onto her back. She was pissed off at him but at the same time happy that they were doing something together again. Just like the old times and this time, the adventure would be with their biggest goals so far.

LLM


Jutsus in this post:

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.

(Gōruden'naitomea) - Golden Nightmare
Type:
Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Short-Long
Chakra: 40
Damage: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will release a massive amount of lighting chakra which he uses to create a blinding light that appears to emanate from all over the users body. The light can blind any enemy that sees it but its main ability is that, through skill and precise chakra control and timing, the user can use it as a cover to put the enemy into a genjutsu by using the light as a decoy, preventing the enemy from noticing the genjutsu was placed.
Note: Can follow with any Genjutsu the user knows up to A-Rank but needs to have mastered Genjutsu. The user will need to effectively spend two moves, performing both the Lightning Illusion and the Genjutsu; the first only serves as a cover to place the second unnoticed
Note: Can only be used once every three turns

(Several times)
(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.


(Several time)
(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

(Mujin Meisai) - Dustless Bewildering Cover
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: N/A
Description: Similar to the Hiding with Camouflage Technique, Mu reflects light around him to hide his presence. Using Water chakra and vapor, he seemingly erases his presence, causing him to have neither a physical form nor detectable chakra while the technique is active. This makes him untrackable by any chakra, visual, or physical means. Mū's mastery of this technique helped earn him the moniker "Non-Person"

Note: Lasts 4 turns each use.
Note: Only useable by Mū bios.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type:
Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type:
Offensive
Rank: A rank
Range: Short-Long
Chakra: 30
Damage: (Technique dependant)
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

(Raiton: kiri kakujuu) - lightning style: lightning expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +20
Description: At the end of one of their lightning jutsu the user will perform 2 handseals, and in the same time frame release their chakra into the lightning jutsu. In doing so, the user will increase the power and size of the lightning jutsu boosting any lightning jutsu by 20 damage points. By the increase in chakra the lightning gains more power as the power of the electrical current is increased.The user can also choose to perform this technique after their lightning jutsu has already been created, so that this jutsu occurs in a separate time frame.

Note: Can only use used on lightning the user or the users summon has created
Note: can only be used 3 times

(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (+10 per turn)
Damage: N/A
Description: Through the use of Light Weight Rock Jutsu, the user significantly lightens his body, causing him to be able to fly at the same speed as he runs. Should he place his hand on others, he is able to grant them the ability of flight as well, though for a shorter time than for him.

Note: Only useable by Ishikawa, Mū, and Ōnoki bios.
Note: Lasts up to 4 turns for others.

( Hone Tsubasa ) - Bone Wings
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user grows large bone wings from their back which can be used to fly or to defend. The user can also flap these wings and release bone spikes once per turn. The wings last for 3 turns.

(Juuinjutsu: Kugutsu no Noroi) Cursed Seal: Puppet Curse
Type: Supplementary
Rank: Forbidden
Range: Short (Short-Long on activation)
Chakra: N/A (70 to place the mark, 70 per turn to control)
Damage: N/A
Description:
Hiruko uses this technique to take control of people. It can be activated long after the technique is first applied. The appearance, once activated (which requires the confrontation hand seal), is a red eye with another circle in it resembling the pupil, with four lines stemming from the upper line of the eye and two big thick lines stemming from the side of the eye. This power seems to control the minds of others as it appeared on Kakashi's forehead, vanished, then took control over his body. The eyes of the person who get caught by this technique turn red while they are being controlled. The technique works in a manner similar to controlling a puppet; using hand motions to guide the target to its destination. To apply the technique, the user must have physical contact with the opponent in order to place the curse seal. Once placed, it takes 2 turns to be able to activated but once activated it cannot be broken.
Note: Can only be used once per battle and only by Hiruko bios
Note: Cannot control Jinchurikis

(Doton: Otoshibuta) - Earth Release: Dropping Lid
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.

(Bisumaton: Baiojeneshisu | Bismuth release: Abiogenesis)
Type:
Offensive/Defensive/Supplementary
Rank: S-rank
Range: Short-mid
Chakra: 40(-20/turn)
Damage: 80(on touch)
Description: Abiogenesis is an advanced application of the Bisumaton release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will transform themselves into liquid bismuth while still maintaining their original size they become heavy and slow but also very warm and squishy. This is an extremely good counter for taijutsu but also for evading other elemental techniques too. The user will become movable but halves their speed due to the density of the element they are now the form of. While in this stage the user can only perform bismuth/earth/fire techniques. Due to the liquid state of the bismuth the user can take shapes that aren't humanoid, for example they can stretch themselves outwards up to mid-range. On touch the user will burn anything it comes in contact with and cause 80 damage.

Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above Bisumaton and no S rank and above Fire/Earth techniques after usage.
Note: Can only be taught by Skorm.

