[CSC] "Summoning of a Church Guardian"

Red-Robin

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Mythical Summoning Contract: Church Grim


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Summoning Animal: Church Grim (Spectral Hound Church Guardian)
Scroll Owner: Red-Robin
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The Church Grim is a guardian spirit commonly referred to in English and Scandinavian folklore. This mythical spirit typically oversees the welfare of a church, protecting the churchyard from those who would profane or commit sacrilege against it. The Scandinavian Church Grim is also known as the Kyrkogrim (Swedish) and Kirkegrim (Danish). It often appears as a large, spectral black dog with a variety of possible sizes, ranging anywhere from 1-2 meter in length (roughly 3-6 feet) and up to 2 meters in height (roughly 6 feet). Each Church Grim has a unique shape and form as well characteristics that are malleable to it's own will, generally dependent on the amount of Chakra at it's disposal and the rank of the particular summoning. All Grim have the means to manipulate the shape of their tail into a long, whip-like appendage that can extend up to approximately 5 meters (roughly 16 feet). This tail can function similarly to an actual whip and can be infused with Chakra by either the Grim (limited to Earth and Fire) or the user to apply unique effects to it (Fire Chakra causing the tail to ignite, Lightning Chakra causing the tail to spark, etc) while also making it resilient to harm from respective Chakras that scale with rank of the Church Grim, but also become susceptible to counter elements, respectively. Note that this does not apply directly to the main body of the Church Grim as the Chakra that results in such sustainability or susceptibility is solely concentrated in the tail of the Grim, limiting it's advantages/disadvantages to the tail only.

Church Grim also have a natural affinity to Earth Chakra (up to summoning rank +1), giving them the capacity to perform Jutsu without the need for handseals, utilizing their tail or mouth for most conjuring points of Jutsu. Their affinity to Earth is presumed to be given by the premise that a Church Grim is created through being buried alive in the earth beneath the foundation of a Church and thus becomes the spectral guardian known as a Church Grim. Church Grim have also been known to have the capacity to manipulate Fire Chakra as well (up to summoning rank), but lack the capacity to make proper use of both Chakra types at the same time, preventing them from being capable of using any advanced elements that would correlate between the two base elements (ie. Lava). Despite this, it isn't impossible for a Church Grim to use different Jutsu from both basic elements, leaving strategic formations between it and it's Summoner brimming with possibilities if used wisely.

Church Grim also have the capacity to perform Natural Abilities respective to the shape of a canine that they take. Biting (up to summoning rank damage), tackling and clawing strikes (up to C-rank damage) among a few examples, with the damage capability depending on the base rank of the summoned Grim, and each costing one of the user's three moves per turn. They can also be mounted by the user and utilized for movement purposes. Note that given the direct spiritual link that the Grim has with its Summoner, they are limited to speeds up to user's rank +2.

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Though all Church Grim have the capacity to speak and even communicate telepathically with their summoner due to the spiritual link they share, only Church Grim of A-rank are capable of a unique process that allows them to take the shape of a humanoid being, generally relative to characteristics similar to the nature of their original form (ie. if the Grim seems to be a bit older, their fur might have grey patches or streaks, then they may also take the shape of an older person as well with similar characteristics, etc). While in this form, Church Grim are incapable of performing any Chakra-related techniques due to the need for constant concentrated Chakra pooled toward the process of maintaining this form, thus leaving it as a entirely a supplementary, cosmetic skill.

