✘ Sandaime Raikage vs. Orochimaru ✘ Rules
✘ Rei's Rules and Regulations
✘ Official, Killing/Stealing allowed
✘ All Out, No restrictions
✘ Mid Range - 10m
✘ Two Days Reply Limit
✘ Terrain: A Large Plain Football Field with no water source nearby.
✘ Sandaime Raikage, in sig
Orochimaru I can link if needed. Go ahead and let's have some fun. Though it's a no to the stealing. In fact we may as well say unofficial since I have things to do after this lmao.
The Finals was here, Hakai had strived and passed through all odds to be in this position, striving for the prize. He wasn't that psyched about the prize at first but with all the challenges he had faced, all the obstacles he had scaled, He wanted the prize the more. The Sandaime didn't quite know his opponent before this time but the man's serpentine look and behaviour truly disgusts Hakai. What kind of man is this? He thought. The announcer gave the sound and the final phase of the tournament was to start.
Hakai knew what had to be done and how to get it done quickly so he wasted no time in wrapping himself up in electricity which stimulates his nerves and nerves to the maximum point it could. His hair stands to the highest point representing that the Level 3 of the Raikage's Infamous Lightning Chakra Armour was on. (Raiton Chakura Mōdo) - Lightning Chakra Armor
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra cost: 30 ( -10/20/30 chakra per
turn )
Damage points: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage. This state can last up to 4 turns.
Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 3 turns max each usage. Level Three: The highest level of the
Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x4 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 4 turns.
Note: Level Two can only be used three times max each event and Level Three can only be used twice, during which only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.
Immediately the armour was on, Hakai dashes towards the adversary at blinding speeds faster than what the serpentine man could look/perceive/track or even try and make any moves at. With his enhanced speed, He tears through his opponent with a swift yet clean "Lariat" move to the neck which removes the appendage (the head) at once upon contact. The snake man's body would just stand there lifelessly for a second before falling to the ground while the head rolls away across the playing field like a soccer ball. "Game, Over!!!" (Rariatto) - Lightning Plough Hot Sword
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80 + 40 = 120
Description: The user charges at his
opponent, striking them with a Lariat move, coated in chakra. A successful strike can blow away a target's entire chest with a direct hit. The attack is rather straightforward, but very quick and powerful. Killer Bee was shown using this technique in his chakra cloak form, and the Raikage was shown using the Lightning Armour technique.
Note: Technique can only be used whilst in a chakra cloak and can only be used and taught by a Raikage bio or Killer Bee bio.
The Finals was here, Hakai had strived and passed through all odds to be in this position, striving for the prize. He wasn't that psyched about the prize at first but with all the challenges he had faced, all the obstacles he had scaled, He wanted the prize the more. The Sandaime didn't quite know his opponent before this time but the man's serpentine look and behaviour truly disgusts Hakai. What kind of man is this? He thought. The announcer gave the sound and the final phase of the tournament was to start.
Hakai knew what had to be done and how to get it done quickly so he wasted no time in wrapping himself up in electricity which stimulates his nerves and nerves to the maximum point it could. His hair stands to the highest point representing that the Level 3 of the Raikage's Infamous Lightning Chakra Armour was on. (Raiton Chakura Mōdo) - Lightning Chakra Armor
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra cost: 30 ( -10/20/30 chakra per
turn )
Damage points: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage. This state can last up to 4 turns.
Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 3 turns max each usage. Level Three: The highest level of the
Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x4 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 4 turns.
Note: Level Two can only be used three times max each event and Level Three can only be used twice, during which only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.
Immediately the armour was on, Hakai dashes towards the adversary at blinding speeds faster than what the serpentine man could look/perceive/track or even try and make any moves at. With his enhanced speed, He tears through his opponent with a swift yet clean "Lariat" move to the neck which removes the appendage (the head) at once upon contact. The snake man's body would just stand there lifelessly for a second before falling to the ground while the head rolls away across the playing field like a soccer ball. "Game, Over!!!" (Rariatto) - Lightning Plough Hot Sword
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80 + 40 = 120
Description: The user charges at his
opponent, striking them with a Lariat move, coated in chakra. A successful strike can blow away a target's entire chest with a direct hit. The attack is rather straightforward, but very quick and powerful. Killer Bee was shown using this technique in his chakra cloak form, and the Raikage was shown using the Lightning Armour technique.
