Suiton With Negative Knight Sensei

Akasha

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You stomp your foot and release the chakra into the ground before making it rise up with usage of nature and shape manipulation. It doesn't need a water source. It can be used in sandy terrains.

What else can you tell me about disadvantages?
 

Sherlock.

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Okay understood Thanks.

Can't think of much TBH except the earth wall one. Another one I think is - User needs to be in contact with the ground to perform this tech.
 

Akasha

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Next is one pretty basic technique. It is a projectile type of a jutsu and thus I'd like for you to tell me what do you know about projectiles.

Anyhow focus suiton chakra within your mouth before releasing it in form of a fast moving, compressed wave whilst using nature and shape manipulation. It's a pretty fast technique as it doesn't require any hand seals or any kind of similar preparation for its performance.

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.
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Shinta

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What will Sherlock do?

~>Fight..BAG
....PKMN RUN

~>WATER GUN..--
.....--................--

Sherlock used WATER GUN

Exactly like this:

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Sherlock.

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More like this...

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*Shoots you with the water gun and at the same time makes a clone perform Telegram Flash to shock you and then captures you in a Masterball*

Squirtle Squirlte! Squirtle Squirtle!

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#Inb4Akasharages

Projectiles - Projectiles are jutsus where the user launches the attack at the opponent. There are different types of projectiles.
- The ones that the user simply launches and has no control over them. Examples are Kunais or Shuriken.
- The ones the user launches and has control over them. Example - Fire bullets.
- The ones the user launches and has some connection with. Example - Lightning Hound, the user controls the hound with a thin stream of lightning.
- The ones that follow the target while they may or may not be controlled by the user who launched the. I saw one such custom TBH.

Sherlock starts building his Suiton chakra in his mouth. When he feels he has built enough chakra he releases it, with the help of nature and shape manipulation in the form of a fast, compressed stream of water that can make an impact on clashing with its target.
 
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Sherlock.

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I'm cool enough U_U

I'm shaping it in a compressed stream of water(like inside a round pipe) that can travel fast and hit the target. Normally if someone releases water out of their mouth, it will scatter after travelling a few cms but here the water will travel and hit the target as a stream upto mid range.

EDIT - I'll edit and add it in a bit.
 

Sherlock.

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Z_______________Z what else can you tell me about projectiles? What are their advantages and disadvantages when used in battles and so forth?
Advantages
- Once you shoot a projectile, you are free to make your next move(only in case of projectiles the user doesn't need to control).
- If you can time and aim well, you can cause good enough damage to the opponent even from a distance.
- Projectiles with wide ranges can damage more opponents.
- Can be used to create distractions. For example you blast fireballs above the opponent and when the opponent's gaze goes upward, you use a tech like Telegram Flash or other such techs that damage the opponent from the ground.

Disadvantages
- If shot from a long distance, the opponent has time to come up with counter measures.
 
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Akasha

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''Projectiles are techniques that are released from your body,from your mouth,your feet,your fists and so on. Projectiles are blasted off/launched from your body towards the intended target. When it comes to projectiles you gather and release a defined amount of chakra. What is characteristic when it comes to projectiles is that once they leave your body they are no longer tied to your chakra (in most cases) which means that once you release them you can send another technique to follow them. But not being tied to your own charka comes with an disadvantage. Direction in which they are moving can not be changed unless the technique you use says otherwise. That disadvantage with which they come makes it easier in a way for opponent to counter them. There is one more characteristic attribute to projectiles and that is sending few of them at the intended target. But the bigger the number of projectiles there is the smaller their power as well as size are. But sending more projectiles can make countering of a technique harder. You can send one towards your target's legs and one towards his head. He will have to use a technique that effects a bigger area as to defend from yours.

1 B ranked projectiles is equal to 2 C ranks which is equal to 4 D ranked.''

Any questions?
 

Sherlock.

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I thought they were the same or similar as projectiles :| That's what I learned in one of my trainings. Fuuton to be specific, with @Method.

The only difference is streams are longer and compressed attacks while projectiles aren't exactly compressed and long.

Examples
Water Gun is a stream style attack. Fireballs are normal projectiles.

Thunderbolt Flash is a normal Projectile. Laser Circus is a stream.
 
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Akasha

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HUH Intriguing .__.'

''Streams are completely different from projectiles. Unlike projectiles they are constantly released from ones body which means a person has to constantly fuel his stream with chakra as to keep it active. Because streams are constantly tied to ones chakra they make it unable for one to perform another technique whilst he or she is streaming it unless of course they have a clone or an ally or anything that can perform a technique. But because they are tided to ones chakra they are let's say more controllable. Person can decide when he or she is gonna stop streaming his technique and in that way stop it. Person can also change direction in which he is releasing the stream. Unlike projectiles when it comes to creation of streams there is less shape manipulation involved and thus they usually cover larger areas.''
 

Akasha

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Let's get onto the next technique then.



15;20 - 15;30

This next jutsu is pretty useful with which you are going to make water rise from the ground. Now with it you are capable of forming a water source which will give you ability to perform jutsus that require one or use it as for your summoning to be capable of being on the battlefield if the water animal summoning is in question. You can also use it as a defense, forming a body of water with which you can block incoming attacks or even surround your opponent with water as to drown him. What I need for you to do now is perform a sequence of 6 hand seals, Tiger → Dog → Monkey → Snake → Boar → Tiger whilst focusing suiton chakra within your feet. Release the chakra into the ground before causing it to emerge from it simultaneously to you using nature and shape manipulation and forming water.

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

Speed? Adv/Disadv?
 

Sherlock.

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Sherlock performs the Tiger → Dog → Monkey → Snake → Boar → Tiger handseals and rapidly builds up his Suiton chakra in his feet. When he feels he's built enough chakra, he releases it into the ground. With the help of nature and shape manipulation, he makes his chakra emerge in the form of a water wall from under the ground that can defend against projectiles.

Speed - I'd say its a slow technique. The user has to perform 6 handseals, release his chakra in the ground and then emerge it in his desired form.

Advantages
- Creates a water source for the user. I think this is the biggest advantage of this tech.
- Can potentially kill the opponent by drowning them.
- Is pretty versatile as it can be used to create a source, simply defend, potentially kill an opponent or encase a water summon.

Disadvantages
- Is slow in its execution.
- Opponent needs to be paralysed or somehow must be still to be drowned by this jutsu or he'll simply burst out of the water construct using an appropriate tech.

Edit - Akasha Senpai :T_T:

If its okay with you, can we do 3 jutsus per post pls? ^^
 
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Akasha

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Sorry for a late reply. I've been quite busy lately. Also no 3 jutsus per post. I am sorry. I prefer doing it like this.

The next technique is a supplementary one and you are capable of using it only when there is a water source. Gather suiton chakra within your body before releasing it around you. Using nature and shape manipulation envelop your body with chakra, forming a body of water that will also seemingly mask your presence.

*A lake appears nearby*

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

Speed? Adv/Disadv?
 

Sherlock.

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Alright NP ^^

Sherlock gathers suiton chakra within his body and releases it around himself. Using nature and shape manipulation he envelopes his body with chakra, forming a body of water that also seemingly masks his presence. He then jumps in the lake and propels himself through the water and is also able to conceal his presence partially in the water.

Speed – I think it is a fast technique. The user just has to manipulate his chakra and jump in the water and propel himself and move in the water. Seems pretty fast to perform.

Advantages
- Helps to partially conceal the user.
- Can be used to hide a clone or a water summon and then take the opponent by surprise.

Disadvantages
- Doesn’t really cause any damage to the opponent.
- Concealing is useless against Sensors and Byakugan users.
- The user is vulnerable to lightning jutsus once inside the water.
- Requires a large water source to perform this tech.
 
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