Finally, being guardians of places of religious significance, and beings that abhor sacrilegious acts, all Church Grim have a unique ability called "Resurgence Overrule". As Guardians of churches which are frequently associated with graveyards and cemeteries, Church Grim are naturally tasked with the duty of ensuring the eternal rest of those who have died and been laid in their burials. As such, Church Grim chase away grave robbers and any who would dare to disturb the dead. However, they are not always successful, resulting in the conjuring of Undead beings. Church Grim are capable of sensing the presence of restless souls that have been resurrected from their graves such as the Zombies, Edo Tensei, etc. When in the presence of these death-deprived beings, a Church Grim may activate Resurgence Overrule at the cost of one of the user's 3 Jutsu per turn to enforce an authority over the very existence of the Undead within their presence. This takes the form of a vengeful, bellowing howl that engulfs the surrounding field with an aura similar to Killing Intent, which reduces the defense of all Undead within their presence, causing them to take additional damage that scales relatively to their proximity to the Grim (Long Range: +10, Mid-Range: +20, Short-Range: +40 damage), which naturally increases all incoming damage directed at the Undead within the Grim's presence. Depending upon the rank of the Undead caught within the presence of the Grim's Overrule, weaker Undead targets will immediately falter, the very structure of their fragile shells that their restless spirits are trapped within crumbling, returning them to the Earth without the need for any physical engagement. In stronger, or generally more resilient targets like Edo Tensei, their overall capabilities are affected, causing their base movement to be halved, and the damage of their techniques to be reduced by 1 Rank, or -20, which count as an active debuff.





This is the summoning contract for the Mythical Church Grim summoning I had made, of which I will be selling slots of at 5,000 kumi a piece. So far there is only one animal made for it, which is Chise's personal summon, Ruth. I've designed them to be as suited to their mythological roots as possible while still trying to make them semi-relevant to the NW to some extent. I may be making some updates to them in the future if I find the motivation for it, but otherwise, please give them a read over and let me know if you have any questions or simply curiosities. 🙏
 

Howard

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None, also, really well-done contract. A lot of time and effort must have gone into it.

It's a lot more interesting than the ones from the before times.

Anyway, agreeing to 5k for it.
 
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Red-Robin

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None, also, really well-done contract. A lot of time and effort must have gone into it.

It's a lot more interesting than the ones from the before times.

Anyway, agreeing to 5k for it.
Oh, well I really appreciate that! It's hard for me to feel it's all so well done, though I feel that's just the curse that most people have when perceiving their own work. But I will say I did try to put in a generous amount of time and work into it. I do hope it comes to serve you well in the future. ✌
 

Red-Robin

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*Is summoned*
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Chise sat stationed beneath a tree with Ruth tucked up around her, servicing as a pillow for her mid-afternoon nap. As though snapped from her daze by a jolt of lightning, she sits up in a huff, eyeing the "newcomer." With a soft yawn from Ruth while she rubbed at her eyes sleepily as she looked upon the arrival through a tired fog.

"Uhm.. o-Oh, hello. You must be the one that was inquiring about Church Grim. I have the scroll and all my notes on them here. You're welcome to sign; any questions you might have you can ask as well. I or Ruth can answer to the best of our abilities."


Mythical Summoning Contract: Church Grim


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Summoning Animal: Church Grim (Spectral Hound Church Guardian)
Scroll Owner: Red-Robin
Other Users who have signed contract: Howard
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The Church Grim is a guardian spirit commonly referred to in English and Scandinavian folklore. This mythical spirit typically oversees the welfare of a church, protecting the churchyard from those who would profane or commit sacrilege against it. The Scandinavian Church Grim is also known as the Kyrkogrim (Swedish) and Kirkegrim (Danish). It often appears as a large, spectral black dog with a variety of possible sizes, ranging anywhere from 1-2 meter in length (roughly 3-6 feet) and up to 2 meters in height (roughly 6 feet). Each Church Grim has a unique shape and form as well characteristics that are malleable to it's own will, generally dependent on the amount of Chakra at it's disposal and the rank of the particular summoning. All Grim have the means to manipulate the shape of their tail into a long, whip-like appendage that can extend up to approximately 5 meters (roughly 16 feet). This tail can function similarly to an actual whip and can be infused with Chakra by either the Grim (limited to Earth and Fire) or the user to apply unique effects to it (Fire Chakra causing the tail to ignite, Lightning Chakra causing the tail to spark, etc) while also making it resilient to harm from respective Chakras that scale with rank of the Church Grim, but also become susceptible to counter elements, respectively. Note that this does not apply directly to the main body of the Church Grim as the Chakra that results in such sustainability or susceptibility is solely concentrated in the tail of the Grim, limiting it's advantages/disadvantages to the tail only.

