- Joined
- Aug 4, 2011
- Messages
- 23,681
- Reaction score
- 1,480
You must be registered for see images
Shunsui Ukitake
Nickname: Two Spirits; Yin-Yang; Sun and Moon
Gender: Male/Male
Race: Human
Age: 40
Clan: Sōma no Kō
Appearance
Shunsui’s Dominance (Primary Body): Shunsui is a tall, broad-shouldered shinobi with wavy brown hair tied loosely back and grey eyes that gleam with mischief. His trademark pink, flowered kimono drapes over his battle attire, paired with a straw hat and sake gourd at his hip. Scars mark his face, including an eyepatch over his right eye, giving him the air of a seasoned veteran.
Ukitake Emergence (Secondary Role): Flowing white hair and pale arms, often phasing outward from Shunsui’s body. His pale arms emerge seamlessly from Shunsui’s torso, shoulders, or back that can wield weapons, perform seals, or intercept attacks.
Personality
Shunsui: Playful, indulgent, deceptively lazy, but a master strategist.
Ukitake: Gentle, noble, empathetic, emerging as the calm stabilizer.
Together: A yin-yang bond — flamboyant chaos wrapped around serene purity, inseparable and feared as the Sun and Moon Brothers.
Village Info
Land of Birth: Unknown
WSE Clan: Unknown
Health: 120
Chakra: 1200
Chakra Colour: Lilac
Specialties:
Skills: Basic Five Elements, Ninjutsu, Genjutsu, Fuuinjutsu, Kenjutsu, Taijutsu, Kaito's Taijutsu, Snake Summoning, Spider Summoning, Nara Techniques, Medical Ninjutsu, Senjutsu...
Attributes: 25
History
Long ago, in a secluded clan nestled deep within the Land of Fire, twin sons were born during a rare celestial event — a solar eclipse. The elders, wise yet superstitious, whispered among themselves that a divine curse had befallen the newborns. In the clan's history, it was unprecedented for children to share one soul inhabiting two separate bodies.
( Sōma no Kō) Twin Demons Technique
Type: Supplementary
Rank: C
Range: Short
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: This technique allows the user’s primary body to inhabit his secondary body, moving within it freely and emerging from the primary body at will. This allows the user to engage in combat in ways that a single body would not be able to do alone, such as emerging from the primary’s back to intercept surprise attacks or producing hands from the head to attack from angles that the primary body cannot. Alternatively, the secondary body can passively add his limbs to the primary’s Taijutsu attacks, dealing 20 additional damage. Until opponents become aware of Ukon's presence, they are likely to be confused by Sakon's inexplicable and unpredictable combat ability. This merging also allows the user to heal at 10 health per turn but costs the same amount of Chakra per turn. Should the user’s main body ever need to heal, he is able to be housed within the secondary body and heal at the same accelerated rate as before. However, doing this reduces the user’s chakra at triple the normal rate per turn and prevents the Secondary’s body from using above A rank for 2 turns. Should the user's main body be or secondary body be put in a Genjutsu, merging with one another will cause the illusion to end. However, if they are merged initially, both will be placed in the illusion even if they separate.
Note: Can only be used by SNK bios.
(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100-meter-long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed, and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed, or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skin afterward, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
( Fukanzen Hebi Sennin Modo ) - Imperfect Snake Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent techniques employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close-range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. Lastly, the user gains access to snake anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
(Rikudō Sennin no Hōgu) - Treasured Tools of the Sage of the Six Paths
Type: Weapon
Rank: S
Range: N/A
Chakra: 100 (-40 per turn to wield)
Damage: N/A
Description: Treasured Tools of the Sage of the Six Paths are a set of powerful tools said to have once been wielded by the Sage of Six Paths himself. They are considered the most powerful ninja tools, and it is said those who demonstrate their power surpass even the Five Kage. However, their usage consumes an enormous amount of chakra, so much so that a normal human could die if they used them. These Treasured Tools consist of five weapons that can all be unsealed from within the users onto the battlefield simultaneously or brought into battle with the user. These tools are (Bashōsen ) - Banana Palm Fan, ( Kōkinjō ) - Golden Canopy Rope, ( Shichiseiken ) - Seven Star Sword, ( Benihisago ) - Crimson Gourd, and ( Kohaku no Jōhei ) - Amber Purifying Pot. Each of these legendary weapons carry their own powerful effects and when used in combination with each other are capable of devastating feats.
