[NW] Sun & Moon

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Shunsui Ukitake
Nickname:
Two Spirits; Yin-Yang; Sun and Moon
Gender: Male/Male
Race: Human
Age: 40
Clan: Sōma no Kō​

Appearance

Shunsui’s Dominance (Primary Body): Shunsui is a tall, broad-shouldered shinobi with wavy brown hair tied loosely back and grey eyes that gleam with mischief. His trademark pink, flowered kimono drapes over his battle attire, paired with a straw hat and sake gourd at his hip. Scars mark his face, including an eyepatch over his right eye, giving him the air of a seasoned veteran.

Ukitake Emergence (Secondary Role): Flowing white hair and pale arms, often phasing outward from Shunsui’s body. His pale arms emerge seamlessly from Shunsui’s torso, shoulders, or back that can wield weapons, perform seals, or intercept attacks.




Personality

Shunsui:
Playful, indulgent, deceptively lazy, but a master strategist.

Ukitake: Gentle, noble, empathetic, emerging as the calm stabilizer.

Together: A yin-yang bond — flamboyant chaos wrapped around serene purity, inseparable and feared as the Sun and Moon Brothers.



Village Info
Land of Birth: Unknown
WSE Clan: Unknown

Stats & Skills Section
Ninja Rank: Jounin
Health: 120
Chakra: 1200
Chakra Colour: Lilac
Specialties:
Peak Elementalist (Wind)
The user’s Elemental prowess is considered elite, amongst the best of the others. This causes one of his base elemental releases to gain elemental neutrality to all other base elements, including its weakness, while maintaining its strength.
Note: Requires at least 5 in Mind

Apex Hand Seal Specialist: (Wind)

You can perform techniques of a skill specialized in without the usage of hand seals, though you must still perform complementary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. Does not require another Specialty to utilize.
Note: Requires at least 5 in Mind


Advanced Genjutsu Defense Specialist:

You can have a Genjutsu immunity of up to B rank, being immune to basic Genjutsu of that rank and lower.
Note: Requires at least 3 in SPRT.

Strong Fist:

The user’s pure Taijutsu attacks have strength to Elemental Ninjutsu. This does not include Nintaijutsu or enhanced Taijutsu via Gates, 7HB, CES or other States. Should the user's Taijutsu destroy a technique completely, the user will not suffer any effects such as burns or cuts from energy based Ninjutsu.
Note: Counts as Default Bio Fighting Style.

Merged Medicine:

The users will become able to heal damage and regenerate health/chakra at double the normal rate when merged.
Note: Requires SnK.

Apex Fabled Swordsman: (Rikudō Sennin no Hōgu)

The user may have a replica of almost any canon weapon. Any S ranked canon weapon including the Uchiwa Gunbai, Samehada, and Seven Swordsman sword on his bio, taking the place of his Custom Weapon. The user can also choose between any of the A rank and lower canon weapons to take into battle, using their canon skills associated with the weapons.
Note: Requires 3 AP to purchase per bio.

Increased Speed Resistance: (Ukitake Only)

You are able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 2 Base Speed level decrease to opponents that are more than 8 meters from him.
Note: Requires at least 3 in AGL.



Skills: Basic Five Elements, Ninjutsu, Genjutsu, Fuuinjutsu, Kenjutsu, Taijutsu, Kaito's Taijutsu, Snake Summoning, Spider Summoning, Nara Techniques, Medical Ninjutsu, Senjutsu...
Attributes: 25
  • MIND: 5
  • BODY: 4 (+1)
  • SPRT: 5
  • AGL: 4
  • DEX: 3
  • VIT: 1
  • AP Purchase: 3


History

Long ago, in a secluded clan nestled deep within the Land of Fire, twin sons were born during a rare celestial event — a solar eclipse. The elders, wise yet superstitious, whispered among themselves that a divine curse had befallen the newborns. In the clan's history, it was unprecedented for children to share one soul inhabiting two separate bodies.

  • The Curse of Dual Flesh
The twins possessed an extraordinary ability: they could merge into a single entity at will. When they did, their bodies seamlessly dissolved into one another, reshaping themselves to sprout additional limbs and faces like ethereal phantoms. This merging granted them formidable powers, allowing them to perform incredible feats. However, their gift was viewed with deep suspicion. The clan viewed this ability as a transgression against the natural order, which heightened their fear of the twins. Many believed that their existence was a sign of divine retribution, and consequently, the villagers kept their distance, convinced that the boys were cursed.

  • Banishment
As the twins matured, the signs of their unique abilities became increasingly evident and difficult to conceal. They discovered that by merging, they could heal severe wounds, pulling from each other’s life force, yet this came at a steep cost as it drained their chakra significantly. In moments of peril, they could infiltrate enemy ranks by fusing into the bodies of others, experiencing shared pain and vulnerability during the process. Despite their good intentions, the elders of the clan, gripped by fear of their untapped potential, declared them outcasts. In an act of exile, the twins were cast out, branded as the cursed sons of the gods, forced to wander the desolate borderlands, shunned by their own kin.

  • The Legend of the Six Paths Treasure Tool
During their exile, the brothers stumbled upon ancient ruins rumored to belong to the legendary Sage of Six Paths. These ruins, overgrown and imbued with a mystical energy, housed a forgotten treasure tool — a relic of immense power capable of amplifying chakra and binding souls. Intrigued, they approached the relic, only to find that it resonated with them on a profound level. They discovered that this unique tool could only be wielded by those who possessed dual consciousness without the risk of self-destruction. As the twins activated the relic, it vibrated with their joined essence, merging their individual powers into a perfectly balanced whole. This newfound synergy allowed them to harness their duality, enabling them to channel their abilities into powerful techniques: one twin would weave chaos, unleashing primal fury, while the other maintained stability and serenity, grounding their combined strength.

  • The Rise of the Sun and Moon Brothers
Transforming from outcasts into living legends, the twins became known as the Nichigetsu Kyōdai — the Sun and Moon Brothers. Their story spread across nations, captivating the hearts and minds of warriors and common folk alike. They fought as a unified force, their unique abilities rendering them formidable opponents. Battles became a dance of chaos and calm, expertly executed on the battlefield. Despite their banishment, they carved a remarkable legacy, wielding the treasured relic as a symbol of their triumph over adversity. In proving that even the most severe curses could be transformed into divine gifts, they became examples of resilience, inspiring future generations to embrace their uniqueness and cultivate their inner strength.





Miscellaneous
  • Summoning Snake: After signing the snake contract, Shunsui wears the snake-like tatoo which runs the full length of his left forarm.
  • Nara Clan: Given his mother gene's, Shunsui somehow was able to use the Nara Clan's Jutsu, the abiltiy to manipulate shadows. Note: Ukitake does not posses this Jutsu.
  • Sōma no Kō: The user’s bio exists as two bodies, a Primary Body and a Secondary Body. When the Primary body houses the secondary, the user regenerates health at accelerated rates at the high cost of chakra.
  • Rikudō Sennin no Hōgu
    • Banana Fan (Shunsui): Hooked or fasten to a mechnism on his waist, the Banana Fan is wield on his person at all times and prepared for battle.
    • Ukitake: wields the Golden Canopy Rope on his right arm and Seven Star Sword in his left hand.



( Sōma no Kō) Twin Demons Technique
Type: Supplementary
Rank: C
Range: Short
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: This technique allows the user’s primary body to inhabit his secondary body, moving within it freely and emerging from the primary body at will. This allows the user to engage in combat in ways that a single body would not be able to do alone, such as emerging from the primary’s back to intercept surprise attacks or producing hands from the head to attack from angles that the primary body cannot. Alternatively, the secondary body can passively add his limbs to the primary’s Taijutsu attacks, dealing 20 additional damage. Until opponents become aware of Ukon's presence, they are likely to be confused by Sakon's inexplicable and unpredictable combat ability. This merging also allows the user to heal at 10 health per turn but costs the same amount of Chakra per turn. Should the user’s main body ever need to heal, he is able to be housed within the secondary body and heal at the same accelerated rate as before. However, doing this reduces the user’s chakra at triple the normal rate per turn and prevents the Secondary’s body from using above A rank for 2 turns. Should the user's main body be or secondary body be put in a Genjutsu, merging with one another will cause the illusion to end. However, if they are merged initially, both will be placed in the illusion even if they separate.
Note: Can only be used by SNK bios.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type:
Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100-meter-long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed, and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed, or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skin afterward, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once


( Fukanzen Hebi Sennin Modo ) - Imperfect Snake Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent techniques employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close-range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. Lastly, the user gains access to snake anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.



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(Rikudō Sennin no Hōgu) - Treasured Tools of the Sage of the Six Paths
Type: Weapon
Rank: S
Range: N/A
Chakra: 100 (-40 per turn to wield)
Damage: N/A
Description: Treasured Tools of the Sage of the Six Paths are a set of powerful tools said to have once been wielded by the Sage of Six Paths himself. They are considered the most powerful ninja tools, and it is said those who demonstrate their power surpass even the Five Kage. However, their usage consumes an enormous amount of chakra, so much so that a normal human could die if they used them. These Treasured Tools consist of five weapons that can all be unsealed from within the users onto the battlefield simultaneously or brought into battle with the user. These tools are (Bashōsen ) - Banana Palm Fan, ( Kōkinjō ) - Golden Canopy Rope, ( Shichiseiken ) - Seven Star Sword, ( Benihisago ) - Crimson Gourd, and ( Kohaku no Jōhei ) - Amber Purifying Pot. Each of these legendary weapons carry their own powerful effects and when used in combination with each other are capable of devastating feats.
  • (Bashōsen ) - Banana Palm Fan
The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is swung. The fan simply shoots out an S-Rank blast of any of the 5 basic chakra natures and can do so in a quick succession. The blasts from this fan can vary in size and reach but at its maximum can reach into Long Range and deals 120 damage.
  • ( Kōkinjō ) - Golden Canopy Rope
The Kōkinjō is a thick length of rope. The tool, when in direct physical contact with someone, will activate a sealing process. It draws out a portion of the target's soul from their mouth, which is then used to set up the second part of the sealing ritual for the seven-star sword. This tool, however, doesn't affect the wielder's soul and can be coiled around their arm. Much like the Banana Palm Fan, The Golden Canopy Rope can also reach into Long Range and on contact draws the opponent's soul of their body. While this does no physical damage to the opponent, having their soul drawn out results in a loss of -300 chakra. This can only be used once every two turns.
  • ( Shichiseiken ) - Seven Star Sword
The Shichiseiken is a light blue broad and flat You must be registered to see links with a brown talisman hanging from the bottom. This sword is capable of severing the soul of the opponent's body after being drawn out of Golden Canopy Rope. As a result, once the opponent's soul has been severed they suffer 120 damage worth of mental/spiritual damage and are only capable to using 2 techniques per turn for the following three turns. Due to the main ability of this sword needing the Golden Canopy Rope, Shichiseiken can be utilized to sever the soul of the opponent in the same time frame as the Golden Canopy Rope usage. Due to this being a sword, it is capable of being used for Kenjutsu and other related techniques, naturally.
  • ( Benihisago ) - Crimson Gourd
Crimson Gourd is a giant brown-colored gourd with a red cloth around it. It is capable of sealing a target's soul only after they have first been struck by the Golden Canopy Rope to extract their soul and then used the Seven Star Sword to cut their soul. The sealing of the opponent's soul results in death. However, this sealing process does take time, needing two turns to be completed. To escape the sealing process, the opponent must either kill the user before the sealing is complete or obtain the gourd from the user and seal it away. Space-Time techniques such as Kamui can also stop the sealing ritual.
  • ( Kohaku no Jōhei ) - Amber Purifying Pot
A large pot that has the ability to seal anyone within it, the pot has a stylized kanji for "lightning" (雷, kaminari) on it and a thick rope tied around its rim. It is filled with a dark liquid. The Amber Purifying Pot is used similarly to the Benihisago, but in a more advanced way as leds preparation is required. When within short range of the opponent, the user is able to form a hand seal, causing the liquid within the pot to rise out and swamp the opponent, covering them as they become pulled into the pot. A person that is sealed into the pot merges with the liquid, becoming part of it essentially. This function is similar to the Benihisago, but more advanced as less preparation is required. Though powerful, there are limitations to its use; the Amber Purifying Pot can only be used against Bijuu, Edo Tensei's, and other Summonings, but not against other Ninjas. This is the trade-off between it and the Benihisago, which can only seal normal ninjas. This tool can only be used once every two turns with a total of three usages in all.

Note: Can only be used by Kinkaku, Ginkaku, Tenten and Hagoromo Otsutsuki. Only Hagoromo Otsutsuki can use the Amber Purifying Pot.



Body Seals and Jutsu:

  • Right Wrist (Shunsui):
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunai, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance, and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even showed that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

  • Left and Right Palm (Shnusui): Scribbled on his right palm, the Raiton kanji () appears to seal lightning release Jutsu. Similar, on his left palm, the Suiton kanji () appears to seal water release jutsu
( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.



  • Chest/Torso (Shunsui):
( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.



Supplies:
( Hyōrōgan ) - Military Pills
Type: Supply
Rank: S
Range: Short
Chakra: N/A ( +300, +250 per additional pill )
Damage: N/A
Description: Military Pills are special pills designed to boost the user’s chakra reserves and stamina, allowing one to temporarily continue fighting as if they weren’t low on chakra or fatigue. These pills are capable of restoring up to 300 chakra at a time. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.

When taken, these pills allow the user to ignore the physical side effects of the Health System’s fatigue up to the 60 % threshold ( meaning if the user loses more than 40% of their health, this pill will not ignore those effects ) and heal up to 15 damage per turn. These effects last up to 5 turns and after ending, the user’s Chakra is reduced to the original level before consuming the pill as well as suffering a10% decrease. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to ignore an additional 20% of the Health effects, allowing him to ignore up to the 20% mark, as well as gain an additional 250 chakra per pill and heal an additional 10 health per turn. However, the drawbacks the user experiences are much more severe; lasting only 4 turns with 2 pills and 3 turns with 3 pills, the user chakra returns to its original level with a 25% reduction applied as well as suffering 50 damage per overdosed pill that cannot be reduced or mitigated in any way.
Note: Counts as a Supply
Note: Cannot be held alongside Soldier Pills or Tailed Beast Drug Pills.




Artifacts: N/A


Theme Song and Background Music

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Notes
Kekkei Genkai + 2nd Core Ability + Sage Mode
Sōma no Kō + Nara Clan + Sage Mode
Sōma no Kō traits:
  • Primary Body has access to all of the user’s Specialties while the secondary body has access to 1 additional Specialty of his own
  • +1 Bonus BODY AP
Updating/Dropping Bio: [NW] - Shunsui Kyōraku v1.3 | Anime Forum

Biography Approved
Checked by Red-Robin
 
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Zatanna

Sannin of the Scrolls 📜
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You'll need to remove the title, changing that to Nickname instead.
Titles are prizes/official titles gained
 

Troi

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Edit: Nevermind. Question answered.
 
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Serpent

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Interesting mixture, SnK bio's always seemed fun, nice bio
 
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