(Kinjutsu: Kimera no Jutsu) - Forbidden Technique: Chimera Technique
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra cost: 200
Damage points: N/A
Description: The Chimera Technique is a kinjutsu that was developed by Hiruko, a missing-nin of Konohagakure, in order to compensate for his lack of natural special abilities. It was originally meant to combine separate living bodies of organisms into one combined organism bearing the original characteristics of the organisms, and therefore create a synthetic body. After seeing Kakashi bearing the Sharingan, Hiruko uses the technique to integrate the bodies of others with his own, allowing him to obtain any kekkei genkai they possess, and absorb their chakra. When assimilating victims, he first does the Ox → Horse → Hare handseals enabling his body to exude a large mass of deep blue, viscous fluid that covers a large area. While assimilating victims, he can use the fluid to attack enemies with gelatinous, reforming (and rebounding) extensions (B-Rank). The gelatinous mass absorbs the life force of the sacrifices and uses its chakra as a fuel to "metabolize" the genetic material of the targeted body and merge it with the users body. Once the bodies have been completely absorbed, the mass receeds into the users body and the user is left with mastery over the absorbed KG.
Note: Can only be used by Hiruko.
Note: Can only be used once per battle.

(Kuchiyose no Jutsu: Nahla) Summoning Technique: Nahla
Type:
Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Nahla is the biggest, oldest and wisest of the vampire squids and also the boss summoning of the contract. Stretching out 80 meters long, she can dwarf most aquatic summons and her eyes are as big as a large boulder. Her main abilities are using the generic vampire squid techniques which are varying from water techniques and using their blinding musk. Her gigantic tentacles along with the cap is able to cover huge grounds and being hit by said thing will be considered lethal. Since her skin is very quite durable and thus she cannot be harmed by lightning, water, earth B-rank and below but can be damaged by fire, lightning, and wind above B-rank. She is capable of using all water jutsus that the user knows(including customs and with a +20 damage bonus) as well as the signature disorienting Vampire Squid mucus that she would shoot out from her tentacles. The musk is extremely sticky and on touch will sting quite a lot. However if it gets into the system(mouth, eyes, ears etc) it causes nausea and leaves the victim blind for up to two turns. On physical contact it will remain very sticky and as previously mention give the user a sticky sensation. Like all Vampire Squids, Nahla possesses water pressure sensory. This is an asset that only works when submerged under water and lets the Vampire Squids feel pressure from up to Long-range and thus detect movement. Her main weaknesses are fire and wind, while her skin lets her tackle on most physical attacks as well as lightning, though strong variations considered doesn't make her invulnerable to physical attacks in the long-run.

Note: Can only be summoned once per battle.
Note: Lasts 4 turns.
Note: Getting struck by her tentacles or crushed under her body counts as S-ranked blunt damage.
Note: The mucus can be burned away or blown away by fire and wind with quite minimal effort (at least B-rank), but if inserted into the system or physically touched the effects remains. Musk also counts as S-ranked techniques.
Note: Must have signed the Vampire Squid contract and can only be summoned through the contract tattoo(smearing blood) or through a scroll.
Note: Can only be taught by Skorm
 

Crane__

Member
Joined
Feb 3, 2020
Messages
262
Kin
1,001💸
Kumi
1,259💴
Trait Points
0⚔️
114-111
The landscape was a drastic change from the calmness of Warenaiwa. Rocks rained from the sky, and Takeno was berated on his way to Lake Acuity. But this was the shortest route, so he had to endure. He braved through the rock rain and left with minor scratches and bruises.

Leaves LM
 

Crane__

Member
Joined
Feb 3, 2020
Messages
262
Kin
1,001💸
Kumi
1,259💴
Trait Points
0⚔️
Coming from 114
Takeno would fly abvethe skies. He would try his best to not get shot out the sky by the large amounts of rocks shooting up via the wind currents in the area. He would create a paper shield under the bird to protect him from any flying objects
(Kami Shīrudo no Jutsu) - Paper Shield Technique
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: N/A
Description: User of the technique would manipulate paper sheets either from their body or a source as to create a shield in front of them which would be capable of defending them from opponent's offense following elemental weaknesses and strengths.

Chakra:540

Leaves LM
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
Arriving
D-Rank (1):
Explore a landmark:

Arriving at the landmark, Roxis and Vayne would be unimpressed by the initial look of the land. It appeared to be nothing more than a wasteland. The amount of people and living creatures the two sensed was minimal, indicating that the land was severely underpopulated.

Seems like this area is rather dead. It could be a good spot for the facility.
Perhaps. Let's go deeper and explore, I've heard of some strange events in the mountain areas.

The duo would move deeper into the landmark, exploring and discovering more of the same blandness. The fauna and flora was sparse, being random patches every other few kilometers. Eventually they'd reach a mountain and canyon formation, a rather small one when compared to the ones located in Tsumigakure's lands. Nevertheless the duo would make their way towards the bottom of the canyon, hoping to find anything of interest.

Rather rocky here, no?


The Nara would nod, almost on cue, as it began to rain, showering the duo with rocks and dust.

Rain? No, it's not that.
Seems to be the wind picking up the dirt and rocks.
How bland, though we could potentially make use of this.

The duo would continue moving through the canyon, experiencing more of the annoying weather conditions and discovering more of the same bland monotone landscape.Eventually, the duos trecking will come to an end as the path of the canyon would run out, concluding in a rather steep mountain.