Note: Can only be used by Kinkaku, Ginkaku, Tenten and Hagoromo Otsutsuki. Only Hagoromo Otsutsuki can use the Amber Purifying Pot.
Body Seals and Jutsu:
Supplies:
Artifacts: N/A
Shunsui’s Dominance (Primary Body): Shunsui is a tall, broad-shouldered shinobi with wavy brown hair tied loosely back and grey eyes that gleam with mischief. His trademark pink, flowered kimono drapes over his battle attire, paired with a straw hat and sake gourd at his hip. Scars mark his face, including an eyepatch over his right eye, giving him the air of a seasoned veteran.
Ukitake Emergence (Secondary Role): Flowing white hair and pale arms, often phasing outward from Shunsui’s body. His pale arms emerge seamlessly from Shunsui’s torso, shoulders, or back that can wield weapons, perform seals, or intercept attacks.
Personality
Shunsui: Playful, indulgent, deceptively lazy, but a master strategist.
Ukitake: Gentle, noble, empathetic, emerging as the calm stabilizer.
Together: A yin-yang bond — flamboyant chaos wrapped around serene purity, inseparable and feared as the Sun and Moon Brothers.
Village Info
Land of Birth: Unknown
WSE Clan: Unknown
Stats & Skills Section
Ninja Rank: JouninHealth: 120
Chakra: 1200
Chakra Colour: Lilac
Specialties:
Peak Elementalist (Wind)
The user’s Elemental prowess is considered elite, amongst the best of the others. This causes one of his base elemental releases to gain elemental neutrality to all other base elements, including its weakness, while maintaining its strength.
Note: Requires at least 5 in Mind
Apex Hand Seal Specialist: (Wind)
You can perform techniques of a skill specialized in without the usage of hand seals, though you must still perform complementary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. Does not require another Specialty to utilize.
Note: Requires at least 5 in Mind
Advanced Genjutsu Defense Specialist:
You can have a Genjutsu immunity of up to B rank, being immune to basic Genjutsu of that rank and lower.
Note: Requires at least 3 in SPRT.
Strong Fist:
The user’s pure Taijutsu attacks have strength to Elemental Ninjutsu. This does not include Nintaijutsu or enhanced Taijutsu via Gates, 7HB, CES or other States. Should the user's Taijutsu destroy a technique completely, the user will not suffer any effects such as burns or cuts from energy based Ninjutsu.
Note: Counts as Default Bio Fighting Style.
Merged Medicine:
The users will become able to heal damage and regenerate health/chakra at double the normal rate when merged.
Note: Requires SnK.
Apex Fabled Swordsman: (Rikudō Sennin no Hōgu)
The user may have a replica of almost any canon weapon. Any S ranked canon weapon including the Uchiwa Gunbai, Samehada, and Seven Swordsman sword on his bio, taking the place of his Custom Weapon. The user can also choose between any of the A rank and lower canon weapons to take into battle, using their canon skills associated with the weapons.
Note: Requires 3 AP to purchase per bio.
Increased Speed Resistance: (Ukitake Only)
You are able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 2 Base Speed level decrease to opponents that are more than 8 meters from him.
Note: Requires at least 3 in AGL.
The user’s Elemental prowess is considered elite, amongst the best of the others. This causes one of his base elemental releases to gain elemental neutrality to all other base elements, including its weakness, while maintaining its strength.
Note: Requires at least 5 in Mind
Apex Hand Seal Specialist: (Wind)
You can perform techniques of a skill specialized in without the usage of hand seals, though you must still perform complementary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. Does not require another Specialty to utilize.
Note: Requires at least 5 in Mind
Advanced Genjutsu Defense Specialist:
You can have a Genjutsu immunity of up to B rank, being immune to basic Genjutsu of that rank and lower.
Note: Requires at least 3 in SPRT.
Strong Fist:
The user’s pure Taijutsu attacks have strength to Elemental Ninjutsu. This does not include Nintaijutsu or enhanced Taijutsu via Gates, 7HB, CES or other States. Should the user's Taijutsu destroy a technique completely, the user will not suffer any effects such as burns or cuts from energy based Ninjutsu.
Note: Counts as Default Bio Fighting Style.
Merged Medicine:
The users will become able to heal damage and regenerate health/chakra at double the normal rate when merged.
