[Tai] Stuff

Sasori

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The first two are just pretty much thrusting movements of the users body, and the last is similar to the Front Lotus attack, which requires contact with the target like all the rest of them.
 

Souji

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Let's go over an important concept in the RP: reading the move and exploring its possibilities beyond its literal level. Look at this next jutsu:

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of punches and kicks equaling 7 attacks.
DYNAMIC ACTIONNNNNNNN *Guy pose*

Look at the description. Jutsus can be used for more than just what they say, within reason. You flip towards the target, and follow up with attacks. What else could the flip be used for, offensively and defensively?
 

Sasori

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Offensively: The user can possibly attack the opponent in any directions or place that they choose to. It is not required that the amount of punches and kicks equal 7. Good for consecutive blows, and could possibly add damage to attacks depending on how they are preformed.

Defensively: Can be used to counter with the opponents others move, and because of that you still have more punches which you can use to attack the opponent.
 

Souji

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The flip can also be used as a preliminary action to dodge a prior attack. Say I launch a fireball at you. You can use Dynamic Action to flip over the fireball and head TOWARDS me, making the move both a defensive evasion and an offensive set-up as I would have less time to react to your subsequent punches and kicks. One of the most fun things for me in this RP is to look at a move and wonder: how far can I push that canon jutsu? The best RPers take EVERYTHING into account, in my opinion, and that's something I want to aim for.

Here's another set of moves. Shadow of the Dancing Leaf, if you recall, was used by Sasuke during the Chuunin exams. The Leaf Great Whirlwind is a Gai/Lee move, and Nirvana Fist is pretty universal xd

Do you have questions on these three?

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.
(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks
(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description: A powerful shoulder smash followed by a strong punch.
 

Sasori

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Oh Cool o-o I never thought of it like that.

1) A good technique to set up for other stronger moves.

2) Seems like one of those techniques which could go beyond the limits of what it just says.

3) A straight forward technique.
 

Souji

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Nope; that's correct!

Think of scenarios. Let's say there's a hole behind your opponent. Using Leaf Great Whirlwind to kick your target back would cause them to fall into the hole; then you could trap them with a large-scale elemental blast/wave etc.

Next two: these ones were Naruto and Sasuke's moves in Part 1, during the chuunin exams. Do you remember?

(Naruto Rendan) - Naruto Barrage
Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.
(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.
 

Sasori

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(There sure are a lot of way to go beyond just what the tag says. I want to be able to use their full potential)

1) Seems you would need to possess the Shadow Clone jutsu for this technique to work. The Clones can hit the target with a barrage of attacks in several directions. A good way to strike an enemy from all directions. With this technique you could possibly hit the target extra times whilst they are in the air.

2) Begins by first kicking the target into the air. The user then hits the target with several blows while in the air. This techniques involves the user hitting the target closer towards the ground building up more force with each blow causing for a more devastating blow. It says that the user follows up with more "assaults" which means that you are capable of hitting the target several more times before finally hitting the ground. Whatever happens in between the beginning and the end of the technique is up to you, but the end of the technique involves a kick to the chest.
 

Souji

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For this set, don't worry about the second jutsu; it's self-explanatory xd

However, the first one has recently become a popular move to use. Drunken Fist is either induced by getting drunk off sake or loosening your body to change your center of gravity and creating uneven movements. You then strike unpredictably and quickly a total of 12 times.

So why did it become popular? If you recall in the manga, Lee used this when he fought Kimimaro in Part 1, and while in this state, he was able to dodge and maneuver around Kimimaro's bone attacks. Essentially, this is a perfect example of what I told you; Drunken Fist can be used to attack, but it can also be used to quickly dodge and maneuver your way into an advantage against your opponent.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.
 

Sasori

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The attacks while in this mode appear to be entirely random. The user has no designated target and instead is simply attacking randomly causing for the enemy to be unsure of where the next attack is coming from. Due to the unpredictability of these attacks it is hard for the enemy to anticipate them because the blows don't have any real target. While it can be seen to be a very "cool" technique to dodge and strike enemy from blind spots, it also appears to be a very dangerous mode. Playing like this can be dangerous due to the fact that the success of this jutsu relies on the random strikes, it can open you to a direct attack when you are not expecting. The jutsu tag also says that it has a variant of 12 attacks which means that can be anything from: Kicks, and punches to head butts.
 

Souji

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These next three techniques all have one thing in common. What is it?

Of the three, which do you feel is the easiest to use to transition into a combination? Which one do you think can be done the fastest?

(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.
( Konoha Kanransha ) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.
( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.
 

Sasori

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All of the techniques involve knocking the target into the air at one point. The one that can be done fastest in a transition is the wolf rising fist due to it being a series of punches and ends with you knocking the target into the air allowing for you to be able to do another technique on the target. The fastest technique would probably be Leaf tempest because involves the user gains speed by spinning around to knock the target in the air.
 