Guess that's it for this landmark, shall we move on?

In a moment, might as well get some workout done while we're here.
Oh joy.
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
C-Rank (2):
Perform a moderate workout routine

So what's this workout you want to do?
We're going to climb up this mountain of course.
... Let's say I just use my chakra to stick and climb, that work?
Listen headass, we're doing this the old fashioned way, plus you're already dead, what's there to be afraid off?
First off that's irrelevant. Second I'm a clone. Third it's still a damn drag.
Huh, look at you, picking up that Nara slang!
...


Without wasting any more time, Vayne would begin his dynamic stretching, starting off with a few laps. The Nara would blaze through them, counting the steps in his head, amping himself up. He was about to begin his line-up! stretching until he noticed that Roxis was doing some basic ass stretching, so he would intervene.

You gonna keep warming up like a little girl or are you going to join?
... To each his own, plu-
Nah screw that! KAGE MANE!


( Kage Mane ) - Shadow Imitation
Type: Supplementary

Rank: D

Range: Short - Mid

Chakra cost: 10 ( -10 per turn )

Damage Points: N/A

Description: The user extends their shadow on any surface to merge with a target's shadow, thereby forcing them to imitate the user's movements. The major downside of the Shadow Imitation is that it is tiring to sustain; draining 10 chakra every turn, the user can only keep it active for a max of 3 turns. Opponents one rank and higher than the opponent will be able to partially resist the shadows, freely moving at half his speed while "captured".


It was at that moment that Vayne decided to capture Roxis in his clans signature technique.

You've got to be fucking kidding me.
Suck it up buttercup!

Roxis would shake his head in disappointment, knowing that resisting this would be a pointless waste of time and energy, so he'd accept the ADHD'd hyperactive knuckleheads shenanigans. The Nara would kick things off with two more laps much to the dismay of Roxis. The bookish Yamanaka was definitely not a physical guy. Following the laps, the duo would begin line stretches. They start off with high knees, followed by butt kicks, high kicks, lunges, then finally hamstrings. Each two sets. The two would then engage in shoulder warmups, performing repetitions on different angles before starting to shoulder tap for three minutes. The two would then perform a variety of hand warmups, ending with a classic.

You must be registered for see images

Alright that's good enough, let's go!
...


The Nara would break the hold and the two would take one final look at the mountain before beginning their ascent. The climb was a rather interesting one, as the rock formation had plenty of hand and footrests. This was likely due to the condition of the weather. No doubt the rocks constantly being flung around had made this ascent much easier, at least in one aspect. While they had softened up the mountain over time, their constant influx and presence made the climb much more difficult. The duo would persist, with Roxis having more near falls than a WWE title match. Vayne would perform much better, traversing the mountain much easier due to his aptitude for body arts. It would take Vayne fourty minutes flat to reach the top, while Roxis would take ninty three, reaching the top basically out of breath.

Took you long enough.

F-**** off!
So while you were fingering yourself coming up I've decided we're going to claim this landmark, might as well expand Tsumi's land and connect it to the ocean
Sounds tedious.

Indeed.

With the decision being made, Vayne would engrave a makeshift replica of the Golden Sabbath's symbol before surrounding it with a bigger symbol for Tsumigakure. The two would then head off, moving quickly away from the annoying landmark and it's weather.

Claiming LM/LLM
 

Crane__

Member
Joined
Feb 3, 2020
Messages
262
Kin
1,001💸
Kumi
1,259💴
Trait Points
0⚔️
Coming from LM 114
Takeno walks through this LM, trying to not get squashed by the falling rocks. He would create a shield above his head made of paper to protect him from the rain of rocks
(Kami Shīrudo no Jutsu) - Paper Shield Technique
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: N/A
Description: User of the technique would manipulate paper sheets either from their body or a source as to create a shield in front of them which would be capable of defending them from opponent's offense following elemental weaknesses and strengths.


Leaves LM for LM108
 

Crane__

Member
Joined
Feb 3, 2020
Messages
262
Kin
1,001💸
Kumi
1,259💴
Trait Points
0⚔️
Coming From LM 108
Takeno moved through this area with young Keiko behind him. She held out her hand to catch a rock, but Takeno created a paper shield above them, stopping any rocks that would hit them. Keiko pouted the rest of the journey through the landmark. Takeno and Keiko walked through the landmark towards LM114
(Kami Shīrudo no Jutsu) - Paper Shield Technique
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: N/A
Description: User of the technique would manipulate paper sheets either from their body or a source as to create a shield in front of them which would be capable of defending them from opponent's offense following elemental weaknesses and strengths.



Leaves LM
Chakra: 515-20=495
 

-Best-

Active member
Legendary
Joined
May 31, 2013
Messages
12,110
Kin
1,213💸
Kumi
692💴
Trait Points
0⚔️
Awards
Coming From 114 | Warenaiwa
Sora zoomed through the landmark, trying to get to his destination as fast as possible. He was excited for the mission that he had in mind.
 
Top