Church Grim also have a natural affinity to Earth Chakra (up to summoning rank +1), giving them the capacity to perform Jutsu without the need for handseals, utilizing their tail or mouth for most conjuring points of Jutsu. Their affinity to Earth is presumed to be given by the premise that a Church Grim is created through being buried alive in the earth beneath the foundation of a Church and thus becomes the spectral guardian known as a Church Grim. Church Grim have also been known to have the capacity to manipulate Fire Chakra as well (up to summoning rank), but lack the capacity to make proper use of both Chakra types at the same time, preventing them from being capable of using any advanced elements that would correlate between the two base elements (ie. Lava). Despite this, it isn't impossible for a Church Grim to use different Jutsu from both basic elements, leaving strategic formations between it and it's Summoner brimming with possibilities if used wisely.

Church Grim also have the capacity to perform Natural Abilities respective to the shape of a canine that they take. Biting (up to summoning rank damage), tackling and clawing strikes (up to C-rank damage) among a few examples, with the damage capability depending on the base rank of the summoned Grim, and each costing one of the user's three moves per turn. They can also be mounted by the user and utilized for movement purposes. Note that given the direct spiritual link that the Grim has with its Summoner, they are limited to speeds up to user's rank +2.

You must be registered for see images

Though all Church Grim have the capacity to speak and even communicate telepathically with their summoner due to the spiritual link they share, only Church Grim of A-rank are capable of a unique process that allows them to take the shape of a humanoid being, generally relative to characteristics similar to the nature of their original form (ie. if the Grim seems to be a bit older, their fur might have grey patches or streaks, then they may also take the shape of an older person as well with similar characteristics, etc). While in this form, Church Grim are incapable of performing any Chakra-related techniques due to the need for constant concentrated Chakra pooled toward the process of maintaining this form, thus leaving it as a entirely a supplementary, cosmetic skill.

Finally, being guardians of places of religious significance, and beings that abhor sacrilegious acts, all Church Grim have a unique ability called "Resurgence Overrule". As Guardians of churches which are frequently associated with graveyards and cemeteries, Church Grim are naturally tasked with the duty of ensuring the eternal rest of those who have died and been laid in their burials. As such, Church Grim chase away grave robbers and any who would dare to disturb the dead. However, they are not always successful, resulting in the conjuring of Undead beings. Church Grim are capable of sensing the presence of restless souls that have been resurrected from their graves such as the Zombies, Edo Tensei, etc. When in the presence of these death-deprived beings, a Church Grim may activate Resurgence Overrule at the cost of one of the user's 3 Jutsu per turn to enforce an authority over the very existence of the Undead within their presence. This takes the form of a vengeful, bellowing howl that engulfs the surrounding field with an aura similar to Killing Intent, which reduces the defense of all Undead within their presence, causing them to take additional damage that scales relatively to their proximity to the Grim (Long Range: +10, Mid-Range: +20, Short-Range: +40 damage), which naturally increases all incoming damage directed at the Undead within the Grim's presence. Depending upon the rank of the Undead caught within the presence of the Grim's Overrule, weaker Undead targets will immediately falter, the very structure of their fragile shells that their restless spirits are trapped within crumbling, returning them to the Earth without the need for any physical engagement. In stronger, or generally more resilient targets like Edo Tensei, their overall capabilities are affected, causing their base movement to be halved, and the damage of their techniques to be reduced by 1 Rank, or -20, which count as an active debuff.
 

Alyx

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Chise sat stationed beneath a tree with Ruth tucked up around her, servicing as a pillow for her mid-afternoon nap. As though snapped from her daze by a jolt of lightning, she sits up in a huff, eyeing the "newcomer." With a soft yawn from Ruth while she rubbed at her eyes sleepily as she looked upon the arrival through a tired fog.

"Uhm.. o-Oh, hello. You must be the one that was inquiring about Church Grim. I have the scroll and all my notes on them here. You're welcome to sign; any questions you might have you can ask as well. I or Ruth can answer to the best of our abilities."


