Suiton's Hope

Abon

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Umm Alright... Forgive me this training style is unique, so i am trying to grasp what you are asking for. I really am trying though :)

As for more strategies. Say i want to keep my opponet on his toes, and maintain control over the flow of the fight. As my opponet is trying to think of a way to counter, i release a barrage of Water Bullets. To keep my opponets window time for a counter as small as possible. Even if the bullets hit or miss, my opponet is forced to counter in a hurry. I then could release the Raiton tech, False Darkness to pierce him while his mind is scrambling for the correct counter. Or if need be catch him a Genjutsu before releasing the raiton tech.

As or an alternative strategy, I would preform the C rank version of the Water Bullet, and combine it with the raiton technique, Wave of Inspiration. Making a large and charged ball of water. After using Doton World Shaking, to make my opponet lose his footing. Making the water technique hard to dodge.
 

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Now that's much better ^^, when you respond to that fight, you'll get some hands on experience on how to come up with some good strategies, now, onto the next method.
________________

Method 2: Streams/Water Sources

This method involves creating constant streams of water as well as creating water sources. What I mean is, the techniques in this method continuously releases water and/or creates such a large mass of water, it provides a suitable water source for you to use other Suiton techniques that do need a source of water. Now what this would mean is, you have to constantly fuel the techniques with your chakra in order to keep the on pour of water coming out or else you will not be able to create the streams or the large masses of water. These techiques don't generally require a large amount of shape manipulation. Some techniques do however most are just you creating a mass of water or stream of water where you would, therefore, simply pour your chakra into the technique and create an unfocused wave of water that travels towards your destination. These techniques also provide you with a wider and, potentially longer, range of reach to your opponents. There is also the granted advantage of control over the technique. As opposed to projectiles, where you release them and their self sustaining nature takes over and there is no further control from the users, most of these techniques allow for you to manipulate in different general directions to allow you to hit your target even if they move out of the immediate range.

Any questions?
 

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Now if you have no more questions, just like the last time, I want you to tell me how you'd preform the following:


•Exhale a stream of water from you mouth:
•Manifest a large spirally wave of water:
•Release a Jet of Water from your hand:
•Raise a large pillar of water before you as a defense:
 

Abon

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I first focus my Suiton chakra, into my stomach in great amounts, forming a source of water inside me. I then manipulate the Suiton chakra up my throat and loose a stream of water in front of me.

I focus my suiton chakra upon a already preseant body of water, and focus upon first the movement of water first making it rise from its still state and also gathering the water infront of my in large quantities and the begin to spin violently and launching it toward my opponet as a spiraling vortex.

I first focus my suiton chakra into my hand, and once again being to gather signifcant amounts of chakra into my right dominant hand. And the releasing it with great and high pressure able to dent hard substances.

I focus a significant amount of suiton chakra in my immediet location in front of me, i then increase the amounts of chakra and creating more water at my feet and then immedietly making it explode up infront of me as a pillar of defense for attacks.
 

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Everything seems good except for the second.

This method is about creating your own water from your body and creating water sources, not utilizing a pre-existing water source. In your second explanation you talk about raising water from a pre-existing source, which isn't how you'd go about utilizing a technique like this, not for this method at least. With this technique you'd manifest the water from thin air, and create a large amount of it which would rage and crash towards your opponent(s). We don't really get into the manipulation of pre-existing water until the next method, but I can see how it's an honest mistake from the title of this method, but upon reading it you should understand I wouldn't ask you to create a technique that requires a source of water.

Questions before we proceed
 

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Method 2

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.

(Suiton: Suishōha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water out of knowhere. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

(Suiton: Seibun Houfutsu) - Water Style: Water Cannon Replica
Rank: C
Type: Supplementary
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand signs the user makes water rise from the ground and surround his target and then drown it.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

(Suiton: Takitsubo) - Water Style: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: This jutsu summons a large amount of water. Yamato used this technique along with Earth Release: Earth Flow Rampart to create a waterfall as an example of elemental chakra to Naruto. (No water source required)

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: A water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

(Suiton: Ja No Kuchi) - Water Style: Water Snakes Mouth
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to summon a large amount of water. The water then transforms itself into the shape of a snake and crashes down on their enemy, literally swallowing them. After it has swallowed them it turns into a river

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Any questions? If not, you do the same thing I had you do with the first method.
 

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Advantages: Most Suiton techniques created without the use of water sources, which means a significant convenience and offers increased options to counter assaults and attacks. Also most techniques with exception of some, don't require the use of handseals which means quick execution also widening the amount of time one can attack or counter. Lastly, some water one makes from themselves can be used for other techniques the user wishes to use.

Disadvantages: However, Suiton techniques often created from the user are un-concentrated and do blunt force damage alone, attacking the opponent in unfocused waves and masses like Storm Upheaval. Also thus predicable in some points because of the lack of versatility in damage. Moreover, when water is made from the user for the user's use. The opponent is able to use it too.

