A little vague, but good. Nevertheless, I'll expand. And get your post count up, so that you can learn S-Ranks.
Relationship Of Water Release with other Elements
Fire: Water is naturally strong against Fire, because it has the ability to extinguish fire as you know, cutting off the oxygen supply that is needed for the flames to survive. When a Water and Fire jutsu of equal rank clash, the Water jutsu overpowers the fire jutsu and continues on weakened by one-rank, i.e. if a there's a C Rank Water vs C Rank Fire, the rank of the water jutsu becomes D-Rank, although it still continues on toward the opponent, but nearly useless. However, if there's a D Rank Water vs C Rank Fire clash, the two jutsus neutralize each other, and form some amount of steam, depending on how widespread the techniques are and also how intense. There's a common misunderstanding that just because Water>Fire, it always wins. This is not the case. You simply can't throw a small sphere of C-Ranked water, and expect it to win against a large and widespread stream of C-Rank fire, meaning size and range of the technique are also important when considering strengths and weaknesses. Another misconception is that, one can't combine Water and Fire techniques, which is horribly wrong. If you put the right amount of chakra, and combo the right water jutsu with the right fire jutsu, the resultant would be deadly steam, which can cause high level burns.
Wind: Water and Wind, are neutral to each other, and equal ranked Water vs equal ranked Wind cancel each other completely, scattering the water droplets harmlessly, which contain no chakra in them. Obviously, a stronger ranked Wind can overpower a weaker ranked Water technique and continue on weakened however, for eg: A rank wind vs B Rank Water = B Rank Wind continuing on towards the opponent. Water and Wind can make good combos, and one canon example would be Yamato and Naruto's Typhoon Water Vortex. Yamato formed a spiralling water jutsu in his palms and combined it with Naruto's Wind Rasengan, and the violent rotation of the chakra in the Rasengan, along with wind's properties, formed a powerful vortex of water, which would even extinguish Kakuzu's Wind-Fire combo. Again, however, the rank and size come into play here. A small sphere of C-Ranked water, can't win against a powerful C-ranked wind blast.
Earth: Water is weak to Earth, since Earth has the solidity and durability to withstand the might of water techniques. But, as I mentioned in one of the starting posts, Water is a special element. Even though it can't break Earth, being fluid in nature, it re-directs its course of flow, and continues on. The prime reason that Earth>Water, because Earth has good absorbing properties, and can easily absorb water techniques, stopping their flow. Water and Earth in the right combo, form mud, and can be used to hinder the balance of the opponent, or to blind him, by aiming the mud on his eyes.
Lightning: This is a very interesting thing here, because there's no real cancellation of techniques, when Lightning and Water are thrown in opposition. Water is an excellent conductor of lightning, and hence one can combo a water and a lightning technique to form lightning which travels faster than normal, because of the water medium. But, it can backfire too, so one has to be very careful while taking in mind these factors. The best example would be Darui's combination of water and lightning releases, to electrocute Sasuke.
The small sphere of water harmlessly travels toward Hashirama, who simply blocks it by extending his arms in front of his body.
You learnt:
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.Now, the D-Ranks had only one projectile jutsu, so now it is time for C-Ranks. From here on, you'll analyze the jutsu for me, and analyzation would include advantages and disadvantages of the jutsu, all in one paragraph. Basically, a discussion style thingy. No need for a template. I'll be posting the techniques as we advance on. I need detail in your replies, okay? U_U
(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.
Nothing complex here. You will first attack your target with a couple of quick punches and kicks, which lifts them into the air. Once you do that, you will gather your Water chakra and concentrate it into your palm, and swing it. The swinging motion causes a sudden release of chakra, at the point at which you will convert your chakra into water and shape manipulate the water, compressing it, while imagining a crescent shape. The compression will cause a crescent shaped blade of water to form, which will hit your target and cause a small amount of damage. You can aim the blade at your opponent's neck, to hinder his breathing for a while. The water blade goes like a boomerang. I wouldn't personally use this technique. It's nothing really special or powerful, and can only travel upto short range, although it doesn't require handseals, so it's fast.
I'm assuming, you know what short range, mid-range and long range are? I mean, in meters.
(Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.
This one is similar to the previous. You weave one handseal, and gather up your water chakra, channeling it to your right arm. Then, you convert your chakra into actual water, and thrust your arm forwards. The thrusting motion, causes the chakra to be released at once, and you then shape manipulate it to form a bullet like shape. This again causes a small amount of damage, and you can once more, aim it at the opponent's throat to hinder his breathing. The range is once more short.