Mythical Summoning Contract: Church Grim


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Summoning Animal: Church Grim (Spectral Hound Church Guardian)
Scroll Owner: Red-Robin
Other Users who have signed contract: Howard
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The Church Grim is a guardian spirit commonly referred to in English and Scandinavian folklore. This mythical spirit typically oversees the welfare of a church, protecting the churchyard from those who would profane or commit sacrilege against it. The Scandinavian Church Grim is also known as the Kyrkogrim (Swedish) and Kirkegrim (Danish). It often appears as a large, spectral black dog with a variety of possible sizes, ranging anywhere from 1-2 meter in length (roughly 3-6 feet) and up to 2 meters in height (roughly 6 feet). Each Church Grim has a unique shape and form as well characteristics that are malleable to it's own will, generally dependent on the amount of Chakra at it's disposal and the rank of the particular summoning. All Grim have the means to manipulate the shape of their tail into a long, whip-like appendage that can extend up to approximately 5 meters (roughly 16 feet). This tail can function similarly to an actual whip and can be infused with Chakra by either the Grim (limited to Earth and Fire) or the user to apply unique effects to it (Fire Chakra causing the tail to ignite, Lightning Chakra causing the tail to spark, etc) while also making it resilient to harm from respective Chakras that scale with rank of the Church Grim, but also become susceptible to counter elements, respectively. Note that this does not apply directly to the main body of the Church Grim as the Chakra that results in such sustainability or susceptibility is solely concentrated in the tail of the Grim, limiting it's advantages/disadvantages to the tail only.

Church Grim also have a natural affinity to Earth Chakra (up to summoning rank +1), giving them the capacity to perform Jutsu without the need for handseals, utilizing their tail or mouth for most conjuring points of Jutsu. Their affinity to Earth is presumed to be given by the premise that a Church Grim is created through being buried alive in the earth beneath the foundation of a Church and thus becomes the spectral guardian known as a Church Grim. Church Grim have also been known to have the capacity to manipulate Fire Chakra as well (up to summoning rank), but lack the capacity to make proper use of both Chakra types at the same time, preventing them from being capable of using any advanced elements that would correlate between the two base elements (ie. Lava). Despite this, it isn't impossible for a Church Grim to use different Jutsu from both basic elements, leaving strategic formations between it and it's Summoner brimming with possibilities if used wisely.

Church Grim also have the capacity to perform Natural Abilities respective to the shape of a canine that they take. Biting (up to summoning rank damage), tackling and clawing strikes (up to C-rank damage) among a few examples, with the damage capability depending on the base rank of the summoned Grim, and each costing one of the user's three moves per turn. They can also be mounted by the user and utilized for movement purposes. Note that given the direct spiritual link that the Grim has with its Summoner, they are limited to speeds up to user's rank +2.

You must be registered for see images

Though all Church Grim have the capacity to speak and even communicate telepathically with their summoner due to the spiritual link they share, only Church Grim of A-rank are capable of a unique process that allows them to take the shape of a humanoid being, generally relative to characteristics similar to the nature of their original form (ie. if the Grim seems to be a bit older, their fur might have grey patches or streaks, then they may also take the shape of an older person as well with similar characteristics, etc). While in this form, Church Grim are incapable of performing any Chakra-related techniques due to the need for constant concentrated Chakra pooled toward the process of maintaining this form, thus leaving it as a entirely a supplementary, cosmetic skill.