Note: Requires SnK.
Apex Fabled Swordsman: (Rikudō Sennin no Hōgu)
The user may have a replica of almost any canon weapon. Any S ranked canon weapon including the Uchiwa Gunbai, Samehada, and Seven Swordsman sword on his bio, taking the place of his Custom Weapon. The user can also choose between any of the A rank and lower canon weapons to take into battle, using their canon skills associated with the weapons.
Note: Requires 3 AP to purchase per bio.
Increased Speed Resistance: (Ukitake Only)
You are able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 2 Base Speed level decrease to opponents that are more than 8 meters from him.
Note: Requires at least 3 in AGL.
Skills: Basic Five Elements, Ninjutsu, Genjutsu, Fuuinjutsu, Kenjutsu, Taijutsu, Kaito's Taijutsu, Snake Summoning, Spider Summoning, Nara Techniques, Medical Ninjutsu, Senjutsu...
Attributes: 25
- MIND: 5
- BODY: 4 (+1)
- SPRT: 5
- AGL: 4
- DEX: 3
- VIT: 1
- AP Purchase: 3
History
Long ago, in a secluded clan nestled deep within the Land of Fire, twin sons were born during a rare celestial event — a solar eclipse. The elders, wise yet superstitious, whispered among themselves that a divine curse had befallen the newborns. In the clan's history, it was unprecedented for children to share one soul inhabiting two separate bodies.
- The Curse of Dual Flesh
- Banishment
- The Legend of the Six Paths Treasure Tool
- The Rise of the Sun and Moon Brothers
Miscellaneous
- Summoning Snake: After signing the snake contract, Shunsui wears the snake-like tatoo which runs the full length of his left forarm.
- Nara Clan: Given his mother gene's, Shunsui somehow was able to use the Nara Clan's Jutsu, the abiltiy to manipulate shadows. Note: Ukitake does not posses this Jutsu.
- Sōma no Kō: The user’s bio exists as two bodies, a Primary Body and a Secondary Body. When the Primary body houses the secondary, the user regenerates health at accelerated rates at the high cost of chakra.
- Rikudō Sennin no Hōgu
- Banana Fan (Shunsui): Hooked or fasten to a mechnism on his waist, the Banana Fan is wield on his person at all times and prepared for battle.
- Ukitake: wields the Golden Canopy Rope on his right arm and Seven Star Sword in his left hand.
( Sōma no Kō) Twin Demons Technique
Type: Supplementary
Rank: C
Range: Short
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: This technique allows the user’s primary body to inhabit his secondary body, moving within it freely and emerging from the primary body at will. This allows the user to engage in combat in ways that a single body would not be able to do alone, such as emerging from the primary’s back to intercept surprise attacks or producing hands from the head to attack from angles that the primary body cannot. Alternatively, the secondary body can passively add his limbs to the primary’s Taijutsu attacks, dealing 20 additional damage. Until opponents become aware of Ukon's presence, they are likely to be confused by Sakon's inexplicable and unpredictable combat ability. This merging also allows the user to heal at 10 health per turn but costs the same amount of Chakra per turn. Should the user’s main body ever need to heal, he is able to be housed within the secondary body and heal at the same accelerated rate as before. However, doing this reduces the user’s chakra at triple the normal rate per turn and prevents the Secondary’s body from using above A rank for 2 turns. Should the user's main body be or secondary body be put in a Genjutsu, merging with one another will cause the illusion to end. However, if they are merged initially, both will be placed in the illusion even if they separate.
Note: Can only be used by SNK bios.
(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100-meter-long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed, and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed, or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skin afterward, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
( Fukanzen Hebi Sennin Modo ) - Imperfect Snake Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent techniques employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close-range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. Lastly, the user gains access to snake anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
You must be registered for see images
Type: Weapon
Rank: S
Range: N/A
Chakra: 100 (-40 per turn to wield)
Damage: N/A
Description: Treasured Tools of the Sage of the Six Paths are a set of powerful tools said to have once been wielded by the Sage of Six Paths himself. They are considered the most powerful ninja tools, and it is said those who demonstrate their power surpass even the Five Kage. However, their usage consumes an enormous amount of chakra, so much so that a normal human could die if they used them. These Treasured Tools consist of five weapons that can all be unsealed from within the users onto the battlefield simultaneously or brought into battle with the user. These tools are (Bashōsen ) - Banana Palm Fan, ( Kōkinjō ) - Golden Canopy Rope, ( Shichiseiken ) - Seven Star Sword, ( Benihisago ) - Crimson Gourd, and ( Kohaku no Jōhei ) - Amber Purifying Pot. Each of these legendary weapons carry their own powerful effects and when used in combination with each other are capable of devastating feats.