Souji

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All correct :3

Defensive Crane uses backhands with a combination of circular movements to push away from the user. A visual reference to the maneuvers can be seen here, or something similar:

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... just imagine yourself doing that but pushing and redirecting incoming taijutsu! Good as an evasion technique when used properly.

The other two are straightforward xd

Questions?

(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.
(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.
(Daburufisuto) Double Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.
 

Sasori

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It seems to be a very useful taijutus move to shift the direction of an attacking heading your way. It can even be used to change the direction of certain projectiles! A really handy technique in battle.
 

Souji

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Last three C-ranks here. Could I get a full analysis for each, please?

- Jutsu in your own words
- Advantages/Disadvantages
- Your opinion on it
- Questions (if any)

If you can find an image, that would be awesome as well xd

(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.
(Tomoenage) Monkey Flip
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.
(Rīfu Shitamuki) Leaf Downwards Crash
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.
 

Sasori

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1) A powerful kick to the opponents knee which caused for them to bend over in pain. Not only are they going to be injured by the technique they also risk losing their balance which the user can use to their advantage to set up for another taijutsu strike. It appears mainly to be used to knock the enemy off guard so that you follow up with another attack.

Advantages: Knocks the Target off balance, so you can follow up with more strikes.
Disadvantages: With the user kicking out their knee to the enemy it offers the opponent a chance swipe at their other leg knocking them off balance.
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2) Next, we have a jutsu that mainly focuses on the users the own weight. The user will grab onto the target and, fall backwards using their own weight to create force to knock the enemy down with a lot of momentum. To get a good grip on the target the user will wrap their arms around the enemy in order to get a nice holding on the target to knock them over. The more weight of the user the more momentum that can be built up to knock the target over with more force.

Advantages: Once contact has been made it would be pretty difficult for the enemy to evade the jutsu, also this would toss the across the field into a designated area by the user.
Disadvantages: The user has a chance of injuring themselves slightly with the fail, and will most likely end up on their back putting them off guard for an attack. Before the flip has been made the target can launch strikes into the users body.
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3) Lastly, we have a technique where the user will send a swift leg movement directed at the opponents leg in order to knock the enemy off guard and fall on the ground. In the process the opponent will also possibly be thrown off balance. Using this time where the enemy is off guard the user will then jump into the air while in the air they will build up momentum and force to then extend their leg to send a crushing stomp to their enemy's chest.

Advantage: Could possibly be used when the enemy is already on the ground.
Disadvantage: When the user is coming to the ground there isn't much the user can do to stop that movement so that opponent can possibly strike with the enemy still in the air.
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Souji

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Love those gifs! xd

Your analyses were solid. Nothing I have to say or add.

Time for the B-ranks, and the home stretch! :win:

Leaf Great Violent Sky is a long taijutsu combination that forces your target up into the air. Question: if YOU were caught in it, how would you counter, and when would be the best time to do so to make sure your opponent is most vulnerable?

Intersection Method is a great defensive technique that stops your opponent's taijutsu up to B-rank.

Lightning Bolter is a simple, taijutsu + weapon combination.

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.
(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.
(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.
 

Sasori

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If I was caught in this technique the best time to counter attack would be when the technique is first initiated. The enemy will start off with a kick to the stomach which is the perfect time to use the intersection method.

1) To start off, the user approaches the enemy by running so that they can thrust their knee in to the opponent's stomach which is then followed by a spinning kick. Next, the user can punch the enemy basically anywhere as long as its the upper body. Which is then finished by knocking the enemy into the sky. The user finishes off with a rotating kick to knock the enemy to the ground, where the user finishes off with a pose.

Advantages: The multiple punches and punch sending the enemy into the sky can be sent just about anywhere except for the multiple punches which have to be hit on the upper body.

Disadvantages: The first spinning kick would possibly put the enemy on guard, to where they could anticipate the next one.

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2) This technique is a great way to deal with incoming taijutsu attacks from your opponent especially if they are lower rank. Basically the user will catch the attacking limb in between their knee and elbow to effectively shatter the enemy's limb.

Advantages: Great to use against an enemy's own taijutsu to turn it against them.
Disadvantages: With how close the user is to the enemy it allows for the opponent to possibly counter attack them. Also, if the user miss it is possible they could hurt themselves due to their elbow and knee coming at each other at the same time.
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3) Lastly, we have a technique which has the usage of ninja tools incorporated into it. The technique starts off by having the user punch the target several times at different times one that eventually leads to the enemy getting knocked into the sky. Once in the air the user will be able to shuriken which can be used to immobilize the enemy leaving open for a drilling attack from above.

Advantages: It doesn't say where you have to launch the first fist, so you are basically free to attack where ever you please.
Disadvantages: All of the punches could possibly put the enemy on guard to where they could counter attack it.
 

Souji

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Perfect. No need to analyze these three. They're relatively straightforward. Leaf Rock Destroying Rise can destroy up to C-rank Earth, and Raijin, for some reason, is not classified under Lightning. I believe it's a combination of lightning + taijutsu, so up to what rank Earth can it destroy, do you think?

And besides that, questions on this set?

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.
 
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