Finally, being guardians of places of religious significance, and beings that abhor sacrilegious acts, all Church Grim have a unique ability called "Resurgence Overrule". As Guardians of churches which are frequently associated with graveyards and cemeteries, Church Grim are naturally tasked with the duty of ensuring the eternal rest of those who have died and been laid in their burials. As such, Church Grim chase away grave robbers and any who would dare to disturb the dead. However, they are not always successful, resulting in the conjuring of Undead beings. Church Grim are capable of sensing the presence of restless souls that have been resurrected from their graves such as the Zombies, Edo Tensei, etc. When in the presence of these death-deprived beings, a Church Grim may activate Resurgence Overrule at the cost of one of the user's 3 Jutsu per turn to enforce an authority over the very existence of the Undead within their presence. This takes the form of a vengeful, bellowing howl that engulfs the surrounding field with an aura similar to Killing Intent, which reduces the defense of all Undead within their presence, causing them to take additional damage that scales relatively to their proximity to the Grim (Long Range: +10, Mid-Range: +20, Short-Range: +40 damage), which naturally increases all incoming damage directed at the Undead within the Grim's presence. Depending upon the rank of the Undead caught within the presence of the Grim's Overrule, weaker Undead targets will immediately falter, the very structure of their fragile shells that their restless spirits are trapped within crumbling, returning them to the Earth without the need for any physical engagement. In stronger, or generally more resilient targets like Edo Tensei, their overall capabilities are affected, causing their base movement to be halved, and the damage of their techniques to be reduced by 1 Rank, or -20, which count as an active debuff.
Tracking down the scent of the unfamiliar “friends” was rather easy for Inari. As she jumped from branch to branch, she would finally stumble into a clearing. There she was, the lady that Mirabelle recommended to meet with concerning making a pact with these mythical ninken. The scroll owner would address Inari, as the Inuzuka nodded. “I see…thank you…urm…” she said taking the scroll but not getting a name. She would unweave the scroll out only to see her name inscribed within it. “Ah, thank you…Chise” Inari said with a sheepish smile, her tails flailing from side to side. She would proceed to bite her thumb, allowing the blood to flow as she wrote her name into the scroll. “And that should be it!” she said as she confirmed her contract with them. “Anything else needs to be taught?” she asked, wondering if she’ll teach her how to summon Ruth possibly.
 

Red-Robin

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Tracking down the scent of the unfamiliar “friends” was rather easy for Inari. As she jumped from branch to branch, she would finally stumble into a clearing. There she was, the lady that Mirabelle recommended to meet with concerning making a pact with these mythical ninken. The scroll owner would address Inari, as the Inuzuka nodded. “I see…thank you…urm…” she said taking the scroll but not getting a name. She would unweave the scroll out only to see her name inscribed within it. “Ah, thank you…Chise” Inari said with a sheepish smile, her tails flailing from side to side. She would proceed to bite her thumb, allowing the blood to flow as she wrote her name into the scroll. “And that should be it!” she said as she confirmed her contract with them. “Anything else needs to be taught?” she asked, wondering if she’ll teach her how to summon Ruth possibly.
Chise watched as the outstretched scroll was taken from her and inspected. Slowly she moved to stand, lightly patting at her sweater and shorts as to knock any uneven wrinkles from them after having slept on the floor of this field for.. who knows how long. She waited patiently for the other to finish the signing and to give her the opportunity to ask anything she might have needed to. With her questions posed, Chise tilted her head skyward in a momentary pensiveness before responding.

"Well, There isn't much that is particularly unique in the designs of the Church Grim's capabilities in terms of special elements or jutsu. They inherently adopt an affinity to the Earth element, with a secondary capacity for Fire. They hone a few unique skills; most notably the "Resurgence Overrule;" an authority granted to the Grim over the undead as a means to either weaken them, or revert their undeath entirely." From there, Ruth stepped up in line with Chise, a dark cloud of shadows swirling around his canine form before abruptly dispersing outward, revealing him in an entirely different shape; that of a human. "We Grim also share a spiritual bond with our masters. It is quite intense at first, but you don't look the type to shy away from such things. Your thoughts, emotions, among other things will be one. So it will be important to recognize and utilize that to your advantage when possible. With that said, you should consider establishing a pact with one Grim in particular. That familiarity will strengthen your bond greatly, so the fewer you try to share it with, the better."


Chise listened quietly for a time before Ruth's own explanation lulled to a conclusion. Shifting her attention from him back to the other woman, she nodded in affirmation to his points made. "Sorry, but there's still a lot I've yet to learn of the Church Grim myself. I actively study them whenever I can with Ruth's help, so if I learn anything else about them, I'll be sure to inform you."
 

Alyx

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Inari would be listening attentively to what was being said, her tails drifting aimlessly behind her. “I see I see…well, I suppose we can discover more about these unique creatures together!” she said smiling. As she did, three of her ninken would exit from her body – leaving her with no tail or wolf ears, as she all greeted Chise and Ruth. “Please take care of our master, as she welcomes you all as honorary members of the pack” Ein spoke on behalf of his children and himself. “Wha…! Who told ya’ll to come out!” she said, embarrassed at this as the ninken all laughed and merged back with her. She sighed and looked at the other two “I look forward to our adventures ahead!” she said before jumping into the air and running off to other parts of the world seeking the other Church Grimm she can find.
 

Red-Robin

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Hellooo.

Been awhile since we've been here. As you might know, I've been working on some custom techniques that relate to the Church Grim. So far, only one technique has been approved but I'm working on others. The latest technique is as follows:

Type: Supplementary
Rank: B-rank
Range: Short
Chakra: 20 (-5 per turn)
Damage: N/A
Description: Henkan ni Jin'ei is a defining technique that indicates the true spiritual origins of the Church Grim, as well the spiritual bond that they share with their summoner. Through the application of the necessary Chakra, a Church Grim is capable of manipulating the very makeup of their form that, upon rushing to the side of their summoner and lunging into their shadow, they are capable of changing themselves into a phantasmal state of being that, like a wisp of blackness, submerge themselves into the earth that is directly outlined by the shadow of their summoner, allowing for them to move relative to the summoner's shadow as the effective boundary without need for additional effort on their part. While in this state, the Grim is capable of communicating telepathically with the summoner as per usual by way of their spiritual bond with them, but are incapable of interacting with the material world or use techniques until they disperse this technique or it times out. Because of the natural of this technique relying on the outline of the summoner's shadow, it is possible for the Grim to be forced out of this state of submergence by removing the shadow entirely in any logical sense, such as the summoner leaving the ground and being airborne more than 10 meters high, submerging themselves into the ground or other solid substance, or by removing all source of light that would produce a shadow.

Notes:
-This technique once used lasts for a maximum of 3 turns.
-Outside of combat, this technique can last indefinitely, and costs no Chakra.
-If the shadow of the summoner is removed entirely inadvertently, the Grim will be forced out of the shadow and return, being incapable of using any Chakra-based techniques the same turn.
-Can be used in the shadow of both the original summoner and any of their clones.

While the technique is relatively simple in concept, I had a few creative thoughts on how to use it functionally in a fight or other official setting. All in all however, it's rather straight forward as far as I like to think. If you have any questions, please let me know and I'll be happy to do my best to clarify any points.

@Howard , @Mirai
 

Alyx

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Hellooo.

Been awhile since we've been here. As you might know, I've been working on some custom techniques that relate to the Church Grim. So far, only one technique has been approved but I'm working on others. The latest technique is as follows:

Type: Supplementary
Rank: B-rank
Range: Short
Chakra: 20 (-5 per turn)
Damage: N/A
Description: Henkan ni Jin'ei is a defining technique that indicates the true spiritual origins of the Church Grim, as well the spiritual bond that they share with their summoner. Through the application of the necessary Chakra, a Church Grim is capable of manipulating the very makeup of their form that, upon rushing to the side of their summoner and lunging into their shadow, they are capable of changing themselves into a phantasmal state of being that, like a wisp of blackness, submerge themselves into the earth that is directly outlined by the shadow of their summoner, allowing for them to move relative to the summoner's shadow as the effective boundary without need for additional effort on their part. While in this state, the Grim is capable of communicating telepathically with the summoner as per usual by way of their spiritual bond with them, but are incapable of interacting with the material world or use techniques until they disperse this technique or it times out. Because of the natural of this technique relying on the outline of the summoner's shadow, it is possible for the Grim to be forced out of this state of submergence by removing the shadow entirely in any logical sense, such as the summoner leaving the ground and being airborne more than 10 meters high, submerging themselves into the ground or other solid substance, or by removing all source of light that would produce a shadow.

Notes:
-This technique once used lasts for a maximum of 3 turns.
-Outside of combat, this technique can last indefinitely, and costs no Chakra.
-If the shadow of the summoner is removed entirely inadvertently, the Grim will be forced out of the shadow and return, being incapable of using any Chakra-based techniques the same turn.
-Can be used in the shadow of both the original summoner and any of their clones.

While the technique is relatively simple in concept, I had a few creative thoughts on how to use it functionally in a fight or other official setting. All in all however, it's rather straight forward as far as I like to think. If you have any questions, please let me know and I'll be happy to do my best to clarify any points.

@Howard , @Mirai
Have no questions here for you, pretty straight foward!
 
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