- (Bashōsen ) - Banana Palm Fan
- ( Kōkinjō ) - Golden Canopy Rope
- ( Shichiseiken ) - Seven Star Sword
- ( Benihisago ) - Crimson Gourd
- ( Kohaku no Jōhei ) - Amber Purifying Pot
Note: Can only be used by Kinkaku, Ginkaku, Tenten and Hagoromo Otsutsuki. Only Hagoromo Otsutsuki can use the Amber Purifying Pot.
Body Seals and Jutsu:
- Right Wrist (Shunsui):
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunai, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance, and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even showed that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunai, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance, and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even showed that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
- Left and Right Palm (Shnusui): Scribbled on his right palm, the Raiton kanji (雷) appears to seal lightning release Jutsu. Similar, on his left palm, the Suiton kanji (水) appears to seal water release jutsu
( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
- Chest/Torso (Shunsui):
( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
Supplies:
( Hyōrōgan ) - Military Pills
Type: Supply
Rank: S
Range: Short
Chakra: N/A ( +300, +250 per additional pill )
Damage: N/A
Description: Military Pills are special pills designed to boost the user’s chakra reserves and stamina, allowing one to temporarily continue fighting as if they weren’t low on chakra or fatigue. These pills are capable of restoring up to 300 chakra at a time. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.
When taken, these pills allow the user to ignore the physical side effects of the Health System’s fatigue up to the 60 % threshold ( meaning if the user loses more than 40% of their health, this pill will not ignore those effects ) and heal up to 15 damage per turn. These effects last up to 5 turns and after ending, the user’s Chakra is reduced to the original level before consuming the pill as well as suffering a10% decrease. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to ignore an additional 20% of the Health effects, allowing him to ignore up to the 20% mark, as well as gain an additional 250 chakra per pill and heal an additional 10 health per turn. However, the drawbacks the user experiences are much more severe; lasting only 4 turns with 2 pills and 3 turns with 3 pills, the user chakra returns to its original level with a 25% reduction applied as well as suffering 50 damage per overdosed pill that cannot be reduced or mitigated in any way.
Note: Counts as a Supply
Note: Cannot be held alongside Soldier Pills or Tailed Beast Drug Pills.
Type: Supply
Rank: S
Range: Short
Chakra: N/A ( +300, +250 per additional pill )
Damage: N/A
Description: Military Pills are special pills designed to boost the user’s chakra reserves and stamina, allowing one to temporarily continue fighting as if they weren’t low on chakra or fatigue. These pills are capable of restoring up to 300 chakra at a time. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.
When taken, these pills allow the user to ignore the physical side effects of the Health System’s fatigue up to the 60 % threshold ( meaning if the user loses more than 40% of their health, this pill will not ignore those effects ) and heal up to 15 damage per turn. These effects last up to 5 turns and after ending, the user’s Chakra is reduced to the original level before consuming the pill as well as suffering a10% decrease. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to ignore an additional 20% of the Health effects, allowing him to ignore up to the 20% mark, as well as gain an additional 250 chakra per pill and heal an additional 10 health per turn. However, the drawbacks the user experiences are much more severe; lasting only 4 turns with 2 pills and 3 turns with 3 pills, the user chakra returns to its original level with a 25% reduction applied as well as suffering 50 damage per overdosed pill that cannot be reduced or mitigated in any way.
Note: Counts as a Supply
Note: Cannot be held alongside Soldier Pills or Tailed Beast Drug Pills.
Artifacts: N/A
Theme Song and Background Music
You must be registered for see medias
Notes
Kekkei Genkai + 2nd Core Ability + Sage Mode
Sōma no Kō + Nara Clan + Sage Mode
Sōma no Kō traits:
- Primary Body has access to all of the user’s Specialties while the secondary body has access to 1 additional Specialty of his own
- +1 Bonus BODY AP
Biography Approved
Checked by Red-Robin
Checked by Red-Robin
Last edited by a moderator: