(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.
This techniques requires several hand seals, 6 to be exact, your opponent if he is a snob will try to take advantage of that and try to abuse the timing to his advantage. So be careful when you use it unless if you're a water specialist. I believe this technique does not require a water source since it says it generates the water. The technique basically water and transforms into a stream/river that heads toward your target. The river is made to look like the jaw of a snake for aesthetic purposes but that doesn't really matter. The technique is good to push things away or to guard against fire jutsu, blocking it can be easily by altering the earth to create trenches to drain the water or a wall to block it.
(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source
It requires a water source so it may not be useful in certain situations. It just creates three shark bullets of water. Though the water is shaped like a shark at its core its no different than ab orb of water. Keep in mind if you create 1 the tech is full strength, 2 sharks then each is half B-rank, 2 then each is a third B-rank. Guarding against this technique is simple. I won't give any ways, I want you to state those yourself.
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.
This techniques requires several hand seals, 6 to be exact, your opponent if he is a snob will try to take advantage of that and try to abuse the timing to his advantage. So be careful when you use it unless if you're a water specialist. I believe this technique does not require a water source since it says it generates the water. The technique basically water and transforms into a stream/river that heads toward your target. The river is made to look like the jaw of a snake for aesthetic purposes but that doesn't really matter. The technique is good to push things away or to guard against fire jutsu, blocking it can be easily by altering the earth to create trenches to drain the water or a wall to block it.
(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source
It requires a water source so it may not be useful in certain situations. It just creates three shark bullets of water. Though the water is shaped like a shark at its core its no different than ab orb of water. Keep in mind if you create 1 the tech is full strength, 2 sharks then each is half B-rank, 2 then each is a third B-rank. Guarding against this technique is simple. I won't give any ways, I want you to state those yourself.