Note: Technique can only be used whilst in a chakra cloak and can only be used and taught by a Raikage bio or Killer Bee bio.
Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Kuchiyose No Jutsu: Tsuchinoko) - Summoning technique: Child Of Gravel
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: In Japanese folklore, the Tsuchinoko, literally translating to "child of hammer" or "child of gravel", is a snake-like being. The name tsuchinoko is prevalent in Western Japan, including Kansai and Shikoku; the creature is known as bachi hebi in Northeastern Japan. Tsuchinoko are described as being between 30 and 80 centimetres in length, similar in appearance to a snake, but with a central girth that is much wider than its head or tail, and as having fangs and venom similar to that of a viper it's bite causing paralysis for one turn taking effect the turn the bite is delivered. According to legend, some tsuchinoko have the ability to speak and a propensity for lying, and they are also said to have a taste for alcohol. Legend records that it will sometimes swallow its own tail so that it can roll like a hoop, similarly to the mythical hoop snake. Tsuchinoko are a popular basis for popular culture in Japan. Orochimaru was the first to discover this unique snake summoning a smaller resident of the Ryuchi cave. One of the few snakes capable of speaking in human tongue this summoning swiftly became a personal favorite of Orochimaru, choosing to use it as a replacement for the snake interred in his body that holds his sword of Kusanagi. The Tsuchinoko is capable of using earth techniques up to B rank not needing to make handseals to do so. Additionally the snake is capable of using the transformation technique to take on the appearance of a human being. Allowing for subterfuge and trickery. This summoning has jet black scales with white ventral banding.
Note: If used by Orochimaru the snake does not need to be summoned instead it just needs to be posted for reference as being interred in his body at the start of the fight. Emerging from his mouth counts as move and once summoned lasts up to 4 turns being able to be summoned once.
Note: This may be used by anyone who has the snake contract but only Orochimaru can have it interred in his body. This snake can use snake ninjutsu and jutsu that pertain to Orochimaru and his sword.
Note: May only be taught by Jhin
Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.
Note: Must be posted within the bio or in the beginning of a fight.
Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.
Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.
Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.
Orochimaru begins facing his opponent at mid range, his sword of kusanagi interred in his child of gravel inside his body. He waits patiently for combat to initiate, hoping for words in the interim but not forsaking preparation. For when a snake's territory is invaded, it avoids the trespasser by coiling up or retreating. It never initiates an assault. His center of gravity low, as he utilizes the snake style. Distinguished by circular movement when delivering parries and attacks, snake style employs an upright, mobile stance as opposed to the horse stance used by most other styles. This mobile stance enables quick advances and sidestepping. Since snake stylists are taught to spring from rest to full attack, they do not use preparatory stances. Snake stylists rely on rapid, alternating jabs as well as bobbing and weaving to evade counterattacks. Orochimaru focuses his breathing in to a rhythmic pattern, staring his opponent down as his body sways slightly side to side, almost as though he was attempting to hypnotize him with his eyes averted from the opponents Gaze focusing on his shoulders to notice any movements he makes, then the battle would begin in earnest with orochimaru having recovered from his earlier conflict and passed the negative repercussions of his sage mode, is able to instantaneously enter his sage mode once more with his brille covering his eyes and horns growing from his head and thanks to his unique body this is considered to happen instantly using no timeframe this happens the moment he feels the opponent building chakra and watches him coat himself in lightning but before the opponent has begun to run towards him. Simultaneously before the opponent has begun to run Orochimaru would create an enormous zone using the first variation of constriction that forms raw natural energy that crushes down on his opponent entirely removing his speed modifiers reverting him to his Base speed level and reducing that speed level by an additional 3 levels making him actually slower than orochimaru now. This happens just as he would be running towards Orochimaru but again before he reaches him and the zone is formed with the opponent as the epicentre leaving him trapped and helpless. Whilst this is happening orochimaru would have opened his mouth allowing the child of gravel to follow suit firing the blade of kusanagi extension forwards with incredible forced aimed to pierce the man's heart and kill him very quickly if successful. Due to the child of gravel acting independent of Orochimaru and the sage mode activation being instant all of these techniques happen in the same timeframe beginning just after the lightning armor has formed. With the opponent running in a linear fashion if he continued to run he would be skewered by kusanagi.
(Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 350 chakra points)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells Orochimaru was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the needed natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before or after sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques B-Rank and below and A-Rank and below Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +20 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by Orochimaru bios
(Senjutsu: Shin Kusanagi) - Sage Technique: Constriction Of Jormungandr
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique is a unique take on the inorganic reanimation ability. Designed to impede an opponent greatly. By focusing their natural energy in to the Moisture in a targeted radius up to twenty meters in diameter the user will cause the air molecules to become infused with large amounts of natural energy and control them in one of two unique ways. The first method involves the density of the moisture and will allow the user to in essence create a zone of high pressure that will greatly inhibit the movement of the opponent as though they were very far underwater and under a great amount of pressure. Causing them to lose any active speed modifiers while in the zone reverting to their base speed, and reducing that base speed level by 3 levels. Additionally it will take them twice as long to form handseals and they will be unable to string four or more handseals per turn due to the crushing weight. The second seemingly more simple method involves pushing the moisture molecules closer together to create what can be perceived as thick air, like in muggy weather, making it more difficult to breathe. While in the zone of low oxygen the opponent will be entirely unable to use fire release jutsu due to the dense moisture dampening the fire, they will also suffer effects of vertigo and confusion to begin with suffering blurred vision that will cause them to lose levels of tracking speed each turn they remain in the zone. After 3 turns in the zone the opponent will pass out due to a lack of oxygen in the body much like drowning. However both zones once placed can not be relocated and can be escaped by an opponent.
Note: May be used twice per battle. Two turns between uses.
Note: This technique can only be used during sage mode.
Note: Both variations drain two turns of sage mode upon activation, but are both self sustaining once used.
Note: May only be taught by Jhin
Note: No senjutsu techniques above A rank in the turn the zones end.
(Kusanagi no Tsurugi) Grass-Mowing Sword
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.
Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Kuchiyose No Jutsu: Tsuchinoko) - Summoning technique: Child Of Gravel
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: In Japanese folklore, the Tsuchinoko, literally translating to "child of hammer" or "child of gravel", is a snake-like being. The name tsuchinoko is prevalent in Western Japan, including Kansai and Shikoku; the creature is known as bachi hebi in Northeastern Japan. Tsuchinoko are described as being between 30 and 80 centimetres in length, similar in appearance to a snake, but with a central girth that is much wider than its head or tail, and as having fangs and venom similar to that of a viper it's bite causing paralysis for one turn taking effect the turn the bite is delivered. According to legend, some tsuchinoko have the ability to speak and a propensity for lying, and they are also said to have a taste for alcohol. Legend records that it will sometimes swallow its own tail so that it can roll like a hoop, similarly to the mythical hoop snake. Tsuchinoko are a popular basis for popular culture in Japan. Orochimaru was the first to discover this unique snake summoning a smaller resident of the Ryuchi cave. One of the few snakes capable of speaking in human tongue this summoning swiftly became a personal favorite of Orochimaru, choosing to use it as a replacement for the snake interred in his body that holds his sword of Kusanagi. The Tsuchinoko is capable of using earth techniques up to B rank not needing to make handseals to do so. Additionally the snake is capable of using the transformation technique to take on the appearance of a human being. Allowing for subterfuge and trickery. This summoning has jet black scales with white ventral banding.
Note: If used by Orochimaru the snake does not need to be summoned instead it just needs to be posted for reference as being interred in his body at the start of the fight. Emerging from his mouth counts as move and once summoned lasts up to 4 turns being able to be summoned once.
Note: This may be used by anyone who has the snake contract but only Orochimaru can have it interred in his body. This snake can use snake ninjutsu and jutsu that pertain to Orochimaru and his sword.
Note: May only be taught by Jhin
Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.
Note: Must be posted within the bio or in the beginning of a fight.
Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.
Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.
Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.
Orochimaru begins facing his opponent at mid range, his sword of kusanagi interred in his child of gravel inside his body. He waits patiently for combat to initiate, hoping for words in the interim but not forsaking preparation. For when a snake's territory is invaded, it avoids the trespasser by coiling up or retreating. It never initiates an assault. His center of gravity low, as he utilizes the snake style. Distinguished by circular movement when delivering parries and attacks, snake style employs an upright, mobile stance as opposed to the horse stance used by most other styles. This mobile stance enables quick advances and sidestepping. Since snake stylists are taught to spring from rest to full attack, they do not use preparatory stances. Snake stylists rely on rapid, alternating jabs as well as bobbing and weaving to evade counterattacks. Orochimaru focuses his breathing in to a rhythmic pattern, staring his opponent down as his body sways slightly side to side, almost as though he was attempting to hypnotize him with his eyes averted from the opponents Gaze focusing on his shoulders to notice any movements he makes, then the battle would begin in earnest with orochimaru having recovered from his earlier conflict and passed the negative repercussions of his sage mode, is able to instantaneously enter his sage mode once more with his brille covering his eyes and horns growing from his head and thanks to his unique body this is considered to happen instantly using no timeframe this happens the moment he feels the opponent building chakra and watches him coat himself in lightning but before the opponent has begun to run towards him. Simultaneously before the opponent has begun to run Orochimaru would create an enormous zone using the first variation of constriction that forms raw natural energy that crushes down on his opponent entirely removing his speed modifiers reverting him to his Base speed level and reducing that speed level by an additional 3 levels making him actually slower than orochimaru now. This happens just as he would be running towards Orochimaru but again before he reaches him and the zone is formed with the opponent as the epicentre leaving him trapped and helpless. Whilst this is happening orochimaru would have opened his mouth allowing the child of gravel to follow suit firing the blade of kusanagi extension forwards with incredible forced aimed to pierce the man's heart and kill him very quickly if successful. Due to the child of gravel acting independent of Orochimaru and the sage mode activation being instant all of these techniques happen in the same timeframe beginning just after the lightning armor has formed. With the opponent running in a linear fashion if he continued to run he would be skewered by kusanagi.
(Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 350 chakra points)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells Orochimaru was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the needed natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before or after sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques B-Rank and below and A-Rank and below Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +20 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by Orochimaru bios
(Senjutsu: Shin Kusanagi) - Sage Technique: Constriction Of Jormungandr
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique is a unique take on the inorganic reanimation ability. Designed to impede an opponent greatly. By focusing their natural energy in to the Moisture in a targeted radius up to twenty meters in diameter the user will cause the air molecules to become infused with large amounts of natural energy and control them in one of two unique ways. The first method involves the density of the moisture and will allow the user to in essence create a zone of high pressure that will greatly inhibit the movement of the opponent as though they were very far underwater and under a great amount of pressure. Causing them to lose any active speed modifiers while in the zone reverting to their base speed, and reducing that base speed level by 3 levels. Additionally it will take them twice as long to form handseals and they will be unable to string four or more handseals per turn due to the crushing weight. The second seemingly more simple method involves pushing the moisture molecules closer together to create what can be perceived as thick air, like in muggy weather, making it more difficult to breathe. While in the zone of low oxygen the opponent will be entirely unable to use fire release jutsu due to the dense moisture dampening the fire, they will also suffer effects of vertigo and confusion to begin with suffering blurred vision that will cause them to lose levels of tracking speed each turn they remain in the zone. After 3 turns in the zone the opponent will pass out due to a lack of oxygen in the body much like drowning. However both zones once placed can not be relocated and can be escaped by an opponent.
Note: May be used twice per battle. Two turns between uses.
Note: This technique can only be used during sage mode.
Note: Both variations drain two turns of sage mode upon activation, but are both self sustaining once used.
Note: May only be taught by Jhin
Note: No senjutsu techniques above A rank in the turn the zones end.
(Kusanagi no Tsurugi) Grass-Mowing Sword
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.
The Sandaime activated his armour and had moved quite a distance as he notices the change in appearance of the adversary. Not minding this, he proceeds on to his previous plan of running towards Oro only to be robbed of his armour mid way and having to deal with a fast moving sword in the mouth of a snake. Not stopping to think about what happened to his shroud, Hakai assumed it was probably the adversary's doing so he shrugged it off and defended.
As the sword slices through the air towards Hakai, he would assume a drunken like state and dodge the blade by moving (swaying) to his right slightly (leaving like 1m between the snake and my body) allowing the blade to soar through past his former location. (Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks
Immediately as Hakai sways and the snake glides off, Hakai grabs a hold of the snake who is still connected to the man's body and focuses a large amount of lightning chakra into it that he channels into Oro's body which transmits shocking, paralysing and numbing effects to both the snake and Orochimaru, leaving him subject to instant paralysis and open to be attacked. (Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a
medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost
weapon damage) +20
Description: This jutsu allows the user to
generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
Immediately as the channeled Nagashi goes through, Hakai would seep lightning from his body and create a large dragon of lightning that jumps towards the paralysed man's near lifeless body, consuming it and ultimately killing him. (Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 + 20 = 80
Description: The user forms a whirling
vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Note: Drunken Fist and Nagashi happens at the same time frame.
The Sandaime activated his armour and had moved quite a distance as he notices the change in appearance of the adversary. Not minding this, he proceeds on to his previous plan of running towards Oro only to be robbed of his armour mid way and having to deal with a fast moving sword in the mouth of a snake. Not stopping to think about what happened to his shroud, Hakai assumed it was probably the adversary's doing so he shrugged it off and defended.
As the sword slices through the air towards Hakai, he would assume a drunken like state and dodge the blade by moving (swaying) to his right slightly (leaving like 1m between the snake and my body) allowing the blade to soar through past his former location. (Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks
Immediately as Hakai sways and the snake glides off, Hakai grabs a hold of the snake who is still connected to the man's body and focuses a large amount of lightning chakra into it that he channels into Oro's body which transmits shocking, paralysing and numbing effects to both the snake and Orochimaru, leaving him subject to instant paralysis and open to be attacked. (Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a
medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost
weapon damage) +20
Description: This jutsu allows the user to
generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
Immediately as the channeled Nagashi goes through, Hakai would seep lightning from his body and create a large dragon of lightning that jumps towards the paralysed man's near lifeless body, consuming it and ultimately killing him. (Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 + 20 = 80
Description: The user forms a whirling
vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Note: Drunken Fist and Nagashi happens at the same time frame.
Ok i was asked to check this. Don't have much time so I'll keep it brief af. I believe thaal is capable of making the small movement required to evade the extending sword, so no issue there. The only issue i see is thaal grabbing the snake. The snake is only 30cm if I'm correct, so you'd have to be right on oro to reach out and grab basically into his mouth, which isn't possible since you were arguably still in mid range. The snake barely comes out of his mouth, and only the sword extends. So it's jhin's turn, continuing after thaal evades the sword. I don't think the last attack happens seeing as it was done on the case that oro was paralyzed, which he isn't. Continue.
The Sandaime activated his armour and had moved quite a distance as he notices the change in appearance of the adversary. Not minding this, he proceeds on to his previous plan of running towards Oro only to be robbed of his armour mid way and having to deal with a fast moving sword in the mouth of a snake. Not stopping to think about what happened to his shroud, Hakai assumed it was probably the adversary's doing so he shrugged it off and defended.
As the sword slices through the air towards Hakai, he would assume a drunken like state and dodge the blade by moving (swaying) to his right slightly (leaving like 1m between the snake and my body) allowing the blade to soar through past his former location. (Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks
Immediately as Hakai sways and the snake glides off, Hakai grabs a hold of the snake who is still connected to the man's body and focuses a large amount of lightning chakra into it that he channels into Oro's body which transmits shocking, paralysing and numbing effects to both the snake and Orochimaru, leaving him subject to instant paralysis and open to be attacked. (Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a
medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost
weapon damage) +20
Description: This jutsu allows the user to
generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
Immediately as the channeled Nagashi goes through, Hakai would seep lightning from his body and create a large dragon of lightning that jumps towards the paralysed man's near lifeless body, consuming it and ultimately killing him. (Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 + 20 = 80
Description: The user forms a whirling
vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Note: Drunken Fist and Nagashi happens at the same time frame.
Ok i was asked to check this. Don't have much time so I'll keep it brief af. I believe thaal is capable of making the small movement required to evade the extending sword, so no issue there. The only issue i see is thaal grabbing the snake. The snake is only 30cm if I'm correct, so you'd have to be right on oro to reach out and grab basically into his mouth, which isn't possible since you were arguably still in mid range. The snake barely comes out of his mouth, and only the sword extends. So it's jhin's turn, continuing after thaal evades the sword. I don't think the last attack happens seeing as it was done on the case that oro was paralyzed, which he isn't. Continue.
Orochimaru would watch as the opponent swayed drunkenly to the side barely avoiding his kusanagi by around a meter. A glint flashed in his eye as he saw the opportunity. With the sidestep leaving the kusanagi so close to the opponent the child of gravel would react the moment the blade passed behond the opponent adding the steel snake ability in to the sword of kusanagi allowing it to become flexible redirecting the blade rapidly to continue piercing the Raikage through the heart killing him if successful. However orochimaru was unwilling to leave anything else to chance as in the same timeframe as the child of gravel he makes a single hand seal using his wind speciality to cause a mass of opaque wind snakes namely the standalone variant of the wind snake fang to descend from above his opponent aimed to wrap around and slice through his body causing terrible fatal damage if successful. With both attacks happening in the same timeframe his opponent would he hard pressed to deal with the abilities as they fell upon him with the wind being boosted by his sage mode power.
(Kusunagi: Suchīruhebi) - Grass Mowing Sword: Steel Snake
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This technique allows Orochimaru to add a twist to his sword of Kusunagi, quite literally. By applying an additional 20 chakra to any technique he's using with his sword of Kusunagi as the medium. Orochimaru will use the additional chakra provided to make the blade flexible to keep in line more so with how a traditional chinese Jian behaves. This allows him to alter or bend the blade during extensions or contractions or even basic attacks. Though it's most effective during extension based techniques as through careful manipulation Orochimaru could turn the blade to almost any angle he wanted through various movements. However this ability will be cancelled should the sword of Kusunagi's movement be completely stopped, by a suitable solid defense for instance a wall.
Note: May be used only with the sword of Kusunagi.
Note: Due to simply being an ability that is applied during another, this move will not consume timeframe.
Note: May only be used by an Orochimaru bio.
Note: May only be taught by Jhin
Futon: Futo hebi no kiba) - Wind Release: Wind Snake Fang
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20) =100
Description: This unique wind technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to manifest their wind element in the air taking control of the wind currents to form a large torrent of opaque wind shaped as snakes will pour out surrounding a target or targets and wrapping around them. The wind while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense wind in nature making their binding ability quite impressive preventing an enemy wrapped in them from moving freely, the radius of this technique is 10m. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another wind or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting wind technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the wind snakes. This usage is considered as an active boost and follows the rules and restrictions of such. The second application can only be used as a method of boosting not a stand alone technique.
Orochimaru would watch as the opponent swayed drunkenly to the side barely avoiding his kusanagi by around a meter. A glint flashed in his eye as he saw the opportunity. With the sidestep leaving the kusanagi so close to the opponent the child of gravel would react the moment the blade passed behond the opponent adding the steel snake ability in to the sword of kusanagi allowing it to become flexible redirecting the blade rapidly to continue piercing the Raikage through the heart killing him if successful. However orochimaru was unwilling to leave anything else to chance as in the same timeframe as the child of gravel he makes a single hand seal using his wind speciality to cause a mass of opaque wind snakes namely the standalone variant of the wind snake fang to descend from above his opponent aimed to wrap around and slice through his body causing terrible fatal damage if successful. With both attacks happening in the same timeframe his opponent would he hard pressed to deal with the abilities as they fell upon him with the wind being boosted by his sage mode power.
(Kusunagi: Suchīruhebi) - Grass Mowing Sword: Steel Snake
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This technique allows Orochimaru to add a twist to his sword of Kusunagi, quite literally. By applying an additional 20 chakra to any technique he's using with his sword of Kusunagi as the medium. Orochimaru will use the additional chakra provided to make the blade flexible to keep in line more so with how a traditional chinese Jian behaves. This allows him to alter or bend the blade during extensions or contractions or even basic attacks. Though it's most effective during extension based techniques as through careful manipulation Orochimaru could turn the blade to almost any angle he wanted through various movements. However this ability will be cancelled should the sword of Kusunagi's movement be completely stopped, by a suitable solid defense for instance a wall.
Note: May be used only with the sword of Kusunagi.
Note: Due to simply being an ability that is applied during another, this move will not consume timeframe.
Note: May only be used by an Orochimaru bio.
Note: May only be taught by Jhin
Futon: Futo hebi no kiba) - Wind Release: Wind Snake Fang
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20) =100
Description: This unique wind technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to manifest their wind element in the air taking control of the wind currents to form a large torrent of opaque wind shaped as snakes will pour out surrounding a target or targets and wrapping around them. The wind while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense wind in nature making their binding ability quite impressive preventing an enemy wrapped in them from moving freely, the radius of this technique is 10m. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another wind or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting wind technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the wind snakes. This usage is considered as an active boost and follows the rules and restrictions of such. The second application can only be used as a method of boosting not a stand alone technique.
I told you it was nothing lol..so we have my second and third move scratched off.
Hakai thought he had evaded the fast moving blade of 'death' but he was very mistaken with that thought as the blade switched trajectory and once more coiled in towards Hakai's heart again. What a persistent blade this was, going after a good man's precious heart like it was candy. It wouldn't take a genius to know the blade was under the snake man's control and that it was merely a tool exploited to cause disaster.
Hakai would react to this by assuming his drunken state once again and sway to his right this time and lower his body towards the ground evading the blade completely while also reducing his centre of gravity a bit. (This would be extremely easy since the blade is aimed at my heart (which is on the left side of my chest) so swaying to the right is 100) (Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
At the same time frame as Hakai lowers his body to evade the blade, He would also focus his chakra into the moisture in the air and materialize water beneath his feet which he uses to slide across the ground backwards into long range (22m) away from the area that had been created earlier and the falling snakes he wouldn't be aware of. This was because he had to re-strategize and come up with a fitting plan for this battle.
Both techniques occupy the same time frame. (Suiton: Ryuutai Suttepu) - Water Style: Fluid Step
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However unlike ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in using no other elemental affinities.
Note: Can be used twice
Note: Must have mastered Taijutsu
After attaining his desired distance from the snake man, Hakai deactivates the fluid step technique and stands up facing Orochimaru from afar. "You're quite skilled, what is your name?"
I told you it was nothing lol..so we have my second and third move scratched off.
Hakai thought he had evaded the fast moving blade of 'death' but he was very mistaken with that thought as the blade switched trajectory and once more coiled in towards Hakai's heart again. What a persistent blade this was, going after a good man's precious heart like it was candy. It wouldn't take a genius to know the blade was under the snake man's control and that it was merely a tool exploited to cause disaster.
Hakai would react to this by assuming his drunken state once again and sway to his right this time and lower his body towards the ground evading the blade completely while also reducing his centre of gravity a bit. (This would be extremely easy since the blade is aimed at my heart (which is on the left side of my chest) so swaying to the right is 100) (Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
At the same time frame as Hakai lowers his body to evade the blade, He would also focus his chakra into the moisture in the air and materialize water beneath his feet which he uses to slide across the ground backwards into long range (22m) away from the area that had been created earlier and the falling snakes he wouldn't be aware of. This was because he had to re-strategize and come up with a fitting plan for this battle.
Both techniques occupy the same time frame. (Suiton: Ryuutai Suttepu) - Water Style: Fluid Step
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However unlike ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in using no other elemental affinities.
Note: Can be used twice
Note: Must have mastered Taijutsu
After attaining his desired distance from the snake man, Hakai deactivates the fluid step technique and stands up facing Orochimaru from afar. "You're quite skilled, what is your name?"
I think you're dead thaal. Last move you swayed out of the way and still headed towards oro, so when the sword passes, i don't see how you all of a sudden see it change directions from the back. Raikage successfully stole the Byakugan huh? :| And i don't believe fluid step would be enough to evade the group of wind snakes that encompasses 10m around you. You're moving slow due to the sage tech and tried to cover too much distance, so you'd be shredded by the snakes imo.