Strategies: One can use Exploding Water Colliding Wave, as an attack to drown the opponent and as preparation for future attack using Suiton. One can also use most of these techniques in conjunction with Wave of Inspiration, for an attack with more power the usual with the added electric charge. Lastly one can use a futon technique which sucks in the opponent, and use a semi intense Suiton tech, leaving the opponent to be whipped around in a vortex and drowned to death.
 

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For the disadvantages of this method, remember what I said back in the explanation about the constant pouring of your chakra into the technique, meaning you wouldn't be able to create other techniques while you're using that other technique. Like Colliding wave for example, you cannot use other techniques while you're spewing out the water because your chakra is creating such a massive outpour of water which continues for as long as the water is raging. Generally, with these techniques, you would have to end the technique/stop performing it in order to use another technique. This creates vulnerability as it allows for your opponent to focus on one move and also allows them to counter with you vulnerable to attack unless you end your focus on that technique.

Your strategy seems sound for the most part so I'll let it alone. I'm going to be conducting a final test after our training that i feel will be more effective in teaching application of the methods and what I teach. So until then, we'll leave it alone for the most part.

Any Questions?
 

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Method 3: Water Manipulation

Alright, so we've covered techniques that come from one's own body, creating projectiles, streams and even our own water sources. Now we're onto techniques that require the usage of an existing source of water. This method focuses on using water from a water source and manipulating it to form the techniques we want. When going about using these techniques, you expell the chakra from your body into the water source as opposed to the previous methods where you'd manifest the chakra itself into water. There are a few exceptions I believe, within this method, however most of these techniques require a water source in order for you to use them. Now, the properties of these techniques varry. There may be projectile type techniques or continuous techniques that require you to constantly focus chakra in order to use. In essence, these techniques may exhibit qualities of water techniques in previous methods but the unique thing about this method would be that you'd need a water source for these.

Any quesstions?
 

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Tell me how you'd perform the following
________

•Creating a Giant Vortex of Water
•Creating a Dragon of Water
•Create a clone of Water
•Manipulate the inside of a water source to create several sharks
 

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I make sure there is a significant body of water around, I then focus my chakra into it while converting it to Suiton chakra. I then continuously pour my chakra into the water while violently rotating and making it rise out of the water at the same time. I then finally loose my chakra all at once while maintaining control over the chakra sending the vortex forward.

I once go to a significant body of water while pouring in my chakra and then converting it to Suiton and begin to make the a shape rise of the water, using shape manipulation to form a detailed dragon head with a mouth that opens wide and manipulate my chakra to propel it forward with significant force.

I manipulate my chakra, and insert it into a small water source. I then use shape manipulation to begin to form an exact copy of me. Body shape, eyes, nose, hair etc. All while continuously pouring my chakra into it.

I begin to focus my chakra in large amounts and then converting it to suiton. I then begin to spew it out in large amounts, continuously using my chakra. I begin to then stand on the top of it placing my hands on the water source and being to manipulate the water using shape manipulations into multiple sharks to attack my opponent.
 

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Alright, you're good except for the last one. You wouldn't be manipulating your chakra externally until you actually place your hand on the water. You're manipulating only the water within the source and manifesting them into sharks with your shape manipulation. You'll pour the chakra out upon placement of your hand on the water, then from there it's only shape manipulation to transform them into sharks.

Question?
 

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Alright then

Method 3

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.

(Kirigakure No Jutsu) - Hidden Mist Jutsu
Rank: D
Type: Supplementary
Range: Short/Mid
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a thick, dense mist that covers the surrounding area.

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.

(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques.

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.

Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active) Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

(Suiton: Mizu No Tatsumaki) - Water Style: Water Tornado
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: Utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious. Can only be performed if there is a water source near by.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: Traps opponent in a orb of water that the user must maintain contact with or the jutsu is broken.

(Suiton: Suishouu Gorugan) - Water Style: Strong Current Torrential Rain
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A current of water that can be shape into a dragon/snake to attack but is`nt a rushing flow like Water dragon,this body of water is staionary excpet when being used to attack.It is sent towards the target as a biting serpent.

(Mizu Kamikiri) - Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.

(Suiton: Seibun Houfutsu) - Water Style: Water Cannon Replica
Rank: C
Type: Supplementary
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand signs the user makes water rise from the ground and surround his target and then drown it.

(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.

(Suiton: Daibakuryuu) - Water Style: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.(Must be performed on a water source)

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user first performs Snake → Ram → Horse → Hare → Ram → Horse → Hare and by tspreading their hands out forward they can use this jutsu to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. The target is unable to move while within it. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the jutsu, which block an opponent's attack and trap the attacker in the prison using the clone's own water.

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).

(Suiton: Mizu no Tatsumaki) - Water Style: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle

You know the drill by now...I hope, right?
 
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